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org

Kings of War Historical Ancient Combat


Viking Age!
This Supplement is not published by Mantic Games.

Kings of War and all associated logos are property of Mantic Games and are used
without permission. No challenge to Mantic’s intellectual property is intended.

This set of rules was made possible thanks to Mantic Games and their excellent Kings of
War rule set. To use this supplement, you must have a copy of the Kings of War rule set,
which is available from the Mantic Games website.
http://www.manticgames.com/Hobby/Gaming.html

Written by Neldoreth of An Hour or Wolves and Shattered Shields


(http://www.hourofwolves.org), Stephen Patten of the Warhammer Ancient Battles
Shieldwall supplement fame, and the WWaSP (http://wwasp.wordpress.com/).

Last Updated: June 16, 2012


Update Notes: Updated army profiles to bring in line with KoW. Softened Shieldwall rule.

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Table of Contents
INTRODUCTION  ......................................................................................................................................  3  
THE  ARMIES  .............................................................................................................................................  3  
UNIT  SIZES  ................................................................................................................................................  3  
SPECIAL  RULES  ........................................................................................................................................  4  
TERRIFYING  RAIDERS  ...............................................................................................................................................  4  
SHIELDWALL  ...............................................................................................................................................................  4  
BARBARIAN!  ...............................................................................................................................................................  4  
HIDDEN  ........................................................................................................................................................................  4  
EXPERT  RIDERS  ..........................................................................................................................................................  4  
FANATICAL  INSPIRATION  .........................................................................................................................................  4  
BERSERKER  ENTOURAGE  .........................................................................................................................................  5  
PIKEMEN  .....................................................................................................................................................................  5  
SKIRMISH  AND  FEIGNED  FLIGHT  ............................................................................................................................  5  
ARMY  COMPOSITION  ............................................................................................................................  5  
VIKING  ARMY  COMPOSITION  ...................................................................................................................................  5  
ANGLO-­‐SAXON  ARMY  COMPOSITION  .....................................................................................................................  6  
ANGLO-­‐DANISH  COMPOSITION  ...............................................................................................................................  7  
CALEDONIAN ARMY COMPOSITION  .................................................................................................................  7  
IRISH  ARMY  COMPOSITION  ......................................................................................................................................  7  
NORSE-­‐IRISH  ARMY  COMPOSITION  ........................................................................................................................  8  
WELSH  ARMY  COMPOSITION  ..................................................................................................................................  8  
FRANKISH  ARMY  COMPOSITION  .............................................................................................................................  9  
BRETON  ARMY  COMPOSITION  .................................................................................................................................  9  
SPANISH  ARMY  COMPOSITION  ................................................................................................................................  9  
ANDALUSIA,  NORTH  AFRICA,  AND  SICILY  ARMY  COMPOSITION  ....................................................................  10  
ITALIAN  LOMBARD  COMPOSITION  .......................................................................................................................  10  
RUS  ARMY  COMPOSITION  .....................................................................................................................................  11  
EARLY  RUSSIAN  ARMY  COMPOSITION  ................................................................................................................  11  
EARLY  SLAV  &  BULGAR  COMPOSITION  ..............................................................................................................  12  
PECHENEG  ARMY  COMPOSITION  .........................................................................................................................  12  
MAGYAR  ARMY  COMPOSITION  .............................................................................................................................  13  
THEMATIC  BYZANTIUM  COMPOSITION  ..............................................................................................................  13  
NIKOPHORIAN  BYZANTIUM  COMPOSITION  ........................................................................................................  14  
ARABIAN  ARMY  COMPOSITION  ............................................................................................................................  14  
ARMY  LIST  PROFILES  OF  THE  VIKING  AGE  .................................................................................  16  

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Introduction Europe, North Africa and the Middle-


