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Character 'Archetypes'

These are not races, classes, backgrounds, or feats. An


archetype is a special set of skills and optional traits that can
be added to an existing character at any point in the game.
Once an archetype is added to a character, it cannot be
removed. Only one Archetype can be possessed by a
character.

Tsunderes

T
sundere's treat the ones around them poorly.
They achieve this by acting violent, taunting,
and abusive. Tsundere struggle to show their
feelings, and resort to violence and hateful
speech to get their points across.
Ability Scores
Strength: +1 (Cannot exceed 20)
(Any 1 ability modifier with a score of 11 or higher): -1
(Ability) Provocation:
As a bonus action you can verbally assault a creature you can
see within 30 feet of you. Roll intimidation against the
creature's insight roll.
If they fail, the creature is frightened by you until the start
of your next turn. Once this ability ends or if they win the skill
contest, the creature is immune to this ability from all
tsundere's for the next 24 hours.
Creatures that cannot perceive you, or possess an
intelligence score of 5 or lower automatically win the contest.
Once you use this ability, you must finish a long rest before
you can use it again.
(Forced Ability) Flustered:
Every time you make a charisma ability check, you have
disadvantage on the next ability check you make within the
next 10 minutes.
Optional Personality Traits:
I'm a loose cannon, ready to fire at any moment.

I prefer violence to get my point across.

I'm more prone to anger towards people I'm familiar with.

Optional Flaws:
I lash out at anyone who compliments me.

I assume everyone new I meet has bad intentions.

I have a 'tell' that reveals when I'm flustered, upset, or


captivated.

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