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Starships:

Starship Name: IF-0P Valkyrie Class: Starfighter/Walker Hull Type: Starfighter/Walker Shifter
Manufacturer: MandalMotors Owner(s): Nyan Aran
Cost: 200,000
Armor: 4 Fore: 1 Port: Aft: 1 Starboard:
Characteristics:
Hull Trauma: /15 System Strain: /15 Hyperdrive: Class 1
Speed: 6(2[Land]/4[Fligh-Space onlyt]Battroid/5 Gearwalk)
Silhouette: 3 Handling: +2
Criticals:
Effect: Severity: Result:
Effect: Severity: Result:
Effect: Severity: Result:
Effect: Severity: Result:
Systems:
Hard Points: 2 Sensor Range: Medium Comms: Medium Consumables: 1 Week
Navicomputer: Yes
Weapons:
Weapon: 2 Cluster Proton Torpedo Launcher[Groups of 2] Location: Dorsal wind base Arc: All
Damage: 8 Crit: 2 Range: Short Ammo: 60
Special: Blast 6: Spend 3 Advatnages, targets engaged with target suffer wounds equall to rating. If
attack misses can still be triggered to deal rating in damage to orginal target and all engaged with
target. Breach 6: Ignore 1 point of armor(10 Soak) per rating. Guided 6: Using 3 Advantages to
trigger, can make additional attack with ability equal to guided rating as a Silhouette 0 Attacker.
Limited Ammo 60[6 Uses]: Can only make number of attacks equal to rating, then must be
reloaded. Linked 1: When triggered, generate additional hit on same target. May trigger as many
times equal to rating. Cluster: Add 2 Boost Dice to attacks, increase damage by 2 per success rather
than 1. Auto-Fire: If Auto-Fire is used, increase Difficulty by 1. If attack hits spend 2 Advantage to
trigger an additional hit. Dealing base damage plus uncanceled Successes. Additional hits can be
allocated to the target or other targets within range of the weapon. If wishing to hit multiple targets,
check must be made with Highest Difficulty target as initial target. Can only activate one Critical Injury
for each Hit Generated.
Weapon: Mass-Driver Auto-Cannon Location: Ventral/Hand Arc: Forward/All
Damage: 7 Crit: 3 Range: Short Ammo: N/A
Special: Breach 2: Ignore 1 Point of Armor[10 Soak] per rank. Auto-Fire: If Auto-Fire is used,
increase Difficulty by 1. If attack hits spend 2 Advantage to trigger an additional hit. Dealing base
damage plus uncanceled Successes. Additional hits can be allocated to the target or other targets
within range of the weapon. If wishing to hit multiple targets, check must be made with Highest
Difficulty target as initial target. Can only activate one Critical Injury for each Hit Generated.
Battroid/Gearwalk: In Battroid or Gearwalk mode, takes the form of a massive rifle, can be fired with
1 hand, gain Accurate 1 if 2 hands used in Firing.
Weapon: Unarmed Location: 'Arms and Legs' Arc: Forward/Starboard/Port
Damage: 3 Crit: 5 Range: Engaged Ammo: N/A
Special: Mode Dependant: Can only be used in Gearwalk, and Battroid Mode
Weapon: Beamsaber Location: "Hand" Arc: Anyway
Damage: 6 Crit: 2 Range: Engaged Ammo: N/A
Special: Mode Dependant: Can only be used in Battroid Mode. Breach 3: Ignore 1 point of
armor(10 Soak) per rating. Sunder: Send an Advantage to activate, choose one item openly wielded
by the target, that item is damaged one step: Undamaged to Minor, Minor to Moderate, Moderate to
Major, Major to Destroyed. This ability may be activated multiple times in a single attack.
Modifications:
Name: Modeshift Hard Points: N/A Base Effect: As a Maneuver Shift between any of the 3
Modes[Starfighter, Gearwalk, Battroid]. If current Mode is higher than new Mode's Current Speed, reduce
speed to maximum of new Mode. If this Deceleration causes the Messiah to drop more than 2 Speed
Rating, the Messiah takes 1 Strain for each Speed Rating above 1, the speed was reduced by. Increase
Handling to +3 in Battroid, and +1 in Gearwalk Modes. Battroid Mode, in atmosphere cannot truly fly,
treated as having Speed 2, but does not need to accelerate or decelerate to stop, instead moving like a
Person in Personal Scale. Can fly for 3 rounds before needing to land, at which time this limit resets.
Does not take damage from dropping, if not landed or shifting from Gearwalk/Fighter to Battroid. Athletics,
and Coordination skills can be used Battroid mode treating Handling as Agility, and Silhouette as Brawn.
Beamsaber can be used with Reflect and Parry talents, strain only applies to Pilot. Able to spend
Advantages to recover System Strain.
Options Effect 1: Quick Shift: Able to shift Modes as an Incidental. [Cost: 1,000/Not
Purchanced]
Options Effect 2: Quick Stop Renforcements: Take no System Strain from sudden Speed
Reduction, as a result of Modeshifting. [Cost: 1,000/Not Purchanced]
Options Effect 3:
Name: Advanced Targeting Array Hard Points: 1 Base Effect: Upgrade Ability of Attack Checks when
using Weapons by 1.
Options Effect 1: Upgrade Ability of Attack Checks when using weapons a second time.
Options Effect 2:
Options Effect 3:
Name: Gunner Droid Brain Hard Points: 0 Base Effect: Perform Gunnery checks with Skill of 2, and
Agility of 0. Limited to 1 Action per turn, but may be hooked p to more than 1 Weapon System.
Options Effect 1: Increase Gunnery Skill by 2
Options Effect 2:
Options Effect 3:
Name: Physical Countermeasures Hard Points: 1 Base Effect: Add 1 Setback Die to all Gunnery
Checks made using Missiles, rockets, or Torpedoes targeting the ship.
Options Effect 1: Add 1 Additional Setback Die to all Gunnery Cehcks made using Missiles,
rockets, or torpedoes targeting this ship.
Options Effect 2: Increase difficulty by 1 when making checks triggered by the Guided Quality.

Cargo: Encumbrance: 0/4


Item # En(8) Price Effect
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Total
Crew:
Complement: 1 Passenger Capacity: 1

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