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SwitchedOn® Whitepaper

A Narrative Review on the


Neuroscience of Athletic
Performance & The
Incorporation of Cognitive
Demands into Agility Training

Ryan Glatt, MS, CPT, NBHWC


Copyright® 2021, SwitchedOn® Training Inc. All rights reserved.
TABLE OF
CONTENTS
03 Introduction
10 Types of
Transfer 19 Perceptual-Cognitive
Training in Sport

04 Understanding the
Athlete’s Brain 11 Training
Approaches 22 Integrating Cognitive
& Motor Tasks

05 Sport, Skill &


Cognition 12 Training
Methods 25 Reactive Agility
Training

06 Bottom-Up vs. Top-


Down Processing 13 Sports-
Specificity 34 Training
Dosage

07 Cognition in High-
Level Athletics 16 Dual-Processing
of Information 40 Conclusion

09 The Neurophysiology
of Expert Athletes 17 The Challenge
Point Framework,
Motivation &
41 Citations

Fatigue
Introduction
The intersection of rehabilitation, and athletic
neuroscience, sports conditioning. While the
science, and psychology emerging research is exciting,
has allowed for advances more research is needed
in understanding how to better understand what
the brain plays a role in characteristics the brains of
athletic performance. While elite athletes possess and
the interest in improving its relationship to sports
athletic performance is an performance. In addition,
age-old endeavor, recent the emergence of training
advances in neuroscience products targeting the brains
and cognitive psychology of athletes require further
have elucidated the potential evaluation to determine
in assessing and training whether they truly transfer
the neurological systems, to sports environments, if
specifically the brain, of their proposed mechanisms
athletes in order to achieve possess any scientific merit,
greater improvements in and what characteristics
sports performance. These such training approaches
potential applications range might require to increase
from improving sport skills, their likelihood of
preventing injury, concussion effectiveness.

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Understanding the
Athlete’s Brain
There is an increasing amount of mainstream research is published.
interest in understanding the structural and There are various approaches to understanding
functional properties of the brain’s of elite the cognitive abilities and behavior underlying
athletes. There are various methods employed athletic performance. The “Expert Performance
to study this, from using computerized or Approach” seeks to examine how expert
“pencil-and-paper” neuropsychological testing athletes perform in sport-specific or
to measure performance of certain cognitive ecologically-valid environments (Williams, et
abilities, such as processing speed and al. 2017), whereas the “Cognitive Component
attention, to using forms of neuroimaging, such Skill Approach” recognizes sport as a form of
as fMRI and QEEG. A combination of functional cognitive training that can improve domain-
and structural neuroimaging, combined with specific cognitive skills. The expert approach
the assessment of behavioral outcomes such as seeks to capture expert performance in one or
cognitive testing, paints a more detailed picture more settings, attempts to identify mechanisms
of what neural characteristics athletes possess underlying performance, and finally examine
that may underlie performance. what experiences or characteristics may have
existed prior to the development (learning)
However, there are a wide variety of factors that associated with expertise in sport (Ford, et al.
likely influence these characteristics, including 2009). By better understanding the individual
age, gender, socioeconomic status, geographic cognitive domains (or mental functions) that
location, ethnicity, anthropomorphics, level of underlie sports performance, both general
education, lifestyle factors, skill level, experience, and specific, it is thought that these cognitive
fitness levels and the sport in question. Given functions can be targeted to improve one or
these wide range of variables, it is challenging more aspects of sports-performance, although
to replicate study protocols in a variety of there are criticisms to this approach as it may
these conditions within the current state of the lack sport-specificity in the absence of the
literature, and therefore assumptions can only complexities found in sporting environments
be drawn from existing literature until more (Voss, et al. 2010).

What? How? Why?


Capture Expert Identify Examine
Performance Mediating Antecedents of
Mechanisms Learning

• Laboratory and field- • Process-tracing measures • Practice history


tests • Inductive and deductive profiling
• Cotrolled and identification of mechanisms • Traditional
reproducible conditions • Multi-measures approach experimental designs
• Identify components of • Eye movement recording
performance • Think-aloud protocols
• Expert-invoice • fMRI, TMS, EEG, ERPs
paradigm • Kinematic and Kinetic
• Withing-task criterion measurement
• Individuals differences • Psychophysiological
measures
• Experimental manipulations

Figure 1. The experts performance approach proposed by Ericsson and Smith (1991). adapted from Williams and Ericsson

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Sport, Skill &
Cognition
Different modalities of sport consist of Attentional cues can either be processed via
various characteristics that may influence endogenous cueing (when information is
specific neurological traits of athletes. When provided about where a stimulus may appear,
determining the cognitive traits of athletes, such as an arrow) or via exogenous cueing
or when designing training programs, it is (when no information about a cue is given
important to consider the nature of the sport and attention is shifted reflexively) (Posner
in question. Such classifications include & Fan, 2008). Attentional cues can also be
team sports (i.e. volleyball), invasion sports more complex, including selective attention
(i.e. football), striking sports (i.e. baseball), paradigms (in which irrelevant stimuli must be
interceptive sports (i.e. tennis) and strategic suppressed) and divided attention paradigms
sports (i.e. fencing). A way to further classify (in which attention is split amongst multiple
sports is to identify whether a skill is internally stimuli).
(self)-paced or externally-paced. Another
way to identify these skills is as open-skill Processing speed can be measured by the
or closed-skill. Closed-skills typically include efficiency of a physical response within tasks
stable, repetitive and predictable movement that require information processing, and is
patterns (i.e. swimming, running), whereas measured by reaction time. Processing speed
open-skills include unpredictable, constantly has been identified as a marker associated
changing, and oppositional stimuli (i.e. soccer, with aging and development, and is likely
tennis). It is thought that open-skill activities to be necessary for both accurate and quick
may differentially demand more of specific decision-making in fast-paced sporting
cognitive functions when compared to closed- environments. Processing speed can also
skills, however both types of skills may improve be categorized depending upon the primary
cognition, either by directly acting on cognitive sensory system associated with the information
functions (as seen in open skills), or indirectly processing, such as visual processing speed
impacting the brain via energetic pathways (as (stimuli processed via the visual system) or
seen in closed skills) (Nuri, et al. 2013, Elferink- auditory processing speed (stimuli processed
Gemser, et al. 2018). via the auditory system). Elite athletes seem
to demonstrate superior performance on tasks
Cognition can be fractionated into various “sub- that require processing speed and attention
domains” of cognition that represent specialized (Voss, et al. 2010).
mental functions, each of which possess
specific structural and functional correlates in
the central nervous system. In order to better
understand these cognitive domains, it is helpful
to classify how different types of stimuli may be
processed by the brain. “Bottom-up” processing
refers to simplistic stimuli that are organized by
sensory systems and processed by lower-level
cognition. “Top-down” processing is responsible
for interpreting more complex information that
is processed by higher-level cognition.

Attention is the ability to process relevant,


goal-oriented information and ignore (or filter)
irrelevant information unrelated to a goal (Tang,
et al. 2009). Reaction time is used as a measure
of time to gauge “the mental chronometry of
shift of attention” (Voss, et al. 2010) within an
environment’s given relevant stimuli.

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Bottom-Up vs. Top-
Down Processing
Whereas bottom-up processing includes In studying expertise in sports, the
basic forms of attention and processing classifications of open vs. closed skills, general
speed, top-down processing includes more vs. sport specificity, “hot” vs. “cool” executive
complex, higher-level cognitive functions. functions, and simple vs. complex tasks may
Executive functions (EFs) is an umbrella term be compared and contrasted. This “four-
that emcompasses a wide array of cognitive dimensional approach” to classifying skill
functions that are associated with more specificity allows for greater ease in classifying
complex functions. These more complex expertise without being limited to a single
functions are needed when there is deviation model or approach.
from predictable patterns, stimuli, or everyday
routine (Miyake, et al. 2012). While there are There are various studies that have begun
many “sub-domains’’ of executive functioning, to identify what cognitive traits athletes may
there are three primary components of possess at higher levels of performance,
executive functions that have been identified although some of these may be mediated by
by researchers. These domains include impulse some of the aforementioned factors, such as
control (suppressing or inhibiting responses), age or the level of skill an athlete possesses. For
working memory (updating and monitoring example, in a study of football players, levels of
temporarily-stored, continuous information), executive functioning may be age dependent,
and shifting (switching attention between as a plateau in higher-level cognitive functions
different tasks). is found at 21 years of age, which may reflect
the development of the nervous system, more
These executive functions (as referred to than enhancements in executive functioning
above) are also referred to as “cool” executive as a result of training (Beavan, et al. 2020),
functions, since they refer to more complex although certain interventions at certain points
cognitive processing. However, the brain is not in development may beneficially affect the
only responsible for cognitive processes, but trajectory, utility, and/or development of these
emotional processes, as well. Therefore, the cognitive skills. However, other studies in soccer
process of emotional control and self-regulation players, for instance, found that higher levels of
also involves executive functions, and the executive functions were predictive of athletic
management of these functions is referred to as performance even when controlling for age and
“hot” executive functions. These “hot” EFs also intelligence (Vestberg, et al. 2017).
may refer to processes such as impulse control
under pressurized conditions with limited time
(Holfelder, et al. 2020).
Complex
Task Complexity

Simple

Cool
Executive Function
Type of

Closed
Figure 2: Proposed four-dimensional
classification multicomponent system Type of Sport
to examine expertise effects in sport Hot
(Holfelder, et al. 2020). General Sport-specific