East.
Mantic Games’ free Kings of War
miniature game rules are one of the best, Inspired by the simplified yet tactically
streamlined yet tactically deep fantasy deep army lists released by Mantic
miniature games out there. So why not Games so far, the lists will present a
make a historical version? This generic collection of units for all armies
supplement aims to do that. You will represented. It may seem as though the
need a copy of the free Kings of War lists are not specific enough, but they
rules to use this supplement. will allow you to get past the fiddly list-
building details and get into game play.
The Viking age is a time that inspires
many gamers. Ferocious and imposing Unit Sizes
men from the sea carried by dragon The Kings of War unit sizes are
ships raiding the coastal and river towns represented by their number of figures
of Europe offer endless inspiration. This that make them up. Since that creates a
supplement attempts to bring that period unit footprint based on Mantic Games’
to the Kings of War rule set; it is available products, those definitions will
designed to let you field armies of not work for this historical supplement.
Viking adventurers, as well as their
enemies in the east, west, and south! Therefore unit sizes will be standardized
here by defining their width and depth.
The Armies
Units come in four sizes: half-troops,
This supplement intends to cover the troops, regiments, and hordes. Along
period between the first recorded Viking with unit sizes are the unit types, which
raids to the end of the age. This include infantry, cavalry, heroes, and
supplement also attempts to represent war engines. A unit’s size or footprint is
the enemy armies of the Vikings, represented as:
including Eastern and Western Europe,
Unit  Type   Figures   Width   Depth  
and Arabia and North Africa.
Hero   1   20-­‐25mm   20-­‐25mm  
The forays by Vikings into Europe are War  Engine   1   40-­‐60mm   40-­‐60mm  
numerous, and take them west along the
Hero  in  Chariot   1   60mm   100mm  
coast of England, Scotland, Ireland,
Infantry  Troop   6  -­‐  10   100mm   30-­‐40mm  
France, Spain and Andalusia. They also
made their way into the Mediterranean Infantry   16  -­‐  20   100mm   60-­‐80mm  
Regiment  
Sea and the Italian peninsula. Infantry  Horde   32  -­‐  40   200mm   60-­‐80mm  
To the east, Viking adventurers raided Cavalry  Troop   4  -­‐  5   120mm   40-­‐50mm  
their way along the costs of the Baltic Cavalry   8  -­‐  10   120mm   80-­‐
Sea and into Eastern Europe through Regiment   100mm  
rivers such as the Volkhov and Neva. Chariot     1  model   40-­‐60mm   100mm  
They made their way to the Black and Chariot  Troop     2-­‐3   120-­‐ 80-­‐
Caspian Seas, and finally to Byzantium. models   180mm   100mm  
Chariot   4-­‐6   120-­‐ 160-­‐
As such, although this supplement is Regiment   models   180mm   200mm  
based around the exploits of Vikings, it War  Elephant     1  model   50-­‐60mm   80-­‐
100mm  
is really a guide to early Medieval

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Special Rules the same size or smaller has more


casualty markers than the Barbarian!
Most special rules used in this unit when it would take a nerve test, the
supplement are the same as those used in enemy unit will automatically route;
the Kings of War rule set, and are However, if the enemy unit has an
defined there. However there are some inspiring hero within 6”, the unit makes
special rules that are specific to the a Nerve Test as normal, except using the
historical lists and will be defined here. following outcomes: if the result is
Terrifying Raiders below the second number of the nerve
value, the unit will waver, if it is more
The Vikings ravaged the coasts of
than the second number, it will route.
Europe, leaving death and destruction in
their wake; nothing was sacred! The Hidden
peoples of Europe learned to watch the Against the Vikings some warriors
seas for signs of coming long ships. would lie in wait and attack when it was
A unit fighting in melee against one or their greatest advantage. In Ireland, the
more units with the Terrifying Raiders Vikings are said to have stayed inside
special rule suffers a -1 penalty to their their city walls rather than face the
Nerve value when making a nerve test. hidden ambushes of the Irish.
Shieldwall The unit is not placed on the field during
initial deployment. Instead, at any point
Vikings and many of their enemies lined
during one of your Move phases, you
up in battle with overlapped shields
can place it anywhere on the battlefield,
making a shieldwall. The shieldwall was
more than one inch away from any
a way of fighting, and could be used on
enemy or blocking terrain. It can move
the attack or defense.
no further during that phase.
A unit with the Shieldwall special rule
counts as being behind and obstacle Expert Riders
when charged in the front arc; a charging Warriors of the Steppe had existed for
unit receives a -1 to their Melee roll. millennia before the Viking age, and
centuries after. They were expert riders
Barbarian!
and could make terrible war from the
Barbarians were both fearless and backs of their mounts.
ferocious when they charged. They could
Units with the Expert Riders trait do not
often shatter their enemies by weight of
suffer the -1 penalty when shooting after
force; Unfortunately, they were often
movement.
difficult to control as well, and after
their initial ferocious charge, they Fanatical Inspiration
tended to lose momentum in the face of Many men were driven with religious
more disciplined troops. fervor, and the religious leaders that
The unit must charge if it can, and it will drove them into battle were often
always charge the closest unit. The unit attributed with miraculous abilities to
will always move D6 inches straight heal and protect…
ahead when carrying out its Regroup! A Religious Fanatic hero with the
move when an opponent is routed after a Fanatical Inspiration trait can use the
melee. Finally, if an enemy unit that is

