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--[[

A Combat Knife, with a handle filled with explosives.


--]]

if script == nil then return end

Name = "PaperCut"

Player = game:GetService("Players").LocalPlayer
Char = Player.Character
animate = Char:findFirstChild("Animate")
if animate then
animate:Destroy()
end
Name = "PaperCut"
selected = false
Button1Down = false
damage = 3
canUse = true
swordType = "normal"
swordType2 = "normal"

function makeParts(format)
local model = Instance.new("Model")
model.Name = Name
model.Parent = Player.Character
local pm2 = Instance.new("Part")
pm2.Material = "SmoothPlastic"
pm2.Name = "Weld Point"
pm2.formFactor = "Symmetric"
pm2.Size = Vector3.new(1, 1, 1)
pm2.BrickColor = BrickColor.new("Really black")
pm2.Transparency = 1
pm2.Locked = true
pm2.CanCollide = false
pm2.TopSurface = 0
pm2.BottomSurface = 0
pm2.Parent = model
if format ~= nil then
local w = Instance.new("Weld")
w.Part0 = pm2
if format == "hand" then
w.Part1 = Player.Character:FindFirstChild("Right Arm")
w.C0 = CFrame.new(0, 1.1, 0.7)
w.C1 = CFrame.new()
w.Parent = pm2
elseif format == "holster" then
w.Part1 = Player.Character:FindFirstChild("Torso")
w.C0 = CFrame.new(0.6, -0.5, 0) *
CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0)
w.C1 = CFrame.new()
w.Parent = pm2
model.Name = Name.. " (Holstered)"
else
print("Error: Incorrect format string!")
end
end
local pm = Instance.new("Part")
pm.Material = "SmoothPlastic"
pm.Name = "Handle"
pm.formFactor = "Symmetric"
pm.Size = Vector3.new(1, 1, 1)
pm.BrickColor = BrickColor.new("Really black")
pm.Locked = true
pm.CanCollide = false
pm.TopSurface = 0
pm.BottomSurface = 0
pm.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Brick"
m.Scale = Vector3.new(0.3, 0.5, 0.1)
m.Parent = pm
local w = Instance.new("Weld")
w.Part0 = pm
w.Part1 = pm2
w.C0 = CFrame.new()
w.C1 = CFrame.new()
w.Parent = pm
local s = Instance.new("Sound")
s.Name = "Slash"
s.SoundId = "rbxasset://sounds/swordslash.wav"
s.Volume = 1
s.Pitch = 2
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Throw"
s.SoundId = "http://www.roblox.com/asset/?id=18426149"
s.Volume = 1
s.Pitch = 1
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Impact"
s.SoundId = "http://www.roblox.com/asset/?id=10209596"
s.Volume = 1
s.Pitch = 1
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Tick"
s.SoundId = "http://www.roblox.com/asset/?id=15666462"
s.Volume = 1
s.Pitch = 0.5
s.Looped = false
s.Parent = pm
local p = Instance.new("Part")
p.Material = "SmoothPlastic"
p.Name = "Grip"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Really black")
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Brick"
m.Scale = Vector3.new(0.25, 0.4, 0.9)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, 0, -0.5)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Material = "SmoothPlastic"
p.Name = "Blade"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Silver")
p.Reflectance = 0.2
p.Locked = true
p.CanCollide = false
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.01, 0.3, 0.85)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, 0, 0.4)
w.C1 = CFrame.new()
w.Parent = p
p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
local p = Instance.new("Part")
p.Material = "SmoothPlastic"
p.Name = "Blade Tip"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Silver")
p.Reflectance = 0.2
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Wedge"
m.Scale = Vector3.new(0.01, 0.3, 0.35)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
w.C1 = CFrame.new()
w.Parent = p
p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
end
function removeParts(format)
if format == "hand" then
if Player.Character:FindFirstChild(Name) ~= nil then
Player.Character[Name]:Remove()
end
elseif format == "holster" then
if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
Player.Character[Name.. " (Holstered)"]:Remove()
end
end
end

function onTouched(hit, source, format)


if format == "sword" then
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~=
Player.Character then
tagHumanoid(hit.Parent.Humanoid)
if swordType == "normal" then
hit.Parent.Humanoid:TakeDamage(2)
elseif swordType == "slash" then
hit.Parent.Humanoid:TakeDamage(damage)
elseif swordType == "stab" then
--Weld(hit, source)
local OldHealth = hit.Parent.Humanoid.Health
wait(0.5)
hit.Parent.Humanoid.Health = 0
end
delay(3, function() untagHumanoid(hit.Parent.Humanoid) end)
end
end
end

