Professional Documents
Culture Documents
Start a new Thread | Reply to this Thread | Back to Thread List | Back to Forum List
frobisher
Is a different hull structure for (some) Star Trek ships.
B5Wars.net Donator
The primary (saucer) and secondary (warp drive) hulls are actually quite distinct (and mostly seperable) and should both have Primary (in the B5W sense) locations, perhaps treat (say) the Constitution Class as two MCVs (or even HCVs), each with its own
Report Abuse damage chart, plus an overall damage chart that determines which hull the damage goes to.
Paddy Sinclair
Simon Tam: I`ve never shot anyone before.
Shepard Book: I was there, son. I`m fairly sure you haven`t shot anyone yet.
Advertisement
No Subject
Date Posted: Wednesday, July 27th, 2005 01:30:35 PM
No Subject
Date Posted: Thursday, July 28th, 2005 02:11:29 AM
was a mechanic ever considered that would have treated the phazer stips on Starfleet shipps newer than TNG in some way similar to the vorlon lightning cannons.
this would the simulate things like the few very strong shots from the galaxy stip that you would see when they where tractord by the borg cube while also in some way showing many smaller shots fired by the soveriegn in nemisis
EDIT: on second thought while i think this sounds like a good idea on latter ships like the soveriegn there is just not enough room on a SCS to replace the bigger phasers with a bunch of confusedly linked small phasers.
WhiteKnight4981 <idea that deserves a firey death, flame away>
phaser stip criticals:
Report Abuse version 1: i did how ever think of an interest critical mechanic that would go with the 'strips'. when i phaser unit in the stip is hit there would a chance that the strip would be 'severed' on 1 or both sides of the phaser unit preventing the combination of shots
across the break. of course this would have a limited or negilgable effect unless there was a role to randomly select the phaser unit in the strip that was hit. (this idea seems overly complex}
version 2: when is phaser in the strip is hit you use the following crit chart:
1-10 - no critical
11-16 - range reduced for the phaser unit hit (this penaltiy would apply to any combined shot including this unit of the strip)
17-22 - damage reduced by -2 per die (this penalty would be applied to 1 die of a combined shot for each included phaser unit that suffers from this critiacl)
23-25 - phaser stip is severed on the side closest to the middle of the strip (if the strip is already severed the new severe is closest to the middle of the included segemsnt)
26+ - 2 of the above apply roll 2d6 (if both show 5 or 6 re roll 1 until it is 1,2,3, or 4)
1or2 - range reduced
3or4 - damage reduced
5or6 - strip severed
WhiteKnight
You might have to nominally divide the strip into groups of boxes (say 3 or more) that are the individual units of the array, but we can all count can't we..?
Unlike normal systems, where you check out the boxes on them actually makes a difference. If there's a break, then those two sections are distinct and connot combine fire. Also, the arc coverage of the strip (the Galaxy would have a U shaped (virtually if not
actually on the SCS) strip or two) would be important for damage purposes. (there would be nominal arc "breaks" in the strip, but the whole strip (when intact) can combine fire to any part of the arc covered.
Also, damage must radiate out from a point on the strip that is in arc for damage (because they are connected, damage can "flow" out of arc)
I'm thinking on my feet here and not having suitable graphical tools here the following represents a phaser strip's damage boxes
PPPPPPFFFFFFSSSSSS
frobisher
The "P"'s are in the port 120 degrees from forward, the "F'"s in the forward 120 degrees and the "S"'s the starboard 120 degrees from forward(so obviously there's a bit of overlap on the arcs (two 60 degree segements) and giving a 240 degree coverage
overall. A "whole" element is 3 boxes and anything less than that doesn't produce an effect.
B5Wars.net Donator
A few valid ways of damaging the array would be (where x is a damged box, and X the first box damaged)...
PPPxxxxxXFFFFSSSSSS (this leaves 4 working segements overall, 1 to P, and 3 capable of covering F and S)
PPPPPPxxxxXFSSSSSS (this leaves 4 working segements (2 and 2), but the starboard pair can also fire into the F arc as well).
PPPPPPFFFFFXxxxSS (this leaves onley 3 working segements and has pretty much knocked out coverage to starboard).
Obviously, if there is no part of the strip in arc then the normal rules apply, and each rake of a raking volley doesn't have to be contiguous on the strip when it hits (seperate rake after all).
But obviously it'll look prettier with the arc diagrams by the strips, and with the strips laid out in the right shapes...
Paddy Sinclair
Simon Tam: I`ve never shot anyone before.
Shepard Book: I was there, son. I`m fairly sure you haven`t shot anyone yet.