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Heal(2) spell during the shooting phase; contains a single list of unit types.
this represents the Fanatic’s ability to Soldiers during this period (and arguably
inspire warriors even when they’ve the entire time between 5000BCE and
taken grievous casualties. 1450CE) fought in very similar ways
and so this scheme works well. Also, it
Berserker Entourage
allows you to get past the complex list
The famed berserkers brought fear to building that other games use, and get
their enemies and allies on the right into the gaming!
battlefield; intoxicated on fungi, they
went into battle fearless and deadly, and There are only two army composition
caused much damage before they were rules in Kings of War that apply to this
cut down. supplement: for every regiment-sized
unit or larger in your army you can have
A unit with the Berserker Entourage one hero. Although the same rules apply
trait is treated as though it is equipped to army composition in this book, you
with Dwarven Throwing Mastiffs. might want to field specific armies for
However, the unit should be marked the period. The following sections
with one or more berserker model provide details on how to field Vikings
instead of that of a throwing mastiff. and their enemy armies as they were
Pikemen (more or less anyway).
The fear of charging a shieldwall It’s worth noting here that the lists
bristling with spears was nothing defined below describe the saga-style
compared to charging a line of long interpretation of history where heroes
pikes. Although pikemen were rare in the are powerful and can have a major effect
Viking age, they represented an on battles. If you would like to stick with
important component of some armies. a more conservative view of the role of
commanders, then you should restrict
A Regiment-sized unit with the Pikemen your hero choices to a single Noble
trait gains 10 attacks in melee. A Horde Warrior as the army general, and all
unit with the Pikemen trait gains 20 extra other commanders using the stats of the
attacks in melee. Army Standard Bearer. This way the
Skirmish and Feigned Flight primary role of the heroes will be a
command support role.
Skirmishers and skirmishing light
cavalry were well known for their ability Viking Army Composition
to withdraw in the face of a charge. Not This section will provide guidelines for
only that, but they could regroup and Viking armies of the age. Early Viking
continue to harass their targets with bow armies were made up almost entirely of
and javelin missiles. adventurers; warriors willing to leave
Any unit with the Skirmish or Feigned their homes for the entire campaigning
Flight special ability ignores the Follow- season (early spring to late autumn). As
On requirements. such, they were all professional warriors.

Army Composition As the Viking raids began, raiders


typically came up against spear-armed,
Unlike many supplements for other shield wielding peasants. This gave the
miniature games, his supplement Vikings and edge over their opponents.

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Later on in the period as Vikings settled You may have as many heroes as you
outside of Scandinavia, they began to have regiment-sized or larger units.
employ more and more freemen, or
Anglo-Saxon Army Composition
Bondi, into their armies. As such, early
armies should be almost entirely elite This section will provide guidelines for
warriors, and later armies should include Anglo-Saxon armies, which fought in
more units of levy freemen. the early part of the Viking age;
generally this list should be used before
50-100% of the units in your army, not Vikings conquered and began settling
including heroes, must be Elite Warrior throughout England.
units. These units must purchase the
Terrifying Raiders trait (+5pts for Troop The Anglo-Saxon armies were much like
units, +10pts Regiments, and +15pts for many armies of the period and were
Hordes). These units must also purchase made up primarily of a people’s levy. In
the Shieldwall trait (+5pts Troop units, England this levy was known as the Fyrd.
+10pts Regiments, +20pts Hordes). Along with the peasants were the full-
These units may also choose the Phalanx time warriors known as the Thegns, who
option (+15pts for Regiment units, would have had access to better weapons
+25pts for Hordes) as well as the and armour.
Berserker Entourage trait (+40pts). 0-40% of the units in your army, not
0-50% of the units in your army, not including heroes, can be made up of
including heroes, can be made up of Levy Freemen playing the role of
Levy Freemen. These units must also Thegns. Their common method of
purchase the Shieldwall trait (+5pts fighting involved the spear, and so they
Troop units, +10pts Regiments, +20pts may choose the Phalanx option (+15pts
Hordes). These units may choose the for Regiment units, +25pts for Hordes).
Phalanx option (+15pts for Regiment These units must also purchase the
units, +25pts for Hordes). Shieldwall trait (+5pts Troop units,
+10pts Regiments, +20pts Hordes)
0-20% of the units in your army, not
including heroes, can be made up of 0-60% of the units in your army, not
Dane-Axe Warriors. including heroes, can be made up of
Levy Peasants representing the Fyrd.
0-20% of the units in your army, not Their common method of fighting
including heroes, can be made up of involved the spear, and so they may
Berzerkers. choose the Phalanx option (+15pts for
0-20% of the units in your army, not Regiment units, +25pts for Hordes).
including heroes, can be made up of These units must also purchase the
Skirmishers and Levy Peasants. Levy Shieldwall trait (+5pts Troop units,
Peasants may swap their shields +10pts Regiments, +20pts Hordes)
(lowering their defense to 2+) for bows 0-20% of the units in your army, not
(+5pts for Troop units, +10pts for including heroes, can be made up of
Regiments, and +20pts for Hordes). Skirmishers representing the poorest of
Levy Peasants may also choose the peasants.
Phalanx option (+15pts for Regiment
units, +25pts for Hordes). You may have as many heroes as you
have regiment-sized or larger units.

