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OPEN GAME LICENSE Version 1.0a
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc., System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by
E. Gary Gygax and Dave Arneson., Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip
Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker., Future System Reference Document Copyright 2004, Wizards of the Coast: Authors Christopher Perkins, Rodney Thompson, JD Wiker, based on
material by Bill Slavicsek, Richard Baker, Kimber Eastland, David Noonan and Rich Redman, Alterkine Copyright 2012, Author Jeff Becker., Alterkine: Dossier Copyright 2013, Author Jeff Becker.

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CHARACTER NAME PLAYER
Charmer / 4 Politician
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 10 +0 HP 22 d6
STRENGTH HIT POINTS

DEX 13 +1 DEFENSE 15 = 10 + +1 + +3 +1 + + 14 12
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 12 +1 Bonus Penalty
CONSTITUTION
INITIATIVE #
+1 = +1 + + SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 14 +2 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 13 +1 BASE ATTACK +2 Acrobatics Dex* +1 = +1 +
+
WISDOM BONUS Analytics■ Int +2 = +2 + +

CHA 18 +4 SPEED 30 Appraise Int +7 = +2 + 5 +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* +6 = +0 + 6 +

FORTITUDE +3 = +2 + +1 + REPUTATION +6 Computer Use Int +6 = +2 + 4 +


(CONSTITUTION)
Concentration Con +1 = +1 + +

REFLEX +3 = +2 + +1 + ACTION POINTS 4 Craft [_______________] Int +2 = +2 + +


(DEXTERITY)
Craft [_______________] Int +2 = +2 + +

WILL +2 = +1 + +1 + WEALTH BONUS +20 Craft [_______________] Int +2 = +2 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +15 = +4 + 7 + +4
CMB +2 = +2 +0 + + SR Demolitions■ Int* +2 = +2 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +8 = +1 + 7 +

CMB +3 = +2 +1 + + MR Infiltration■ Dex* +1 = +1 + +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +19 = +4 + 7 + +8
CMD 13 = +2 + 10 + +1 + 0 + + Intrigue■ Int +2 = +2 + +

DEFENSE BONUS Intuition Wis +10 = +1 + 4 + +5


Weapon Total Attack Bonus Damage Critical Knowledge [Popular Culture] Int +7 = +2 + 4 + +1

Straight Razon +2 1d4 19-20 Knowledge [___________] Int +2 = +2 + +

Range Weight Type Size Special Properties Knowledge [___________] Int +2 = +2 + +

0.5 Slashing Tiny Perception Wis +6 = +1 + 5 +

Ammunition______________ Perform [______________] Cha +4 = +4 + +

Perform [______________] Cha +4 = +4 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha +4 = +4 + +

Beretta 93R +1 2d6 20 Pilot■ Dex +1 = +1 + +


Range Weight Type Size Special Properties
Profession [Politician] Wis +8 = +1 + 7 +
30 ft. 3 lbs Ballistic Med Rate of Fire - S,A. 20 box magazine.
Repair■ Int +2 = +2 + +
Ammunition______________
Stealth Dex* +8 = +1 + 7 +

Weapon Total Attack Bonus Damage Critical Treat Injury Wis +1 = +1 + +

Pepper Spray +1 Use Technology■ Int +2 = +2 + +

Range Weight Type Size Special Properties Wastelands■ Wis +1 = +1 + +

5 ft. 0.5 Tiny Ranged Touch Attack Fortitude [DC 15] Blinded 1d4 rounds. = + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

Range Weight Type Size Special Properties

Armor / Protective Items Type Equipment Bonus Proficient?

Light Undercover Shirt Concealable 2 Yes


Check Penalty Weight Speed Max Dex Special Properties
+0 2 lbs. 30' 7

Protective Item AC Bonus Weight Special Properties

Leather Jacket +1 4 lbs


I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Beretta 93R 3 Name Type
Leather Jacket 4 Location Range
Light Undercover Shirt 2 Hardness Duration
Straight Razor 0.5 Hit Points Save DC
Pepper Spray 0.5 Description
Cell Phone 0
Digital Audio Recorder 1
PDA 0.5
Name Type
Disguise Kit 5
Location Range
Mirror, Small Steel 0
Hardness Duration
Granola Bar 0
Hit Points Save DC
Awards Medal 0
Description
Bell 0

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 16.5 Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Politician - Skill Bonus: Influence, Knowledge [Popular Culture]; Bonus Feat: Renown

Class Abilities: Feats:


