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Spellbreakers

Volume One

Pale Arsenal
Winter Collection
LEGAL STUFF Contents
This is fan content made for roleplaying games, specifically the 5th Edition of the world’s oldest roleplay- Spellbreakers .................................................................................... 1 – 6
ing game. It is unofficial, and permitted under the Fan Content policy of Wizards of the Coast and Paizo. Novitiate ................................................................................................................... 1
That being said, it is not, in any way, endorsed by Wizards or Paizo. Images used throughout this docu- Adept ................................................................................................................... 2
ment are property of Wizards/Paizo/Other independent artists (see below). Herder ................................................................................................................... 3
All images other than those listed below are copyright of Humperdink’s Wares, as are the terms Herdhound ................................................................................................................... 4
‘Spellbreaker’, ‘Black Breath’, ‘Pale Arsenal’, ‘Leaden Trinity’, ‘Flareoscope’, ‘Nullhelm’. I don’t mind if you Scrutineer ................................................................................................................... 4
use them, but apparently I have to say this here and say “all rights reserved” or bad stuff can happen. So; Wyrm .............................................................................................................................. 5
all rights reserved. The rest of the images, and their credit/copyright holders are presented below in order Inquisitor ................................................................................................................... 6
of appearance:
“Stealth Archer” by Dmitry Mozorov - Page 1 Pale Arsenal ............................................................................................ 7 – 10
“Wanted Scoundrels” by Volkan Baga © WotC - Page 2 Consumable ................................................................................................................... 7
“Dark Horse Rider” by Piotr Jamroz - Page 3 Cyanide Tooth ....................................................................................................... 7
“Enhanced Surveillance” by Greg Rutkowski © WotC - Page 5 Flashbomb ....................................................................................................... 7
“Barter in Blood” by Eric Deschamps © WotC - Page 6 Jägerpulver - Tracker’s Taint ................................................................................ 7
“Accursed Witch” by Wesley Burt © WotC - Page 9 Lockpaste ........ ................................................................................................ 7
“Blood Operative” by Livia Prima © WotC - Page 10 Widow’s Tear ....................................................................................................... 7
“River View” by Darek Zabrocki - Page 11
Wolf Bile ................................................................................................................... 7
Robert de Mitri - Page 12
Daniel Lang - Page 14 Equipped ................................................................................................................... 7 – 9
“Mastiff” by Rudy Siswanto © WotC - Page 15 Flareoscope ....................................................................................................... 7
Mikhail Palamarchuk - Page 16 (left) Leaden Manacles ............................................................................................ 8
Unknown (please contact me) - Page 16 (right) Leaden Net ....................................................................................................... 8
“Entangling Vines” Thomas M Baxa © WotC - Page 17 Nullhelm (Pale Arsenal) ................................................................................. 8
“Portcullis Vines” by James Paick © WotC - Page 18 Lock Weapons [sidebar] ................................................................................. 8
“Chataeu de Blois” by Cyril Fontaine - Page 19
“Chandra, Torch of Defiance” by Magali Villeneuve © WotC - Page 20 Ammunition ................................................................................................................... 9
“Rift Concept Art” by Gefloung - Page 21 Pale Bolt ................................................................................................................... 9
“Corvin Castle” © DCPmedia - Page 22 Stun Bolt ................................................................................................................... 9
“Assassin” by Grafit-art © Murka Ltd - Page 23
Corruption ....................................................................................................... 9 – 10
“Drow in the Rain” by Oleksandra Ishchenko - Page 24 (left)
Black Breath ....................................................................................................... 10
“Command” by Guo Xiaowei - Page 24 (right)
Gandalf’s Staff © Weta Workshops - Page 25 (left)
Gus Hunter © Weta Workshops - Page 26 The Spellbreaker - A Short Story ....................................................... 11 – 26
Unknown (please contact me)- Page 27 Part I: The Novitiate ........................................................................................................ 11 - 12
Based on an original collaboration with u/DharmaBluesFR Part II: The Wyrm ........................................................................................................ 12 - 13
Part III: The Herder ........................................................................................................ 14 - 17
If you like what you see, you can find more on the following links. Our patrons help make all of this
Part IV: The Scrutineer ........................................................................................................ 18 - 21
possible and get rewards in return! If you fancy chucking a dollar our way, click here :).
Part V: The Inquisitor ........................................................................................................ 22 - 26

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Spellbreakers
Zealous warriors of the war on magic, spellbreakers Spellbreaker Novitiate
are the policing arm tasked with hunting down the Novitiates of the Leaden Trinity are usually promising
illegal witches and sorcerers that ‘plague’ the realm. young graduates of the Stadtwache - Trinity’s
Though any race may become a spellbreaker, they are municapl police force - or soldiers earmarked for early
easily distinguished by the corruption that mars their promotion. The younger they are taken, the easier they
visage. Black stains mark their lips and teeth, dark are to indoctrinate, and the less chance of having been
scars spider-web across their skin, and a constant exposed to magic. Though officers of both forces may
scowl epitomises the irascibility and hatred that stems chafe at the loss of such talent, neither is willing to
from this corruption: The Black Breath. issue a complaint against the Trinity.
Unnatural Disconnection. The use of lead and other Equal Opportunity Employer. The Trinity shows
heavy metals throughout the course of a spellbreaker’s no preference for race, gender, or sexual preference,
career detaches them from the weave, the magical ebb although innately magical races are observed with a
and flow of the natural world. Although viewed as a keen eye. Fraternisation between novitiates is strictly
form of ‘magical protection’ by the indoctrinated, this forbidden and any such desires, as with any magical
practice exacts a gruelling mental and physical tribute, capability, is slowly eroded through imbibation of Pale
often leading to madness and decay. The degree to Arsenal concoctions.
which an individual has undergone such treatment is
visible in the extent of the ‘corruption’; the black scar-
Spellbreaker Novitiate Spellbreaker Adept mounted hunters that roam the wilderness, and the
ring that blemishes their body. After at least a year’s training, novitiates may grad- clandestine Wyrm
Medium humanoid, lawful evil
uate and gain the title of ‘Spellbreaker Adept’. Those Antimagic Treatment. Although novitiates are intro-
Pale Arsenal. Without the use of magic, the spell- Armour Class 14 (studded leather) who display sufficient talent are selected for specialist duced to, and may even consume Pale Arsenal conco-
breaker technicians have refined several pseudo-magi- Hit Points 22 (4d8 + 4)
training in one of the Leaden Arms. Adepts who do tions during training, it is only once they gain the rank
cal concoctions to support their operatives in the field. Speed 30 ft.
not make the cut can be found as guards, escorts, or of Adept that treatment begins. Regular microdosing
Some compounds aid their users in combat, whilst
STR DEX CON INT WIS CHA trainers.
others, such as the tracker’s taint, give their agents an with a proprietary lead-based mixture allows a degree
13 (+1) 14 (+2) 12 (+1) 10 (+0) 11 (+1) 10 (+0) of resistance against the magics used by those they
also supernatural ability to track down magic users. All The Leaden Trinity. Three spellbreaker arms reach
spellbreakers are trained in the use of the pale arsenal, Skills Arcana +2, Athletics +3, Stealth +4 from the central Leaden Trinity; the stern and unyield- hunt. As magical healing is viewed with repulsion, its
although some rarer creations are reserved for the Senses darkvision 60 ft., passive Perception 11 ing Scrutineers of the Temple, The Herders, fast-moving loss is a small cost to pay.
Languages Common plus any one language
most adroit operators. The name ‘pale’ stems from the Challenge 1 (200 XP)
loss of colour-saturation and empathy one finds in Spellbreaker Adept Actions
regular users of such products. Dark Devotion. The spellbreaker has advantage on saving throws Medium humanoid, lawful evil Multiattack. The spellbreaker makes two attacks with any combina-
against being charmed or frightened. tion of hand crossbow, lockshiv, and morningstar
Armour Class 15 (chain shirt)
Pale Inventory. Spellbreakers carry with them an assortment of Hit Points 33 (6d8 + 6) Hand Crossbow. Range Weapon Attack: +4 to hit, range 30/120 ft., one
potent, nonmagical concoctions that help enhance their abilities: Speed 30 ft. target. Hit: 5 (1d6 + 2) piercing damage.
Passive: goggles of night (nonmagical; included in senses)
STR DEX CON INT WIS CHA Lockshiv. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
3 each: lockarrow (1d6 + 2) piercing damage. The target has disadvantage on Constitution
1 each: tracker’s taint*, widow’s tear*, wolf bile* 15 (+2) 14 (+2) 13 (+1) 12 (+1) 12 (+1) 13 (+1) saving throws made to maintain its concentration until the end of its
Skills Arcana +3, Athletics +4, Perception +3, Stealth +4 next turn.
*Homebrew items available in the Pale Arsenal.
Senses darkvision 60 ft., passive Perception 13 Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Actions Languages Common plus any one language Hit: 6 (1d8 + 2) piercing damage.
Multiattack. The spellbreaker makes two melee attacks or two Challenge 2 (450 XP)
Locking Paste (3 uses). Reach 5 ft. The spellbreaker attempts to apply
ranged attacks. locking paste to a creature it is grappling. The target must succeed
Antimagic Treatment. The spellbreaker has advantage on saving throws
Shortbow. Range Weapon Attack: +4 to hit, range 80/320 ft., one against spells and other magic effects. However, It cannot benefit from on a DC 17 Dexterity saving throw or have a circle of lead-based paste
target. Hit: 5 (1d6 + 2) piercing damage. magical healing, nor cast any spells. smeared on its forehead, rendering it incapable of casting spells, and
granting it advantage on saving throws against spells and other magic
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Pale Inventory. Spellbreakers carry with them an assortment of potent, effects. The target can use an action to attempt a DC 12 Strength saving
Hit: 5 (1d6 + 2) piercing damage. nonmagical concoctions that help enhance their abilities: throw to remove the paste, ending the effects and taking (5) 2d4 slash-
Lockarrow (3 uses). The spellbreaker replaces one of its shortbow Passive: goggles of night (nonmagical; included in senses) ing damage on a success. If the target uses acid to dissolve the paste, it
ranged attacks with a lockarrow. On a hit, in addition to the attack’s 3 each: locking paste takes 10 (4d4) acid damage and automatically succeeds on the saving
normal damage, the target has disadvantage on Constitution saving 1 each: leaden manacles, tracker’s taint, widow’s tear, wolf bile throw.
throws made to maintain its concentration until the end of its next turn. *Homebrew items available in the Pale Arsenal.