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Religious Fanatic heroes in Anglo-Saxon Religious Fanatic heroes in Anglo-


armies may purchase the Fanatical Danish armies may purchase the
Inspiration trait (+15pts). Fanatical Inspiration trait (+15pts).
Anglo-Danish Composition Caledonian Army Composition
This section will provide guidelines for This section will provide guidelines for
Anglo-Danish armies, which fought in the Caledonian armies that fought in
the middle to late part of the Viking age; what is now Scotland.
generally this list should be used after The armies of Caledonia fought in loose
Vikings conquered and began settling formations compared to their English
throughout England.
neighbors to the south. Infantry fought
The Anglo-Danish armies were much savagely in warbands, and did not use
like the armies of the Anglo-Saxons, the shieldwall.
however Scandinavian warriors Also Caledonians retained their pre-
displaced the Thegn warrior class. The
Roman horse traditions at least in part;
Fyrd remained an important part of noble warriors may have fought from
every army. horseback.
0-33% of the units in your army, not 0-20% of the units in your army, not
including heroes, can be made up of
including heroes, can be made up of
Elite Warriors or Dane-Axe Warriors, Medium Cavalry, playing the role of the
playing the role of the new Scandinavian wealthier warrior classes in Caledonia.
ruling class. Warriors without the Dane
axe commonly used the spear, so they 0-50% of the units in your army, not
may choose the Phalanx option (+15pts including heroes, can be made up of
for Regiment units, +25pts for Hordes). Levy Freemen. Levy Freemen in
Elite Warrior units must also purchase Caledonian armies have the Barbarian!
the Shieldwall trait (+5pts Troop units, trait.
+10pts Regiments, +20pts Hordes) 20-50% of the units in your army, not
0-70% of the units in your army, not including heroes, should be made up of
including heroes, can be made up of Levy Peasants. Levy Peasants in
Levy Freemen and Levy Peasants. Their Caledonian armies have the Barbarian!
common method of fighting involved the trait.
spear, and so they may choose the 0-20% of the units in your army, not
Phalanx option (+15pts for Regiment including heroes, can be made up of
units, +25pts for Hordes). These units Skirmishers or Light Cavalry.
must also purchase the Shieldwall trait
(+5pts Troop units, +10pts Regiments, You may have as many heroes as you
+20pts Hordes) have regiment-sized or larger units.
0-20% of the units in your army, not Irish Army Composition
including heroes, can be made up of This section will provide guidelines for
Skirmishers representing the poorest of Irish armies that fought during the early
peasants. Viking age; generally this list should be
You may have as many heroes as you used before Vikings founded cities and
have regiment-sized or larger units. began settling along the coasts of Ireland.

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The armies of the Irish during this period without the Dane axe commonly used
fought in loose, fast-moving formations. the spear, so they may choose the
They did not fight behind the shieldwall, Phalanx option (+15pts for Regiment
and had given up much of their horse units, +25pts for Hordes). Elite Warrior
traditions. units must also purchase the Shieldwall
0-20% of the units in your army, not trait (+5pts Troop units, +10pts
including heroes, can be made up of Regiments, +20pts Hordes).
Medium Cavalry or Levy Freemen, 0-20% of the units in your army, not
playing the role of the wealthier Fianna including heroes, can be made up of
warrior class in Ireland. Medium Medium Cavalry or Levy Freemen,
Cavalry and Levy Freemen in Irish playing the role of the wealthier Fianna
armies have the Hidden trait. warrior class in Ireland. Medium
40-60% of the units in your army, not Cavalry and Levy Freemen in Irish
including heroes, should be made up of armies have the Hidden trait.
Levy Peasants. Levy Peasants in Irish 40-60% of the units in your army, not
armies have the Barbarian! trait. including heroes, should be made up of
0-20% of the units in your army, not Levy Peasants. Levy Peasants in Norse-
including heroes, can be made up of Irish armies have the Barbarian! trait.
Skirmishers representing the poorest of 0-20% of the units in your army, not
peasants. including heroes, can be made up of
You may have as many heroes as you Skirmishers.
have regiment-sized or larger units. You may have as many heroes as you
Religious Fanatic heroes in Irish armies have regiment-sized or larger units.
may purchase the Fanatical Inspiration
Welsh Army Composition
trait (+15pts).
This section will provide guidelines for
Norse-Irish Army Composition Welsh armies that fought the Vikings
This section provides guidelines for Irish throughout the age.
armies that fought the Vikings in the The armies of Wales fought in loose
later part of the age; generally this list formations compared to their English
should be used after the Vikings founded neighbors to the east. Infantry fought in
cities and began settling along the coasts large warbands, and did not use the
of Ireland. shieldwall.
The armies of the Irish during this period The Welsh did not retain their pre-
adopted the Viking form of fighting at Roman horse traditions and tended to
least in part. However large parts of their fight primarily on foot.
armies still fought in loose, fast-moving
formations as they had before the 0-50% of the units in your army, not
Vikings arrived. including heroes, can be made up of
Levy Freemen. Levy Freemen in Welsh
0-25% of the units in your army, not armies have the Barbarian! trait.
including heroes, can be made up of
Elite Warriors or Dane-Axe Warriors, 20-50% of the units in your army, not
playing the role of the Scandinavian- including heroes, should be made up of
influenced warrior class. Warriors

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Levy Peasants. Levy Peasants in Welsh Skirmishers, Light Cavalry, or Medium


armies have the Barbarian! trait. Cavalry.
20-40% of the units in your army, not You may have as many heroes as you
including heroes, can be made up of have regiment-sized or larger units.
Skirmishers. Religious Fanatic heroes in Frankish
You may have as many heroes as you armies may purchase the Fanatical
have regiment-sized or larger units. Inspiration trait (+15pts).