Investiture: Block of apartments, +3 Wealth. Armor Proficiency [Light]
Rite of Passage: Bonus of 1/2 Charmer level on Deception, and Influence to enter situations. Confident: +2 Intuition, Influence, and level checks to resist intimidation.
In lands unknown or hostile you have no such bonus. Deceptive: +2 Deception
Personal Firearms Proficiency
Renown: +3 Reputation.
Simple Weapons Proficiency
Trustworthy: +3 Influence and Intuition.
CHARACTER NAME PLAYER
Drifter / 4 Trapper
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 15 +2 HP 35 d10
STRENGTH HIT POINTS

DEX 17 +3 DEFENSE 17 = 10 + +3 + + +3 + + +1 14 17
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 15 +2 Bonus Penalty
CONSTITUTION
INITIATIVE #
+7 = +3 + + +4 SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 9 –1 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 14 +2 BASE ATTACK +4 Acrobatics Dex* +3 = +3 +
+
WISDOM BONUS Analytics■ Int -1 = -1 + +

CHA 13 +1 SPEED 30 Appraise Int -1 = -1 + +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* +2 = +2 + +

FORTITUDE +5 = +3 + +2 + REPUTATION +1 Computer Use Int -1 = -1 + +


(CONSTITUTION)
Concentration Con +2 = +2 + +

REFLEX +5 = +2 + +3 + ACTION POINTS 3 Craft [_______________] Int -1 = -1 + +


(DEXTERITY)
Craft [_______________] Int -1 = -1 + +

WILL +3 = +1 + +2 + WEALTH BONUS +10 Craft [_______________] Int -1 = -1 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +1 = +1 + +

CMB +6 = +4 +2 + + SR Demolitions■ Int* -1 = -1 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +3 = +3 + +

CMB +7 = +4 +3 + + MR Infiltration■ Dex* +3 = +3 + +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +1 = +1 + +

CMD 19 = +4 + 10 + +3 + +2 + + Intrigue■ Int -1 = -1 + +

DEFENSE BONUS Intuition Wis +2 = +2 + +

Weapon Total Attack Bonus Damage Critical Knowledge [___________] Int -1 = -1 + +

Knife +6 1d4+2 19-20 Knowledge [___________] Int -1 = -1 + +

Range Weight Type Size Special Properties Knowledge [___________] Int -1 = -1 + +

10 ft. 1 lbs Piecring Tiny Perception Wis +4 = +2 + 2 +

Ammunition______________ Perform [______________] Cha +1 = +1 + +

Perform [______________] Cha +1 = +1 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha +1 = +1 + +

Vicious Bite +6 1d6+2 20 Pilot■ Dex +3 = +3 + +


Range Weight Type Size Special Properties
Profession [Trapper] Wis +7 = +2 + 5 +
Slashing/Piercing
Repair■ Int -1 = -1 + +
Ammunition______________
Stealth Dex* +11 = +3 + 7 + +1
Weapon Total Attack Bonus Damage Critical Treat Injury Wis +2 = +2 + +

Beretta 92F +7 2d6 20 Use Technology■ Int -1 = -1 + +

Range Weight Type Size Special Properties Wastelands■ Wis +10 = +2 + 7 + +1


40 ft. 3 lbs Ballistic Small Rate of Fire - S,A. 15 box Magazine = + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

Range Weight Type Size Special Properties

Armor / Protective Items Type Equipment Bonus Proficient?

Check Penalty Weight Speed Max Dex Special Properties

Protective Item AC Bonus Weight Special Properties

I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Knife 1 Name Type
Beretta 92F 3 Location Range
Backpack 3 Hardness Duration
Binoculars - Standard 2 Hit Points Save DC
Compass 0.5 Description
GPS 1
Sleeping Bag 4
Trail Rations x12 1
Name Type
Duct Tape 1
Location Range
Flash Light - Standard 1
Hardness Duration
Rope 150 ft. 12
Hit Points Save DC
2-Person Dome Tent 4
Description
Multiprpose Tool 0.5
Map - Tactical 0.5

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 34.5 Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Trapper - Skill Bonus: Stealth, Wastelands; Bonus Feat: Personal Firearms Proficiency

Class Abilities: Feats:


Low-Light Vision: You ignore all vision penalties applied by low ambient light except ‘None’. Defensive Martial Arts: +1 Defense against melee attacks.
Vicious Bite: The Drifter’s bite attack is treated as a light, natural weapon when used in melee. Improved Initiative: +4 Initiative.
Toughness: +3 Hit Points.
Track
Guide: +2 bonus on all Wastelands checks.
Personal Firearms Proficiency
Simple Weapons Proficiency
CHARACTER NAME PLAYER
Investigator / 4 Investigative
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 8 –1 HP 33 d10
STRENGTH HIT POINTS

