Professional Documents
Culture Documents
5
Compiled by David Andrews
Facilities
Name ARP Cost HE Cost Source Notes
Armour 1 50 CRB.122
Automaton Mount 2 5 CRB.122
Bar 5/10/15 200/350/500 Web
Cabin, Luxurious 5 200 CRB.123
Cabin, Standard 3 100 CRB.123
Cabin, Steerage 5 100 Web
Cargo Hold - - CRB.123
Chapel 12 300 Web
Counting Room 5 250 Web
Crew Space 5 100 CRB.124
High Performance Design 5 300 Web
Marine Quarters 5 100 CRB.124
Microbrewery 5 200 Web
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All content © 2011 Cakebread & Walton except where specified otherwise. All rights reserved
Name ARP Cost HE Cost Source Notes
Music Studio 10 500 CRB.125
Office 3 150 Web
Petty Cash 1 - CRB.125
Professor Schrodinger's Dimensional Catapult 4 - Web
Props Room 8 300 CRB.125
Sails 1 50 CRB.125
Sauna 1 20 Web
School Room 10 250 Web
Science Lab 5 200 CRB.125
Sick Bay 5 300 CRB.125
Solid Rocket Boosters 1 200 Web
Stables 3 50+ CRB.125
Storage Room 1 10 CRB.125
The Chrononautilus 4 N/A CRB.123
Training Room 10 100 CRB.126
Trapeze 2 15 Web
Weapons Locker 3 500 CRB.126
Workshop 4 300 CRB.126
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All content © 2011 Cakebread & Walton except where specified otherwise. All rights reserved
High Performance Design (5 ARP, HE300)
Created by James08800
Through a combination of improved engines and structural redesign, the ship has been reconfigured for high-
speed performance. Up to three levels can be bought, each adding +1 to Handling and increasing Speed by 10%.
However, such high performance comes at a price. Fuel consumption at higher levels is increased, reducing the
maximum operating range. One level of High Performance does not negatively increase fuel consumption; two
levels reduce range by 10%, three levels by 20%.
In short the Catapult deposits the ship in an alternate timeline, and furthermore will only ever allow them back
into that alternate timeline at the point in time when they left it, the device simply doesn't work any other way.
With the notes are half a dozen sets of calculations and device settings apparently to visit previous times with a
simple warning of "Only use these!" If the players attempt a new setting, the device glows and vanishes, leaving
the ship behind. If the characters ever manage to research the history of Erwin Schrodinger, they'll find he was a
promising young physicist from Europe who died in a tragic automobile accident. In 1919.
Clarification- Of the half dozen settings, one will be the one the machine is currently set to. DO NOT
LOOSE THIS SETTING. Seriousoy, this is your way home. When you use the device, if you use the
settings as given it will always take you back to the last time and place the Dimensional Catapult was
in that particular dimension. This can cause... problems, depending on who had it last and what they
did, leaving you appearing in the path of a cannon volley for example. If you perform a series of
calculations as per the normal time travel rules you can shift your arrival point spatially, but never,
ever temporally. The number of successes will give an idea of how close to the destination you were
trying for, a foul failure means the device takes off without you. Players no doubt can find various ways
of using a device that allows them to shift from one dimension to another and then back to a different
place in the first the exact same moment they left it, no matter how long they spent in the second
dimension. Or indeed which ship the device is mounted in.
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All content © 2011 Cakebread & Walton except where specified otherwise. All rights reserved
School Room (10 ARPs, HE 250)
Created by Stibbons
Time to take some book learning to the uneducated masses! Rows of wooden desks and stools allow up to 20
pupils to study here at a time, at the front is a larger desk on a platform from there the teacher can glower at his
class and hurl the occasional piece of chalk at miscreants, behind him a large blackboard covers the wall. To one
side is a large bookcase and to the other a cupboard for supplies. In the corner is a stool with a dunces hat on it,
and if there's any more talking at the back someone is going to end up wearing it.
Weapons
Name ARP Cost HE Cost Source Notes
Cannon, Heavy 4 160 Web 20 Damage, 400 yards
Cannon, Large 2 40 CRB.123 15 Damage, 300 yards
Cannon, Long 3 100 Web 15 Damage, 400 yards
Cannon, Small 1 20 CRB.123 10 Damage, 200 yards
Cannon, Turntable 4 40 CRB.123 Damage as cannon size, bought separately
Grappling Hook Launcher 2 20 CRB.124 6 Damage, 25 yards
Lightning Gun, Mounted 5 80 CRB.124 12 Damage, 100 yards, ignores armour
Rocket Launcher, Single 2 80 Web 8 Damage, 300 yards, 3 yard blast radius
Rocket Launcher, Multiple 6 120 Web 2 Damage*, 200 yards, 2 yard blast radius
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All content © 2011 Cakebread & Walton except where specified otherwise. All rights reserved
With a larger barrel and high strength metal construction, the Heavy Cannon can fire a larger cannonball than its
smaller cousins can. It also accepts a more powerful gunpowder charge capable of propelling the cannonball
much further. Due to its massive construction, and the more massive rounds, weight becomes an issue so the
number of Heavy Cannon's an airship can carry is limited to 1 Heavy cannon per 15 Airship Health Points
Upon a successful hit, roll 1d6 to determine how many rockets strike the target and the combined damage total.
Multiply the d6 roll by 2 to determine the combined damage total.
However, the multiple rocket launcher takes significantly longer to reload than a regular single-shot launcher
and can only be fired every other round.
Complications
Name ARP Gained Source Notes
Bad Reputation 5 Web
Cramped 5 CRB.126
Fragile 5 CRB.126
Port Suspicion 5 Web
Sluggish 5 CRB.125
Unlucky 5 Web
Wallowing 5 CRB.126
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All content © 2011 Cakebread & Walton except where specified otherwise. All rights reserved
The ship is subject to bad rumours and scuttlebutt. Unlike Bad Reputation, the rumours vary - often
embarrassing, inconvenient or odd. PCs may be surprised to learn that rumour is they are hiring, looking for a
particular type of patron or passenger, deals in a type of cargo, etc.
Page 6 of 6
All content © 2011 Cakebread & Walton except where specified otherwise. All rights reserved