Frankish Army Composition Breton Army Composition

This section will provide guidelines for This section will provide guidelines for
Frankish armies during the Viking age. Breton armies of the Viking age. The
This list can be used to compose Bretons were equipped very similarily to
Carolingian, West Frank, Norman, East their Frankish and Norman neighbors,
Frank, and early Holy Roman Empire but their style of fighting was quite
armies. different.

The armies of the Franks were made up The Bretons made great use of medium
of a relatively large number of milites and light cavalry tactics, unlike their
that fought from horseback as knights Frankish and Spanish neighbors who
and on foot. Milites were wealthy, well- relied heavily on knights. As such, they
armed and trained warriors. employed large numbers of horsemen in
their armies.
Levies also made up an important part of
Frankish armies in the form of spearmen Breton armies also employed foot troops,
and skirmishers. Aside from these, the however they would be made up of
Franks also made use of subject peoples primarily peasants without the means to
in their armies, such as the Bretons. own mounts.

0-80% of the units in your army, not 50-70% of the units in your army, not
including heroes, can be made up of including heroes, should be made up of
Knights or Elite Warriors; both of which Medium Cavalry.
play the role of wealthy milites either on 0-30% of the units in your army, not
foot or mounted. including heroes, should be made up of
0-33% of the units in your army, not Light Cavalry.
including heroes, should be made up of 0-30% of the units in your army, not
Levy Freemen. Their common method including heroes, should be made up of
of fighting involved the spear, and so Levy Peasants or Skirmishers.
they may choose the Phalanx option You may have as many heroes as you
(+15pts for Regiment units, +25pts for have regiment-sized or larger units.
Hordes). Also, units of Levy Freemen
can swap their shields (lowering their De Spanish Army Composition
to 3+) for bows (+10pts for Troops, This section will provide guidelines for
+15pts for Regiments, and +30pts for Spanish kingdoms of the Viking age. As
Hordes). such, this list can be used to create
0-20% of the units in your army, not armies for the kingdoms of Aragon,
including heroes, can be made up of Leon, and Castile.

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Like their neighbors to the north, the skirmishers as well as citizen levies that
Spanish kingdoms employed a large were taken from the populations of cities
number of knights. However, they were and employed as spearmen.
also influenced by their Andalusian 20-50% of the units in your army, not
neighbors to the south, and so employed including heroes, can be made up of
skirmishing foot and horsemen to a great Medium Cavalry.
degree.
0-33% of the units in your army, not
20-50% of the units in your army, not including heroes, should be made up of
including heroes, should be made up of Levy Freemen. Their common method
Knights. of fighting involved the spear, and so
0-33% of the units in your army, not they may choose the Phalanx option
including heroes, should be made up of (+15pts for Regiment units, +25pts for
Levy Freemen. Their common method Hordes).
of fighting involved the spear, and so
20-50% of the units in your army, not
they may choose the Phalanx option including heroes, can be made up of
(+15pts for Regiment units, +25pts for Skirmishers or Light Cavalry. Light
Hordes). cavalry units may swap their javelins for
20-50% of the units in your army, not bows (+20pts for Troop units, +40pts for
including heroes, should be made up of Regiments). Light cavalry units must
Skirmishers or Light Cavalry. purchase the Expert Riders trait (+5 pts
You may have as many heroes as you for Troop units, and +10 for Regiments).
have regiment-sized or larger units. You may have as many heroes as you
Fanatic heroes in Spanish armies may have regiment-sized or larger units.
purchase the Fanatical Inspiration trait Religious Fanatic heroes may purchase
(+15pts). the Fanatical Inspiration trait (+15pts).
Andalusia, North Africa, and Sicily Italian Lombard Composition
Army Composition This section will provide guidelines for
This section will provide guidelines for the Italian Lombards of Northern Italy
the realms gained by the Islamic Arabs during the Viking age.
during the Arab Expansion of the The Lombards brought their knight-
previous age. They include Andalusian heavy form of warfare with them during
city-states that existed throughout what
the Gothic expansion that ended Rome,
is now modern Spain, as well as the and retained it throughout the Viking age.
armies of Muslim North Africa, and the Along with knights, they also employed
Islamic realms in Sicily. foot soldiers that primarily fought with
These armies are descendants of the spears and bows.
Arab expansion armies that swept across 20-50% of the units in your army, not
North Africa and into Europe in the 8th including heroes, can be made up of
century. As such, they retained much of Knights.
the Arab style of combat, including
substantial use of fast cavalry. 0-40% of the units in your army, not
including heroes, should be made up of
These armies also employed large Levy Freemen. Their common method
numbers of peasants and slaves as