DEX 10 +0 DEFENSE 15 = 10 + +2 + +3 + +0 + + 15 12
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 12 +1 Bonus Penalty
CONSTITUTION
INITIATIVE #
+0 = +0 + + SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 13 +1 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 16 +3 BASE ATTACK +3 Acrobatics Dex* +0 = +0 +
+
WISDOM BONUS Analytics■ Int +8 = +1 + 4 + +3

CHA 14 +2 SPEED 30 Appraise Int +1 = +1 + +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* -1 = -1 + +

FORTITUDE +2 = +1 + +1 + REPUTATION +2 Computer Use Int +5 = +1 + 4 +


(CONSTITUTION)
Concentration Con +1 = +1 + +

REFLEX +2 = +2 + +0 + ACTION POINTS 6 Craft [_______________] Int +1 = +1 + +


(DEXTERITY)
Craft [_______________] Int +1 = +1 + +

WILL +5 = +2 + +3 + WEALTH BONUS +16 Craft [_______________] Int +1 = +1 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +6 = +2 + 2 + +2
CMB +2 = +3 -1 + + SR Demolitions■ Int* +1 = +1 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +0 = +0 + +

CMB +3 = +3 0 + + MR Infiltration■ Dex* +1 = +0 + 1 +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +5 = +2 + 1 + +2
CMD 12 = +3 + 10 + 0 + -1 + + Intrigue■ Int +6 = +1 + 5 +

DEFENSE BONUS Intuition Wis +8 = +3 + 3 + +2


Weapon Total Attack Bonus Damage Critical Knowledge [Alien Life] Int +4 = +1 + 1 + +2

Taser +3 1d4 20 Knowledge [Lore] Int +4 = +1 + 1 + +2

Range Weight Type Size Special Properties Knowledge [___________] Int +1 = +1 + +

5 2 Electricity Small 1d4 points of electricity damage, Fortitude save [DC 15], paralyzed for 1d6 rounds. Perception Wis +7 = +3 + 3 + +1

Ammunition______________ Perform [______________] Cha +2 = +2 + +

Perform [______________] Cha +2 = +2 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha +2 = +2 + +

Glock 171 +3 2d6 20 Pilot■ Dex +0 = +0 + +


Range Weight Type Size Special Properties
Profession [Investigative] Wis +10 = +3 + 7 +
30 2 Ballistic Small Rate of Fre - S. 17 Box Magazine
Repair■ Int +1 = +1 + +
Ammunition______________
Stealth Dex* +3 = +0 + 3 +

Weapon Total Attack Bonus Damage Critical Treat Injury Wis +3 = +3 + +

Use Technology■ Int +1 = +1 + +

Range Weight Type Size Special Properties Wastelands■ Wis +3 = +3 + +

= + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

Range Weight Type Size Special Properties

Armor / Protective Items Type Equipment Bonus Proficient?

Leather Jacket Impromptu 1 Yes


Check Penalty Weight Speed Max Dex Special Properties
+0 4. lb 30' 8

Protective Item AC Bonus Weight Special Properties

Light Undercover Shirt +2 2


I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Glock 171 [7 Rounds] 2 Name Type
Leather Jacket 4 Location Range
Light Undercover Shirt 2 Hardness Duration
Taser 2 Hit Points Save DC
Cell Phone - Description
Laptop 5
Magnifying Glass -
Makeup -
Name Type
Flashlight -
Location Range
Comb -
Hardness Duration
Lighter -
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 15 lbs Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Investigative - Skill Bonus: Analytics, Perception; Bonus Feat: Personal Firearms Proficiency

Class Abilities: Feats:


Inner Drive: Your personal willpower sustains you in times of crisis. Your maximum Hit Points are increased by an amount Simple Weapons Proficiency
equal to your Charisma modifier [minimum +1]. Armor Proficiency [Light]
It's Elementary: Your mind is constantly analyzing every situation, looking for new data. You gain a bonus equal to Attentive: +2 bonus on all Analytics checks and Intuition checks.
half your Investigator level, rounded down, on all Perception checks. Educated: Pick two Knowledge skills. +2 bonus on all checks with those skills.
Personal Firearms Proficiency
Persuasive: +2 bonus on all Deception and Influence checks.
Track
CHARACTER NAME PLAYER
Mystic / 4 Adept
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 8 –1 HP 26 d6
STRENGTH HIT POINTS

DEX 14 +2 DEFENSE 17 = 10 + +2 + +3 +2 + + 15 14
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 15 +2 Bonus Penalty
CONSTITUTION
INITIATIVE #
+2 = +2 + + SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 14 +2 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 17 +3 BASE ATTACK +3 Acrobatics Dex* +2 = +2 +
+
WISDOM BONUS Analytics■ Int +2 = +2 + +