Task specificity

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Cognition in High-
Level Athletics
Identifying the neural and psychological Different cognitive skills may be associated
mechanisms that underlie expert performance with different sports. For example, self-paced
may allow professionals to trace how such athletes may possess superior inhibitory skills,
skills are acquired and measured, and promote while externally-paced athletes may have
training in the acquisition of such skills (Ford, superior problem-solving skills (Jacobson, et
et al. 2009). One approach to designing and al. 2014).. Athletes of strategic sports have
selecting interventions may include identifying demonstrated superior abilities on task-
what cognitive traits elite athletes may switching and inhibition (sub-domains of
possess, and creating approaches that target executive functions), while athletes in static
those specific cognitive functions (Faubert, sports conditions have demonstrated worse
et al. 2012). However, a potential flaw to this performance on executive functioning tasks
approach is that the superior cognitive abilities (Krenn, et al. 2018). This research demonstrates
found in certain athletes may be developed that not all training approaches may apply to
by way of improving sports performance all sports, and keeping sport-specificity in mind
by practicing the sport, rather than training while designing such approaches is warranted.
in more generalized or artificially-created However, multiple scenarios in certain studies
modalities, rather than more sport-specific or demonstrate that athletes out-perform non-
ecologically-valid approaches (Moreau, et al. athletes on these cognitive tests (Jacobson, et
2014). However, this approach is a topic of al. 2014).
current scientific debate, as the varying levels
of evidence for both validating or invalidating
these forms of generalized cognitive training
in relation to sports performance is emerging
to support both perspectives in various ways
based upon the limited scientific evidence that
is currently available (Abernathy, et al. 2012,
Walton, et al. 2018, Renshaw, et al. 2019).

Higher levels of certain cognitive abilities


have been found to be characteristic of elite
and high-performing athletes (Walton, et
al. 2018). These cognitive skills may include
perceptual-cognitive ability (the ability to
identify and process contextual information
& integrate it with pre-existing knowledge
and motor abilities), reaction time, decision-
making, working memory, attentional control,
anticipatory skills, knowledge of sports-specific
patterns, task-specific visual behaviors, and
executive functions (Furley, et al. 2016, Mann,
et al. 2017, Sakamoto, et al. 2018, Walton, et
al. 2018). However, higher performance on
certain cognitive tasks may depend upon the
sport, recognizing that different sports have
differential perceptual, cognitive and visual
demands.

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While perceptual (or visual) skills are thought to improve sports performance should consider
be immensely important in sport, assessing the these relationships. As such, a schema has been
relative cognitive skills of athletes is considered developed by Basevitch et al. (2020) to posit
to be essential to understanding performance that more sport-specific training approaches
(Garland, et al. 1990). While many approaches that possess “higher-order” cognitive demands
isolate training specific systems, such as are more “functional”, as sport may require
targeting the visual system or cognitive systems, integrated, variable and complex cognitive
perception, action and cognition in sport are demands, as opposed to simplified forms
strongly intertwined. For example, in complex of isolated training (i.e. reaction training
problem-solving situations in sports, higher level with abstract cues in a non-sport-specific
athletes seem to demonstrate superior visual environment executed with sport-irrelevant
strategies (Ripoll, et al. 1995). Such evidence movements).
supports assumptions that vision (perception),
decision (cognition), and action (response)
are intertwined, and modalities that seek to

Lower Order

Domain
General Specific
Functionality

Higher Order

Figure 3: Basevitch, I., Boiangin, N., & Sáenz-Moncaleano, C. (2020). MOBILE TECHNOLOGIES AND
PERCEPTUAL-COGNITIVE TRAINING. Advancements in Mental Skills Training.

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The Neurophysiology
of Expert Athletes
In addition to behavioral and perceptual Using functional neuroimaging, the observed
outcomes, such as cognition and perception, neural resources in the brains of athletes are
there is an interest in the neurophysiological more efficient, requiring less neural resources to
characteristics that may underlie these accomplish a task in comparison to novices, in
observations. In a study using fMRI, expert which the use of more neural resources would
athletes demonstrated greater activation in be considered inefficient (Yarrow, K., Brown, P.,
brain areas in the prefrontal cortex involved in & Krakauer, J. W. (2009). Inside the brain of an
the observation and understanding of others’ elite athlete: the neural processes that support
action, or anticipation, when compared to high achievement in sports. Nature Reviews
novices (Wright, et al. 2010). As the result of Neuroscience, 10(8), 585-596.). Changes in the
expert athletes being able to better predict the functional status of the sensorimotor regions of
potential outcomes of their opponents, experts the cortex might explain the ability for athletes
have demonstrated increased improved speed to make decisions under the pressures of time.
and accuracy of their decisions (Yarrow, K., In general, athletes that take part in open-skill
Brown, P., & Krakauer, J. W. (2009). Inside the sports seem to have greater attentional function
brain of an elite athlete: the neural processes when compared to non-athletes, with top-down
that support high achievement in sports. Nature decision-making required in strategic sports
Reviews Neuroscience, 10(8), 585-596.). These being associated with the right side of the
findings insinuate that it is not simply reflexive frontoparietal network. In addition, athletes who
behaviors that allow athletes to exhibit speed participate in more strategic sports are more
and accuracy, but there is a large contribution of accurate among decision-making tasks, while
anticipation to these increases in performance. athletes in interceptive sports are faster among
such tasks.
Athletes exhibit precise motoric actions that
are related to the goal in question, alongside
enhanced related motor, perceptual, and
decision-making abilities that are the result of
extended periods of practice. In expert athletes,
this performance is more automatic, insinuating
that there is less relative cognitive demand and
more efficient use of neural resources related to
the motoric and cognitive processes in question
(Yarrow, K., Brown, P., & Krakauer, J. W. (2009).
Inside the brain of an elite athlete: the neural
processes that support high achievement in
sports. Nature Reviews Neuroscience, 10(8),
585-596.).

Structural imaging, with neuroimaging


techniques such as MRI, have revealed that (Yarrow, K., Brown, P., & Krakauer, J. W. (2009). Inside the
there are positive structural changes in the brain of an elite athlete: the neural processes that support
motor and sensory cortices of the brain. high achievement in sports. Nature Reviews Neuroscience,
10(8), 585-596.).

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Types of
Transfer
In understanding the neurological characteristics An example of task-specific transfer is
and cognitive traits that elite athletes possess, improving in the same task that is given,
it is of potential value to attempt to measure drawing similarities to near-transfer. In addition,
and train these cognitive skills. In an attempt to while the majority of evidence of perceptual and/
do so, there are various approaches that can be or cognitive training demonstrates near-transfer
taken to train cognitive skills with the intent to via the enhancement of certain cognitive
improve sports performance. processes, enhancement or improvements
in task-specific performance should not be
In addition, it is important to understand how confused with far-transfer (Moreau, et al. 2014).
such training can transfer to environments on
and off the field. In addition to understanding “Far transfer” occurs when training improves
types of transfer, the “nature vs. nurture” unrelated measures of performance, typically
argument is prevalent, as athletes may perform in real-world or sport-specific settings, and is
well in laboratory and sport-specific settings, the most sought-after. Far-transfer would occur
but the desire to “reverse engineer” and train when a type of training improves measures of
certain traits may only translate to improving sport performance that are unrelated to training
specific skills, rather than sports performance tasks. In order to demonstrate near or far
(Voss, et al. 2010). transfer, different assessments can be selected.

There are different types of “transfer”, which Often, neuropsychological and cognitive
are important to understand when evaluating assessments are used to assess cognition, and
various training methods. These theories of while these are interesting and relevant, they
transfer are important to consider, especially may have limited use for athletes and coaches
in interventions that seek to be “additive” to directly. Other assessments might include
athletes as seen in brain training products sports-specific decision-making scenarios,
(Renshaw, et al. 2019). questionnaires, and neuroimaging (Walton,
et al. 2018). Far transfer is often confused
One type of transfer is “near transfer”, whereby for “further transfer”, which refers to training
practicing a task only improves performance improving performance on sensorimotor sports
on measures directly related to that task. skills, which is to say that performance transfers
For example, training reaction time on a to an on-field competitive game (far transfer)
computer that then improves performance (Hadlow, et al. 2018). Given that athletes and
on a computerized assessment of reaction sports environments have an incredible amount
time would be considered near-transfer. Task- of variables, this proves challenging to assess.
specific transfer is similar to near transfer, but is
more “near” than near transfer itself, as task-
specific transfer alludes to improvements in the
training task in question (Fleddermann, et al.
2019).

