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Taxes:

+2% Personal Holding Tax per Stewardship level over 8


+2% County Holding Taxes – Farms & Fields
+2% County Holding Taxes – Manor Houses
+2% County Holding Taxes – Forestry
+2% Holding Tax – Forest Forts
+5% Holding Taxes – Windmills Innovation
+5% Holding Taxes (Francia) – Seigneurialism Innovation
+5% Personal Holding Tax if No Head of Faith – Level 4 Erudition Dynasty Legacy
+20% Duchy Holding Taxes – Tax Offices
+50% County Holding Taxes – Development

Levies:
+2% Levy size per Martial level
+2% County Levy Size – Hill Forts
+2% County Levy Size – Orchards
+5% Barony Holding Levy Size – Manor Houses
+5% Levy Size – Burhs Innovation
+10% Capital Duchy Levy Size
+10% Personal Levy Size - Dynasty of Many Crowns
+20% Levy Size – March Vassal Contract
+50% County Levy Size – Development

Men-at-Arms and Army Cost:


-1% Army Maintenance – Forestry
-5% Army Maintenance – Military Academies
-0.5% Men-at-Arms Maintenance per Dread – Fearful Troops Lifestyle Perk
-1% Men-at-Arms Maintenance – Hunting Grounds
-1.6% Men-at-Arms Maintenance – Regimental Grounds
-2% Men-at-Arms Maintenance – Quarries
-5% Men-at-Arms Maintenance – Battlements Innovation
-10% Men-at-Arms Maintenance – Archery Grounds
-10% Men-at-Arms Maintenance – Blacksmiths
-10% Men-at-Arms Maintenance – Jousting Fields
-15% Men-at-Arms Maintenance (Arabian Region) – Ghilman Innovation

Army Bonuses:
+1 Archer Damage – Walls & Towers
+3 Archer Damage – Forest Forts
+9 Archer Damage – Military Camps
+1 Archer Toughness – Forest Forts
+4 Archer Toughness – Military Camps
+2 Spearmen Damage – Hill Forts
+3 Spearmen Damage – Regimental Grounds
+7 Spearmen Damage - Barracks
+1 Spearmen Toughness – Military Camps
+2 Spearmen Toughness – Hill Forts
+2 Spearmen Toughness – Hill Farms
+2 Spearmen Toughness – Quarries
+2 Spearmen Toughness – Regimental Grounds
+4 Spearmen Toughness - Barracks
+3 Heavy Infantry Damage – Regimental Grounds
+7 Heavy Infantry Damage – Barracks
+1 Heavy Infantry Toughness – Military Camps
+2 Heavy Infantry Toughness – Regimental Grounds
+2 Heavy Infantry Toughness – Quarries
+4 Heavy Infantry Toughness – Barracks
+2 Heavy Cavalry Toughness – Hill Farms
+4 Heavy Cavalry Toughness – Quarries
+30% Heavy Cavalry Damage – Jousting Fields
+30% Heavy Cavalry Toughness – Jousting Fields

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