2
Spellbreaker Scrutineer
Scrutineers comprise the riot officers, prison wardens, Spellbreaker Scrutineer
Medium humanoid, lawful evil
and anti-magic raiders of the Trinity. They tend to
be the most heavily armed spellbreakers, experts in Armour Class 18 (breastplate, shield)
grappling and restraining casters in order to apply Hit Points 52 (8d8 + 16)
locking paste. Using co-ordinated shock and awe tactics, Speed 30 ft.
scrutineers will follow a volley of flashbombs into STR DEX CON INT WIS CHA
a residence, shield-bashing magic-wielders to the 16 (+3) 14 (+2) 15 (+2) 11 (+0) 12 (+1) 14 (+2)
ground, and pinning them in place before they can
Saving Throws Constitution +4
recover their senses. Skills Arcana +2, Athletics +7, Intimidation +4
Senses darkvision 60 ft., passive Perception 11
Spellbreaker Herdhound Languages Common plus any one language
Challenge 3 (700 XP)
Accompanying the Herder on its forays into the
wilderness is the herdhound, a highly-trained canine Antimagic Treatment. The spellbreaker has advantage on saving
equipped in form-fitting leather armour. These beasts throws against spells and other magic effects. However, it cannot
are expert trackers that aid their masters in the unend- benefit from magical healing, nor cast any spells.
ing search for magic-users. The relationship between Grappler. The spellbreaker has advantage on attack rolls against a
Spellbreaker of the Herd hound and master is very one-sided; rumours abound
creature it is grappling.
hard to detect before an ambush, and leave little Pale Inventory. The spellbreaker carries an assortment of potent,
Also called ‘Herders’, these far-ranging survivalists of trainers unable to elicit the stringent requirements
trace afterward. If the mission is to capture, the spell- nonmagical concoctions and inventions:
range through the wilderness seeking out enclaves of tracking, obedience, and aggression being forced to
breaker will lie in wait, before surprising its foe with Passive: goggles of night (included in senses)
of magic-users. Once they find a quarry, they will tire- strangle their canine companions. 3 each: flashbomb, locking paste
lessly track them and take note of routine, behaviour, a net attack, and manacling it whilst it is restrained.
1 each: leaden manacles*, tracker’s taint*, widow’s tear*, wolf bile*
Aided by canine companions, they strike swift and
and visitors, before finally devising a plan of action.
Their modus operandi is to set snares and traps, true, mounted upon their steed with whom they Spellbreaker Herdhound *Homebrew items available in the pale arsenal.
Protection Fighting Style. When a creature the spellbreaker can see
share more empathy than any humanoid can elicit. Medium beast, unaligned
picking off foragers and strays one-by-one. They are attacks a target other than the spellbreaker that is within 5 feet of
Armour Class 14 (leather) the spellbreaker, it can use its reaction to impose disadvantage on
Spellbreaker of the Herd attack, the creature’s speed drops to 0 for the rest of its turn. This stops
any movement the creature may have been taking. Creatures within
Hit Points 11 (2d8 + 2)
Speed 40 ft.
the attack roll. The spellbreaker must be wielding a shield.

Medium humanoid, lawful evil Actions


the spellbreaker’s reach provoke opportunity attacks even if they took
STR DEX CON INT WIS CHA Multiattack. The spellbreaker makes two melee attacks: one with
Armour Class 14 (studded leather) the disengage action. When a creature within the spellbreaker’s reach
Hit Points 33 (6d8 + 6) makes an attack against a target other than the spellbreaker (and that 12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2) its warhammer and one with its shield bash.
Speed 30 ft., 60 ft. when mounted on a riding horse target doesn’t have this feat) the spellbreaker can use its reaction to Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
Skills Perception +5, Stealth +4
make a melee weapon attack against the attacking creature. 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller
STR DEX CON INT WIS CHA Senses passive Perception 15
creature, it must succeed on a DC 13 Strength saving throw or be
Actions Languages —
14 (+2) 15 (+2) 12 (+1) 14 (+2) 16 (+3) 10 (+0) Challenge 1/4 (50 XP)
knocked prone.
Multiattack. The spellbreaker makes two melee attacks: one with its Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Skills Athletics + 4, Arcana +6, Medicine + 5, Nature +4, Perception +5, glaive and one with its pommel. Or the spellbreaker makes two ranged Hit: 7 (1d8 + 3) bludgeoning damage.
Stealth +4, Survival +7 Keen Hearing and Smell. The herdhound has advantage on Wisdom
attacks with its longbow. (Perception) checks that rely on hearing or smell. Flashbomb (3 uses). Range 30 ft., each creature within 15 feet of the
Senses darkvision 60 ft., passive Perception 15
Languages Common plus any one language Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 flashbomb must succeed on a DC 14 Constitution saving throw or
Mage Slayer. When a creature within 5 feet of the herdhound casts a
Challenge 2 (450 XP) + 2) slashing damage. become blinded and deafened until the end of the spellbreaker’s
spell, it can use its reaction to make a melee weapon attack against
Leaden Net. Range Weapon Attack: +4 to hit, range 5/15 ft. Requires next turn. If teh creature fails by 5 or more, it is also stunned until
that creature. When it damages a creature that is concentrating on
Antimagic Treatment. The spellbreaker has advantage on saving throws Strength 14. A Large or smaller creature hit by a leaden net is restrained the end of the spellbreaker’s next turn.
a spell, that creature has disadvantage on the saving throw it makes
against spells and other magic effects. However, It can not benefit from until it is freed. A leaden net has no effect on creatures that are formless, to maintain its concentration. It has advantage on saving throws Locking Paste (3 uses). Reach 5 ft. The spellbreaker attempts to apply
magical healing, nor cast any spells. or creatures that are Huge or larger. The net’s metal absorbs the wear- against spells cast by creatures within 5 feet of it. locking paste to a creature it is grappling. The target must succeed
Net Master. Being at maximum range or within 5 feet of a hostile crea- er’s magic; a caster restrained by this net must succeed on a DC 12 check on a DC 20 Dexterity saving throw or have a circle of lead-based
ture doesn’t impose disadvantage on its ranged attack rolls. using its spellcasting ability in order to successfully cast a spell. On a Obedient. As a reaction in response to a verbal command given by paste smeared on its forehead, rendering it incapable of casting
failure the spell slot is expended and the spell has no effect. its master, the herdhound may move up to half its speed without spells, and granting it advantage on saving throws against spells
Pale Inventory. The spellbreaker carries an assortment of potent, non- provoking opportunity attacks.
magical concoctions and inventions: A creature can use its action to make a DC 20 Strength check, freeing it- and other magic effects. The target can use an action to attempt a
self or another creature within its reach on a success. Dealing 15 slashing Pack Tactics. The herdhound has advantage on attack rolls if at least DC 12 Strength saving throw to remove the paste, ending the effects
Passive: goggles of night (included in senses), leaden net and taking (5) 2d4 slashing damage on a success. If the target uses
3 each: leaden manacles*, tracker’s taint*, widow’s tear*, wolf bile* damage to the net (AC 16) also frees the creature without harming it, one of the herdhound’s allies is within 5 feet of the creature and the
ending the effect and destroying the net. ally isn’t incapacitated. acid to dissolve the paste, it takes 10 (4d4) acid damage and auto-
*Homebrew items available in the Pale Arsenal. matically succeeds on the saving throw.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.
Polearm Master. Whilst wielding its glaive, other creatures provoke an Hit: 6 (1d8 + 2) piercing damage.
Actions Pin. The spellbreaker makes a second grapple attempt against a
opportunity attack from the spellbreaker when they enter the glaive’s Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 creature it is grappling. On a success, both it and the creature are re-
reach. Pommel. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4
+ 1) piercing damage. If the target is a Medium or smaller creature, it strained. Another creature may use its action to apply locking paste
(1d4 + 2) bludgeoning damage.
Sentinel. When the spellbreaker hits a creature with an opportunity must succeed on a DC 11 Strength saving throw or be knocked prone. to a creature restrained in such a way without making any checks.

3 4
Spellbreaker Inquisitor damage or less that would reduce it to 0 hit points, it is reduced to 1 hit
point instead.
Medium humanoid, lawful evil
Armour Class 17 (halfplate) Actions
Hit Points 97 (15d8 + 30)
Speed 30 ft. Multiattack. The spellbreaker makes three attacks.

