The 2018 study reviewed evidence on the effects of video game exposure on sleep and post-sleep cognitive abilities. Four studies were identified that directly examined the impact of video games on total sleep time and sleep onset latency. One study found that playing interactive computer games before bed increased sleep latency by 2.3 minutes, likely due to physiological arousal. A 2020 study found that higher levels of online game addiction among college students was correlated with lower sleep quality, as game addiction can cause sensory fatigue and difficulties falling asleep and achieving quality sleep. Both studies concluded that excessive unmonitored video game use before bed can negatively impact sleep quality and quantity.
The 2018 study reviewed evidence on the effects of video game exposure on sleep and post-sleep cognitive abilities. Four studies were identified that directly examined the impact of video games on total sleep time and sleep onset latency. One study found that playing interactive computer games before bed increased sleep latency by 2.3 minutes, likely due to physiological arousal. A 2020 study found that higher levels of online game addiction among college students was correlated with lower sleep quality, as game addiction can cause sensory fatigue and difficulties falling asleep and achieving quality sleep. Both studies concluded that excessive unmonitored video game use before bed can negatively impact sleep quality and quantity.
The 2018 study reviewed evidence on the effects of video game exposure on sleep and post-sleep cognitive abilities. Four studies were identified that directly examined the impact of video games on total sleep time and sleep onset latency. One study found that playing interactive computer games before bed increased sleep latency by 2.3 minutes, likely due to physiological arousal. A 2020 study found that higher levels of online game addiction among college students was correlated with lower sleep quality, as game addiction can cause sensory fatigue and difficulties falling asleep and achieving quality sleep. Both studies concluded that excessive unmonitored video game use before bed can negatively impact sleep quality and quantity.
Year & Country Title/Author Dependent Limitations Results or Conclusion &
Variable Explanation Recommendation
2018 Jul-Aug Exposure to video exposition to Video Games Only studies directly Only four of the included exposure to VGs before falling games: effects on investigating the studies examined total sleep asleep can have important sleep and on post- effects of VGs on sleep time and sleep onset latency. effects on the subsequent sleep cognitive aspects of sleep in terms of features and post-sleep Dworak et al Found that sleep characteristics, in both children/adolescents and abilities. A systematic quality and quantity cognitive abilities have interactive computer game adults. The reduction of TST, review of been selected and consumption resulted in increase of SOL and the experimental discussed. prolonged SOL, more time in possible change of components evidences. sleep onset latency (SOL) stage 2 sleep, and less SWS as of sleep (mainly SWS and REM) Sara Peracchia, a percentage of TST. For this identified in the study Giuseppe Curcio study 10 male adolescents investigated, are clear total sleep time (TST) Very limited number of were recruited: females were indicators of poor sleep quality, available study on this excluded to avoid the higher tiredness and fatigue topic further research influence of menstrual phase that may have repercussion on subjective evaluation of is strongly needed. and oral contraceptives, as cognitive and behavioural daytime sleepiness well as for the well-known activities of the subsequent waking. In fact, some cognitive gender differences in video abilities as sustained attention gaming (i.e., boys spend more and verbal memory, can result sleep components than twice as much time worsened as a consequence of playing VGs as girls). VGs exposure. Since the relevance of sleep for health and life quality, a great effort is Results showed that playing at required to address additional the computer before going to research for clarifying the role bed increased sleep latency of acute and chronic exposures (+2,3 min), an effect that was to videogames. possibly due to physiological arousal of CNS: it is well known, in fact, that performing mental tasks before sleep, significantly increases sleep latency. Furthermore, in the present study, the brightness of the display did not show any influence on sleep latency, as previously reported.
