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Digital Screen Media and

Cognitive Development
Daniel R. Anderson, PhD,​a Kaveri Subrahmanyam, PhD,​b,​c on behalf of the Cognitive Impacts of Digital Media Workgroup

In this article, we examine the impact of digital screen devices, including television, on abstract
cognitive development. Although we know that young infants and toddlers are using touch
screen devices, we know little about their comprehension of the content that they encounter
on them. In contrast, research suggests that children begin to comprehend child-directed
television starting at ∼2 years of age. The cognitive impact of these media depends on the
age of the child, the kind of programming (educational programming versus programming
produced for adults), the social context of viewing, as well the particular kind of interactive
media (eg, computer games). For children <2 years old, television viewing has mostly
negative associations, especially for language and executive function. For preschool-aged
children, television viewing has been found to have both positive and negative outcomes,
and a large body of research suggests that educational television has a positive impact on
cognitive development. Beyond the preschool years, children mostly consume entertainment
programming, and cognitive outcomes are not well explored in research. The use of
computer games as well as educational computer programs can lead to gains in academically
relevant content and other cognitive skills. This article concludes by identifying topics and
goals for future research and provides recommendations based on current research-based
knowledge.

aDepartment of Psychological and Brain Sciences, University of Massachusetts Amherst, Amherst, Massachusetts; bDepartment of Psychology & Department of Child & Family Studies,
California State University, Los Angeles, California; and cChildren’s Digital Media Center, Los Angeles, California

Dr Anderson conceptualized the article and drafted the initial manuscript; Dr Subrahmanyam contributed a section to the initial draft; and all authors reviewed and
revised the manuscript, approved the final manuscript as submitted, and agree to be accountable for all aspects of the work.
The analysis, conclusions, and recommendations contained in each article are solely a product of the individual authors and are not the policy or opinions of, nor do
they represent an endorsement by Children and Screens: Institute of Digital Media and Child Development or the American Academy of Pediatrics.
DOI: https://​doi.​org/​10.​1542/​peds.​2016-​1758C
Accepted for publication Apr 19, 2017
Address correspondence to Daniel R. Anderson, PhD, Department of Psychological and Brain Sciences, University of Massachusetts, Amherst, MA 01003. E-mail:
anderson@psych.umass.edu
PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098-4275).
Copyright © 2017 by the American Academy of Pediatrics
FINANCIAL DISCLOSURE: The authors have indicated they have no financial relationships relevant to this article to disclose.
FUNDING: This special supplement, “Children, Adolescents, and Screens: What We Know and What We Need to Learn,​” was made possible through the financial
support of Children and Screens: Institute of Digital Media and Child Development.
POTENTIAL CONFLICT OF INTEREST: The authors have indicated they have no potential conflicts of interest to disclose.