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Training
Approaches
The “process training” approach isolates the environment. Since the brain is posited
differentiated functions associated with to be understood as a complex-adaptive
athletic performance, and addresses them system, the environment is also thought to be
through targeted training. For example, unpredictable with sport-specific constraints
computerized cognitive training primarily (Renshaw, et al. 2019). In comparison to the
targets the training of cognition, but not motor process training approach, the ecological
behavior. Similarly, sports vision training approach understands the athlete in a more
primarily targets the visual system, whereas complex framework. Instead of targeting
agility training primarily targets gross-motor one function of an athlete (i.e. cognition
responses to a stimulus. Cognitive training, or vision), the perceptual, cognitive and
vision training, and agility training are all motor systems an athlete possesses are
examples of “process training”, by which integrated, working to interact within a
a part of the body is targeted in isolation sport-specific environment. Given the nature
(eyes, brain, body), rather than trained of the ecological approach, process training
simultaneously. In addition to this modular approaches that seek to enhance performance
approach, “sub-modules” of the brain are in a singular system (i.e. cognition) with the
attempted to be targeted and trained. These goal of improving performance may be limited
isolated process-training approaches may given the complex interactions that these
provide “general transfer” (synonymous systems involve. In addition, applying the
with near-transfer), but methods to improve adaptations to a sport-specific environment
“specificity of transfer” (or far-transfer is an additional challenge, as certain abstract
to sport specific outcomes) are needed. stimuli (i.e. lights) may not always transfer to
Computerized cognitive training has primarily sport-specific scenarios, where such abstract
demonstrated near-transfer, and for the stimuli may not be encountered. In addition,
purpose of sport, should seek to target far- the knowledge and intention within a sports
transfer (transference to untrained and environment are not always reflected in more
sports-specific tasks) by possessing certain modular approaches. As such, perceptual,
training characteristics that make it more cognitive, and motor systems should be
relevant to sport. Perceptual-cognitive training trained in an integrated and coupled manner
approaches should also consider how to within sport-specific contexts if chances for
train athletes to differentiate relevant versus far-transfer were to theoretically improve.
irrelevant (or distractor) stimuli in the context Lastly, whereas the process approach
of sport, and how they couple this information insinuates that single training modalities can
with motoric action (Renshaw, et al. 2019). apply to all athletes, the ecological dynamics
approach considers the individual athlete,
As an alternative to process training, the recognizing a high degree of variability among
approach of “ecological dynamics” places perceptual, cognitive and motor behavior
an emphasis on the individual (which is an (Renshaw, et al. 2019).
integrated system) and the relationship to

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Training
Methods
In the interest of improving sports of training that provides a stimulus and,
performance, various methodologies, sequentially or simultaneously, a motor
technologies, and approaches have been response. Some terminology that has utilized
developed, with more solutions being in literature includes; Perceptual-Cognitive
developed in the coming future. There are training (such as 3-dimensional multiple
various forms of training perceptual, cognitive, object tracking) (Renshaw, et al. 2019),
and/or motor skills in athletes that have been Reaction time training, Modified Perceptual
employed in both research and sports-training Training (Hadlow, et al. 2018), Stimulus-
settings. There are various examples, names, Response Compatibility Training (Hirao, et al.
and terminology underlying many of these 2018), Reactive Agility Training (Pojskic, et
training approaches, and there are rarely al. 2018), Attentional Shift Training (Ziegler,
agreed-upon standards that transcend both 1994), and Cognitive-Motor Dual-Tasking
research, commercial and sport-settings. (Schaefer, et al. 2020, Moreira, et al. 2021).
These approaches to training include the
following, all of which with varying degrees Similar to perceptual and/or cognitive training
of research, efficacy, and specificity (Fadde, approaches in athletes, these methods
et al. 2018); Computerized Cognitive Training generally lack sufficient standardization,
(Walton, et al. research and agreed-upon terminology.
In addition, many of these methodologies
2018, Moreau, et al. 2014), Sports Vision are criticized for their partial incoherence
Training (including Stroboscopic and Visual with the ecological approach. The “motor
Occlusion Training) (Van der Kamp, et al. component” of many of these approaches
2007, Applebaum, et al. 2018), Virtual Reality are either a button-press or a repetitive gross
Training (Stone, et al. 2018), and Reaction motor response, or the cognitive component
Training Lights, LEDs, & Screens (Renshaw, et of training is unspecified, mimics generalized
al. 2019). cognitive training, or is typically non-specific
to sport (Renshaw, et al. 2019), although the
Currently, there is no agreed upon terminology validity of these approaches are still being
that describes the modality or process researched and debated.

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Sports-
Specificity
Perceptual-cognitive skills, including pattern Research presents upon the potential
matching, decision-making, and anticipation importance of sport-specific contextual
skills, are considered to be important across interference, whereby unpredictable stimulus
multiple sports (Belling, et al. 2015). Based on associated with the constraints found in sport
the various research and commentary cited may increase the likelihood of far-transfer
on what effective brain-based sports training to sport when compared to predictable
approaches may include, there are several perceptual-cognitive training without any sport-
characteristics in sports training interventions specific constraints present.
that should be present if improvement in
perceptual-cognitive skills were to have In relevance to sport-specific context, the term
the greatest chance of far-transfer to sport “task representativeness” has been utilized
(Broadbent, et al. 2015). to convey to what degrees training tasks
represent the complexity and specificity of
These characteristics, which would appeal tasks or scenarios that would be found in sport
to the ecological dynamics approach, would (Klostermann, et al. 2019). For example, a study
include; combined targeted systems of the of motor performance and gaze behavior in
body (visual, cognitive, motor, etc), sport 13 youth basketball players revealed that both
specificity (including training environment, motor and visual performance improved more
equipment and sport skill), specificity of sport when shots were contested by defenders rather
action in anticipatory performance (Mann, et than uncontested (Van Maarseveen, et al. 2018).
al. 2010), Reactive, Unpredictable, Random
Stimulus (ideally in response to another athlete), The concept of “task representativeness” is
Contextual Interference, and Gross-Motor present within the models of “representative
Responses (ideally sport-specific movements). learning design” (RLD), which seeks to provide
Modified perceptual training (MPT) has been a framework for designing effective tasks in
offered as a classification referring to any on or sports practice that may better transfer to
off-field methods of training attempting to train competition. RLD suggests that the factors
and improve one or more specific perceptual needed for this include perceptual-cognitive
processes in athletes (Hadlow, et al. 2018). processes linking information to action (Hadlow,
et al. 2018). This is potentially more simply
understood as a “perceptual-cognitive-motor”
loop, or “PCM’’.

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The Performance Loop

Sensory Stimulation
Preception
Receiving data
Updating mental
through nervous
models of reality and
system pathways
making predictions

Execution
Completing an Cognition
action response Evaluating options,
planning, making
decisions

Figure 4: Credit to SwitchedOn

To further elaborate on elements that, if For example, do opponents or objects


present, are more likely to contribute to far- (virtually or otherwise) behave in a way that
transfer in sport as it relates to improvements is authentic to the sport, or is abstract or
in sports performance, it is helpful to reivist general stimuli presented that is not found
the framework of modified perceptual in sport? Thirdly, is the response relevant to
training (MPT) from Hadlow and colleagues a sports context, such as responding with a
(2018). The MPT framework compares sport-specific action, or does it involve clicking
various perceptual and/or cognitive training a button or moving a wand? Finally, the
products in various ways, with three particular MPT framework assumes that if these three
categories of criteria being outlined. The first categories are represented in a sport-specific
category is targeted perceptual functions, or manner, and if tools target higher-order
the cognitive, visual and/or motor skill being perceptual-cognitive functions, and involve
trained that is considered relevant to the sport-specific actions, that the likelihood of
athlete and sport in question, keeping the enhancing targeted perceptual-cognitive
skill level of the athlete in mind. The second abilities and/or far-transfer to sport is more
category is the presented stimulus, and how it likely (Fadde, et al. 2018, Hadlow, et al. 2018).
corresponds to sport-specific contexts.

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Targeted preceptual
Function
Hight-order
(Preceptual cognitive)

Sport-based Stimuli
Generic Stimuli

ect
r eff
nsfe
T tra
d MP

Generic
(Verbal written)
ucte
Pred

Behavioural Visual& Behavioural


Generic Correspondence Correspondence
(Alpha-Numeric) Sports-Specific
uli Low-order (Performance
Stim Environment)
ic (Visual)
ner li
Ge Sti
mu
sed
-ba
por t Stimulus Correspondence
S
(to competition)

ce Sports-Specific
en
ond (Natural Skill Performance)
esp n)
C orr titio
se ome
on
esp (to c
R

Figure 5: Hadlow, S. M., Panchuk, D., Mann, D. L., Portus, M. R., & Abernethy, B. (2018). Modified perceptual
training in sport: a new classification framework. Journal of Science and Medicine in Sport, 21(9), 950-958.

There are several other characteristics that Evidence for the importance of adaptive
perceptual-cognitive training methods may difficulty has demonstrated superior outcomes
seek to possess if they were to provide value in in virtual reality training (Gray, 2017) and in
sport. Considering that skill-level is an important perceptual-cognitive training approaches, such
consideration in perceptual-cognitive training of as 3D multiple object tracking (Faubet, et al.
athletes, and understanding that improvements 2012, Harris, et al. 2020), and in more traditional
in task-specific performance are imminent, working memory training tasks (such as the
including adaptive difficulty and principles n-back task) (Vartanian, et al. 2021) when
of “progressive overload” may be important compared to groups that did not participate in
elements to include in perceptual-cognitive adaptive training conditions.
training modalities.