function SetAngle(Joint, Angle, Character)


if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
end
end

function ForceAngle(Joint, Angle, Character)


if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
Joints[Joint].CurrentAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
Joints[Joint].CurrentAngle = -Angle
end
end

function SetSpeed(Joint, Speed, Character)


if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
Joints[Joint].MaxVelocity = Speed
end

function DisableLimb(Limb, Character)


if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder"),
Character.Torso:FindFirstChild("Left Shoulder"),
Character.Torso:FindFirstChild("Right Hip"),
Character.Torso:FindFirstChild("Left Hip")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
local Joint = Instance.new("Motor")
Joint.Parent = Character.Torso
Joint.Part0 = Character.Torso
Joint.Part1 = Limbs[Limb]
if Limb == 1 then
Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joint.Name = "Right Shoulder 2"
elseif Limb == 2 then
Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
Joint.Name = "Left Shoulder 2"
elseif Limb == 3 then
Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joint.Name = "Right Hip 2"
elseif Limb == 4 then
Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
Joint.Name = "Left Hip 2"
end
Joint.MaxVelocity = Joints[Limb].MaxVelocity
Joint.CurrentAngle = Joints[Limb].CurrentAngle
Joint.DesiredAngle = Joints[Limb].DesiredAngle
Joints[Limb]:Remove()
end

function ResetLimbCFrame(Limb, Character)


if Character == nil then return false end
if Character.Parent == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) *
CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
elseif Limb == 2 then
Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) *
CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
elseif Limb == 3 then
Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
elseif Limb == 4 then
Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) *
CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
end
end

function EnableLimb(Limb, Character)


if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].Name = "Right Shoulder"
elseif Limb == 2 then
Joints[Limb].Name = "Left Shoulder"
elseif Limb == 3 then
Joints[Limb].Name = "Right Hip"
elseif Limb == 4 then
Joints[Limb].Name = "Left Hip"
end
Animate = Character:FindFirstChild("Animate")
if Animate == nil then return false end
Animate = Animate:Clone()
Character.Animate:Remove()
Animate.Parent = Character
end

function playAnimation(format, mouse)


if format == "normal" then
SetSpeed(1, 0.2, Player.Character)
SetAngle(1, math.rad(90), Player.Character)
end
if format == "slashStart" then
SetSpeed(1, 0.75, Player.Character)
SetAngle(1, math.rad(190), Player.Character)
pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 =
CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70,
110)), 0) end)
pcall(function() Player.Character.Torso["Right Shoulder 2"].C1 =
CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
end
if format == "slashEnd1" then
SetSpeed(1, 0.9, Player.Character)
SetAngle(1, math.rad(0), Player.Character)
Player.Character[Name].Handle.Slash:Play()
wait(0.2)
ResetLimbCFrame(1, Player.Character)
SetSpeed(1, 0.5, Player.Character)
SetAngle(1, math.rad(90), Player.Character)
end
if format == "slashEnd2" then
SetSpeed(1, 0.9, Player.Character)
SetAngle(1, math.rad(25), Player.Character)
Player.Character[Name].Handle.Slash:Play()
wait(0.3)
ResetLimbCFrame(1, Player.Character)
SetSpeed(1, 0.1, Player.Character)
SetAngle(1, math.rad(90), Player.Character)
end
if format == "equip1" then
for i = 1, 0, -0.1 do
Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i *
1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
wait()
end
end
if format == "equip2" then
for i = 0, 1, 0.1 do
Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i *
1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
wait()
end
end
end

function Weld(x, y)
local weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
CJ = CFrame.new(x.Position)
C0 = x.CFrame:inverse() * CJ
C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end

function tagHumanoid(humanoid)
local tag = Instance.new("ObjectValue")
tag.Name = "creator"
tag.Value = Player
tag.Parent = humanoid
local tag = Instance.new("StringValue")
tag.Name = "creatorType1"
tag.Value = Name
tag.Parent = humanoid
local tag = Instance.new("StringValue")
tag.Name = "creatorType2"
tag.Value = "stabbed"
tag.Parent = humanoid
end

function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:FindFirstChild("creator")
if tag ~= nil then
tag:Remove()
end
local tag = humanoid:FindFirstChild("creatorType1")
if tag ~= nil then
tag:Remove()
end
local tag = humanoid:FindFirstChild("creatorType2")
if tag ~= nil then
tag:Remove()
end
end
end