STR DEX CON INT WIS CHA Lockaxe (battleaxe). Melee Weapon Attack: +6 to hit, reach 5 ft., one
17 (+3) 14 (+2) 15 (+2) 17 (+3) 14 (+2) 18 (+4) target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if
wielded with two hands, +4 (1d8) necrotic damage. The target must suc-
Saving Throws Constitution +5, Wisdom +5 ceed on a DC 13 Constitution saving throw or be unable to concentrate
Skills Arcana +9, Athletics +6, Deception +7, Insight +8, Intimidation +10, on any spells until the end of its next turn.
Perception +5, Stealth +5* (*disadvantage from armour) Black Phlegm. Range Weapon Attack: +5 to hit, range 30/120 ft., one
Damage Resistances necrotic, poison, psychic target. Hit: 11 (2d8 + 2) necrotic damage. On a critical hit the target is
Senses darkvision 120 ft., passive Perception 15 blinded until it uses an action to wipe the phlegm from its face.
Languages Common plus any three languages
Challenge 5 (1,800 XP) Legendary Actions
Antimagic Treatment. The spellbreaker has advantage on saving throws The spellbreaker can take 3 Legendary Actions, choosing from the op-
against spells and other magic effects. However, It cannot benefit from tions below. Only one legendary action can be used at a time, and only at
magical healing, nor cast any spells. the end of another creature’s turn. Spent legendary Actions are regained
at the start of each turn.
Elevated. The spellbreaker has disadvantage on Charisma (Persuasion)
checks and has resistance to necrotic damage. Wisdom (Insight) checks Black Sigh. The spellbreaker exhales a thick, black, opaque cloud, creat-
made against the spellbreaker have disadvantage. ing a non-magical effect identical to the darkness spell but with a range
of self (30-foot radius) and a duration of 1 round. The effect lasts until
Nullhelm (3/day). As a bonus action, the spellbreaker causes the null- the end of the spellbreaker’s next turn. Any creature under the influence
Spellbreaker Wyrm helm to emit an antimagic field, as per the spell, until the end of the its
next turn. Whilst wearing the helm, it has resistance to psychic damage.
of tracker’s taint can see through this darkness.

Wyrmtongues are operators that hide in plain Hush. The spellbreaker inhales, creating a non-magical effect identical
The most secretive of the Trinity’s three arms, wyrms Pale Inventory. Spellbreakers carry with them an assortment of potent, to the silence spell but with a range of self (20-foot radius) and a duration
are responsible for covert operations and intelligence sight. They act as sleeper agents, moving through nonmagical concoctions that help enhance their abilities: of 1 round. The effect lasts until the end of the spellbreaker’s next turn.
gathering. Those especially proficient in stealth and social circles, both high and low. From diplomats to 3 each: tracker’s taint, widow’s tear, wolf bile
Move. The spellbreaker moves up to its speed without provoking oppor-
assassination are referred to as wyrmfangs and can courtesans, black market traders to titans of industry, Relentless (recharges after short or long rest). If the spellbreaker takes 14 tunity attacks.
be relied upon to leave not a trace of their presence. any may be a wyrmtongue. As the saying goes, “Guard
This includes their own life, should they be captured. your tongue well or The Wyrm may take it”.
Spellbreaker Inquisitor
Spellbreaker Wyrm 1 each: cyanide tooth*, tracker’s taint*, widow’s tear*, wolf bile*
*Homebrew items available in the pale arsenal.
Spellbreakers. The Leaden Trinity. Anti-magic fascists
Medium humanoid, lawful evil or heroes of the war against the weave’s corrupting
Sneak Attack. Once per turn, the spellbreaker deals an extra 7 (2d6)
damage when it hits a target with a weapon attack and has advantage taint? Wherever you stand in the politico-ethical
Armour Class 15 (studded leather)
on the attack roll, or when the target is within 5 feet of an ally of the landscape, the presence of an inquisitor of the Leaden
Hit Points 27 (6d8)
Speed 30 ft. spellbreaker that isn’t incapacitated and the spellbreaker doesn’t have Trinity should inspire fear. Appearing unannounced,
disadvantage on the attack roll. few can withhold their truth from these ruthless invig-
STR DEX CON INT WIS CHA
Actions ilators. As the saying goes: “Nobody expects the Leaden
11 (+0) 16 (+3) 11 (+0) 12 (+1) 14 (+2) 10 (+0)
Multiattack. The spellbreaker makes two attacks, one with its hand
Inquisition.”
Skills Acrobatics +5, Arcana +3, Insight +4, Perception +4, Sleight of crossbow and one with its lockshiv.
Hand +5, Stealth +5 Arise, Embrace, Elevate. Rather than devolving into
Senses darkvision 60 ft., passive Perception 14 Shield Bash. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. the half-mad, scarred, twisted husks pervading the
Languages Common plus any one language Hit: 6 (1d6 + 3) piercing damage. On a hit, the target suffers an addition- Trinity’s insanitoriums, inquisitors embrace the cor-
Challenge 2 (450 XP) al effect depending on the chosen bolt: ruption. This practice is termed ‘elevation’, a reference
- Palebolt: The target takes 3 (1d6) poison damage. to the fact inquisitors believe they are beyond those
Crossbow Expert. Being within 5 feet of a hostile creature doesn’t im- - Lockbolt: The target must succeed on a DC 13 Constitution saving
pose diasadvantage on the spellbreaker’s ranged attack rolls. tainted by the weave’s ebb and flow. The art of learning
throw or be unable to concentrate on spells until the end of its next
Cunning Action. The spellbreaker can take the Dash, Disengage, or turn.
to control the Black Breath necessitates complete sepa-
Hide action as a bonus action on each of its tutrns. - Stunbolt: The target must succeed on a DC 12 Constitution saving
ration from both magic and one’s own emotions.
Dark Devotion. The spellbreaker has advantage on saving throws throw or become stunned until the end of the target’s next turn. Unreadable. Their lack of empathy is absolute, their
against being charmed or frightened.
Lockshiv. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 visage, indecipherable. Any smile you may think you
Pale Inventory. The spellbreaker carries an assortment of potent, non- (1d4 + 3) piercing damage. The target has disadvantage on Constitution
magical concoctions and inventions:
perceive is a carefully practiced movement, designed
saving throws made to maintain its concentration until the end of its to put you at ease, or strike fear. An inquisitor may as
Passive: goggles of night (nonmagical; included in senses) next turn.
2 each: lockbolt*, serpent venom, stunbolt* well wear a mask, so detached are their bodies from
any emotions they feel.

