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a Fistful of Dice’s

ONE-PAGE D&D ADVENTURE

1. Stasis (Setting the Scene): Where are the PCs when this adventure begins?
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2. Trigger (Acquiring the Quest): What is the PCs’ quest? How do they acquire it?
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3. Quest (Exploration, Struggle, and Conflict): What challenges will the PCs face?
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4. Surprise (Revelations and Secrets): What is revealed to the PCs on this adventure?
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5. Choice (Strategizing and Planning): What choices and resources are available to the PCs?
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6. Climax (Final Challenge): What final challenge will test the PCs physically and mentally?
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7. Reversal (Ramifications): How do the PCs’ choices/actions affect the adventure’s outcome?
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8. Resolution (Wrapping Things Up): What do the PCs gain/lose? How has the world changed?
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