CHA 12 +1 SPEED 30 Appraise Int +2 = +2 + +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* -1 = -1 + +

FORTITUDE +3 = +1 + +2 + REPUTATION +1 Computer Use Int +2 = +2 + +


(CONSTITUTION)
Concentration Con +2 = +2 + +

REFLEX +4 = +2 + +2 + ACTION POINTS 2 Craft [_______________] Int +2 = +2 + +


(DEXTERITY)
Craft [_______________] Int +2 = +2 + +

WILL +6 = +3 + +3 + WEALTH BONUS +11 Craft [_______________] Int +2 = +2 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +1 = +1 + +

CMB +2 = +3 -1 + + SR Demolitions■ Int* +2 = +2 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +2 = +2 + +

CMB +5 = +3 +2 + + MR Infiltration■ Dex* +2 = +2 + +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +4 = +1 + 3 +

CMD 14 = +3 + 10 + +2 + -1 + + Intrigue■ Int +6 = +2 + 4 +

DEFENSE BONUS Intuition Wis +6 = +3 + 3 +

Weapon Total Attack Bonus Damage Critical Knowledge [Lore] Int +9 = +2 + 6 + +1

Knife +2 1d4-1 19-20 Knowledge [___________] Int +2 = +2 + +

Range Weight Type Size Special Properties Knowledge [___________] Int +2 = +2 + +

1 lbs Slashing Tiny Perception Wis +8 = +3 + 4 + +1

Ammunition______________ Perform [______________] Cha +1 = +1 + +

Perform [______________] Cha +1 = +1 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha +1 = +1 + +

Glock 171 +4 2d6 20 Pilot■ Dex +2 = +2 + +


Range Weight Type Size Special Properties
Profession [Adept] Wis +9 = +3 + 6 +
3 lbs Ballistic Med Rate of Fire - box magazine.
Repair■ Int +2 = +2 + +
Ammunition______________
Stealth Dex* +6 = +2 + 4 +

Weapon Total Attack Bonus Damage Critical Treat Injury Wis +10 = +3 + 5 + +2
Use Technology■ Int +2 = +2 + +

Range Weight Type Size Special Properties Wastelands■ Wis +3 = +3 + +

= + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

+2 1d4-1 20
Range Weight Type Size Special Properties
Non-Lethal

Armor / Protective Items Type Equipment Bonus Proficient?

Light Undercover Shirt Concealable 2 Yes


Check Penalty Weight Speed Max Dex Special Properties
+0 2 lbs. 30' 7

Protective Item AC Bonus Weight Special Properties

Leather Jacket +1 4 lbs


I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Glock 171 3 Name Type
Leather Jacket 4 Location Range
Light Undercover Shirt 2 Hardness Duration
Knife 1 Hit Points Save DC
Lighter 0 Description
MP3 Player 0
Locket 0
Harmonica 0.5
Name Type
Candle 0
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 10.5 Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Adept - Skill Bonus: Knowledge [Lore], Perception; Bonus Feat: Wild Talent [Daze]

Class Abilities: Feats:


Helping Hand: 1/day lend Hit Points - can't regain until next day at 2/hour. Armor Proficiency [Light]
Faith Healing: 1/day heal Hit Points = Wis + Level to anyone within 10 ft. Combat Martial Arts: Unarmed attack does 1d4 + Strength lethal or non-lethal.
Man Hu: 1/day Heal Hit Points = level. Medic: +2 on Treat Injury checks.
Harmony of Mind and Spirit: Doesn't meet the prerequisites yet. Mystic Plus [Man Hu, Harmony of Mind and Spirit] : Can use two Mysic Talents if meet prerequisites.
Personal Firearms Proficiency:
Simple Weapons Proficiency
Wild Talent [Daze]: 3/day target loses next action.
CHARACTER NAME PLAYER
Scav / 4 Criminal
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 13 +1 HP 23 d8
STRENGTH HIT POINTS

DEX 16 +3 DEFENSE 18 = 10 + +3 + +2 +3 + + 15 16
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 14 +2 Bonus Penalty
CONSTITUTION
INITIATIVE #
+7 = +3 + + +4 SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 13 +1 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 12 +1 BASE ATTACK +3 Acrobatics Dex* +6 = +3 +
3 +
WISDOM BONUS Analytics■ Int +1 = +1 + +

CHA 9 –1 SPEED 30 Appraise Int +1 = +1 + +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* +1 = +1 + +