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of fighting involved the spear, and so common method of fighting involved the
they may choose the Phalanx option spear, and so they may choose the
(+15pts for Regiment units, +25pts for Phalanx option (+15pts for Regiment
Hordes). units, +25pts for Hordes). These units
20-50% of the units in your army, not must also purchase the Shieldwall trait
including heroes, can be made up of (+5pts Troop units, +10pts Regiments,
Skirmishers and Levy Peasants. The +20pts Hordes).
Levy Peasants may swap their shields 0-20% of the units in your army, not
(lowering their defense to 2+) for bows including heroes, can be made up of
(+5pts for Troop units, +10pts for Skirmishers, Light Cavalry or Medium
Regiments, and +20pts for Hordes). Cavalry. Light cavalry units may swap
You may have as many heroes as you their javelins for bows (+20pts for Troop
have regiment-sized or larger units. units, +40pts for Regiments). Light
cavalry units must purchase the Expert
Rus Army Composition Riders trait (+5 pts for Troop units, and
This section will provide guidelines for +10 for Regiments).
Rus armies that fought during the Viking You may have as many heroes as you
age. have regiment-sized or larger units.
The Rus warriors were a mix of Early Russian Army Composition
traditional warfare of the region and the
new form of warfare brought by the This section will provide guidelines for
Vikings. The army was primarily made Early Russian armies that fought during
up of shield-wielding, spear-armed the later part of the Viking age.
warriors. However it could be lead by The Russians grew out of the Rus but
warriors that fought in the Viking style were heavily influenced by the cavalry-
and often included Viking mercenaries. heavy style of combat commonly
Also, thanks to the region’s proximity to practiced by the Byzantines and the
the Steppe, the Rus employed a small Steppe nomads. As such, they adopted
number of cavalry units, which were the heavy use of medium cavalry, made
typically from Steppe nomadic tribes. up of wealthy warriors. Along with this,
early Russian armies made greater use of
20-33% of the units in your army, not light cavalry recruited from Steppe
including heroes, can be made up of nomad tribes.
Elite Warriors. Their common method of
fighting involved the spear, and so they Along with their mounted warriors, the
may choose the Phalanx option (+15pts early Russians made use of levies from
for Regiment units, +25pts for Hordes). the populations of cities, as well as more
Elite Warrior units must also purchase poorly equipped rural and forest-
the Shieldwall trait (+5pts Troop units, dwelling peasants that made up lighter
+10pts Regiments, +20pts Hordes). Elite infantry units.
Warrior units may purchase the 50-75% of the units in your army, not
Berserker Entourage trait (+40pts). including heroes, can be made up of
0-70% of the units in your army, not Medium Cavalry, represented by the
including heroes, can be made up of warrior elites.
Levy Freemen and Levy Peasants. Their

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0-20% of the units in your army, not and Bulgar armies have the Hidden and
including heroes, can be made up of Barbarian! traits.
Levy Freemen. Their common method 20-50% of the units in your army, not
of fighting involved the spear, and so including heroes, should be made up of
they may choose the Phalanx option Levy Peasants. Levy Peasants in Early
(+15pts for Regiment units, +25pts for Slav armies have the Barbarian! trait.
Hordes). The Levy Peasants may swap their
0-20% of the units in your army, not shields (lowering their defense to 2+) for
including heroes, can be made up of bows (+5pts for Troop units, +10pts for
Levy Peasants and Skirmishers. Regiments, and +20pts for Hordes).
0-20% of the units in your army, not 0-20% of the units in your army, not
including heroes, can be made up of including heroes, can be made up of
Light Cavalry. Light Cavalry units may Skirmishers or Light Cavalry.
swap their javelins for bows (+20pts for
You may have as many heroes as you
Troop units, +40pts for Regiments). have regiment-sized or larger units.
Light cavalry units may purchase the
Expert Riders trait (+5 pts for Troop Pecheneg Army Composition
units, and +10 for Regiments). This section will provide guidelines for
You may have as many heroes as you Pecheneg armies that straddled the
have regiment-sized or larger units. Volga river south of the Rus lands.
Early Slav & Bulgar Composition Light, fast cavalry dominated the armies
of the nomadic Pecheneg tribes.
This section will provide guidelines for Wealthier warriors would have had
Early Slav armies that fought the better armour and likely fought with
Vikings in Eastern Europe. two-handed long spears, while the
The armies of the Early Slavs fought in majority of horsemen would have been
loose formations with a focus on speed bow-armed light cavalry.
and maneuverability. Infantry fought Pecheneg tribes also made use of troops
savagely in warbands, and did not use on foot; typically foot troops would be
the shieldwall. poor, unable to afford mounts, and
Also, Early Slavs employed horse would be armed with bows.
warfare at least in part; noble warriors 20% of the units in your army, not
may have fought from horseback. including heroes, can be made up of
0-20% of the units in your army, not Medium Cavalry, playing the role of the
including heroes, can be made up of wealthier warrior classes.
Medium Cavalry, playing the role of the 50-80% of the units in your army, not
wealthier warrior classes. Medium including heroes, can be made up of
Cavalry in Slav and Bulgar armies have Light Cavalry. Pecheneg light cavalry
the Hidden trait. should swap their javelins for bows
0-50% of the units in your army, not (+20pts for Troop units, +40pts for
including heroes, can be made up of Regiments). Pecheneg light cavalry units
Levy Freemen. Levy Freemen in Slav must purchase the Expert Riders trait

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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org