5
Pale Arsenal

it to ‘overcharge’ by expending additional additional restrained by the net must make a DC 12 spellcast-
Consumable Strength (Athletics) modifier. Once applied, a target
charges. The dispel magic potency increases by one level ing ability check. On a failure, the spell’s magic is
Cyanide Tooth. Wondrous item, rare. As an bonus action, must succeed on a DC 12 Strength check in order to absorbed, dealing 1d10 fire damage to the caster for
per additional charge expended. When you overcharge
you may break the cyanide tooth and ingest the remove the paste, taking 5 (2d4) slashing damage in the per level of the spell slot expended. On a success the
the flareoscope, roll a d6. On a 1, it backfires consuming
sequestered Pale poison. For the next minute, you gain process. If a strong acid is used to remove the paste, creature takes half as much damage and the spell is
all charges, does not dispel any magic, and deals 2d10
the poisoned condition and take 1d4 poison damage at no check is required and the target takes 10 (4d4) acid cast successfully.
force damage to the user. Corruption on backfire: 2.
the start of each of your turns. Corruption 2. damage instead of the slashing damage. Corruption: 1. • Corruption: 1 per week restrained
Leaden Manacles. Wondrous item, uncommon. Leaden
Flashbomb. Wondrous item, rare. As an action, you may Widow’s Tear. Potion, rare. For the next 10 minutes, you
manacles behave the same as normal manacles (SRD Nullhelm (Pale Arsenal). Wondrous item, rare (requires
light and throw the flashbomb to a point within 30 feet, ignore the effects of exhuastion, your speed increases
pg.68) with the following addition: a creature that attunement).The nullhelm has 3 charges and regains 1d3
where it then detonates. Each creature within 15 feet of by 10 feet, you gain advantage on Dexterity saving
attempts to cast a spell whilst restrained by these charges daily, at midnight. As a bonus action, you may
the flashbomb must succeed on a DC 14 Constitution throws, Strength saving throws, Strength checks, and
manacles must make a DC 12 spellcasting ability check. expend a charge to invoke an effect identical to antimagic
saving throw or become blinded and deafened until Charisma (Intimidation) checks. In addition, you gain
On a failure, the spell’s magic is absorbed dealing field , requiring no components and with a duration of
the end of the spellbreaker’s next turn. If a creature disadvantage on Charisma (Persuasion) checks and
1d6 fire damage to the caster per level of the spell slot one round. The field lasts until the end of your next turn.
fails by 5 or more, it is also stunned until the end of the Wisdom checks. After the 10 minutes have elapsed, you
expended. On a success, the creature takes half as much Whilst wearing the nullhelm you gain resistance to psy-
spellbreaker’s next turn. gain a level of exhaustion. Corruption: 2.
damage and the spell is cast successfully. Corruption: 1 chic damage, cannot cast spells, and all magical healing
Jägerpulver – Tracker’s Taint. Wondrous item, rare. As Wolf’s Bile. Wondrous item, rare. This pot contains 1d4 + per month restrained. you receive is halved. Corruption: 1 per month attuned.
an action, you can break open the capsule and inhale 1 doses of refined wolf’s bile. You may apply one dose
Optional rule - applying manacles: As an action, you
the powder. For the next hour you have advantage as an action, healing a target for 2d4 + 2 hit points and
can attempt to manacle the limbs of a creature you are
on Wisdom (Perception) checks that rely on smell curing it of the poisoned condition. In addition, at the Lock Weapons
grappling. Makes a Strength (Athletics) check contested
and on Intelligence (Arcana) checks. On a successful start of each of the target’s turns for the next minute, it
by the the target creature’s Dexterity (Acrobatics) There are three tiers of lock weapons. The most basic tier is a
Intelligence (Arcana) check you can follow the scent regains 1d4 + 1 hit points if it has taken at least 5 points weapon coated in an adapted locking-paste formula. The second
or Strength (Athletics) check. If you fail, the target
of recent magic; you know the school of magic, the of damage since the start of its last turn. Corruption: 2 tier actively injects locking solution into its target. The third and
is not manacled. If you succeed, the target becomes most rare tier is made of an expensive, proprietary alloy whose
spellcaster’s unique magical signature, and the
direction the caster subsequently traveled. The DC for Equipped restrained. A creature restrained in such a way cannot
cast spells with somatic components. A creature that is
blade can slice through the weave’s arcane threads. The tiers of
weapons all have the same properties in common when they hit a
the check depends on the elapsed time since magic was Flareoscope. Wondrous item, very rare (requires attunement). creature, in addition to the attack’s normal effects
already restrained automatically fails on this check.
used: 1 minute - DC 6, 1 hour - DC 10, 1 day - DC 14, 1 The flareoscope has 3 charges and regains 1d3 charges • Tier 1 (uncommon): the target has disadvantage on Consti-
week - DC 18, 1 month - DC 22, 1 year - DC 26, 1 decade daily at dawn. As an action, you may expend a charge Leaden Net. Net, uncommon, requires Strength 14. The net tution saving throws made to maintain its concentration
DC 30. Corruption: 2 to cause an effect identical to dispel magic as cast at until the end of its next turn. Lockshiv; Lockarrow.
behaves as a normal net (SRD pg.65) with the following
• Tier 2 (rare): the target must succeed on a DC 13 Constitu-
Lockpaste. Wondrous item, rare. As an action, you can 3rd level, but with a range of Self (15-foot cone) and exceptions: tion saving throw or be unable to concentrate on spells until
attempt to apply lockpaste to a creature you are affecting all magical effects within the area. • The DC for the Strength check for a creature to free the end of its next turn. Lockaxe; Lockbolt.
itself is 17. • Tier 3 (very rare): the target must succeed on a DC 15 Consti-
grappling. The creature must succeed on a Dexterity When dispelling magic higher than 3rd level, the tution saving throw or be unable to maintain or cast spells
saving throw or be unable to cast spells for the duration flareoscope has a spellcasting ability modifier of 0. As • The net has an AC of 17 and 15 hit points. until the end of its next turn.
the lockpaste is applied. The DC equals 13 plus your part of the action to use the flareoscope, you may cause • A creature that attempts to cast a spell whilst
7 8
Black Breath Forms
Ammunition Level 2 - You gain advantage on Charisma When you finish a long rest, you re-
(Intimidation) checks. The veins around
Palebolt. Ammunition, uncommon. On a hit, in addition gain a number of uses of Black Breath
mouth, nose, and eyes become black. tehcniques equal to you Constitution
to the attack’s normal effects, the target takes 1d6
poison damage. Level 3 - You gain advantage on saving throws modifier (minimum 1).
against magical effects, but cannot benefit
Stunbolt. Ammunition, rare. On a hit, in addition to the from magical healing. All surface veins have a Hush. As an action, you inhale, creating
attack’s normal effects, the target must succeed on a grey-black hue. Your wounds heal with knotted a non-magical effect identical to the
DC 12 Constitution saving throw or become stunned until black scar tissue. silence spell but with a range of self (20-
the end of the target’s next turn. foot radius) and a duration of 1 round. The
Level 4 - You gain resistance to poison damage, but effect lasts until the end of you next turn.
cannot cast spells, and cannot be ressurected
Corruption by magic. You learn two Black Breath forms. Black Sigh. As an action, you exhale a thick,
Whenever you are exposed to the weave-intersecting All extremities, including the whites of your eyes, black, opaque cloud, creating a non-magical ef-
effects of Pale Arsenal concoctions, you gain corrup- turn black. A smell of decay accompanies you. fect identical to the darkness spell but with a range
tion. The number of levels of corruption gained are of self (30-foot radius) and a duration of 1 round. The
detailed at the end of each item description. If there is Level 5 - You gain resistance to necrotic damage as
well as two long term madness effects (SRD effect lasts until the end of the spellbreaker’s next turn.
a time component, the corruption is gained once the
entirety of that time has elapsed. Whenever you fail a pg. 201). One of these effects always stays Any creature under the influence of tracker’s taint can
saving throw against a hostile magical effect, you lose 1 the same, whilst the other changes after each see through this darkness.
level of corruption as the weave forcefully re-entangles long rest. You learn one more Black Breath Black Phlegm. As an action, you spit your phlegm
you. You may lose only 1 level of corruption between form. All hair falls out. Exhalations produce a performing a ranged weapon attack against a single
long rests.
slight black fog. The smell of decay has ceased. target (range 30/120 ft.) You use your choice of Dex-
Black Breath. Corruption can lead to an affliction Level 6 - You are insane. Your alignment changes to terity or Constitution modifier for attack and damage
known as the Black Breath. You must make a Consti- chaotic evil, you cannot recognise friend rolls. This attack deals necrotic damage equal to 1d8
tution saving throw after each instance in which you from foe, and you act on your most bestial plus your ability modifier.
gain at least 1 level of corruption. The DC for this throw
instincts. You are immune to necrotic and This damage increases by 1d8 when you reach 5th
equals your current corruption level. On a failure, you
progress to the next level of the ‘Black Breath’ and your poison damage. You learn one more Black level (2d8), 11th level (3d8), and 17th level (4d8).v
current corruption drops by 5, to a minimum of 0. If Breath form. Twisted blackened scar tissue
wraps the base of the spiky bone-growths that Inhospitable. Your Constituion score increases by 2,
a cure exists for the Black Breath, it is not common
knowledge. protrude from your now hunched and twisted to a maximum of 20. You may take this form multiple
form. times.
Level 1 - You gain disadvantage on Charisma
(Persuasion) checks. Lips, teeth, nails and eyes Reconstitute. As a bonus action, you regain hitpoints
take on a faint, black, tinge. equal to twice your proficiency bonus.

9 10
The Spellbreaker assembled acolytes. “No heroics. You’ll be work-
ing perimeter, tackling escapees if there are any.
The Scrutineers are acting on Wyrm intelligence
Part II: The Wyrm
The slick cobbles shone with the wavering of the
A Short Story so don’t be surprised if you see those shadows
slinking about.” Biturheim had been an infamous
naptha streetlamps bookending the alleyway.
Parallas and Mikaél were supposed to be stationed
Part I: The Novitiate Parallas eyed the grim-faced Trinitonians that
Scrutineer before a magic missile to the knee had
at either end, but had slowly gravitated towards
the center as the night wore on. The misty damp
grudgingly parted before their troupe. Yep, the
Parallas tramped down the muddy cobbles of the robbed him of his mobility. Scars down the left that had been unceasingly descending from the
Scrutineers had sure had their hands full con-
main thoroughfare, his leaden legs barely able to side of his face and arm were more testament to overcast sky the past week reminded Parallas too
trolling the populace. At least now the common
keep the hobnailed boots under him. The previous his bravery than the seven Forlorn Hope medals - closely of the freezing, sodden march he’d en-
folk knew to steer clear of the spellbreakers. It was
night, he and the other acolytes had been roused awards given to the first soldiers over the enemy’s dured that morning. An hour’s soak in the steam-
for their own good. The city needed stability now
shortly after the bells had rung out the Mitter- walls - that decorated his ceremonial uniform. ing baths had almost brought some warmth back
more than ever. It’s soldiers needed to be well fed
nacht; the baleful peals that protected Trinity That being said, he could still outpace an acolyte into his bones, but eventually his excitement at
to ensur- was that goose-fat roasted potatoes he
from sorcerous mischief during the Witching on a 30-mile march. the forthcoming mission – a real mission – had
smelled? Parallas shook the distracting thought
Hour. What followed was a thirty-plus mile romp “Be here when the bell strikes six. Eat. Rest. got the better of him. Besides, beneath his leathers
from his mind, swallowing his saliva as they
through freezing bogs and broken brush, free Questions?” and oilskins he was perfectly dry. He tried to calm
passed a street food vendor arguing with a patron
from the burdens of breakfast and lunch. Parallas “Sarge, anything from the Pale Arsenal?” Mi- himself, practicing the sequential muscle tight-
about appropriate portion sizes.
shivered as goosebumps began to pucker beneath kaél’s nasal voice enquired ening the Herders employed to keep warm when
his sodden clothes like molehills on a frozen lawn. Relief flooded through Parallas’ bones as the “Yes,” a mirthless grin played at the corner of stalking outlaws in the wilderness.
Unbidden, the smell of deep-fried pork dumpling arched entrance to the Acolyte’s Assembly shifted Biturheim’s blackened lips “Widow’s Tear. One “Hey check this,” grinned Mikaél flicking the
caused a torrent of saliva and a riotous gurgling into view, its neat brick and stone façade belying dose. Dismissed.” silver coin they’d been given as payment between
from his mis-treated stomach. the double portcullis and murder holes that had his knuckles before making it disappear “It’s not
seen practical use during last year’s riots. magic!” he proclaimed in response to Parallas’
Luckily, one of the bonuses of enlisting to the “Dismissed!” yelled the sergeant “Parallas, bring enquiring frown. “It’s in here,” he said, fishing the
Leaden Trinity was the plentiful supply of food, your section to me.” Groaning inwardly Parallas coin out from the depths of his sleeve. “Just a trick.”
when officers allowed them to eat. Abundant food gathered his section of eight, including Mikaél
was a luxury following the meagre harvests that who had surreptitiously slunk off towards the din- “Hah. Definitely a wyrm, you.” chuckled Paral-
had plagued the Graufelder, and was no small mo- ing hall. He’d definitely be a Wyrm, that one. las, sniffing at the scents of meatballs, lemon, and
tivator in Parallas’ enlistment. He was a sucker for “Your section will be providing support for parsley which coiled their way around his nostrils
gluttony, and he knew it. You could hardly tell af- an operation this evening,” began Sergeant and pulled at his attention.
ter all the weight he’d shed during the six month’s Biturheim, quickly raising a hand to quell the “Maybe. Sounds like you’ll be transferring to the
training he’d endured, but portion control was a hubbub ofexcitement that rippled through the kitchens,” smiled Mikaél, giving Parallas a jibing
term as familiar to Parallas as flying was to a fish. prod in his rumbling stomach as the temple bells
began their nine o’clock gongs. “That’s our cue.
Bottoms up, chuck. Time to become superhuman.”
“You’re not even human, you half-pixie.”
mumbled Parallas, uncorking the small tear-
drop-shaped phial and examining the viscous,
metallic, purple 1iquid within.
“Half-elf, thank you,” said Mikaél, downing the
draught. “Euch. It’s not grape juice, that’s fersure.”
Letting the concoction fall onto his tongue, Par-
allas was surprised by the combination of numb-
ness and spasms that rippled down his throat,
spreading through his stomach with an icy radi-
ance.
Parallas didn’t want to be split up from Mikaél,
but it seemed inevitable. He always stood on the