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Dual-Processing
of Information
Working memory is a component of executive More recent models of working memory reveal
functioning that involves the temporary storage a concept known as “dual-processing theory”,
and manipulation of information, and plays which posits that attentional control can vary
a role in the allocation of attention and the depending on the athlete’s allocation of focus.
filtering of irrelevant stimulus, in addition to
playing a key role in other executive functions It has been posited that automaticity of motor
such as inhibition and cognitive flexibility. Visual tasks (such as dribbling a basketball) relieve
attention is also an important perceptual- the athlete of internal focus, so that they may
cognitive skill, although the evidence linking instead focus on information related to goal-
both visual attention and working memory with directed behavior (avoiding opponents or
sports expertise is limited (Buszard, et al. 2017, making a shot), whereas the opposite would
Memmert, et al. 2009). However, some studies cause decreases in multiple aspects of sports
have found that there is a relationship between performance The behavior associated with
the control and span (or capacity) of working dual-processing can be understood as dual-
memory in expert athletes (Vaughn, et al. 2020). tasking, whereby two concurrent tasks with
separate, measurable goals are conducted
Laboratory experiments link the acquisition of simultaneously.
rather simple motor tasks with working memory
tasks, this may not have as much relevance to Decerements in motor and/or cognitive
complex motor tasks found in sport (Buszard, et performance under dual-task conditions
al. 2017), although some research in VR-based are called dual-task interference, with the
anticipatory training has found that training of measurable decreases in performance being
more simple tasks may lead to improvements called dual-task costs. Research has found
in anticipation within more complex tasks, that experts perform better under dual-task
and task training with greater complexity and conditions when compared to novices or non-
variability might be more efficacious (Gray, athletes (Gray, 2004, Morieira, et al. 2021,
2009). While investing in computerized working Schaefer, et al. 2020). The potential role of
memory training is not recommended due dual-tasking to improve motor and/or cognitive
to a lack of available convincing evidence, it performance will be explored in a later section.
is instead recommended that athletes and
coaches invest in sport-specific training (Furley,
et al. 2016) where working memory and visual
attention demands may be emphasized in a
context-specific manner.

(Furley, P. A., & Memmert, D. (2010).


The role of working memory in sport.
International Review of Sport and
Exercise Psychology, 3(2), 171-194).

16 switchedontrainingapp.com
The Challenge Point Framework,
Motivation & Fatigue
Motivation also likely plays a key role in the This research has given rise to methods of
changes in performance that an athlete may training that seek to fatigue athletes in an
experience as the result of any intervention effort to improve the capacity for fatigue or
seeking to improve one or more elements of create “mental or cognitive endurance” or
performance. Regardless of how ecologically “cognitive overload” in an effort to improve
valid a task may be, self-directed motivation performance by increasing fatigue tolerance,
may create “psychological placebos” and perception of fatigue, and “cognitive
either directly or indirectly affect levels capacity.” So far, these methods have not
of confidence in certain ecologically valid produced sufficient evidence in demonstrating
scenarios. In addition, voluntary exercise has transfer to sport (Renshaw, et al. 2019). As
been shown to modify synaptic plasticity in with perceptual-cognitive/motor training,
rats when compared with involuntary exercise these methods should also pertain to these
(Farmer, et al. 2004). principles of ecological dynamics. In order
to laboratory experiments on mental and/or
However, this is difficult to translate to physical fatigue training to possess a greater
human models, let alone athletes, although likelihood of transfer to sport, such methods
it is generally agreeable that self-motivated should be performed in contexts that are
learners will likely improve task-relevant relevant to the sport in question, although
outcomes. Motivation has also been found to more research is needed to better understand
improve levels of enjoyment and engagement the complexities underlying fatigue in sports
in cognitive training interventions, although (Coutts, et al. 2016).
more research is needed to determine if this
improves cognitive outcomes in comparison In relevance to motivation, fatigue, and motor
to more bland interventions, which are all learning, the Challenge Point Framework
too common in laboratory experiments has been proposed as a framework to
(Mohammed, et al. 2017). contextualize practice and training conditions,
especially in relevance to sport and skill
Another element of sports training and development. The Challenge Point Framework
performance is mental and/or physical states that different levels of performance
fatigue. Many sports, whether open or closed require increases in task demands that parallel
activities, often require the allocation of the improvements in skill that can occur
attention for an extended period of time and with practice, ideally leading to an “optimal
concurrent physical exertions, with various challenge point” in which task demands are
in duration, frequency and intensity. In not too demanding or frustration beyond
studying the effects of fatigue on athletes, the athlete’s current skill level, and are not
experiments have utilized computerized below the skill level of athlete leading to
cognitive tasks (such as the Stroop task), boredom. A matching of the task difficulty to
mental imagery, psychological techniques, an athlete’s skill level, based on information
and/or physical exhaustion to measure the processing theories, and consideration of the
effects of fatigue on cognitive and/or physical task environment would likely optimize the
performance (Coutts, et al. 2016, Marcora, outcomes of certain practice conditions within
et al. 2009). Both high physical and mental motor learning (Guadagnoli, et al. 2014).
demands have been found to induce cognitive
and neurophysiological fatigue and reduce
physical and cognitive performance (Blain, et
al. 2019, Chatain, et al. 2019, Pageaux, et al.
2018, Van Cutsem, et al. 2017).

switchedontrainingapp.com
17 switchedontrainingapp.com 17
The challenge point framework also posits Another way to contextualize the Challenge
that higher levels of contextual interference (or Point Framework in relevance to perceptual-
randomly changing task or practice conditions, cognitive training is by acknowledging the
also associated with random practice) are difference between “hot” and “cool” executive
more likely to decrease task performance functions, as defined in earlier sections. Most
(as contextual interference increased task training off-field is conducted at a pace that
difficulty) but are more likely to transfer to the may be below the athlete’s skill level in a
real-world demands of sport, although more “cool” manner, which likely possesses less
research is needed to determine the optimal temporal demands and may be conducted in a
conditions and practice frameworks are most closed-skill environment (i.e. pre-planned, low
appropriate, when to utilize such conditions, complexity, self-paced agility training).
and what conditions would likely best transfer In comparison, a more ideal training
to sport (Brady, 2008). In other words, lower environment for athletes with higher levels
levels of contextual interference may be of skill would likely consist of more open-skill
more appropriate for novices (task simplicity training conditions, emphasizing “hot” executive
and lower task demands), whereas higher functioning (i.e. inhibitory control, cognitive
levels of contextual interference may be more flexibility, and working memory demands), with
appropriate for higher-skilled athletes (greater greater temporal demands and greater task
task complexity and increased task demands). complexity. The latter training environment
In addition, random practice may be better would be more likely to mimic the demands of
suited for lower task demands, whereas blocked sport and adhere to the optimal challenge point
practice may be appropriate for higher task framework, recognizing the potential value of
demands (Guadagnoli, et al. 2014), although higher levels of contextual interference as long
the combination of contextual interference, as the task conditions selected were matched
high task demands, and randomization may be to athlete’s current level of skill, and progressed
valuable in the context of training perceptual- overtime, borrowing from the principles of
cognitive skills in athletes given the appropriate progressive overload and overspeed training,
and relevant development of tasks and their (Stone, et al. 2002, Faubet, et al. 2012) to match
constraints. an athlete’s increasing level of skill (Broadbent,
et al. 2015).
High

Expert

Skilled
Predicted sucess

Intermediate

Figure 7: Guadagnoli, M. A., & Lee, T. D. (2004).


Beginner Challenge point: a framework for conceptualizing the
effects of various practice conditions in motor learning.
Journal of motor behavior, 36(2), 212-224.

Low High
Nominal Task Difficulity

18 switchedontrainingapp.com
Perceptual-Cognitive
Training in Sport
In a systematic review of the transfer effects In the quest for interventions that may better
of perceptual-cognitive training in sports translate to sport (i.e. far-transfer), it may be
(Zentgraft, et al. 2017), 16 studies were helpful to assess research that incorporates
reviewed. Of these studies, it was found that certain elements that are more proximal to
93% of them addressed task-specific practice ecological validity and sports-specificity, while
effects (i.e. athletes improved at the task being still possessing certain elements of the process-
trained), 19% addressed near-transfer effects training approach.
(i.e. improvements in tests of a similar domain
to the trained task), 42% addressed further As defined earlier, modified perceptual training
transfer (i.e. transfer to isolated sensorimotor (MPT) is a framework that possesses the
sports skills) and only 19% of the studies capacity to place several training modalities
addressed far transfer (i.e. transfer to game- on a various spectrums, differentiating general
like performance in competition). Generalized from sport specific stimuli, general vs. sport-
computerized perceptual and/or cognitive specific environments, and near versus far
training primarily lacks sufficient demonstration transfer as a result of these forms of training
of far-transfer into dissimilar, non-digital and (Hadlow, et al. 2018).
more ecological tasks, and only near-transfer
to similar tasks (Renshaw, et al. 2019). Given While the majority of current solutions in the
that, in elite sports, far transfer from a training commercial market do not possess sufficient
approach to sport-specific settings on the field demonstration of far-transfer, nor do they
in a dynamic, goal-oriented setting is most possess enough sport-specific relevance, it
desirable, the amount of current evidence is challenging for products to translate from
demonstrating far transfer of these process- the laboratory with methodologies such as
oriented computerized perceptual and/or sports-specific perceptual-cognitive training
cognitive training methods, including many that demonstrate more promise for far-transfer.
analog training approaches utilized in sports In addition, athletes may not possess certain
vision training, is not convincing (Fleddermann, financial and technological affordances to
et al. 2019, Formenti, et al. 2019, Kolstermann, access such technologies, and therefore
et al. 2019, Renshaw, et al. 2019, Scharfen, et inexpensive and scalable solutions that possess
al. 2020). several characteristics pertaining to ecological
validity.

