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Activity Guide and Evaluation Rubric - Phase 4 - Solve Problems by Applying The Algorithms of Unit 2
Activity Guide and Evaluation Rubric - Phase 4 - Solve Problems by Applying The Algorithms of Unit 2
The student uses in real situations, the criteria of uncertainty and the theory
of games in the decision making that guarantees the development and
continuity of a decision process.
Topics to develop:
Step 3. Enter the Practical Environment, in this space videos are presented
for the use of the Excel Solver Plug-in and practical tutorials to develop the
proposed activities, remember to attach screenshots to your final
collaborative work, the income and results table for the Exercises raised. In
this same space you can carefully review the Guide for the use of educational
resources.
Step 4. Consolidation of the final work and rise in the Evaluation and
Monitoring Environment.
Activities to develop
Next, you will find 6 exercises that make up phase 4, these should be
developed individually. As a collaborative activity in addition to the
discussion, correction, consolidation of the final work, is the use of the online
tool that is available in the practical learning environment to check results of
manual and online methods of the Exercises raised.
In the company ABC several alternatives are presented to choose the best
technology of four possible, whose performance depends on the adaptation
of the workers who will manipulate the equipments that comprise it. The
expected benefits of each alternative and degree of adaptation of the
workers are given in the table, in millions of pesos ($). For Hurwicz please
assume an alpha of 0,7.
According to Table 1 by applying the criteria of Laplace, Wald or pessimistic,
optimistic criteria, Hurwicz and Savage determine the optimal decision level
according to the benefit criteria.
A warehouse of finished products that leases its services to imports from the
USA, must plan its level of supply to satisfy the demand of its customers in
the day of love and friendship. The exact number of crates is not known, but
is expected to fall into one of five categories: 610, 630, 680, 715 and 730
crates. There are therefore four levels of supply. The deviation from the
number of hoppers is expected to result in additional costs, either due to
excessive supplies or because demand can not be met. The table below
shows the costs in hundreds of dollars (US $). For Hurwicz please assume an
alpha of 0,75.
A warehouse of finished products that leases its services to imports from the
USA, must plan its level of supply to satisfy the demand of its customers in
the day of love and friendship. The exact number of crates is not known, but
is expected to fall into one of five categories: 580, 720, 750, 790 and 830
crates. There are therefore four levels of supply. The deviation from the
number of hoppers is expected to result in additional costs, either due to
excessive supplies or because demand can not be met. The table below
shows the costs in hundreds of dollars (US $). For Hurwicz please assume an
alpha of 0,55.
Graphical solutions are only applicable to games in which at least one of the
players has only two strategies. Consider the following 2 x n game:
Player 2
Strategy
A B C
Player I 27 33 38
1 II 19 25 31
According to Table 4 find the value of the game by means of the graphical
method applied to matrices 2 x n or m x 2.
Graphical solutions are only applicable to games in which at least one of the
players has only two strategies. Consider the following game m x 2:
Player 2
Strategy
A B
I 27 35
Player 1 II 31 35
II 33 37
According to Table 5, find the value of the game by means of the graphical
method applied to matrices 2 x n or m x 2.
Exercise 6. Optimum solution of two-person games (Theory of
games, mixed strategies):
The games represent the latest case of lack of information where intelligent
opponents are working in a conflicting environment. The result is that a very
conservative criterion is generally proposed to solve sets of two people and
sum zero, called minimax - maximin criterion. To determine a fair game, the
minimax = maximin, it is necessary to solve the stable strategy through the
Solver.
PLAYER B
81 83 81 80 91
PLAYER A
84 83 86 86 82
82 78 86 89 84
87 87 91 89 88
83 85 35 88 81
Solve the game of players A and B to determine the value of the game, using
the proposed Excel tool, according to the data in table 6.
Enter the Practical Environment, in this space videos are presented for the
use of the Excel Solver Plug-in and practical tutorials to develop the proposed
activities, remember to attach screenshots to your final collaborative work,
the income and results table for the Exercises raised. In this same space you
can carefully review the Guide for the use of educational resources.
The group leader must upload to the Evaluation and Monitoring Environment
a single file in PDF format consolidating the contributions of all the
participants in the space named phase 4. Unit 2.
Environment
Collaborative learning environment - Evaluation and
for the
monitoring environment
development
Products to Individual: The student must leave evidence in the forum
deliver by of the activity, the development and solution of each of the
student proposed exercises.
Collaborative:
Although the
The document document presents a
presents an basic structure, it
excellent lacks some elements The basic norms for
structure, all the of the requested the construction of
exercises are body or does not reports are
Structure of the solved according comply with the nonexistent like the
12
Report to the proposed norms for written Criterions applied to
methodology and works. Not all the themes of the
Criterions of the Exercises are solved theory of decisions.
theory of according to the
decisions. Criterions of the
course.