12
creaky floorboard during stealth training, and was in complex, confusing, enthralling arrangements.
a lousy shot with the hexenstich, the standard-is- Parallas couldn’t draw his gaze away from the
sue hand-crossbow with which all spellbreakers hypnotizing shapes. He felt his jaw going slack,
were trained. Even if he’d had a choice, which felt his hand lose its grip on the sap. He heard the
he didn’t, he was a clumsy oaf compared to the misty tinkle of rain take on an almost musical
nimble and quick-witted Mikaél; not a good fit for quality as a voice from up high gave a frustrat-
the Wyrms. No, he was more suited to the Scruti- ed “Gah!” followed by the familiar snap of sinew
neers. Few of the other novitiates were a challenge on metal. He knew that sound. In the following
for him in the wrestling ring. His weight and huge instant, Parallas regained his senses and took in
hands made it almost impossible to break free the scene at once. That had been magic. The robed
once he had some leverage. Plus, he’d had plenty figure before him was clutching a thick feathered
of practice at his boarding school, tussling with shaft protruding from its shoulder. That sound
the dayboys in the schoolyard. had been a hexenstich firing. Where had it come
from?
A calm detachment settled over him as he consid-
ered it further. Was he prepared to billyclub fellow The next instant, instinct and training took over.
Trinotonians? Pour boiling pitch on them, even? He rushed towards the injured figure who was
Well if that’s the order, then you have to, an oddly al- herding the other two fugitives down the alley- Part III: The Herder a bold and tempestuous warhorse, Parallas was
ien thought injected into his reverie, startling him way. Lunging towards the robed legs of the mage, Three weeks. That was how long Parallas had been surprised to see a figure of extremely short stat-
with its callousness. Shaking the rain off his hood, he tackled them to the wet cobbles, winding him- punished for being ‘out of position’ when the raid ure, riding a slobbering-jawed mastiff. The gnome
he searched again for that delicious meaty scent. self in the collision. had gone down. Three weeks of emptying slops – and with its pine-green, close-cropped hair it
It was still there, but seemed muted, somehow. It “Keep them down!” shouted Mikaél “I’ve got buckets, scrubbing floorboards, and listening to had to be a forest gnome – had watchful, alert eyes
didn’t hold the same allure it had a few moments the cuffs.” The figure struggled uselessly beneath the wails of those incarcerated within the Insan- that quickly took in the folks at work within the
ago. It was like a dream that he couldn’t quite Parallas’ weight. itorium. Yes, he and Mikaél had each received a courtyard. Ringed in black veins, those eyes held a
recall, foggy and ephemeral. I must be tired; it’s been “What about the other two?” gasped Parallas as a gold piece for their help in capturing the two out- calm sternness that brooked no nonsense. A thick-
a long day, he thought, turning to Mikaél. pointy elbow dug into his ribs. laws, but they’d been punished in equal measure. limbed crossbow was slung across its back. A whip
“Hey, do you fe- ” he began before a deafening “I’ve got it.” a smooth, expressionless voice The Leaden Trinity was nothing if not fair. was coiled on one hip, a leaden net at the other.
BOOM reverberated from the building behind called down from above. Who was that? He was Feathered bolts jostled in a quiver on the mastiff’s
them, illuminating the alleyway in a chalky glow. answered a moment later by a second thwack When they’d been asked where they wanted to shoulder and a bladed polearm sat upright in a
“Wha- ” an alarmed-looking Mikaél shouted of sinew on metal and a blue flash as one of the work next, they’d thought they were up for a holster on the beast’s saddle. This was a herd-
before three more booms followed in quick suc- retreating figures was hit in the calf. The shape record-early promotion; even the most promising er. Spellbreakers of the Herd were far-ranging
cession. The sound of a struggle from within grew stiffened, mid-stride, splashing face-first into a candidates were only accepted into one of the survivalists that tracked down and caught mag-
louder as their ears recovered from the explosions. puddle in the gutter as sparks of lightning rip- Leaden Arms after at least a year’s training. What ic-users with the help of their canine companions.
Smashing glass and cracking wood. “Do we go in?” pled up its body. His comrade, the only one as yet they’d received instead was a month’s penance Parallas wonder if this was the infamous Gnomish
“Er, no,” Parallas hesitated. “We’re perimeter. untouched, skidded around the corner. It spared a for disobeying orders. The little free time either herder, Haltrik the Betrayer, so called after being
Saps out, though.” he said, drawing the lead-filled single glance back, enough to preclude any notion of them had outside of training and sleeping now expelled from his druidic circle and bending his
leather sap from his belt loop. A moment later, of rescuing its friends. From under his hood, Par- had to be spent earning their repentance; Parallas ire towards capturing his ex-colleagues.
wood cracked against stone as a sudden shaft of allas caught the figure’s glance. Purple eyes. It had as a janitor for the Scrutineers of the Temple and
Mikaél as a clerk for The Wyrm. He could think The gnome’s leather-clad arm passed through a
light heralded the bursting open of a side-door glowing, purple eyes. Magic.
of nothing worse for that ball of restlessness than loop of coiled chain and supported a roughspun
from the embattled building. Three cloaked fig- “Cuff the stunned one before he recovers,” called
filing away the witness testimonies of angry cab- bundle held in a sling across its chest. A single
ures stumbled out, tripping over themselves in the shadow that jumped across the alleyway,
bage merchants trying to out one another as evil long, green ear protruded from the still mass
their haste to flee. “You there, stop in the name leaping between rooftops in a fluid, feline motion.
sorcerers. within the fabric. The chain trailed back to a
of the Trinity!” yelled Parallas, wheeling about to “That one’s mine.” Parallas turn to Mikaél, who
party of six weary-looking travellers. They were
face the figures. was grinning, a slight flush to his unusually pale Parallas was rooting out a particularly tenacious chained together like a team of horses, pulling
cheeks. sprig of burrowort from between two cobbles
One of them, slighter than the others, stepped for- behind them a barrow in which lay two more
“Parallas, I think that was a Wyrmfang.” when he heard the familiar rattling of chains that
wards, long pale fingers quickly forming shapes in figures. Prisoners. Each mud-stained captive wore
the air. Suddenly, all around the two young novi- signalled the raising of the portcullis. Expecting a metal collar and had arms manacled behind its
tiates, twisting patterns of colour began to weave a grand spellbreaker, riding stern-faced astride back. Some bore flesh wounds that still wept a