100%

80%

93%
19%
60%

43%

40%
19%

20%

0%

Task-specific Near-transfer Further transfer Far transfer

switchedontrainingapp.com 19
Anticipation in sports is an important aspect response to opponents being more effective
of the perceptual-cognitive-motor relationship, than reacting to lights or arrows, which are
perhaps one of the most important in the not considered to be sport-specific (Young,
perception and cognition aspect of athletic et al. 2013). However, these findings were
performance. Anticipation is explored in a constrained to only reactive agility training
multitude of ways, and the exploration of (RAT) assessment, not training, and the
different methods for training anticipation population was only in Australian Football
is important for understanding potential (Young, et al. 2011). Another study utilizing
best practices. In an attempt to study this, perceptual-cognitive training (through video
Abernethy and colleagues (Abernethy, et al. training) in softball players has posited that
2012) conducted a study in 60 handball players non-sport-specific stimuli such as arrows may
to compare the efficacy of different methods not significantly cause far-transfer (Gabbett, et
for improving sport-specific anticipation, al. 2007), yet the study of coupling such stimuli
specifically the prediction of the direction of a with sports-specific movements, equipment,
shot based on the position of another player’s environments, and relevant movements has yet
shoulder within a video. to be studied.

Athletes were assigned to one of four


conditions; an “explicit learning” group that
were given rules (i.e. certain shoulder positions A B C D
equal certain shots), a verbal cueing group
(i.e. no rules given), a color cueing group (with
a colored red dot over the shoulder, showing
just the arm), and an implicit learning group
(are sequential videos that same or different).
EXP
The explicit learning group demonstrated the
greatest improvements in anticipation, while
the color cueing group experienced worsened
anticipation skills. However, the authors of this X
study clarify that color cueing in a different
context may find different, more advantageous
Ziegler, S. G. (1994). The effects of attentional shift training
results, especially if the cueing is coupled with on the execution of soccer skills: A preliminary investigation.
relevant actions, and if motor responses coupled Journal of Applied Behavior Analysis, 27(3), 545-552.
with relevant cues are more ecologically valid,
rather than more superficial attempts to mimic It is possible that reaction to lights or arrows in
sport (Abernethy, et al. 2012). For example, the context of a more sports-specific situation
some researchers have proposed that by adding with more relevant information-action coupling
motor responses to video-based occlusion may still be valuable, especially when sports-
tasks, there may be a potential increase in specific training on or off-field is not always
transfer to sport (Fadde, et al. 2018). available, or when specific training regimens
become repetitive and predictable, and more
In addition, sport-specificity of a given stimulus unpredictable stimuli could be generated by
seems to be important. Early research has been certain technologies when no coach or training
conducted on comparing the effectiveness of partner is available.
a reactive stimulus during agility training, with

20 switchedontrainingapp.com
In addition to perceptual-cognitive abilities, While the athletes did improve their
athletes often need to shift their attention performance on a sport-specific test (scoring
to different cues (shifting attention), as well more goal points in a simulated sport scenario)
as inhibit irrelevant information (selective the sample size was very small (4 players) and
attention), in order to perform successfully the methodology lacked rigorous design, in
in sports, especially those that are open-skill addition to the study’s lack of recency, statistical
sports (Monsma, et al. 2017). In order to train power, or replication (Ziegler, 1994). However,
this, Susan G. Ziegler formulated and studied it is interesting that this approach to training
a method called “attentional shift training” in preceded the origination of computerized
1994, whereby different cards consisting of perceptual and/or cognitive training methods
letters, shapes, numbers and colors correspond that are now being criticized. In addition, certain
to a type and direction of a pass within soccer methods mimicking this “attentional shift
players. The cues were visually displayed in training” have been observed in elite sports
front of a soccer player controlling a ball, and training in a variety of ways, with high-level
a coach would verbally call out which target coaches vouching anecdotally for their value.
to focus on, in which the athletes would then
visually scan, identify, and pass the ball to the
correct target.

A 2 0 5 B Z

EXP

Cards
Cones
Ball X
Subject
Figure 8

switchedontrainingapp.com 21
Integrating Cognitive
& Motor Tasks
While many experiments and approaches take the motor task (such as counting backwards
an “isolated” approach to training (i.e. training or reciting every other letter of the alphabet).
cognition via computerized tasks, or training A different and perhaps more efficacious
motor skills through repetitive physical practice), approach would be to “integrate” a cognitive
there is value to combining cognitive and motor with a motor task, whereby the goal of the
tasks. This approach is not entirely novel, yet cognitive task and the motor task are shared,
often misunderstood, as there are various such as seen in real-life (participating in dance
ways to approach the combination of cognitive or sport, recalling items walking through a
and motor tasks. Authors Herold, et al. (2018) store, etc). Both approaches have demonstrated
describe sequential motor-cognitive training various levels of improvement in both cognitive
(whereby a motor and a cognitive task or and/or motor outcomes (primarily in children
conducted at separate times) and simultaneous or older adults), although the “simultaneous
motor-cognitive training (whereby motor and and integrated motor-cognitive” approach may
cognitive tasks are performed at the same possess greater ecological validity and more
time), also known as dual-tasking. The selection significantly improve motor and/or cognitive
of the cognitive task and how it is performed outcomes (Herold, et al. 2018). Therefore, dual-
in relevance to the motor task is of important task training that incorporates relevant tasks
consideration, what could be understood as that are “integrated” with also relevant motor
“task relevance.” One approach is to engage in tasks are of potentially greater value across
a motor task (typically a closed skill task, such multiple populations.
as cycling, walking, or jogging) and “add” a
cognitive task as an irrelevant “distractor” from

Figure 9: Herold, F., Hamacher, D., Schega, L., & Müller, N. G. (2018). Thinking while moving or moving while thinking–
concepts of motor-cognitive training for cognitive performance enhancement. Frontiers in aging neuroscience, 10, 228.

22 switchedontrainingapp.com
Dual-tasking (or dual-task training), as non-athletes (Voss, et al. 2010), there is likely
previously described, is a method of training a “ceiling effect” for cognition in athletes,
gaining recognition and popularity both in especially those who are at an age where
research, clinical, and performance settings. certain cognitive functions have peaked in
There is a larger body of literature suggesting development, depending on the skill level of the
that dual-task training (including moving with athlete, and/or depending upon the task-specific
both relevant and irrelevant cognitive tasks) improvements in performance (Moreau, et al.
can improve cognitive and motor outcomes, 2013, Walton, et al. 2018).
often more significantly than single or
separate modalities of training (Herold, et al.
2018, Laurenroth, et al. 2016). This includes
exergaming, which are video games that require
physical movement in order to participate in the
game. These exergames can either be general
or specific in the cognitive or motor tasks they
are targeting, and have found to significantly
improve cognition in older adults (Stojan, et al.
2019) and children (Best, 2015), including both
clinical and non-clinical populations (Fang, et al.
2019, Stanmore, et al. 2017). However, many of
these exergames would be considered “out-of-
date” in terms of technological adoption and
usage (such as the Nintendo Wii, Xbox Kinect,
or Dance Dance Revolution), and may not have
relevance or utility for athletic performance,
as they have been used as an “active control
group” in studies observing the effects of In a recent systematic review of 18 studies on
perceptual-cognitive training in athletes. the acute (which primarily used dual-tasking as
However, developments in technology and a “distractor”, finding that higher-level athletes
influences from cognitive training has already and those undergoing dual-task training had
begun to usher in “game-like” and immersive reduced dual-task costs) and chronic effects
version of perceptual-cognitive/motor training of dual-task training in athletes, it was found
in athletes, and exergaming has been proposed that 5 of the studies associated with the long-
as potentially valuable for the physical and term (chronic) effects of dual-task training
cognitive training of eSports athletes (Martin- led to improvements in working memory and
Nieckeden, et al. 2020). attentional control in athletes (Morieria, et al.
2021), although more demonstration of far-
Although the evidence for dual-tasking transfer to sport and replication of these studies
improving motor and cognitive outcomes in are warranted. However, there is more evidence
older adults, children, and clinical populations establishing the value of dual-task assessment,
is encouraging, these results cannot be including simple measures such as reaction time
immediately assumed or translated to athletes (Lempke, et al. 2020), and training in athletes
and outcomes associated with sports- who have sustained concussions (Kleiner, et al.
performance. As athletes, especially those 2018), athletes with intellectual impairments
at a higher-level, are already “experts in the (Van Biesen, et al. 2018) or undergoing ACL
laboratory” as high performers on perceptual- rehabilitation (Ness, et al. 2020).
cognitive tasks in comparison to novices or

switchedontrainingapp.com 23
Dual-tasking assessments and interventions in for the rehabilitation outcomes in question,
these various applications has demonstrated and whether or not improvements in these
potential validity in improving functional, outcomes translate to sport, or rather improve
performance, cognitive and/or motor outcomes. the efficiency of orthopedic or neurological
These examples represent promising potential rehabilitation. In addition, the potential value
for dual-tasking and perceptual-cognitive- of cognitive-motor training approaches in the
motor training in athletes within clinical potential role of slowing cognitive decline or
rehabilitation settings, although more research improving quality of life after sport or playing a
is needed to determine best practices and as role in childhood development warrants more
to which methods would be most effective research.

Figure 10: Herold, F., Hamacher, D., Schega, L., & Müller, N. G. (2018). Thinking while moving or moving while thinking–
concepts of motor-cognitive training for cognitive performance enhancement. Frontiers in aging neuroscience, 10, 228.