FORTITUDE +4 = +2 + +2 + REPUTATION +0 Computer Use Int +1 = +1 + +


(CONSTITUTION)
Concentration Con +2 = +2 + +

REFLEX +6 = +3 + +3 + ACTION POINTS 5 Craft [_______________] Int +1 = +1 + +


(DEXTERITY)
Craft [_______________] Int +1 = +1 + +

WILL +2 = +1 + +1 + WEALTH BONUS +13 Craft [_______________] Int +1 = +1 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +7 = -1 + 6 + +2
CMB +5 = +3 +1 + + +1 SR Demolitions■ Int* +1 = +1 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +3 = +3 + +

CMB +6 = +3 +3 + + MR Infiltration■ Dex* +10 = +3 + 7 +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha -1 = -1 + +

CMD 17 = +3 + 10 + +3 + +1 + + Intrigue■ Int +3 = +1 + 2 +

DEFENSE BONUS Intuition Wis +1 = +1 + +

Weapon Total Attack Bonus Damage Critical Knowledge [___________] Int +1 = +1 + +

Wrist Blades +5 1d6+1d4+1 Knowledge [___________] Int +1 = +1 + +

Range Weight Type Size Special Properties Knowledge [___________] Int +1 = +1 + +

Perception Wis +10 = +1 + 5 + +4

Ammunition______________ Perform [______________] Cha -1 = -1 + +

Perform [______________] Cha -1 = -1 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha -1 = -1 + +

Beretta 92F +6 2d6 20 Pilot■ Dex +3 = +3 + +


Range Weight Type Size Special Properties
Profession [Criminal] Wis +6 = +1 + 5 +
3 lbs Ballistic Med Rate of Fire - box magazine.
Repair■ Int +1 = +1 + +
Ammunition______________
Stealth Dex* +12 = +3 + 7 + +2
Weapon Total Attack Bonus Damage Critical Treat Injury Wis +1 = +1 + +

Use Technology■ Int +1 = +1 + +

Range Weight Type Size Special Properties Wastelands■ Wis +1 = +1 + +

= + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

+6 1d6 20
Range Weight Type Size Special Properties
Non-Lethal

Armor / Protective Items Type Equipment Bonus Proficient?

Light Undercover Shirt Concealable 2 Yes


Check Penalty Weight Speed Max Dex Special Properties
+0 2 lbs. 30' 7

Protective Item AC Bonus Weight Special Properties

I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Beretta 92F 3 Name Type
Wrist Blades 1 Location Range
Light Undercover Shirt 2 Hardness Duration
2-Person Dome Tent 4 Hit Points Save DC
Gold Buttons 0 Description
Lucky Rabbits Foot 0
Canteen 2
Whetstone 0.5
Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 12.5 Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Criminal - Skill Bonus: Deception, Stealth; Bonus Feat: Brawl

Class Abilities: Feats:


Sweep: +4 Perception out to 30 ft. Anything not concealed is spotted with a DC 10. Armor Proficiency [Light]
Trap Sense: +1 Reflex to avoid traps +1 Defense against attacks by traps. Brawl: +1 on unarmed attack. 1d6 + Strength nonlethal.
Deceptive: +2 on Deception checks.
Improved Initiative: +4 Initiative
Personal Firearms Proficiency:
Stealthy: +2 on Stealth checks.
Streetfighting: 1/rounds +1d4 on unarmed attack.
CHARACTER NAME PLAYER
Tech / 4 Doctor
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 12 +1 HP 20 d6
STRENGTH HIT POINTS

DEX 15 +2 DEFENSE 14 = 10 + +2 + + +2 + + 12 14
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 11 +0 Bonus Penalty
CONSTITUTION
INITIATIVE #
+2 = +2 + + SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 18 +4 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 17 +3 BASE ATTACK +3 Acrobatics Dex* +2 = +2 +
+
WISDOM BONUS Analytics■ Int +15 = +4 + 7 +
+4

CHA 15 +2 SPEED 30 Appraise Int +11 = +4 + 7 +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* +1 = +1 + +

FORTITUDE +2 = +2 + +0 + REPUTATION +1 Computer Use Int +4 = +4 + +


(CONSTITUTION)
Concentration Con +0 = +0 + +

REFLEX +4 = +2 + +2 + ACTION POINTS 5 Craft [Pharmaceuticals] Int +13 = +4 + 7 + +2


(DEXTERITY)
Craft [Cybernetics] Int +8 = +4 + 4 +

WILL +5 = +2 + +3 + WEALTH BONUS +15 Craft [_______________] Int +4 = +4 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +6 = +2 + 3 + +1
CMB +4 = +3 +1 + + SR Demolitions■ Int* +4 = +4 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +2 = +2 + +

CMB +5 = +3 +2 + + MR Infiltration■ Dex* +2 = +2 + +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +2 = +2 + +