13 14
pale crimson of blood and pus, “Er… Sarkarus. Sarkarus!” Parallas called
whilst others wore expressions “Sarkarus he’s doing ma- ” the door burst open,
of fear and awe at the impos- and the gnome, Haltrik, launched a heavy, crystal
ing, grey, stone monolith that inkwell at the side of his mossy-haired head. It
dominated the northern end connected with a thunk and the man collapsed,
of the courtyard. As the barrow held aloft only by the web of chains that connected
passed in front of him, Parallas him to the other prisoners.
noticed the two vicious-look- “It is done,” Parallas heard the downed man
ing hounds that slunk after the gasp. “They come.”
party. Clad in sleek, articulated “As I was saying,” Haltrik continued, without a
leather that bore the eye of the further glance at the man he’d concussed. “Some
Pale Arsenal, they, too, looked a of these are higher ups within the grove. Powerful.
little scuffed, if more alert than Need a close eye kept on ‘em. And these two,” he
the prisoners they trailed. continued, leading Sarakarus to the two bodies
“Greetings, Sarkarus,” hailed lying in the barrow at the rear of the caravan.
the gnome, voice higher-pitched “Hamstrings torn to shit. Tried to outrun my
than Parallas had expected. herdhounds. They can’t work, but I’m sure the
“Well met, Haltrik. Quite the menagerie Pale Arsenal can make use of them for… testing”.
you’re bringing me today” scowled Sarkarus, “Perhaps…” agreed Sarkarus pulling back the
stepping out of the duty manager’s office. It was soiled sheets that covered their ruined legs “I’ll
the Betrayer! trotted over to Parallas, sniffing curiously at his have to enquire.” The duty officer glanced up,
“Eight. Circle of the Mistmarsh. Nine with this pocket where he’d sequestered some bread and catching the novitiate staring, slack-jawed. “Par-
thing,” the gnome continued, upending the mud- cheese in a wax cloth. allas, this courtyard isn’t going to weed itself”
dy bundle held in the sling onto Parallas’ fresh- “Hungry, are we?” Parallas asked, breaking off he barked. But Parallas was staring dumbstruck
ly-scrubbed floor. “Damn near broke my neck.” a corner of cheese as he scratched the waist-high through the steel portcullises to the road beyond.
hound behind the ear. Glancing back at the pris- He swore he’d seen two flashes of purple, glowing
Parallas sighed at his now-soiled handiwork, then
oners, Parallas noticed that one, a tall man with through the mist. Two eyes. He’d remember those
gave a start. There was no doubting it – the thing
hair made of moss, seemed to be rocking back and eyes anywhere.
that came out of the sack was a child. If it was an
elf, with its long ears and green-tinged skin, then forth, eyes closed, mumbling under his breath.
His world erupted in a blaze of blinding purple
it was the ugliest elf he’d ever seen. No. It was too “Are… are you ok? Do you need water?” Several
fire as a shockwave lifted him off his feet. As
small. Too docile. Was it even alive? of the bedraggled figures turned to stare at him,
quickly as it had appeared, the blinding light
“Drugged,” Haltrik explained, as if in response a queer, surprised expression on their faces.
extinguished, leaving behind only faint palls of
to Parallas’ thoughts. “Bugger gave me a hell of a Parallas stepped closer, arms outstretched in a
lavender smoke and the acrid tang of hot iron and
headache when I put a bolt into his nursemaid. non-threatening manner. “Here, I’ve a canteen.”
burning hair. Righting himself he saw the barrow
Sent me flying into a pine tree damn near twenty He said, proffering his metal and leather vessel
lying atop the prisoners in a tangled heap. The
feet away. I was picking needles out of my ears towards them. The figures made no movement to
portcullises were gone, rent inwards like a punc-
for days.” He did have large, hairy ears, thought take it. There seemed to be an odd tension in the
tured, melting spider’s web. For a moment Paral-
Parallas, easy to get things lost in there. “Well, air, with the prisoners glancing sidelong between
las searched the courtyard for the two spellbreak-
he passed out after that, and I’ve made sure he the mossy-haired man and Parallas. That was
ers, realising, with a lurch, that the charred husks
doesn’t wake since. After I put a knife to its throat, when Parallas smelt the tang of burning flesh and
scattered about the cobbles could only be the two
the rest surrendered quite easily. Took out two of noticed the leaden manacles glowing hot behind
men and their canine companions.
my hounds, though.” he said, expressionless as he the mossy man’s back. The man’s fingers moved
in complex shapes, sweat ran down the side of Three guards dashed from the towers besides the
picked at something between his teeth.
his head, and his eyes were scrunched in a tight portcullis and were met with a flurry of glowing
“Aye. Ye’ll get yer bounty.” Said Sarkarus,
grimace. He was doing magic. The leaden mana- purple bolts from the figures advancing through
opening the office door. Haltrik nimbly dismount-
cles were meant to inhibit that, but this man was the entrance way. Their limp bodies hit the
ed, giving his canine mount a slap on the rump,
enduring searing flesh, pushing through their ground with a soundless thud. Odd that, thought
before following Sarkarus within. The mastiff
magical absorption. Parallas, everything’s silent. Then he saw the eyes

15 16
the manacled prison-
ers, scooping up the
child that had been
dumped unceremoni-
ously on the floor, and
dragging the wounded
pair back through the
ranks of her comrades.
A charge by the scruti-
neers was thwarted as
roots and vines clawed
at their legs, restraining
them. Odd. I weeded that bit
already, thought the immo-
bile Parallas. Clay pots with
burning wicks erupted in
again, shifting hues of mauve and violet. Trans- plumes of sickly, yellow-grey flame, forcing the
fixing. Bewitching. Parallas stood up, wavering attackers back. Cobbles uprooted themselves from
slightly as he struggled to keep his balance. The
amethyst-eyed assailant lifted a palm, a purple
the courtyard, launching a stony barrage at the
spellbreakers. Bells began tolling from the Tem-
Part IV: The Scrutineer unyielding as any spellbreaker Parallas had yet
incandescence slowly brightening around its out- ple’s towers, a muffled chime that grew to a pierc- Parallas jerked awake to the sound of smash- met. She hated the thorncloaks, as the magic-us-
stretched hand as it strode purposefully through ing, tinny whine as Parallas’ hearing recovered. ing glass, shards tinkling onto worn flagstones. ers had come to be known. Groaning inwardly,
the rent defences. Parallas was unmoving, his Cries of raised alarm echoed around the temple’s Parallas gingerly stepped onto the cold flagstones
muscles locked. I’m in shock, he thought. She’s going All throughout this, the mossy-haired man stared barracks as Parallas rolled in his cot, burrowing and began to dress. Rough-woollen vest, padded
to obliterate me and I’m standing here in shock. Move at Parallas. For the entire minute that he stood his head beneath his pillow in a vain attempt to re- tunic, studded leather jerkin, supple doeskin
damnit. Run, tackle her, anything. Just move! He was there, chanting under his breath, he did not break turn to his foggy slumber. He could still smell the trousers, hobnailed boots, and padded coif topped
powerless. eye contact. Even as bolts whizzed past, or were buttery, garlic-soaked bread his dream-self had by his plume-less novitiate’s iron helmet. Next
deflected at odd angles by some unseen barrier, just been about to bite into. his armaments; lead-filled sap, hickory billyclub,
She closed the gap with a fluid grace. Ten feet he stared. Then, with a weary sigh and a slight leather-backed wooden shield, hexenstich* (not
from Parallas she drew a silver sickle from be- smile, he seemed to finish. Parallas felt a nauseat- It had been three weeks since the breakout in the
that he was any good with it), and shortsword.
neath the folds of her robes. Eight feet. It was ing compulsion overcome him. His legs – finally Insanitorium’s courtyard. Parallas had spent the
Pale eye, he hoped to not have to use that on any
beautifully crafted, adorned with carved druidic back under his control - buckled under him as his remainder of his penance unconscious, sleeping
rioters this day.
runes which, too, glowed purple. Six feet. Her arm vision grew blurry. He felt a wetness run down the for a week solid whilst the city descended into
reached back, tensing to strike. Four. Her pupils side of his head. Had he been hit in the crossfire? chaos. Despite the protestations of the Apothe- The clink of chainmail reminded Parallas that