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PEDIATRICS Volume 140, number s2, November 2017:e20161758 Supplement Article
Ever since mass media have been consists of edited audiovisual in this early period learn less from
directed at children, there have been montage (ie, emerges over time over video than from equivalent real-life
discussions about their impact on successions of shots that frequently presentations,​‍4 but this video deficit
cognitive development, both negative require inferential cognition to can be ameliorated by repetition,
and positive. These discussions comprehend in sequence). experience with closed-circuit video,
have had a broad similarity across Interactive digital media, on the other and making the video experience
many media platforms, including hand, generally require some kind of appear to be a real social interaction.‍5
novels, comic books, radio, movies, behavioral actions from users, and During the preschool and elementary
television, and interactive digital thus the sequential flow of content school years, television is the
devices such as computers, electronic is influenced by user behavior. dominant screen medium and is
games, and touch screen devices Depending on the hardware and/ used approximately twice as much
(eg, iPhones and iPads). On the or device, formal features (such as as interactive screen media.‍2
negative side, at least since the screen icons), and user interface, a Anecdotally, and by parental report,
advent of the dime novel, there have wide range of user behaviors may infants and toddlers use interactive
been claims that mass media for influence the flow of content, ranging touch screen media.‍2 However, there
children foster a laxness of thought, from the computer mouse to touch have been no direct observational
reduce cognitive competencies, and screen, to user movement through studies on the developmental time
compete with more developmentally space, to voice input. Moreover, course of interactive media use
productive activities. On the positive the range of content available to or comprehension during early
side, all of these media have been children on digital, interactive childhood.
claimed to be enriching, allowing devices is much larger than that on
children to vicariously experience television. Increasingly, television Impact of Screen Media on Cognitive
and witness places and events far or televisionlike video content is Development During Infancy
beyond their normal experiences. viewed through streaming services
Media have repeatedly been The cognitive impact of television
on interactive devices. The rapid, use on infants and toddlers (<∼2.5
claimed to be important sources secular change in interactive digital
of children’s informal education years old) is related to the amount
screen technology combined with of exposure, the program content,
beyond school. Such claims include the much broader range of content
the potential of electronic games and the social context of viewing.
makes generalizations from research For children <2 years of age,
and other interactive technologies on interactive devices much more
(eg, educational apps for tablets and associations with aspects of cognitive
problematic than generalizations development are negative, especially
smartphones) to support learning in based on research concerning
formal educational contexts.‍1 for language and executive function‍6,​7‍
television (whether it be broadcast, largely because of exposure to
streamed, or on DVD). At this point in programming produced for adults.
Here, we focus on what is known history, working conclusions based Because children of this age pay little
about the developmental impact on television research should be overt attention to such programs
of digital screen devices, including considered more reliable than those and likely have little comprehension
television, on cognitive development. based on research of interactive of them, adult programming can be
Because television has been digital media. considered background television
available for a much longer time
from the perspective of the child.
than digital screen devices, much
Background television has been
more is known about its cognitive Current State
shown to disrupt 12- and 24-month-
impact. The experience of watching
Development of Screen Media Use old children’s sustained toy play and
television, moreover, is broadly
and Comprehension reduce the quality and quantity of
similar across presentation platforms
parent-child interactions compared
(eg, traditional television sets, Although on average children begin
with when the television is not on.‍8,​9‍
computers, and mobile devices). As attending to the television screen
In particular, background television
long as a device remains switched at ∼6 months of age,​‍2 sustained
reduces the quantity and quality of
on, audiovisual content unfolds attention increases until ∼5 years of
parental language addressed to their
in time regardless of whether age, reflecting increasing ability to
12- and 24-month-old children.10,​11

the viewer is attentive or even comprehend a wide array of content
present. Television content can types.‍3 Substantial comprehension The evidence is mixed about the
generally be characterized as of child-directed television does not impact of child-directed television
narrative, expository, or hortatory appear until ∼2 years of age. For content on infants and toddlers, with
(as in commercials), and it typically as yet unknown reasons, children some studies finding no relationship