No Subject
Date Posted: Thursday, July 28th, 2005 08:52:15 AM
Kizarvexis Hey Frobisher, That's a cool idea and would represent the phaser strip pretty well, IMO.
Steve A. Tampa, FL
Home to the 2003 Super Bowl Champion Tampa Bay Buccaneers
No Subject
Date Posted: Thursday, July 28th, 2005 10:01:49 AM
WhiteKnight4981
i think that sounds much more easily implemented than my original idea
Report Abuse i like it
WhiteKnight
phaser strips
Date Posted: Thursday, July 28th, 2005 10:05:06 AM
grayknight
The saucer section of the Galaxy Class, has 2 long strips, 1 ventral & 1 dorsal, that are nearly complete rings, broken only in the back. Something to consider are that the discharge can be angled in such a way that it is not coming straight out from the center,
meaning that if the line were traced back, it would not go to the center of the saucer. Another thing to consider is that when closeups were shown, there was a glow affect coming from each end of the strip and they converged at the point of discharge. I have
Report Abuse been thinking about strippers... I mean the strips, and that glow affect would seem to be significant. Perhaps if the damage pattern you suggested is used, then a D10 would be lost for scoring damage for each of those segments.
BTW, if someone does the saucer separation rules, keep in mind there is a phaser strip on the concealed portion of the star drive section.
This concept for phaser strips is quite intriguing. I will have to think on it a bit and get some prototype possibilities ready, but it would be an interesting thing to see implemented.
I am thinking that doing something ala the Vulcan Warp Ring would be the best way to handle this in all likelihood, as mentioned before, rather than being in a single weapon mount. The advantage would be that each separate phaser "cell" in the strip could
conceivably function like a separate light or point defense phaser, or be combined for greater effect.
For purposes of scaling, one would have to decide how many of these "cells" were in each strip (by length) and what kind of damage output they would receive.
tyrel
I am half tempted to have the amount of damage be equal to 1d10+1 per continugous phaser cell in a strip that fired together, with the range of the weapon depending on how many strips are firing together. In that way, it would be like a Vorlon lightning
Field Agent cannon.
This damage level would make 1 be almost a light phaser, 3 almost a medium phaser, and 5 a bit better (at max) than a heavy phaser. If each of the Galaxy's big saucer-mounted strips had 10-12, it would mean that it would be capable of firing off a pretty big
Report Abuse
shot, but (if firing arcs are restricted), then the "mega shot" would only be available along a very arc indeed.
You could then add in a cooldown turn based on the number of weapons firing.
It is an interesting thought, and if the cells were kepts to 2-3 structure each, then it would be easy to fit them all onto a SCS I think. It would just be an issue of balancing them so as not to make them obscene. Though, if breaks in the array limited how much
could be combined, that itself would be a fairly major limitation.
-Tyrel
No Subject
I'd place an upper limit on the number of cells that can combine fire. Long cooldown period or not, 12D10+12 just doesn't seem right for a Galaxy, especially when compared to comparable Klingon and Romulan vessels.
Report Abuse
"Look, all I know is what they taught me at command school. There are certain rules about a war and rule number one is young men die. And rule number two is doctors can't change rule number one." - Lt. Colonel Henry Blake
<br />
It would seem about right whenever Riker wants to get someone's attention.
Report Abuse BTW, while I generally like Tyrel's conversions, the inability for phasers to target specific systems doesn't quite fit the venue.
No Subject
Date Posted: Monday, August 8th, 2005 09:53:56 AM
fredmoehrle
Had a look at the galaxy I was doing for SFB about 11 years ago. I ran the phaser strips kinda like the mauler weapon with a 2D6 chart for variable effects, with the maximum power output equill to the number of boxes in the link. At the time, I felt that this
Report Abuse reflected what I was reading in the "then" technical manual. I was attempting to scale the ship to the Constitution class, but found that it was just to much.
The technical manual refered to an "Eight Fold" increase of efficincy in the explosive output of the photon torpedos for the same amount of imput. In SFB terms that would mean the old 4 warp energy would now cause 2048 points of damage vs. 8points then
current. While I understood there reasoning, it was impossible merge the two levels of tech at that difference. I setteld for a two fold increase. After frying a floatilla of B-10's with my group, I pointed out the one episode of NG where the Klingon sleeper ship
had to be caught, the comments & worries of the crew were not of that old D7 causing any damage, but how it would be akin to murder when the Enterprise shot them down.
Sorry about straying, I like the strip idea, having used something similar a decade ago.
Start a new Thread | Reply to this Thread | Back to Thread List | Back to Forum List
Advertisement