CMD 16 = +3 + 10 + +2 + +1 + + Intrigue■ Int +10 = +4 + 4 + +2


DEFENSE BONUS Intuition Wis +5 = +3 + + +2
Weapon Total Attack Bonus Damage Critical Knowledge [Alien Life] Int +15 = +4 + 7 + +4

Knife +4 1d4+1 19-20 Knowledge [Earth and Life Sciences] Int +11 = +4 + 7 +

Range Weight Type Size Special Properties Knowledge [High-Tech Sciences] Int +12 = +4 + 7 + +1
10 ft. 1 lbs Piercing Tiny Perception Wis +3 = +3 + +

Ammunition______________ Perform [______________] Cha +2 = +2 + +

Perform [______________] Cha +2 = +2 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha +2 = +2 + +

Metal Pipe +4 1d6+1 19-20 Pilot■ Dex +2 = +2 + +


Range Weight Type Size Special Properties
Profession [Doctor] Wis +10 = +3 + 7 +
2 lbs Bludgeoning Med
Repair■ Int +4 = +4 + +
Ammunition______________
Stealth Dex* +2 = +2 + +

Weapon Total Attack Bonus Damage Critical Treat Injury Wis +12 = +3 + 7 + +2
Use Technology■ Int +4 = +4 + +

Range Weight Type Size Special Properties Wastelands■ Wis +3 = +3 + +

= + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

Range Weight Type Size Special Properties

Armor / Protective Items Type Equipment Bonus Proficient?

Check Penalty Weight Speed Max Dex Special Properties

Protective Item AC Bonus Weight Special Properties

I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Briefcase 2 Name Type
Cell Phone 0 Location Range
Laptop 5 Hardness Duration
Pharmacist Kit 6 Hit Points Save DC
Surgery Kit 5 Description
Metal Pipe 2
Knife 1

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 21 lbs Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Doctor - Skill Bonus: Knowledge [Alien Life], Knowledge [High-Tech Sciences]; Bonus Feat Medical Expert

Class Abilities: Feats:


Jack of All Trades [Deception]: May use any untrained skill at default level. Attentive: +2 bonus on all Analytics checks and Intuition checks.
Skill Emphasis [Alien Life]: Receives a +3 competence bonus to a class skill of your choice. Field Medic: If using a medical or surgery kit, restore +1 Hit Point for every 3 ranks you have in Treat Injury.
Medical Expert: +2 bonus on all Craft [Pharmaceutical] checks and Treat Injury checks.
Simple Weapons Proficiency
Studious:+2 bonus on all Intrigue checks and Analytics checks.
Surgery: Can use the Treat Injury skill to perform surgery without penalty.
Xenomedic: Use the Treat Injury skill to perform surgery on a living creature, regardless of its type.
CHARACTER NAME PLAYER
Trooper / 4 Military
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 15 +2 HP 35 d10
STRENGTH HIT POINTS

DEX 14 +2 DEFENSE 19 = 10 + +3 + +4 + +2 + + 17 15
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 13 +1 Bonus Penalty
CONSTITUTION
INITIATIVE #
+2 = +2 + + SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 15 +2 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 12 +1 BASE ATTACK +4 Acrobatics Dex* +2 = +2 +
+
WISDOM BONUS Analytics■ Int +2 = +2 + +

CHA 12 +1 SPEED 25 Appraise Int +2 = +2 + +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* +6 = +2 + 3 + +1
FORTITUDE +3 = +2 + +1 + REPUTATION +0 Computer Use Int +2 = +2 + +
(CONSTITUTION)
Concentration Con +1 = +1 + +

REFLEX +4 = +2 + +2 + ACTION POINTS 7 Craft [_______________] Int +2 = +2 + +


(DEXTERITY)
Craft [_______________] Int +2 = +2 + +

WILL +2 = +1 + +1 + WEALTH BONUS +11 Craft [_______________] Int +2 = +2 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha +1 = +1 + +

CMB +7 = +4 +2 + + +1 SR Demolitions■ Int* +2 = +2 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +2 = +2 + +

CMB +6 = +4 +2 + + MR Infiltration■ Dex* +2 = +2 + +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +1 = +1 + +

CMD 18 = +4 + 10 + +2 + +2 + + Intrigue■ Int +2 = +2 + +

DEFENSE BONUS Intuition Wis +6 = +1 + 5 +

Weapon Total Attack Bonus Damage Critical Knowledge [Military] Int +9 = +2 + 7 +

Knife +7 1d4+3 19-20 Knowledge [___________] Int +2 = +2 + +

Range Weight Type Size Special Properties Knowledge [___________] Int +2 = +2 + +