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S58 Anderson et al
to cognitive development, and is associated with greater school behavior.‍22 However, Subrahmanyam
others finding a negative impact, readiness and increased academic and Renukarya‍1 concluded in a
depending on child age and whether performance that is traceable recent review that research “on game
the programming is intended to through high school.‍17,​18
‍ There is content has yielded disappointing
be educational.‍7 Whereas parents little question from a large amount of results with regard to learning and
speak less to their infants during research that educational television educational outcomes.” In contrast,
coviewing of infant-directed has a positive impact on cognitive experimental training studies have
television programs (compared development. found short-term increases in
with no television), they tend to Beyond the preschool years, cognitive skills from playing games
use richer vocabularies both during however, most television watched that use those skills. Benefits have
and immediately after viewing.‍12 by children is entertainment been reported for attentional‍23 and
Although there have been no programming. Beginning at ∼6 visual processing skills,​24 iconic‍25 and
comparable studies on the impact years old, children watch increasing spatial‍26 representational skills, as
of interactive screen media during amounts of entertainment well as executive function skills‍27 and
infancy, there is some evidence programming directed at adult visual spatial working memory.‍28 The
that toddlers (24 to 36 month audiences. There is little research effects on particular cognitive skills
olds) can more readily learn from on whether watching adult are specific to the games played, and
touch screen devices than they can entertainment programming has an there is no evidence that they would
from television.‍13 Parental use of overall positive or negative cognitive accrue from playing any electronic
mobile devices, however, has been effect, but there is fairly clear game that did not require practice of
shown to considerably reduce evidence that violent content can the skills.1
parental interactions with young influence antisocial and aggressive Cognitive gains have been found
children.‍14 Thus, it appears that behavior.‍19 This, in turn, may in experimental studies of game
parental engagement with both account for negative associations of playing when skills were assessed
television and interactive media, viewing violent content with school immediately after the completion of
such as smartphones, may reduce the achievement.‍18 training as well as when they were
quantity and quality of parent-child
One theory concerning potential assessed after a lapse of time.‍29
interactions, which are crucial for
negative effects of television is that Although based on correlational data,
the development of cognitive skills,
time spent viewing may displace the superior attentional, processing,
especially language and executive
valuable cognitive activities, such as and representational skills of video-
function.
book reading. There is some evidence game players‍29 indicate that there
Impact of Screen Media on Cognitive for this insofar as television viewing may be longer-lasting cognitive
Development of Preschool-aged and during the years when children are implications from playing interactive
Older Children learning to read is associated with games. A drawback is that some of
lesser reading achievement.‍20 There the research has been done with
By ∼2.5 years of age, children are
has been considerable concern that older children and young adults. It
able to comprehend and learn from
television may negatively influence is largely unknown if these cognitive
age-appropriate, child-directed
young children’s executive function, effects can be extended to children
television programs, although
especially the ability to focus and and, if so, whether age may moderate
comprehension of more complex
sustain attention in task situations. the effects.
television programming continues
to increase at least up to ∼12 years Research on this issue has produced
of age.‍15 Once comprehension is mixed findings of either no impact or
a negative impact. At this time, the Future Research
established, television begins to
influence child knowledge and, issue is unresolved, with effects likely When children become capable
therefore, cognitive development depending on age of a child, the type of comprehending the media
more generally. This influence can of programming watched, and other they experience, it is likely that
be both positive and negative. On the contextual factors.‍21 the greatest impact on cognitive
positive side, numerous evaluations With respect to interactive digital development is via content.
of preschool educational television media, extant research has examined Although some television studies
programs such as “Sesame Street” effects of content and skills on have demonstrated the value of
have found a positive impact on learning.‍1 Parallel to findings for a television diet that is rich in
vocabulary, literacy, social behavior, television, there is also evidence educational content, there has been
and academic knowledge.‍16 that violent computer games can a lack of research on the differential
Educational television viewing influence antisocial and aggressive effects of content with regards to

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PEDIATRICS Volume 140, number s2, November 2017 S59
interactive digital media. As a simple reward and reinforcement, and the References
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PEDIATRICS Volume 140, number s2, November 2017 S61
Digital Screen Media and Cognitive Development
Daniel R. Anderson, Kaveri Subrahmanyam and on behalf of the Cognitive Impacts of
Digital Media Workgroup
Pediatrics 2017;140;S57
DOI: 10.1542/peds.2016-1758C

Updated Information & including high resolution figures, can be found at:
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Digital Screen Media and Cognitive Development
Daniel R. Anderson, Kaveri Subrahmanyam and on behalf of the Cognitive Impacts of
Digital Media Workgroup
Pediatrics 2017;140;S57
DOI: 10.1542/peds.2016-1758C

The online version of this article, along with updated information and services, is
located on the World Wide Web at:
http://pediatrics.aappublications.org/content/140/Supplement_2/S57

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