contracted, black pinpricks in a violet storm. Two. He reached a hand up to check but instead met carium Mordent, the temple’s medic overseeing he wasn’t a real scrutineer. They were, to a man,
The sickle snapped forward, her face a silent snarl. soft fur; it was just the mastiff’s drool as it gave his coma, Sergeant Biturheim had ordered Par- bigger and more heavily armoured than any
Before the blow had a chance to fall, a moss-cov- him a cursory lick. Before blackness consumed allas back to the Acolyte’s Assembly the day he novitiate. They wielded morningstars – spiked
ered hand shot out to meet it, catching her arm him, he watched as a thicket of thorny vines burst awoke. Rumours abounded of a source of magic clubs which, if properly used, could disable a mage
in the crook of her elbow. She faltered, her face from the ground and wove into a portcullis that so strong that it might be able to overthrow the for capture, instead of killing them outright. But
a painting of surprise. The mossy-haired fig- bloomed with life, obscuring the escape of the Leaden Trinity, and the city – or at least some of more than that they were experts in wrestling and
ure stood, shaking his head and looking back at prisoners and their magic-wielding allies. Well, at it – was voicing its support for the notion. Unrest applying locking paste, the quick-setting lead-
Parallas with such an expression of kindness that least I was in the right place for this one, mused Paral- had been growing day by day, and the novitiates based adhesive that rendered magic-users tempo-
Parallas felt moved to cry, had he had control of las as he slipped from consciousness. were being called in to support their spellbreaker rarily incapable of spellcasting. No, he reassured
his body. Then the battle started. comrades. himself as he gathered his dose of widow’s tear
“Get up and kitted!” boomed Krakov’s leaden and goggles of night, we’re just here for backup.
The next minute was a whirl of activity. A dozen voice, as she rang the barracks’ brass bell. “Thorn- We won’t be killing any trinitonians tonight. Or
or so figures robed in brown and green rushed in, cloaks attacking. Courtyard, four minutes. One was it the morning? Pale eye, he was tired.
returning bolts of crossbow fire with flashes of dose, move!” Krakov was the hexenbrecher, the
magic. The purple-eyed woman set about freeing officer, of Parallas’ platoon, and as tough and Despite numerous patrols and excursions, only
17 18
the town guard had actually had any interaction pocketed the phial, cursing his lack of dexterity. were those rapidly darkening patches?
with the rioters. As soon as the spellbreakers
appeared, the mobs dispersed, only to somehow Outside the Temple, a thick, still fog blanketed Three huge muddy balls collided with the ad-
reform moments later elsewhere in the city. Sum- the streets beyond in striking juxtaposition to the vancing spellbreakers, exploding into tarry slicks.
moned to and fro by the ringing of distress bells, howling gales pummelling the Temple’s rooftop. Parallas fell hard on one knee as his foot slipped
the scrutineers could easily run a couple of dozen Magic. from under him. The floor was now an unpredict-
miles in a day in a vain attempt to subdue the neb- “Peel right, full width,” came the call from the able surface; cloying, sucking mud in some plac-
ulous rioting hordes that plagued the city. Parallas front of the platoon. Wheeling to the west, the es, and greased stone in others. He saw half his
was exhausted. The long runs and marches had platoon spread out to cover the width of the street, platoon downed, rolling in this black-brown mess
been endurable when he could get a solid meal. in a formation two ranks deep. “Advance!” Even like pigs in muck. Turning back into the direction
But now, even when he had the time to sit down with his goggles of night enhancing the darkness of advance Parallas squinted into his goggles. He
for a proper feed, the fare was worse than he could into a monochromatic still life, Parallas could could swear the fog had begun glowing. Then all
ever remember, nought but stews of cabbage see scarcely ten meters into the fog. Occasional at once, the brightness became blinding and the
and potatoe. What little chub he’d still had at the flickers drew his eye, but whether it was assailants mist vaporised as a sphere of roiling fire hissed its
start of the riots had rapidly evaporated leaving preparing to attack, or shifts in the fog’s density, way towards the immobile ranks.
a physique he might have enjoyed had he had the he couldn’t tell. All sound was muffled, deadened.
Coughs reached his ears as low rumbles, their Parallas watched as the sphere slammed into both
energy to spare. a novitiate and the scrutineer helping her to her
sound robbed of all brightness and luster. The air
But this was different. Since the break out at the smelt damp and peaty. The cloying scent remind- feet. The novitiate screamed, releasing her grip
Insanitorium, there had been no direct conflict ing him of the thirty-mile march he’d endured not on her comrade as she sought to cover her redden-
between spellbreakers and thorncloaks. As Paral- a month past. Wait, shifts in the fog? If there was ing face from the heat of the flaming sphere. The
las descended the steps to the parade ground with no wind here, how could the fog shift? And what magical flames seemed to have less of an effect on
the rest of his platoon, he heard booms and thuds the scrutineer’s skin, which refused to welt and
of falling masonry peal through the night air like blister despite his leathers beginning to char and
earthen thunderbolts. A great storm seemed to smoke. Must be a veteran, thought Parallas, they
darken the night sky, with winds howling through tell us the Widow’s Tear will make us immune
the Temple’s rooftop crenulations. The number of to magic, eventually, but I never believed it until
spellbreakers assembled in the Temple’s parade now.
“Reform!” bellowed Krakov, freeing herself from mage stumbled backwards clawing at the bolt
ground gave him a foreboding sense of serious- lodged in its hip as the scrutineer returned fired.
ness; five of the Temple’s six platoons were assem- the muddy slick. Up and down the line spellbreak-
ers crawled or careened across the greasy mire, A spellbreaker was felled as a figure appeared
bled, each with six sections of six. One hundred beside it for a second, sliced through her throat
and eighty men total. dodging the flaming spheres that roamed the
street. Several figures remained motionless in the with a shadowy blade that left no mark, and dis-
“Scrutineers,” Hexenbrechermeister Juvilio, appeared again a moment later. Parallas watched
head of the Temple’s garrison, yelled out over the mud, and none wore the grey plume of the scruti-
neers. Novitiates, thought Parallas as his stomach as the same veteran who had pulled the novitiate
crash of a falling chimneystack. “The enemy has to safety struggled to remove his own eyewear.
summoned a storm to bring down the temple. sank. “Charge!” Krakov yelled brandishing her
morningstar towards the mist. As one, the spell- A large cat with indigo fur leaped at the blinded
They cannot be far. Find them! Silence them! Free scrutineer. Fangs plunged into his throat as the
Trinity of this infection! Go!” With a stoic silence, breaker line rushed forwards, silent snarls more
terrifying than the shrillest battlecry. force of the pounce knocked him from his feet.
the first platoon advanced double time to the Parallas began to run towards his ally until, with a
opening portcullis, hobnailed boots click-clacking Suddenly the fog ended, a bright light dazzling yank, the cat ripped the scrutineer’s throat free, a
on the cobbles, helmets barely clearing the rising Parallas. As he yanked off the goggles, he saw spurt of blood wetting the beast’s fur.
steel spikes. a flurry of fearsome beasts and spell-sling-
“Consume dose,” Krakov called out. The platoon, ing humanoids counter-charging the blinded To Parallas’s right, two spellbreakers teamed up
as one, upended their widow’s tear. But Paral- spellbreakers with a guttural roar. A huge bear on a priest of some denomination. Shield-bashing
las, for whatever reason, couldn’t. He fumbled at ploughed into the line, knocking a whole section the cleric to the ground, they quickly leaped atop
the stopper but his thumbs wouldn’t listen. “Ad- of scrutineers to the ground. A mage sent a ray the spell-user, one pinning it in place whilst the
vance!” came the command. By then it was too of fire scorching towards a sinewy-looking man, other smeared a circle of lockpaste on its fore-
late; Parallas’ platoon lurched into motion and he who took the brunt of the blow on its shield. The head. A man – no – a boy with a dagger moved to