10 ft. 1 lbs Piecring Tiny Perception Wis +6 = +1 + 5 +

Ammunition______________ Perform [______________] Cha +1 = +1 + +

Perform [______________] Cha +1 = +1 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha +1 = +1 + +

Glock 201 +6 2d6 20 Pilot■ Dex +2 = +2 + +


Range Weight Type Size Special Properties
Profession [Military] Wis +5 = +1 + 4 +
40 ft. 3 lbs. Ballistic Small Rate of Fire - S. 15 box Magazine
Repair■ Int +2 = +2 + +
Ammunition______________
Stealth Dex* +10 = +2 + 7 + +1
Weapon Total Attack Bonus Damage Critical Treat Injury Wis +1 = +1 + +

Fragmentation Grenade +6 4d6 20 Use Technology■ Int +2 = +2 + +

Range Weight Type Size Special Properties Wastelands■ Wis +5 = +1 + 4 +

20 ft. 1 lbs Slashing Tiny Reflex [DC 15} = + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

Brawl +7 1d6+3 20
Range Weight Type Size Special Properties
Non-Lethal

Armor / Protective Items Type Equipment Bonus Proficient?

Concealable Vest Light 4 Yes


Check Penalty Weight Speed Max Dex Special Properties
–3 4 lbs 25 ft 4

Protective Item AC Bonus Weight Special Properties

I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Knife 1 Name Type
Glock 201 3 Location Range
Fragmentation Grenade 1 Hardness Duration
Fragmentation Grenade 1 Hit Points Save DC
Concealable Vest 4 Description
Mirror
Binoculars 2
Whetstone
Name Type
Deck of Cards
Location Range
Canteen 2
Hardness Duration
Flashlight 0.5
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 14.5 Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 25 Normal Normal Normal Walk Hustle Run Description
Medium 15 +3 -3 x4 MOVEMENT 25 50 100
Equals 2x Base Speed 4x Base Speed
Heavy 12.5 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Military - Skill Bonus: Athletics, Stealth; Bonus Feat: Armor Proficiency [Light]

Class Abilities: Feats:


Toughened: +1 Hit Point/Trooper level and bonus to Influence equal to Reputation bonus. Armor Proficiency [Light]
Gun Readiness: If firearm readied when combat breaks out +2 Initiative check in combat. Armor Proficiency [Medium]
Brawl: Unarmed attack +1 attack, 1d6 nonlethal damage + Strength modifier.
Brute Force: +1 damage bonus when using any melee weapon.
Combat Martial Arts: Unarmed attack deals 1d4 + thier Strength modifier lethal or nonlethal damage.
Personal Firearms Proficiency
Simple Weapons Proficiency
CHARACTER NAME PLAYER
Warrior / 4 Military
CLASS(es) / LEVEL(s) RACE / SPECIES BACKGROUND STARTING OCCUPATION

AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN


ABILITY ABILITY
TEMP SCORE MODIFIER CURRENT HP DAMAGE
ABILITIES SCORE MODIFIER REDUCTION
HIT DIE
EXPERIENCE
STR 16 +3 HP 51 d12
STRENGTH HIT POINTS

DEX 14 +2 DEFENSE 19 = 10 + +3 + +4 + +2 + + 17 15
DEXTERITY
Class Bonus Equipment Dex Modifier Size Mod Misc Bonus Armor Flat Footed Touch
CON 20 +5 Bonus Penalty
CONSTITUTION
INITIATIVE #
+2 = +2 + + SKILLS MAX RANKS /

CROSS
CLASS
MODIFIER
INT 12 +1 Dex Mod Size Mod Misc Modifier KEY SKILL ABILITY
INTELLIGENCE SKILL NAME RANKS MISC
ABILITY MOD MOD
WIS 11 +0 BASE ATTACK +4 Acrobatics Dex* +3 = +2 +
+ +1
WISDOM BONUS Analytics■ Int +1 = +1 + +

CHA 8 –1 SPEED 30 Appraise Int +1 = +1 + +


CHARISMA
SAVING THROWS TOTAL Base Ability Misc Athletics Str* +5 = +3 + 2 +

FORTITUDE +8 = +3 + +5 + REPUTATION +1 Computer Use Int +1 = +1 + +


(CONSTITUTION)
Concentration Con +5 = +5 + +

REFLEX +4 = +2 + +2 + ACTION POINTS 3 Craft [_______________] Int +1 = +1 + +


(DEXTERITY)
Craft [_______________] Int +1 = +1 + +

WILL +1 = +1 + +0 + WEALTH BONUS +9 Craft [_______________] Int +1 = +1 + +


(WISDOM)
ATTACKS TOTAL Base Attack Bonus Str Mod Size Mod Misc Mod Deception■ Cha -1 = -1 + +