This study indicated that video
gaming may disrupt sleep by displacing sleep time (i.e. delaying bedtime). Also, participants reported significantly lower satisfaction with the duration of video gaming after 50 min as compared with 150 min, desiring a further 37 min (compared with 14 min more for the 150 min condition) to feel they had played “long enough”. Therefore, unmonitored regular video gaming seems unlikely to be self-limiting (i.e. cease at normal bedtime): this finding is consistent with qualitative research reporting that almost no amount of time is subjectively considered “long enough” for adolescent video gamers. The desire to continue video gaming was significantly correlated to objective SOL in the regular video gaming condition, suggesting that cognitive engagement with a videogame may affect sleep onset when pre-sleep video gaming activity is considered insufficient. 2020 Online Games Addiction sleep quality The results showed that the College student gamers and the Decline in Sleep higher level of online game experience addiction to Quality of College addiction, the lower the sleep online games which has an Student Gamers in the quality of college student gamers impact on poor sleep Online Game in the online gaming community quality. Game addiction Communities in (p= 0,000; r= -0,751). Game experienced by college Surabaya, Indonesia. addiction experienced by online Andhika Cahya gaming college students has a students gamers has a Kharisma , Rizki physical impact, especially the physical impact, especially Fitryasari, Praba Diyan sensory system of the body's the sensory system of the Rahmawati sense of sight which causes the body's sense of sight which effects of fatigue that lead to causes the effects of fatigue difficulty in falling asleep and that lead to difficulty in achieving good quality of sleep. starting sleep and achieving College student gamers can good manage their free time for quality of sleep. College playing online games so they students gamers can don't develop into addictions and manage their free time for therefore they can have a good quality of sleep playing online games so they don't develop into addictions and have a good quality of sleep. 2019, September The Association This study is a cross- The results revealed that Mental health educators Between Mobile sectional design. adolescent with mobile Game Addiction and Mobile Game and practitioner should be Addiction Scale Thus, we could not game addiction had higher Depression, Social aware of the negative determine a causal self-reported depression, Anxiety, and Loneliness link between study social anxiety and effects caused by Depression Scale variables. Future loneliness, which have Jin-Liang Wang, Jia- addictive mobile gaming, Rong Sheng, Hai-Zhen investigations supported our three Wang Child Loneliness should adopt an hypotheses regarding the as this is such a common Scale experimental design association between phenomenon today. to establish the mobile game addiction and Specifically, attention Child Social causal relationship depression, social anxiety, should be given to male between variables, and loneliness. Further, Anxiety Scale adolescents who are or a longitudinal gender difference was design to examine observed in the path addicted to mobile the prospective between mobile game gaming, as they may relationship among addiction and social suffer more social the variables. As anxiety, with male prior studies adolescents having a anxiety. indicated, the stronger association association between between mobile game mobile game addiction and social addiction and anxiety. This indicates that mental health male adolescents may problems might be experience more social reciprocal. Second, anxieties if they use mobile the sample is a game addictively, homogeneous group compared with female of students from a adolescents. middle school in China. Whether the results can be generalized to all adolescents is a question for future research. 2017, December Video game The results of this The results showed that a Based on the study Dietary habits addiction and study should be significant portion of them findings, that adolescents psychological interpreted with (around 16%) were who live in Saudi Arabia distress among Physical activity calculation several limitations in addicted to video games may have an increased expatriate mind. This study and that the correlation risk for video game adolescents in Screen time dealt with a between video game addiction, which is Saudi Arabia relatively small addiction and strongly associated with Nazmus Saquib, sample (n = 276) psychological distress was greater distress. The Psychological distress Juliann Saquib, although it targeted very strong and significant. negative impact from AbdulWaris Wahid, two expatriate Being female, fewer hours video game addiction on Abdulrahman Akmal Physical indices schools and the of sleep, and higher screen the life of the adolescent Ahmed, Hamad Emad Dhuhayr, Mohamed overall participation time were more likely to be is pervasive and severe. Saddik Zaghloul, from the eligible associated with We recommend that Mohammed Ewid, students was high psychological distress; on public health authorities Abdulrahman Al- (85%). A larger the other hand, eating and researchers place Mazrou sample is necessary healthy was less likely to video game use and for the accurate be associated with addiction as one of the estimation of the psychological distress. health priorities in the association of the community. Future outcome with the research should aim to other covariates in acquire a comprehensive the model. The understanding of video study results pertain game addiction among to addiction adolescents in Saudi prevalence among Arabia for the adolescents from development of central Saudi Arabia, programs to manage this and may not problem and its represent the consequences adolescents from larger coastal cities. A third limitation was that the participants' height and weight data were self-reported. A certain degree of measurement error is attributable to the self-reporting although research indicates self- reported height and weight data to be reasonably accurate. 2021, April Depression and Age The results indicated that both Children and adolescents anxiety symptoms videogame use and IGD both increased videogame associated with Sex increased significantly for use at T2, but only internet gaming adolescents at T2. The cross- adolescents significantly disorder before and family monthly income lagged panel model results increased IGD severity at T2. during the COVID-19 suggested that depressive and The findings supported the pandemic: A parental education level, anxiety symptoms at T1 compensatory hypothesis, longitudinal study. time spent at home positively predicted IGD and and are consistent with the Zhaojun Teng, Hailey videogame use at T2 Interaction of Person-Affect- M. Pontes, Qian Nie, (especially for boys), but not Cognition-Execution model Mark D.Griffiths, inversely. Perceived COVID-19 as individual responses to Cheng Guo impacts mediated the COVID-19 may function as a relationship between mediator between personal depressive and anxiety predisposing variables and symptoms at T1 and IGD at T2. IGD.