(+5 pts for Troop units, and +10 for Levy Freemen. Magyar Levy Freeman
Regiments). can take the Phalanx option (+15pts for
0-20% of the units in your army, not Regiment units, +25pts for Hordes).
including heroes, should be made up of You may have as many heroes as you
Levy Peasants. Pecheneg should swap have regiment-sized or larger units.
their shields (lowering their defense to
Thematic Byzantium Composition
2+) for bows (+5pts for Troop units,
+10pts for Regiments, and +20pts for This section will provide guidelines for
Hordes). the armies of Byzantium during the
beginning and early parts of the Viking
You may have as many heroes as you age. The Byzantine Empire was created
have regiment-sized or larger units. out of the remains of the Roman empire
Magyar Army Composition after Rome was sacked by the Goths.
This section will provide guidelines for The Byzantine armies of the early
Magyar armies that migrated across the Viking age made great use of medium
Steppe and into Eastern Europe, and light cavalry; heavy cavalry had not
including the early Hungarian Empire, yet been widely adopted.
during the Viking age. Byzantine armies also made use of
Like many nomadic tribes, the Magyars infantry, especially those equipped to
relied heavily on fast and light cavalry. deal with cavalry charges.
Wealthy warriors and nobility had 50-70% of the units in your army, not
access to better weapons and armour including heroes, can be made up of
than the majority of the mounted Medium Cavalry.
warriors in the army.
20-33% of the units in your army, not
Along with their cavalry troops, the including heroes, can be made up of
Magyars employed dedicated foot troops Light Cavalry. Light cavalry may swap
who carried shields and fought with their javelins for bows (+20pts for Troop
spears, as well as skirmishers. units, +40pts for Regiments) and may
20-33% of the units in your army, not purchase the Expert Riders trait (+5 pts
including heroes, can be made up of for Troop units, and +10 for Regiments).
Medium Cavalry, playing the role of the 0-33% of the units in your army, not
wealthier nobility. including heroes, can be made up of
50-80% of the units in your army, not Levy Freemen. Levy Freemen may take
including heroes, can be made up of the Pikemen special rule (+30pts for
Light Cavalry. Magyar light cavalry Regiment units, +55pts for Hordes).
should swap their javelins for bows Also, units of Levy Freemen can swap
(+20pts for Troop units, +40pts for their shields (lowering their De to 3+)
Regiments). Magyar light cavalry units for bows (+10pts for Troops, +15pts for
must purchase the Expert Riders trait Regiments, and +30pts for Hordes).
(+5 pts for Troop units, and +10 for 0-20% of the units in your army, not
Regiments). including heroes, can be made up of
0-33% of the units in your army, not Skirmishers.
including heroes, should be made up of

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You may have as many heroes as you Warriors without the Dane axe
have regiment-sized or larger units. commonly used the spear, so they may
Religious Fanatic heroes may purchase choose the Phalanx option (+15pts for
the Fanatical Inspiration trait (+15pts). Regiment units, +25pts for Hordes).
Elite Warrior units must also purchase
Nikophorian Byzantium Composition
the Shieldwall trait (+5pts Troop units,
This section will provide guidelines for +10pts Regiments, +20pts Hordes).
the armies of Byzantium during middle
and later parts of the Viking age. 0-20% of the units in your army, not
Byzantium by this time had changed including heroes, can be made up of
their style of warfare considerably from Pavisiers, and should be modeled with
the earlier armies. spearmen in the front ranks and archers
behind.
Although the Byzantine armies of the
middle and late Viking age still made 0-20% of the units in your army, not
great use of medium cavalry, they had including heroes, can be made up of
also adopted heavy cavalry represented Skirmishers.
by lance and mace-wielding warriors on You may have as many heroes as you
barded horses. have regiment-sized or larger units.
Byzantine armies also adopted the use of Religious Fanatic heroes may purchase
pavise-defended units of mixed the Fanatical Inspiration trait (+15pts).
spearmen and archers, which were Arabian Army Composition
particularly effective against cavalry. This section will provide guidelines
They also adopted the use of the Arabian Caliphates in the Middle East
Varangian Guard, which were units of and Egypt during the Viking age.
Viking-style warriors that used the Dane
axe or spear in battle. The Caliphates retained their light and
maneuverable cavalry style of warfare
20-50% of the units in your army, not into the Viking age, but were also
including heroes, can be made up of influenced by their neighbors to the
Medium Cavalry. north. As such, they made great use of
0-20% of the units in your army, not medium and light cavalry.
including heroes, can be made up of The raging warbands of the Islamic
Knights, representing Byzantine heavy expansion had transformed into more
cavalry. regular units of soldiers, and often took
0-20% of the units in your army, not the form of mixed archers and spearmen.
including heroes, can be made up of 33-50% of the units in your army, not
Light Cavalry. Light cavalry may swap including heroes, can be made up of
their javelins for bows (+20pts for Troop Medium Cavalry.
units, +40pts for Regiments) and may
purchase the Expert Riders trait (+5 pts 20-50% of the units in your army, not
for Troop units, and +10 for Regiments). including heroes, can be made up of
Pavisiers, and should be modeled with
0-20% of the units in your army, not spearmen in the front ranks and archers
including heroes, can be made up of behind.
Elite Warriors or Dane-Axe Warriors,
playing the role of the Varangian guard.

