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Move Changes

(Rebalanced Versions Only)


All move changes from Sun and Moon are included in these versions of the mod. Additionally, the
following moves have been modified to make them (or certain Pokémon) more useful:
Cut: PP 30 => 20, Type Normal => Grass, now always results in a critical hit.
Strength: Power 80 => 100, PP 15 => 10, Type Normal => Rock, now lowers the user’s Defense and
Sp. Def in addition to dealing damage.
Fly: Accuracy 95% => 100%
Submission: Power 80 => 90, Accuracy 80% => 100%, PP 25 => 15
Chatter: Power 65 => 90, PP 20 => 15
Tail Slap: Accuracy 85% => 100%
Shadow Punch: Power 60 => 80
Arm Thrust: Power 15 => 25
Spike Cannon: Power 20 => 25
Absorb: Power 20 => 40
Mega Drain: Power 40 => 60
Force Palm: PP 10 => 15
Mud Bomb: PP 10 => 15, Accuracy 85% => 90%
Mystical Fire: Power 65 => 85
Parabolic Charge: Power 75 => 90, HP restored 50% => 25%
Draining Kiss: Power 50 => 75, HP restored 75% => 50%
Fell Stinger: Updating Fell Stinger’s effect can’t be done easily, so I’ve increased its base power to 70
instead. PP has been reduced to from 25 to 15.
Drill Peck: Now has an increased critical hit ratio (same effect as Slash or Leaf Blade, not guaranteed to
crit).
Freeze-Dry: Power 70 => 95, PP 20 => 15
Steel Wing: Power 70 => 90, PP 25 => 15
Self-Destruct*: Always results in a critical hit.
Explosion*: Always results in a critical hit.
Needle Arm: Power 60 => 90
Cross Poison: 70 => 90, PP 20 => 15
Gear Grind: Accuracy 85% => 100%
Power Gem: Power 80 => 90, PP 20 => 15
Triple Kick: Power 10 => 20
Disarming Voice: Power 40 => 60, PP 15 => 20
* This change brings back some of the power these moves lost in gen 5, but they still aren’t as strong as
they used to be in most situations.

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