Professional Documents
Culture Documents
This contest is dedicated to all the lengthy, glorious descriptive text written by Handlers which agents
never got to hear because they went in with guns blazing.
/r/nightattheopera is an open table RPG community that utilizes a living world where Delta Green Agents
and Operations take place in the same linear (or non-linear, non-Euclidean) timeline. This allows Agents
to fully experience the horrors the Delta Green RPG has to offer. For more info, check out the intro page
here or come chat with us in Discord here or the Reddit contest discussion thread here.
What’s a setpiece anyway? A setpiece is a fleshed-out, ready-to-go ‘something’ that you can drop into a
game, or build an ad-hoc game around. For example: An auto salvage yard, which includes a description,
some different areas (an office, the car crusher, the alleys of cars stacked like cordwood, etc.), some NPCs
(the surly owner and his dog, two metal thieves breaking in overnight, etc.) and some suggestions on how
to use the setpiece (rules for crushing cars, stats on the beater tow truck agents might steal from the lot,
etc.)
Contest Rules:
Setpiece contest submissions should contain at a minimum:
● A description of the setpiece (including a map, if applicable)
● Suggested adventure/scenario hooks for the setpiece
● Rules or mechanics to interact with the setpiece
● Statblocks for any NPCs or items which can be encountered at the setpiece
What is not a setpiece? An encounter isn’t a setpiece. This is a fine line, but ultimately ask yourself if
what you’re doing is too niche. If your setpiece is a cultist hideout, have you written it so narrowly that it
only works for one elder god? That feels more like an encounter.
We want these to function as drop-ins that can fit any scenario, or seed any adventure.
- Good: Frank will crush a car, no questions asked, but requires payment in illicit substances.
- Bad: Frank is a member of a Cthulhu-worshiping cult and has the key to the inner sanctum
Voting Anyone who submits a setpiece will be asked to rate five (5) other setpieces based on the simple
scheme below. Non-voting submitters will have their own scores set to zero. Please do not submit if
you’re not up for reading and rating others. There is no limit on the number of entries, but for each entry
you’ll be scoring 5 others so keep that in mind.
Final list of submissions with rank order after judging. For comments, see the bottom of each
setpiece.
The goal here is to create a cool, free, community resource of setpieces. Depending on volume and quality
of submissions we might combine these into a PDF, but at the very least we’ll provide a list of links like
in the 2018 scenario contest.
Submissions open July 9th to August 20th. Submissions should be shared with elendil004@gmail.com as
a google doc (A copy will be made and retained for the contest). PDF also OK. Deadline is by 2359
ZULU, 20 August, 2018. Voting will commence promptly and be completed by September 3rd. All
submissions will be posted below as they are received.
We’re not offering prizes for this contest. Winners receive bragging rights, and get to see and hear about
how their creations are used throughout future Delta Green operations.
Below is example outline for for a hypothetical setpiece. This isn’t a template you need to follow but may
help you understand the gist.
Franks Big Ol Auto Salvage Yard
● Map
● General Description
○ Approach flavor text
● Areas
○ Crusher
■ Rules for operating alone
■ Rules for getting Frank to crush stuff
○ Front Office
■ Tow Truck w/ rules
■ Locked safe
● Rules for opening safe loud
● Rules for opening safe soft
○ ‘Out back’ in the yard
■ In the event of a shootout
● Rules for use of the crane
● Rules for a junk avalanche
● Notable NPCs
○ Frank
○ Franks dog Frank
○ Hobo who lives outside the chain link fence
● Suggested hooks/encounters
○ Night-time run-in with scrap thieves
○ Frank is crushing something he shouldn’t
○ Frank is being shaken down by someone
But when will I, a prepared handler running an awesome scenario ever need Franks Big Ol Auto
Salvage Yard? No scenario survives first contact with Delta Green agents.
Let’s say your agents decide “hey we need to remove the bad guys ability to move around, how can we
get rid of their car”...isn’t it good that you can flip open to a nearby towing yard and act like you planned
for this?
Let’s say your agents made the cleanest getaway and you’ve still got two hours of session time
left...wouldn’t it be rough if they stumbled into this abandoned salvage yard to cool off and ran into some
scrap thieves?
Let’s say your agents are being tailed by some cowboys and are looking for a place to pull off...and you
just have the perfect place to set up an ambush with some cool environmental rules.
Let’s say your agents express the need for a little extra cash to buy some illegally modified assault rifles
and the token ATF agent is missing...well haven’t you heard about the bounty ol Frank keeps in his safe at
the salvage yard?
Let’s say you are a player, and your regular handler calls the game at the last minute...you can dust this
off, chuck your favorite mythos inspired macguffin into the crusher and have a little side operation, saving
the day.