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ODYSSEY 1

LOADING INSTRUCTIONS

1. Connect the EAR socket on your


Spectrum to the EAR socket on your
cassette recorder, and ensure that the
MIC lead is disconnected.
2. Place the cassette in the recorder and
make sure that it is fully rewound.
3. The volume control on the cassette
recorder should be set to a suitable level,
usually around three-quarters.
4. Type LOAD ""
5. Press the ENTER key on the Spectrum.
6. Press PLAY on the cassette recorder.
7. The program should now load and RUN
automatically. If loading is unsuccessful
then adjust the volume and/or tone
controls on the cassette recorder and
repeat the above procedure.

� COPYRIGHT 1984 SOFTSTONE LIMITED

All rights reserved worldwide. The game and name


ODYSSEY I and all of its associated code. graphics,
illustrations, audio effects. text and everything else
relating to the game are the exclusive property and
copyright of SOFTSTONE LIMITED. Unauthorised
copying, hiring, lending. public performance,
reproduction, distribution or modification in any form,
in part or in full is expressly prohibited.

Thanks to Axis Productions Ltd for all artwork and to


Perfection Software for the programming.

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ODYSSEY 1

The war between Panos and the neighbouring planet, Riggos, has
been raging for more than ten thousand years. Millennia of battles
beyond human comprehension have left scars and terrible
destruction on both planets. It has been relatively peaceful for the
last two generations, but no-one is expecting this to last -
intelligence reports show that Riggos has been making
preparations for a final, all-out attack! It is the duty of Algorth, an
incredible fighting man-machine, to protect the Star-gate, situated
just outside the atmosphere of Panos, for it is through this vortex of
four quadrants that the Riggosians will launch their attacks.
If the attack follows previous battles, then Riggos will first strike
with the dreaded Blind Mutons, sound-sensitive creatures with
only one objective - to destroy everything that moves! Luckily
because the centre of the Star-gate is a near vacuum, Algorth is
relatively safe, but elsewhere . . . And hopefully, in their blind fury,
the Mutons will destroy a few of their own. Whatever happens,
though. Algorth must totally annihilate this first wave in order to
have sufficient time to return to Panos to take command of
Odyssey 1, a mobile battle station.
Algorth will need all of his skill to protect Panos against the
might of the awesome Astro-fleet, which will arrive all too soon
after the Mutons. With no force-field to help, Algorth must take
great care, for every ship that he destroys utilises a re-energy
conversion technique which changes the wreckage into a deadly
regenerating missile aimed directly at Odyssey 1!
But even if the Astro-fleet is destroyed, Algorth cannot rest easy,
for in this all-out attack, the Riggosians will themselves come to
Panos. These desperate pterodactyl-like creatures of incredible
ferocity are to be feared most of all. No-one has ever faced the
Riggosians, so who knows what will happen ...?

PLAYING THE GAME

Rotate left CAPS SHIFT


Rotate right Z
Thrust H through ENTER
Fire Y through P
Pause 6 through 0
Start/Resume S

If you have an original program, then why not try 'phoning Tony on
01-486 5266? You might see your name as one of the Games Kings.

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