19 20
strike at the occupied scrutineers. Parallas lunged reveal her rapidly-desiccating trachea. He could
forward, shield first, deflecting the blow that almost feel her trying to force air through her
would’ve taken his comrade in the throat. The withering throat and smell the rotting, decaying
dagger skittered from the boy’s hand, who looked flesh around it. She collapsed to her knees, and
up, wide-eyed at Parallas. As Parallas brought his looked almost calm sitting back on her haunches,
shortsword back to strike down the boy, a piercing arms limp and chest still. Save for the wild star-
headache split his skull. The more he willed him- ing eyes that bulged from her face she could’ve
self to strike, the worse the pain became. He felt been in prayer. A shiver ran down Parallas’ spine
wetness pour down his face, from his eyes. Was as an armoured figure strode past him, heading
he crying? He wiped his cheeks with the back of straight for the assorted thorncloaks that readied
his hand, all thoughts of the boy gone, and felt his themselves not twenty metres away.
stomach flip. Blood. He was crying blood. His eyes
were a spring of sanguine horror.
Through the red haze of his vision, Parallas saw
the blurred shape of the scrutineer he just saved
wave towards him. Stunned by his exsanguin-
ation, Parallas continued to stare, dumbstruck.
Part V: The Inquisitor his close-cropped novitiate’s haircut.
“Novitiate!” barked the coarse voice. Shit, Mi-
What was happening to him? Hands pushed Mikaél and the other archers scrambled across the
kaél, you’ve done it now. “Leave some target
at him, dragged him back from the melée. No, rooftop parapets. The thick fog that had bloomed
practice for your comrades.” Mikaél could swear
the massacre. This had been a trap through and from the muddy cobbles had totally obscured their
he heard a sly smile in that cracked voice. Glanc-
through. They’d walked right into it. There were vision of the street below. Whilst not a true de-
ing back, he saw he was well ahead of the other
so many magic-users, and they’d managed to lock fensive fortification like the thick wall that sur-
spellbreakers, cramped as they were. Then a gust
barely any of them. Even now, as he was dragged rounded Trinity, the temple barbican with its lofty
caught him, his foot hit air, and his stomach cata-
backwards, he watched thorncloaks pouring a rooftops usually gave a great vantage out over the
pulted into his throat. He’d strode too far and was
liquid onto the cleric’s forehead. The lockpaste surrounding cityscape. This night, they had been
pitching forwards, head on a collision course with
sloughed off without issue, leaving behind melt- robbed of that advantage. The Scrutineers were
crenellation. Unbidden his hands flung out to
ing, bubbling flesh. What were these savages alone out there. Parallas was alone.
break his fall, planting on the stony corner with a
doing to themselves? A moment later, he saw a
The narrow rampart between crenellations and crack as his legs pivoted above his head. Suddenly
brief glow from the cleric’s staff as she stroked her
peaked roof meant the assorted Wyrm and Herd- he found himself in a hand stand, a smile rising,
ruined face and the flesh was restored. The lock-
ers that had been scrambled to provide backup unbidden, to his lips. Halfling’s luck, that was
ing paste had failed. The cleric stood, unharmed,
had to shuffle single file. When the bestial roars close. Then pained blossomed in his wrist.
magic use intact and staff glowing once more.
Whipping her hands forwards a glowing bolt and bright glows had penetrated the obfuscating
Biting his lip against the pain, he swung his legs
slammed into the scrutineer dragging Parallas fog, the archers knew they were completely mis-
back to the rampart and continued running, half
back, causing both of them to fall prone. Striding positioned. It looked like the Scrutineers were
crouched, catching occasional glimpses of the fog
forth, a grim expression colouring her face, she fighting on three separate fronts, far down each
below through the fortifications. Fuck. His wrist
levelled her glowing staff towards the prone Paral- street.
throbbed. Fuck fuck fuck. Ahead, where the com-
las who scrambled backwards. “Damn,” spat meister Juvilio, coarse voice carry-
bat seemed to be most violent, it looked like the
ing above the whirling storm “Split to the corner
fog ended. If he could get to corner of the temple,
Then silence. All sound vanished. The battlecries towers, see if you can’t shoot into their backs.”Mi-
he might be able to catch some thorncloaks una-
of the thorncloaks, the wails of the wounded, the kaél was on the eastern side of the crenellations,
wares. Skidding into position, still a good 60 or so
distant rumble of crumbling masonry. All of it but he was sure he’d heard the call for Parallas’
paces ahead of the other spellbreakers, he unfas-
just stopped. So too did the glow of the cleric’s platoon to peel west. Tucking his hexenstich in
tened his hexenstich and peered over at the mêlée
staff. She stared, eyes-widening at something its holster, he vaulted on top of the crenellations,
below. He saw still bodies, surrounded by dark
behind Parallas. Before he could turn his head a bounding westward atop the stony blocks. Above
pools and streaks. All was lit by a point of light so
fist-sized globule of black ichor struck the cleric the protection of the peaked roof, the wind was
bright it hurt Mikaél’s eyes to look directly at it.
in the throat and Parallas watched as she aged. ferocious. He felt his hood whip back off of his
He snatched off his goggles. The light seemed to
Her skin dried and shrivelled, cracking open to head, the cold tang of freezing, wet air stinging
21 22
He wasn’t going to make it. His wrist was already such overwhelming odds, the thorncloaks began
swollen and stiff. She was almost upon Parallas their charge. The return of sound hit Parallas like
now, who was scraping himself backwards, only a thunderclap. He stalled, hunkering behind his
a foot away from safety. Then something small shield, shortsword poised to thrust. A wolf the
and black flashed from the fog and she fell to her size of a horse, the throat-tearing plum-coloured
knees. Was she praying? Her head lolled forwards, cat, and four others yelled out their challenge,
unsupported, chin scraping her chest. Parallas descending on the pair. Then the armoured
stopped too, seeming to shiver in the still air. figure convulsed in a great exhalation, inky-black
smoke blooming from his helm, and all turned
As the rest of the spellbreakers arranged them- to black. Parallas heard a whirlwind of snarls,
selves around Mikaél, a tall man, helmed, ar- grunts, snaps, and clangs. He felt the rush of air
moured, and cloaked, stepped out of the fog, and smelled a musky, animal-like odour, which
footsteps soundless on the cobbles. The assorted was quickly replace by the tang of iron as a warm
thorncloaks – a score or more – arranged them- splash struck his face. Less than ten seconds later,
selves in a semi-circle. The beasts quivered, ready the blackness was gone, and five figures lay mo-
to pounce, whilst mages drew shapes in the air, tionless. A dark liquid dripped from the armoured
producing flames and sparks out of nothingness. figure’s battleaxe.
A great bear, covered in moss-green fur and at
least four metres tall stood up on his hind legs. It The wolf’s body, head nearly severed, was
would have been comical if it weren’t so impos- sprawled barely a metre in front of Parallas, slowly creature. It took Parallas a moment to realise that
ing. The dark figure glanced at the surrounding shrinking into the figure of a large, hairy man. the sound of panting accompanied the heaving of
thorncloaks, tilting his head slightly to one side, The cat, hind legs dragging uselessly behind it, the armoured figure’s shoulders. So, he’s mortal
and letting his cloak fall to the ground. As Mikaél scraped foreclaws against stone in an effort to re- after all.
watched, the helm seemed to dim, drawing in the turn to its allies. The sound niggled at a point be- Closing the gap towards his erstwhile ally, Paral-
light around it. Then the ursine beast gave out a tween Parallas’ ear and brain, setting his teeth on las motioned to put a hand on his shoulder. The
bellow and, as one, the thorncloaks unleashed a edge. As he watched, the armoured man let forth figure whirled, black eyes fixing on Parallas, the
barrage of magic such as Mikaél had never seen. another bolt of ink-black phlegm which stilled the battleaxe stopping inches from his helm. No, not
blossom from nothingness, piercing the gloom Writhing vines burst from the ground, whilst cob- black eyes, but close. The whites were so criss-
with a constant unwavering brightness that was bles and pebbles uprooted themselves, smashing crossed with a tangled network of blackened
completely unlike the naptha lamps that usually into the figure in a plume of dust. Bolts of flame capillaries that you’d be forgiven for thinking
illuminated Trinity’s streets. Magic. and rays of ice burst from staff and wand, whilst his eyes were black. Or maybe you wouldn’t. The
lightning struck down, called from the heavens. expression on the face beneath the helm quickly
Spellbreakers dragged comrades back into the fog, Heartbeats later, it stopped.
whilst beasts harried them and thorncloaks cast changed from calm to surprised to angry. The
bolts of ice and fire. Mikaél watched as one scru- * * * * * helm itself seemed to possess a fury of its own
tineer grabbed a novitiate – the plume-less helm with its square, angled eye holes and pockmarked
Parallas’ jaw dropped. He’d used the pall of dust surface. An embossed symbol on the helm’s fore-
indicated it had to be a noviate – and dragged the and rainbow sparks to cover his escape as he
hapless, staring youngster towards the obscuring head caught Parallas’ attention – it was the eye of
inched backwards. But as the first wispy tendrils the Pale Arsenal. Black eyes is a spellbreaker.
safety of the fog. A bolt flashed from the staff of a of fog caressed his shoulder, he’d caught sight of
proud-looking woman, striking the scrutineer in the armoured man still standing, unharmed by The face beneath the helm turned to shock as a
the chest. He and the novitiate fell to the ground, the magical deluge. As he’d tried to continue his maw of moss-green fur closed around the man’s
mere feet from the safety. Mikaél caught a glance escape, a compulsion to be beside this figure – this armoured chest. The great bear that had sin-
of the upturned novitiate’s face. Parallas. Pale man who’d seemingly sacrificed himself for Par- gle-handedly tackled an entire scrutineer section
eye, no! The spellcaster strode forward. Dark skin allas – had overcome him. His legs moved of their rammed the man away from Parallas and bore
shone from beneath a flowing lilac and powder own volition, propelling him to his comrade, who him down into the ground, buckling his breast-
blue, silk robe. A priestess of Cora. What is she do- hefted his black-metal battleaxe in both hands. plate. With a shake of his great, muscled neck,
ing here? As she levelled her staff at Parallas, Mi- the bear ripped the armour free of its fastenings,
kaél fumbled with his hexenstich, nervous fingers Just as Parallas overcame his confusion at the sending it skittering across the stones. The spell-
struggling to load the stunbolt. C’mon, damn you. bravery he apparently possessed in the face of
23 24
breaker paid no mind. He tilted his head to one Mikaél had been terrified when that wool-brained heap, hands clawing at his eyes. In the next mo-
side once again and his helm to drank in the light. fool Parallas had turned to face the thorncloaks. ment, the green man’s arms sprouted metre-long
Like the dying wolf-man, the bear began to shriv- And maybe a little impressed, not that he’d let feathers and a huge green eagle stood in his place.
el. The thick limbs shrank, the fur receded into him know. Luckily, he seemed safe enough now. Scooping Parallas’ body up in talons as long as an
leathers and cloth, and the great head, with its Why is he staring at that spellbreaker? Why is he arm, its mighty wingbeats made whirlpools of the
powerful maw, morphed into that of the mossy- moving towards him? Wha-. His usually perpetual fog as it took to the air.
haired man. A druid. internal monologue was stilled as Parallas blocked
the spellbreaker’s strike. An explosion ripped through the night sky behind
The clatter of metal on stone drew Parallas’ Mikaél, and all was illuminated in a purple glow.
attention back to the assembled thorncloaks. “Parallas!” he yelled “You idiot, he’s on ou- ” Mi- Glancing numbly back, he saw sparks, falling
Shouts and screams quickly rose from their ranks kaél’s voice broke. In less than three seconds, through the now-calm night air like the tears on
as a second volley of bolts and arrows came from Parallas was stilled. The spellbreaker’s axe was his cheeks. The pain in his wrist was gone. He felt
somewhere on high. Reinforcements! As they so deep into Parallas’ chest that Mikaél was in no no pain. He felt nothing. The thorncloaks began
began returning fire, hobnailed boots clattered doubt as to his chances of recovery. Parallas… disappearing. Some became small swift birds.
on cobbles behind Parallas and the scrutineer’s Others ran faster than galloping horses. One sank
charged into the thorncloaks’ thinning ranks. An arm covered in green moss thrust up from down into the stone ground just as a scrutineer’s
“Yual-ci, un sic mülawk!” came the druid’s voice. at Parallas’ innards and his legs began pumping, under Parallas’ still body. A beam of light as pure Morningstar swung where its head had been.
Parallas turned back to the wrestling pair, and racing him towards the pair. With a ferocious, and bright as white gold burst from the broken Mikaél looked for the green eagle, but already it
saw that Black-eyes had gain the upper hand. The overhead blow, Black-eyes broke through the root root it held, hitting Parallas’ murderer full in the was lost in the roiling clouds above. His friend
mossy-haired druid was using a gnarled root to and the blade sank an inch into the druid’s shoul- face. The killer keeled backwards sprawled in a was lost.
deflect the axe’s feverish blows. The spellbreaker der. Parallas was at full tilt, legs exploding into the
had already hacked through half of its thickness ground with each stride. The spellbreaker raised
and Parallas wasn’t sure how much more it could the battle axe for a final blow. Parallas leaped. He
take. That same, strange compulsion now rent couldn’t remember telling his legs to do that.
The edge of his shield rammed into the battle-
axe’s shaft, deflecting it by a few, life-saving inch-
es. Sparks flew as metal struck ground. Cobbles
shattered into pieces, shards burying themselves
in Parallas’ face. He rolled upwards, covering the
mossy-haired man, shield ready to face the battle-
axe. His apology died on his lips as the axe came
down in three quick blows. With the first blow, his
shield was wrecked, and his arm was left a numb,
a flaccid limb from elbow to fingertip. With the
second blow, Parallas lost his shield arm. He
stared at the painless shards of bone and muscle
sprouting from the leathers at his shoulder. With
the third blow, Parallas died.
* * * * *
“Cease fire.” Came the Meister’s staccato order
as Mikaél hit a retreating thorncloak in the back
with a stunbolt. He chuckled to himself as the
combatant went stiff, flying headlong into a
water trough. The scrutineers were too intermin-
gled with the thorncloaks now to safely continue
firing. Besides, the battle looked won since the
scrutineer’s counter charge

25
Parallas opened his eyes.

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