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The Lair of the Hide-ra

A Deadly Game of Hide-and-Seek by Buddy Caperton

Overview:
The lair follows a classic hide-and-seek house hunt with traps. The house can be as big or small as needed with the Hide-ra just
out of reach or jetting around a corner.The ending brings the players face-to-face with the Hide-ra. Sounds to entice the players
can be heard or glimpses seen whenever you need to guide the players to a location or keep them moving. Below are trap ideas
and rooms as a start but the lair of the Hide-ra is endless in its possibilities. Rooms can be entered multiple times with different
traps set each time as the monster moves throughout the house creating new obstacles.
Rooms
Kitchen: Bedrooms: Hallways:
Oven: Open for a fire blast Closets: Spring-loaded hidden weapon that Paintings/Photos: Shoots as player pass
activates on door opening
Hanging Knives Rack: Animated and Statues: Animated and attacks when
attacks or falls on whomever walks Under the Bed: Blasting device located players are near
underneath under bed that shoots out liquid/fire/powder
Rugs: Move to trip the players then wraps
upon checking
Pantry: Full of enchanted food that poisons and squeezes as additional attack
or other negative effects Open Window: Tries to close upon the
Rolling Object: Rolls down hallway to crush
player who sticks head out; Rabid animal
Dining Room: unless dodge
waiting on other side to attack; Tree whips
Chandelier: Drops upon whomever walks at players who stick their head out Attic:
underneath Bathrooms: Boxes: Full of explosives or poisons ready
Curio Cabinet: Items inside are animated, to go off upon opening
Medicine Cabinet: Full of enticing pills that
fly out/attack if doors opened cause various harmful or positive effect Dolls: Animated, attacks in swarms, cannot
Stairs: move while being looked at
Shower: Closed curtain with monster hiding
Covered in grease/oil making movement behind that strikes upon opening Rafters: Full of vampire bats that attack
tricky when players move under; Hidden objects
Sink: Cabinet underneath contains small
drop upon them
Item tied to string when released strikes the rabid animal that attacks
player unless check is made Hide-Ra:
Library/Study
Spikes scattered about stairs that unless Two variants players can encounter:
Book Shelves: Books fly out at random to
investigated will be missed for damage strike the player • Size changing chaotic hydra: Damage
Doors: causes heads to die but if from non-
Mounted Animals: Comes to life attacking
magical or fire damage two more
Door Knobs: Set to burn/electrify if grabbed players who are too close
heads sprout with half the health of
without investigating Porch: previous head in its place. Each head
Tripwire: Wire that releases poison gas/ makes a biting attack or headbutt.
Tripwire: Covers player in material
spikes/objects when tripped appetizing to outdoor animals • Small monster just trying to hide: Will
Clear Plastic: Stretched across top of door do everything to escape and each head
Shoddy Floor Boards: Need careful
to wrap around players head upon entering has magical attack to survive long
maneuvering or will fall through for damage enough to flee and teleport away.
http://creativecommons.org/licenses/by-sa/3.o

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