24 switchedontrainingapp.com
Reactive Agility
Training
Considering that the motor responses of Agility training is already widely-adopted and
perceptual and/or cognitive training are typically is considered rather universally adopted in
not sports specific (using buttons, wands, or sports across various groups (regardless of
general movements), it is of potential value to age or expertise), particularly open-skill sports,
identify motor responses that can integrate with and is both affordable, scalable and accessible.
cognitive stimuli that may be more ecologically Agility training itself is a key feature in strength
valid. In addition, sporting activities themselves and conditioning programs (Spiteri, et al. 2018)
inherently possess integrated dual-tasking. and could be considered an open-skill activity
Agility training has recently been redefined (Serpell, et al. 2011), even if agility techniques
as; “a rapid whole-body movement with are repetitive or well-rehearsed. However,
change of velocity or direction in response making agility more “reactive” could facilitate
to a stimulus”, which may include visual and a more “open skill environment” in comparison
cognitive components (Sheppard, et al. 2006). to agility drills that are more predictable, pre-
Reactive Agility Training and Assessment planned, do not possess dual-task conditions,
are both emerging topics in sports science and are outside sports-specific contexts
research, as it posited that such approaches (Scanlan, et al. 2015). Closed-skill techniques
more better mimic sport scenarios due to their may be helpful for developing fundamental
open-skill (unpredictable nature), compared to sports skills, however a more randomized, task-
more traditional tests of agility, which are often based, and reactive approach to agility training
more closed-skill (predictable) (Sheppard, et al. that incorporates visual and cognitive elements
2006, Pojskic, et al. 2018). In addition, open-skill more likely reflect the true nature of sports
athletes tend to outperform closed-skill athletes (Jeffreys, 2011).
on certain cognitive tests (Tsubouchi, et al.
2016). Reactive agility may also represent the
intersection of ecologically-valid sports tasks
and process-oriented and specific integrated
dual-tasks, with technology potentially utilized
in various ways. In addition, agility performance
(often referred to as “motor fitness”) and/
or agility training has been correlated with
improvements in certain aspects of cognition
in comparison with other modalities of exercise
within populations such as children (Moradi,
et al. 2019), military (Lennemann, et al. 2013),
older adults (Laurenroth, et al. 2016), sports-
related concussion (Wilkerson, et al. 2020),
ACL-rehabilitation (Kakavas, et al. 2020),
long-term athletic development (Granacher, et
al. 2017) and childhood development (Lloyd, et
al. 2013), and in various sports, such as team-
sports (Paul, et al. 2016).

switchedontrainingapp.com 25
Reactive agility training has been shown to be Although, one study found that there was no
effective in some sports performance outcomes significant difference between open or closed
(Scanlan, et al. 2014, Spiteri, et al. 2018) and skill warm-ups on acute agility performance
in comparison to traditional agility training (Gabbett, et al. 2008), which may yield
(Formenti, et al. 2019, Young, et al. 2015, considerations for when reactive agility training
Caserta, 2017 Fischer, et al. 2015), and certain would be most effective, and in what dosage
forms of reactive agility assessments may of training. More research is needed as these
provide significant value for screening athletic studies are limited in their methodological
performance (Serpell, et al. 2011). design, statistical power, and participant
diversity (sport, gender, age, etc).

AGILITY

Preceptual & Change of


decision making direction speed

Visual Knowledge Patteren Anticipation


Scanning of Situations Recognition Straight Sprinting Anthropometry
Speed
Leg muscle
Technique
Qualities

Adjustment of Body Lean Foot


strides of accelerate & Posture placament
& decelerate Reactive Concentric Left-Right
Strength Strength & Muscle
Power Imbalance

Figure 11: Serpell, B. G., Young, W. B., & Ford, M. (2011). Are the perceptual and decision-making components of agility
trainable? A preliminary investigation. The Journal of Strength & Conditioning Research, 25(5), 1240-1248.

26 switchedontrainingapp.com
Reactive agility training is best conducted in However, in the instance that agility training
sports-specific environments (Young, et al must be performed in a self-directed manner, it
2013), combined with both general and specific is challenging to create unpredictable, reactive,
perceptual-cognitive demands (Jeffreys, 2011), and perceptual-cognitive demands without
incorporate both general and sport-specific external inputs in an accessible manner without
equipment, and be performed with teammates tools, environments and technologies that
and opponents. Reactive agility also consists of would allow such conditions. This is especially
both perceptual-cognitive and decision-making challenging when attempting to translate
components, both of which have been proposed certain technologies used in research to self-
to be trainable and important elements of agility directed, realistic, and sport-specific settings.
performance, in which coaches have been For example, while small-sided games or
encouraged to address in sports conditioning scrimmages may be more ecologically valid
and training (Serpell, et al. 2011). In addition, ways of addressing reactive agility as it relates
change of direction (COD) training may provide to sports performance (Young, et al. 2014),
superior outcomes in sport-specific agility this type of training cannot be accessed off-
tests when compared to linear agility or speed field or with an individual, a smaller number of
training (Chaalali, et al. 2016, Paul, et al. 2016), athletes or within one-on-one training with a
although more research is needed for different coach or team-mate. As another example, while
sports and age groups and establishing linear some research has demonstrated the value of
speed and other competencies that should anticipatory video-based training for improving
precede COD drills (especially more reactive reactive agility (Nimmerichter, at al. 2016),
drills) is warranted, especially for novices accessing this type of training individually,
and less-skilled athletes (Young, et al. 2014). affordably, and in a sports-specific context
While one approach to improving reactive can be challenging. In addition, providing
agility is to engage in reactive agility training, perceptual-cognitive information coupled with
improvements in reactive agility as the result sport-specific actions in relevant contexts may
of such training would still be considered provide better outcomes and transfer to sport
near-transfer, and demonstration of far- in accordance with the theory of ecological
transfer to sports performance outcomes are dynamics and the modified perceptual training
still warranted (Paul, et al. 2016), although framework.
improvements in reactive agility performance
may be considered “further-transfer” when
compared to computerized cognitive tests
(Issurin, 2013).

Use as a training
Test Type Measures Reliability Validity Laboratory
tool

Light Sample Reaction time Moderate Low Laboratory and Recommended


Stimuli Response Accuracy filed

Video Visual search Moderate Moderate Laboratory Not Recommended


Stimuli Decision time
Movement time
Response accuracy

Human Visual Search Moderate High Laboratory or filed Less Recommended


Stimuli Decision Time Movement
time Response Accuracy

Figure 12: Paul, D. J., Gabbett, T. J., & Nassis, G. P. (2016). Agility in team sports: Testing, training and factors affecting
performance. Sports Medicine, 46(3), 421-442.

switchedontrainingapp.com 27
Agility depends upon a variety of factors specific context (i.e. timing of a ball pass, space
including anthropomorphic, perceptual, between players, people or objects moving in
cognitive, technical, motoric, and physical space, etc), while cues may be abstract, non-
qualities that athletes may possess. Decision- natural stimuli that do not show up in sporting
making abilities are included in these environments (Renshaw, et al. 2019). However,
characteristics, which involves the ability to there may be a “middle-ground” in which
determine task-relevant cues and select an sports-specific actions are associated with
appropriate cognitive-motor response. In abstract cues (colors, numbers, arrows) in the
addition to decision-making abilities being absence of more sports-specific information
important in agility, the generation of force (such as moving persons), although abstract
in coordination with impulse control, the stimuli should seek to better represent sports-
establishment of perceptual-cognitive skills, specific information as technology and training
anticipatory abilities, and visual search abilities conditions would allow.
seems to differentiate higher-skilled athletes
from those that are less skilled (Spiteri, et al. The movements that are executed within
2018). Incorporating both general and specific perceptual-cognitive and reactive agility
cognitive demands into agility training may interventions should also be designed with
positively modify sports performance outcomes, sports-specificity in mind. “Action fidelity” could
however the stimuli within reactive agility likely be understood as how valid movements are in
matters. the context of ecologically validity in sport, and
For example, movement speed, the presence of methods that employ button presses, controller
object manipulation, and stimulus presentation movements, fine-motor responses, positions
(including type, timing, and position), not encountered in sport (such as static
accuracy, response times, directional outputs, standing, prone, kneeling, or seated positions
environment, and equipment utilized all play often used to engage in certain perceptual-
important roles in the potential efficacy of cognitive training modalities) are not as valid
reactive agility training. A combination of as sports-specific movements and actions that
contextual cues, environments, and tasks are representative of sporting environments
contribute to the perception-action coupling (Renshaw, et al. 2019, Williams, et al. 2019).
that is present in both sport and agility training Therefore, the actions utilized in reactive
(Spiteri, et al. 2018). agility and perceptual-cognitive training
should possess greater fidelity and sports-
The information-action coupling present in specificity when designing such interventions
agility training is important to consider, both in so as to enhance the likelihood of transfer to
considering the fidelity of the information and sport. In addition, it is unknown as to whether
actions separately, and also simultaneously. the selection of irrelevant information and/
It is critical to consider the difference between or actions in such interventions may be less
sports-related information (such as passing a effective, disruptive or potentially decreases in
soccer ball) versus cueing (associating a color performance in regards to accurate perception-
with a movement). Sports-specific information action coupling in sport, which warrants further
presents with perceptual-cognitive information caution in their design (Willaims, et al. 2019).
associated with the task that possesses sport-

28 switchedontrainingapp.com
Technical
Kinetic Kinematic Muscle Activity

Preceptual-cognative Physcial


Reaction Time
Vision
Organism •

Strength Capacity
Anthropemetrics
• Prior Knowledge • Fiber type
• Playing Experience • Speed

Task Environment
• Number of • Distractions
Players • Type of visual
• Player Size stimulus
• Speed of the • Playing Surface
Movement
• Object
Manipulation
Agility
• Presentation Performance
of Visual
Stimulus