CMB +7 = +4 +3 + + SR Demolitions■ Int* +1 = +1 + +

MELEE ATTACK BONUS + SPELL RESISTANCE


TOTAL Base Attack Bonus Dex Mod Size Mod Misc Mod Drive Dex +2 = +2 + +

CMB +6 = +4 +2 + + MR Infiltration■ Dex* +2 = +2 + +

RANGED ATTACK BONUS + MUTATION RESISTANCE


TOTAL Base Attack Bonus Dex Mod Str Mod Size Mod Misc Mod Influence Cha +3 = -1 + 3 + +1
CMD 19 = +4 + 10 + +2 + +3 + + Intrigue■ Int +1 = +1 + +

DEFENSE BONUS Intuition Wis +2 = +0 + 2 +

Weapon Total Attack Bonus Damage Critical Knowledge [Streetwise] Int +3 = +1 + 2 +

Knife +7 1d4+3 19-20 Knowledge [___________] Int +1 = +1 + +

Range Weight Type Size Special Properties Knowledge [___________] Int +1 = +1 + +

10 ft. 1 lbs Piecring Tiny Perception Wis +3 = +0 + 3 +

Ammunition______________ Perform [______________] Cha -1 = -1 + +

Perform [______________] Cha -1 = -1 + +


Weapon Total Attack Bonus Damage Critical
Perform [______________] Cha -1 = -1 + +

Metal Pipe +7 1d6+3 20 Pilot■ Dex +2 = +2 + +


Range Weight Type Size Special Properties
Profession [Scrapper] Wis +5 = +0 + 5 +
2 lbs Bludgeoning Med
Repair■ Int +1 = +1 + +
Ammunition______________
Stealth Dex* +2 = +2 + +

Weapon Total Attack Bonus Damage Critical Treat Injury Wis +0 = +0 + +

Use Technology■ Int +1 = +1 + +

Range Weight Type Size Special Properties Wastelands■ Wis +4 = +0 + 4 +

= + +

= + +
Ammunition______________
= + +
Weapon Total Attack Bonus Damage Critical
= + +

■-CANNOT BE USED UNTRAINED *-ARMOR CHECK PENALTY APPLIES


Range Weight Type Size Special Properties
ADDITIONAL NOTES

Ammunition______________

Unarmed Attack Total Attack Bonus Damage Critical

Brawl +8 1d6+3
Range Weight Type Size Special Properties
Nonlethal

Armor / Protective Items Type Equipment Bonus Proficient?

Concealable Vest Concealable 4 Yes


Check Penalty Weight Speed Max Dex Special Properties
–3 2 lbs 30' 7

Protective Item AC Bonus Weight Special Properties

I
CULTURE ALLEGIANCES
Standard
GEAR MUTATIONS AND AUGMENTATIONS
Item Wt Item Wt
Knife 1 Name Type
Metal Pipe 2 Location Range
Concealable Shirt 2 Hardness Duration
Metal Pipe 2 Hit Points Save DC
Fatigue Jacket 2 Description
Bolt Cutter 5
Duct Tape 1
Zip-Tie [25] 0.5
Name Type
Backpack 3
Location Range
Holster - Hip 1
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

Name Type
Location Range
Hardness Duration
Hit Points Save DC
Description

TOTAL WEIGHT CARRIED 19.5 Name Type

Lift Over Head Lift Off Ground Push or Drag Location Range
ENCUMBRANCE LIFTING Hardness Duration
Weight Max Check Equals 2x Max Load 5x Max Load
Load Carried Dex Penalty Run Max Load Hit Points Save DC
Light 30 Normal Normal Normal Walk Hustle Run Description
Medium 20 +3 -3 x4 MOVEMENT 30 60 120
Equals 2x Base Speed 4x Base Speed
Heavy 15 +1 -6 x3 Base Speed

SPECIAL ABILITIES
Racial Abilities: Background/Occupation Abilities:
Scrapper - Skill Bonus: Acrobatics, Influence; Bonus Feat: Brawl

Class Abilities: Feats:


Improvised Weapons: No longer suffers a –4 penalty for fighting with an improvised weapon Armor Proficiency [Light]
Robust: +1 HP/Warrior Level. Armor Proficiency [Medium]
Brawl: Unarmed +1 attack and deals 1d6 + Strength modifier nonlethal damagae.
Ferocity: When Hit Points are less than 1/4 normal,gain +1 attack, damage, Fortitude, and Influence.
Improvised Weapons Master: Treat improvised weapons as one size larger for determining damage.
Knockout Punch: 1st unarmed attack against a flat–footed opponent, is a critical hit. This damage is nonlethal.
Simple Weapons Proficiency

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