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0-20% of the units in your army, not


including heroes, can be made up of
Light Cavalry. Light cavalry may swap
their javelins for bows (+20pts for Troop
units, +40pts for Regiments) and may
purchase the Expert Riders trait (+5 pts
for Troop units, and +10 for Regiments).
0-20% of the units in your army, not
including heroes, can be made up of
Skirmishers.
You may have as many heroes as you
have regiment-sized or larger units.

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ARMY LIST PROFILES OF


THE VIKING AGE Light Cavalry Cavalry
Unit Size Sp Me Ra De At Ne Pts
Elite Warriors Infantry Troop 10 5+ 4+ 4+ 8 11/13 90
Regiment 10 5+ 4+ 4+ 16 14/16 170
Unit Size Sp Me Ra De At Ne Pts Special: Javelins. Nimble. Feigned Flight.
Troop 5 3+ - 5+ 10 11/13 85 Options: Can replace Javelins with Bows for +20pts. Can
Regiment 5 3+ - 5+ 10 14/16 160 have banner (+15 pts), musician (+10 pts).
Horde 5 3+ - 5+ 20 21/23 300
Options: Can have banner (+15 pts), musician (+10 pts).
Medium Cavalry Cavalry

Levy Freemen Infantry Unit Size Sp Me Ra De At Ne Pts


Unit Size Sp Me Ra De At Ne Pts Troop 9 4+ - 4+ 8 11/13 70
Regiment 9 4+ - 4+ 16 14/16 125
Troop 5 4+ 5+ 4+ 10 11/13 60
Special: Crushing Strength (1)
Regiment 5 4+ - 4+ 10 14/16 110
Options: Can have banner (+15 pts), musician (+10 pts).
Horde 5 4+ - 4+ 20 21/23 210
Options: Can have banner (+15 pts), musician (+10 pts).

Knights Cavalry
Levy Peasants Infantry Unit Size Sp Me Ra De At Ne Pts
Unit Size Sp Me Ra De At Ne Pts Troop 8 3+ - 5+ 8 11/13 95
Regiment 8 3+ - 5+ 16 14/16 175
Troop 5 4+ 5+ 3+ 10 9/11 45
Special: Crushing Strength (2), Headstrong
Regiment 5 4+ 5+ 3+ 10 12/14 80
Options: Can have banner (+15 pts), musician (+10 pts).
Horde 5 4+ 5+ 3+ 20 19/21 150
Options: Can have banner (+15 pts), musician (+10 pts).

King Hero/Monster
Dane-Axe Warriors Infantry
Unit Size Sp Me Ra De At Ne Pts
Unit Size Sp Me Ra De At Ne Pts 1 model 5 3+ - 5+ 4 14/16 120
Halft-Troop 5 3+ - 4+ 5 10/12 55 Special: Crushing Strength(1), Inspiring, Individual.
Troop 5 3+ - 4+ 10 11/13 100 Options: You may mount the general on a horse increasing
Special: Crushing Strength(1) speed to 9 (+20 pts).
Options: Can have banner (+15 pts), musician (+10 pts).

Berzerkers Infantry Noble Warrior Hero/Monster


Unit Size Sp Me Ra De At Ne Pts
Unit Size Sp Me Ra De At Ne Pts
1 model 5 3+ - 5+ 3 12/14 80
Halft-Troop 6 4+ - 3+ 10 12/14 50
Special: Crushing Strength(1), Inspiring, Individual.
Troop 6 4+ - 3+ 20 14/16 90
Options: You may mount the general on a horse increasing
Options: Can have banner (+15 pts), musician (+10 pts).
speed to 9 (+15 pts).

Pavisiers Infantry
Religious Fanatic Hero/Monster
Unit Size Sp Me Ra De At Ne Pts
Regiment 5 5+ 4+ 5+ 10 14/16 160 Unit Size Sp Me Ra De At Ne Pts
Horde 5 5+ 4+ 5+ 10 19/21 305 1 model 5 5+ - 4+ 2 11/13 50
Special: Bows Special: Crushing Strength(1), Individual, Inspiring
Options: Can have banner (+15 pts), musician (+10 pts). Fanatical Inspiration.
Options: You may mount the general on a horse increasing
speed to 9 (+10 pts).
Skirmishers Infantry
Unit Size Sp Me Ra De At Ne Pts Army Standard Bearer Hero/Monster
Troop 6 4+ 3+ 3+ 10 11/13 80
Regiment 6 4+ 3+ 3+ 20 19/21 150 Unit Size Sp Me Ra De At Ne Pts
Special: Nimble, Skirmish, Javelins. 1 model 5 4+ - 4+ 1 10/12 30
Options: Can replace Javelins with Bows (+20 pts), Special: Inspiring, Individual.
musician (+5 pts). Options: You may mount the general on a horse increasing
speed to 9 (+5 pts).

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