Figure 13: Spiteri, T., McIntyre, F., Specos, C., & Myszka, S. (2018). Cognitive Training for Agility: The Integration Between
Perception and Action. Strength & Conditioning Journal, 40(1), 39-46.

switchedontrainingapp.com 29
Given that a multitude of variables are present As with dual-tasking, such stimuli may be used
within agility training, there are several as “distractor” information layered with
concepts that make agility training more sport-specific movements (which may be helpful
efficacious, especially when pairing agility for training selective attention, impulsivity,
training with reactive elements. Movement and divided attention), or preferentially
variability, including multi-directional change of integrated with a motor task, such as moving in
direction (COD) as opposed to predictable and different directions in response to numbers or
linear or semi-linear movements patterns, in arrows, or associating certain sports-specific
combination with movements that are relevant movements with the working memory demand
or encountered in sport, would provide athletes of associating movements with specific cues
with training in a variety of “motor problems’’ to vary perception-action coupling in a more
that may arise within sport (Spiteri, et al. 2018). context-specific manner. This “constraints-
While the maximization of transfer to sport will induced” approach may be efficacious when
be associated with sport-specific stimuli (such performing movements that possess action
as human opponents performing deceptive fidelity, and the temporal demands and
movements), the use of general, nonspecific complexity of a task is imposed upon an athlete
cognitive stimuli (lights, arrows, auditory to better address perceptual-cognitive-motor
cues, etc) may be helpful for creating reactive skills in athletes (Renshaw, et al. 2019). Such
environments that can be controlled and paired examples may be more efficacious than simply
with sport-specific environments, objects, and responding to cues or lights in a manner that
movements. possesses less cognitive load, performed
outside sports-specific environments, and
responded to with movements that have little
relevance to sport.

Figure 14: Young, W., & Farrow, D. (2013). The importance of a sport-specific stimulus for training agility.
Strength & Conditioning Journal, 35(2), 39-43.

30 switchedontrainingapp.com
Incorporating controlled, general nonspecific The orientation of visual focus of an external
stimulus may assist athletes with developing stimulus will default to an athlete’s external
visual search, perceptual-cognitive skills, focus of control, which may affect the speed
movement variability, COD, and basic and accuracy of performance (Singh, et al.
perception-action coupling that may provide 2021, Vignais, et al. 2009), as well as changes
better transfer to sport when compared to to motor control and may modify transfer effects
closed-skill, preplanned agility techniques. of training to sport (Afonso, et al. 2012, Wulf, et
Object manipulation demands may also be al. 2001), although the majority of this research
more efficacious, especially when sports- does not refer to reactive agility training
specific objects are utilized, as demonstrated in specifically, and such research is warranted.
reactive agility testing and training (Paul, et al. However, Spiteri, et al. (2018) suggests that
2016), although additional object manipulation when a perceptual-cognitive skill and task
demands that are nonspecific to sport may be constraints have been selected, the external
useful in the context of distraction or sports- focus of athlete’s can be directed towards the
specific movement integration, especially perceptual-cognitive skill.
when the primary visual focus is removed from
equipment that may not be relevant to sports This is likely a default among most, if not all,
scenarios (such as not focusing on agility perceptual-cognitive training modalities, as they
equipment when moving, but responding to rely primarily on the processing of information
them in sports-specific contexts). present externally to the athlete.

Manipulate one task and/ or


environmental constraint within a
drill to train this skill

1 2 23

Name a perceptual Incorporate directional


- congnitive Skill an instruction to guide athlete’s
athlete has to make in attentional-focus to the
competition. preceptual-cognitive skill.

Figure 15: Spiteri, T., McIntyre, F., Specos, C., & Myszka, S. (2018). Cognitive Training for Agility:
The Integration Between Perception and Action. Strength & Conditioning Journal, 40(1), 39-46.

switchedontrainingapp.com 31
Movements within agility (including reactive presented random stimuli) are not entirely
agility) are typically quite linear (or semi-linear, sports-specific, they can be performed in a
as in “Y” formations), but athletes may benefit manner that provides a reactive environment
from various configurations. In addition, in with varying levels of cognitive load that is
the utilization of visual stimuli, position may integrated with movements relevant to sport.
be important, as visually-fixating on ground-
oriented cues (lights on the ground, agility In summary, the principles that should be
equipment) may not be as ecologically valid as included in reactive agility programs include
visually processing cues at eye-level, which is sport-relevant motor responses, varied
more common in sport. In addition, modifying movement choices, varied and higher-level
the presentation of a general cognitive stimulus cognitive, temporal, and spatial demands,
to provide varied temporal (or timing), spatial performance in sports-specific environments,
(where the stimulus comes from), and cognitive the integration of sports-specific equipment,
(emphasized domain of cognition, speed, performing within a random practice
accuracy) parameters can be manipulated to framework, and progression of perception-
provide greater sports specificity. Structuring action coupling to eventually include sports-
these types of drills in a random practice specific human interaction. Reactive training,
(versus blocked, preplanned practice) format when facilitated with affordable and scalable
with provision of performance feedback are equipment and technology, provides a
all elements that may contribute to a more promising opportunity to scale closed-skills to
efficacious, controlled reactive agility setting more open-skill, reactive settings when highly
(Spiteri, et al. 2018). ecologically valid and sports-specific training is
not available.
Considering the MPT framework and drawing
from the findings and recommendations of In addition, reactive training that can be self-
research in perceptual-cognitive training, directed and accessible while adhering to the
there seems to be various principles and aforementioned principles warrants to be made
characteristics present in perceptual-cognitive available such that athletes at various levels
training methods if far-transfer to sport was to can participate in more efficacious reactive
be more likely. While generalized, nonspecific agility and sports conditioning programs to
cognitive demands (visually or auditorily better increase likelihood of transfer to sport.

32 switchedontrainingapp.com
Figure 16: Spiteri, T., McIntyre, F., Specos, C., & Myszka, S. (2018). Cognitive Training for Agility:
The Integration Between Perception and Action. Strength & Conditioning Journal, 40(1), 39-46.

switchedontrainingapp.com 33
Training
Dosage
While the benefits of reactive agility, cognitive- While commercial cognitive training approaches
motor dual-tasking, and perceptual-cognitive may improve task-specific practice, the dose
training vary, each possessing their own unique response required to do so is likely to be
outcomes, a natural question arises in regards much less than the amount of training time
to dose response. Many perceptual-cognitive required to translate to far-transfer in sport
and computerized cognitive training approaches (assuming that a training method would even
allude to the value propositions associated lead to far-transfer in the first place). As such,
with off-field training, increasing a certain some perceptual-cognitive training modalities
percentage improvement in performance, promise improvements in task-specific practice
with marginal gains accrued with a nominal after only several hours or sessions of training.
amount of hours or weeks or training. What While these methods may demonstrate task-
is less clear, however, is whether the dose specific improvements in performance and
response for certain interventions (such as neurophysiological changes (such as changes
computerized cognitive training) translate to in frontal brain activity as indicated by EGG),
motor-enhanced or integrated interventions increases in performance does not necessarily
(such as reactive agility training), and what the indicate transfer. Another issue associated with
differences among various populations may identifying the ideal dosage of training stems
be (youth, older adults, novices, experts, etc). from small sample sizes, issues with identifying
Interventions in cognitive training typically seek tests of retention, a lack of long-term follow-
to be either restorative (restoring lost functions, up or longitudinal studies, a lack of replication
such as that in stroke or traumatic brain injury), of research, and a lack of using tests that
compensatory (training aspects of cognitive to demonstrate sufficient transfer (Harris, et al.
compensate for a lack of effective functioning), 2018).
or additive (which seek to enhance or optimize
existing cognitive functions), in which most However, in a systematic review of decision-
perceptual-cognitive training approaches in making training in volleyball athletes, it
sport seek to be additive (Harris, et al. 2018). was found that utilizing various methods of
Problematically, many private entities, experts perceptual-cognitive training (video training,
and sports teams accept or incorrectly translate 3D multiple object tracking, etc), interventions
research from compensatory or restorative varied between 4 and 13 weeks in duration,
training methods (which are typically studied with the number of sessions ranging from 8 to
in populations with neurological deficits) and 26 sessions, with session lengths ranging from
assumedly apply such principles to additive 10 to 60 minutes.
forms of training in healthy populations. This
is especially problematic when attempting
to apply these methods of training to expert
athletes, who likely already have higher levels
of perceptual-cognitive skills. Regardless, many
commercial cognitive training approaches
appeal to the value of improving by a smaller
marginal percentage (i.e. 1% or 5%), stating
that such gains could differentiate themselves
on the field among competitors (Renshaw, et al.
2018).

