Professional Documents
Culture Documents
Start with 5 Potential Points for campaigns or 10 for single session games.
Impulses: Start with 12 points to spend on levels. Spend 3 Potential Points to raise an Impulse’s level; only one level can be raised at a time.
Notes: Keep track of any items, story hooks, or other interesting things along the way here.
Spells: Start with two permanent Spells. Set one die to six and roll the rest to generate. Start with 4 points to split between the two Spells; these cost
1 Potential Point each to raise and can be increased without limit.
Impulses
Character
Calm Hope
Name
Player Daring Reason
Campaign
Feeling Renown
Potential Points
Motto Focus Scheme
Looks
Philosophy (Impulse)
Spells
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