34 switchedontrainingapp.com
Some training methods were also conducted and program duration required to elicit specific
consecutively with sports-specific practice or adaptations. While the periodization framework
sports conditioning (Conejero Suarez, et al. is widely adopted for strength and conditioning
2020). Another study of Australian-rules football programs, skill-development lacks any specific
athletes performed small-sided games (SSG) periodization framework. As such, perceptual-
or COD training 1-2 fifteen minutes sessions cognitive methods are typically utilized without
per week, with approximately 11 sessions specific structure or planning, and are often
performed over 7 weeks. Although SSG was “tacked on” to existing conditioning programs
found to be more effective than COD training as a novel form of training. However, it may be
in tests of reactive agility, more research is beneficial to periodize methods such as reactive
needed to determine if COD and/or reactive agility and perceptual-cognitive training in a
agility training may need to possess certain similar manner to how skill-development may be
characteristics or increase their “dosage” of periodized for high-performing athletes (Farrow,
frequency, intensity, duration or complexity in et al. 2017). In order to propose a structure for
order to better improve sports-performance the periodization of skill development, Farrow
outcomes (Young, et al. 2014). and Robertson (2017) have proposed the
specificity, progression, overload, reversibility,
Another systematic review and meta-analysis and tedium (SPORT) acronym to provide a
of SSG training found that most interventions framework for this approach.
lasted anywhere from 4 to 12 weeks, with the
majority lasting 6 to 8 weeks. Sessions were The Specificity in SPORT is reflective of the
performed approximately twice per week at demands experienced in sport and competition.
about 80% of maximum heart rate (MaxHR). This is relevant to ecological validity and
Based on this review, a minimum of 4 weeks representative learning design, and is important
of training was recommended, with 8 weeks considering most laboratory experiments and
being the average, and 12 weeks recommended perceptual-cognitive training approaches
in youth sports to allow for optimal adaptation feature simple or non-specific tasks that can be
(Hammami, et al. 2018). Lastly, dual-task or learned in a very small amount of time. While
exergaming training interventions for older these experiments may partially differentiate
adults have been recommended to be at least novices from experts, programming for skill
12 weeks of at least 60 minutes per week to development requires a consideration of an
lead to significant improvements in executive athlete’s unique capacity for attention and
functioning and processing speed (Stanmore, et technical proficiency. A part of specificity
al. 2017), although caution should be implored includes the “overload principle”, which is
when attempting to translate these findings recognized in strength training literature, but
to athletes who likely already possess higher less explicitly utilized in skill training. Specificity
levels of perceptual-cognitive skills, executive can utilized with overload and random practice
functioning, and processing speed (Voss, et in a variety of ways, such as reacting to a
al. 2010). Regardless, these metrics may be stimulus with sport-specific action(s) within
helpful when attempting to periodize reactive a variety constraints, such as reacting within
agility training and perceptual-cognitive-motor less than 1 second, between 1-2, 2-3, and 3+
interventions. seconds, and by placing a certain number of
reps to be distributed across various reaction
Periodization is routinely utilized in strength times while tracking accuracy and cognitive
and conditioning literature and programs to load (Farrow, et al. 2017).
express the frequency, intensity, time, type,

switchedontrainingapp.com 35
100 7000

90
6000
80

Passing load (arbitrary units)


70 5000
Passing Accuracy (%)

60 4000
50
3000
40

30 2000

20
1000
10

0 0
Week 1 Week 2 Week 3 Week 4 Week 5

Pass complexity Passing repetitions


(training) (frequency)

Pass complexity Pass load (frequency x


(competition) complexity)

Figure 17: Farrow, D., & Robertson, S. (2017). Development of a skill acquisition periodisation framework for high-
performance sport. Sports Medicine, 47(6), 1043-1054.

36 switchedontrainingapp.com
In tandem with utilizing the overload approach, similar manner it is utilized for physical intensity.
the Progression aspect of SPORT refers to The steady increase in psychomotor speed
an athlete’s capacity to tolerate increased (also utilized in overspeed training), complexity,
skill-demands (or skill “load”). While load in contextual interference, cognitive effort, and a
resistance training can be defined in weight, greater reliance on random practice (which will
reps and sets, skill load may be understood decrease performance but more likely transfer
as increases in technical demands, greater to sport) is alluded to in the Overload principle
amounts of practice specificity, increased speed of SPORT (Farrow, et al. 2017).
demands, increased allocation of attention (as
seen in deliberate practice), and/or higher levels The reversibility in SPORT refers to the principle
of cognitive demands. In terms of skill load, of losing training benefits when relevant
higher levels of frequency and intensity may be training activities are reduced or stopped.
understood as greater task “complexity”, which While the cognitive benefits of skill-learning
will increase error and cognitive demands, may be enduring (Tomporowski, et al. 2019),
which are more likely representative of sport higher levels of skill acquisition and refinement
(Farrow, et al. 2017). In order to gauge cognitive may degrade in performance if they are not
(or mental) demands or complexity, a rate of maintained, although the specific timing
perceived exertion (RPE) scale can be used in a considerations for reversibility are not concrete.

80 1.2

70
1
Cognitive effort (arbitrary units)
60
% of all passes completed

0.8
50

40 0.6

30
0.4

20
0.2
10

0 0
Week 1 Week 2 Week 3 Week 4 Week 5

< 1 sec 1-2 sec 2-3 sec

> 3 sec Passing performance


(competition)

Figure 18: Farrow, D., & Robertson, S. (2017). Development of a skill acquisition periodisation framework for high-
performance sport. Sports Medicine, 47(6), 1043-1054.

switchedontrainingapp.com 37
The utilization of transfer tests, retention The tedium (being in state of “tedious”) in
tests, subjective accounts (such as perceived SPORT refers to the potential state of boredom
subjective performance or perceived levels experienced by athletes due to monotonous
of fatigue among previously-encountered approaches to skill development that may be
demands) may contribute to better detrimental to the outcomes of any given skill-
understanding reversibility. Similar to resistance development program. Training variables such
training or aerobic conditioning programs, as intensity, complexity, variability, frequency,
“de-loading” phases and sound recovery time, and specificity can be manipulated to
behaviors (such as healthy sleep quantity and avoid tedium, and motivational, psychological,
quality) may be beneficial for the consolidation and team-based strategies can be synergistic
of skill-based memories (Farrow, et al. 2017). to these approaches. For example, variable
By better understanding reversibility, practice and random practice can decrease tedium in
and perceptual-cognitive training methods can comparison to constant or blocked practice, the
be employed with a periodization framework latter of which emphasizes “getting in reps” of
to minimize reduced performance and better the same movement pattern, which is less likely
assess if and how marginal gains can be to be effective. Tasks can also be modified to
translated to sport. better represent the sports environment, which
will possess greater complexity and variability.

40 80

35 70

30 60
Number of Passes

Pass Success (%)

25 50

20 40

15 30

10 20

5 10

0 0
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6

General Passing Passing Performance


(competition)

Figure 19: Farrow, D., & Robertson, S. (2017). Development of a skill acquisition periodisation framework for high-
performance sport. Sports Medicine, 47(6), 1043-1054.

38 switchedontrainingapp.com
Cognitive load can also be modified to reduce However, in modifying these approaches to
tedium by progressing simple and low cognitive reduce tedium, practitioners must recognize
load tasks to tasks with greater cognitive the skill-level of the learner so as not to create
difficulty (or complexity) and higher cognitive frustration, as indicated by the Challenge Point
demands (Farrow, et al. 2017). Framework (Guadagnoli, et al. 2014).

Figure 20: Farrow, D., & Robertson, S. (2017). Development of a skill acquisition periodisation framework for high-
performance sport. Sports Medicine, 47(6), 1043-1054.

In summary, the SPORT acronym can be In regards to decision-making and perceptual-


utilized, at least in part, to better guide cognitive training approaches, a generalized
the periodization of skill development, range of 4 to 12 weeks of training, for a total of
and perhaps perceptual-cognitive training 8-26 sessions of 10 to 60 minutes in duration at
methods including reactive agility, recognizing a moderate to vigorous physical and cognitive
that there are similarities in the information intensity may serve as “working guidelines” for
processing, acquisition, and consolidation periodizing these approaches.
processes associated with both approaches.
While the SPORT framework provides many However, this is difficult to gauge given
complexities within its structure, it is helpful the large number of variables present in
to acknowledge these variables beyond the consideration of the potential effectiveness
simplicity of allocating simple blocks of time to of these methods (Farrow, et al. 2017), and in
skill development or other perceptual-cognitive whom, as well as what dosage best serves far
training approaches. transfer and supersedes reversibility in athletes.

switchedontrainingapp.com 39
Conclusion

Through utilizing the “expert approach” in dynamics approaches, by combining generic


research, high performing athletes seem to cognitive stimuli that are simultaneously
possess higher levels of perceptual-cognitive executed with sports-specific movement
skills and neurophysiological characteristics skills in sport-specific environments that can
that differentiate them from novices and range in various complexities and temporal
non-athletes. Computerized cognitive and (or speed) demands. This approach to agility
perceptual-cognitive training approaches seek training may provide an advantage over
to target and enhance these skills through computerized perceptual-cognitive training
the “process training approach”, and while approaches that do not translate to the field or
they have demonstrated improvements in incorporate ecologically valid sports-specific
performance on task-specific and near- movements, expensive devices that possess
transfer tests, the vast majority of these only abstract stimulus that is less relevant
approaches have yet to demonstrate to sport, pre-planned and closed-skill agility
sufficient far-transfer to sport. The “ecological training, and self-directed training approaches
dynamics approach” criticizes these methods that do not possess the complexity and
for not better representing the complex variability of externally-paced sports-specific
and variable demands of sports, and not training. Principles derived from the ecological
possessing the cognitive and physical validity dynamics approach, the modified perceptual
of sports-specific training. In addition, the training framework, the SPORT acronym for
field of cognitive-motor dual-tasking has the periodization of skill development, and the
demonstrated potential value in improving the dose-response patterns within perceptual-
cognitive and/or motor skills of athletes and cognitive training approaches should be
clinical populations. Reactive agility training considered when implementing methods such
can combine aspects of the process training, as reactive agility training if improved transfer
cognitive-motor dual-tasking and ecological to sport was to be desired.

40 switchedontrainingapp.com
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