function onButton1Down(mouse)
if selected == false then return end
if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and
canUse == true then
if Player.Character[Name]:FindFirstChild("Handle") == nil then return
end
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
playAnimation("slashStart")
Button1Down = true
end
end

function onButton1Up(mouse)
if selected == false or Button1Down == false then return end
Button1Down = false
if canUse == false then return end
canUse = false
coroutine.resume(coroutine.create(function()
for i = 1, 2 do
if Player.Character:FindFirstChild(Name) == nil then break end
if Player.Character[Name]:FindFirstChild("Blade") ~= nil then
local part = Player.Character[Name].Blade:Clone()
part.Anchored = true
part.CanCollide = false
part.Parent = game:GetService("Workspace")
coroutine.resume(coroutine.create(function(part2) for i =
0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
end
if Player.Character[Name]:FindFirstChild("Blade Tip") ~= nil then
local part = Player.Character[Name]["Blade Tip"]:Clone()
part.Anchored = true
part.CanCollide = false
part.Parent = game:GetService("Workspace")
coroutine.resume(coroutine.create(function(part2) for i =
0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
end
wait()
end
end))
if swordType2 == "normal" then
swordType = "slash"
playAnimation("slashEnd1")
wait(0.1)
elseif swordType2 == "stab" then
swordType = "stab"
playAnimation("slashEnd2")
wait(1)
end
canUse = true
swordType = "normal"
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end

function onKeyDown(key, mouse)


if selected == false then return end
key = key:lower()
if key == "q" and Button1Down == false and canUse == true then
if mouse.Target == nil then return end
if
game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
onDeselected(mouse)
removeParts("holster")
script.Parent.Parent =
game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
end
end
if key == "e" and Button1Down == false and canUse == true then
if swordType2 == "normal" then
swordType2 = "stab"
canUse = false
playAnimation("equip2")
canUse = true
elseif swordType2 == "stab" then
swordType2 = "normal"
canUse = false
playAnimation("equip1")
canUse = true
end
end
if key == "z" and Button1Down == false and canUse == true then
if mouse.Target == nil then return end
if Player.Character:FindFirstChild(Name) == nil then makeParts("hand")
end
if Player.Character[Name]:FindFirstChild("Handle") == nil then return
end
canUse = false
SetAngle(1, math.rad(200), Player.Character)
SetSpeed(1, 0.5, Player.Character)
wait(0.3)
SetAngle(1, math.rad(0), Player.Character)
SetSpeed(1, 0.75, Player.Character)
wait(0.05)
if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then
Player.Character[Name].Handle.Weld:Remove() end
wait(0.2)
local Velocity = Instance.new("BodyVelocity")
Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Velocity.velocity = (mouse.Hit.p -
Player.Character[Name].Handle.CFrame.p).unit * 100
Velocity.Parent = Player.Character[Name].Handle
local Ang = Instance.new("BodyAngularVelocity")
Ang.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
Ang.angularvelocity = Vector3.new(math.random(-25, 25), math.random(-
25, 25), math.random(-25, 25))
Ang.Parent = Player.Character[Name].Handle
Player.Character[Name].Handle.Slash:Stop()
Player.Character[Name].Handle.Throw.PlayOnRemove = true
Player.Character[Name].Handle.Throw:Remove()
local model = Player.Character[Name]
model.Parent = game:GetService("Workspace")
model:MakeJoints()
canUse = true
onDeselected(mouse)
removeParts("holster")
local temporary = script.Parent
script.Parent = model
temporary:Remove()
wait(0.1)
local Touched = false
local Touched2 = false
if script.Parent:FindFirstChild("Blade Tip") == nil then return end
if script.Parent:FindFirstChild("Handle") == nil then return end
script.Parent["Blade Tip"].Touched:connect(function(hit)
if hit.Parent == model then return end
if hit.Parent.className == "Hat" then hit:BreakJoints() if
hit.Parent.Parent.className == "Model" then hit.Parent.Parent =
game:GetService("Workspace") hit.CanCollide = true end end
if Touched == true then return end
Touched = true
script.Parent.Handle.BodyVelocity:Remove()
script.Parent.Handle.BodyAngularVelocity:Remove()
script.Parent.Handle.Impact:Play()
script.Parent.Handle.Slash:Stop()
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
if hit.Name == "Head" then
hit.Parent.Humanoid:TakeDamage(1000)
else
hit.Parent.Humanoid:TakeDamage(1000)
local e = Instance.new("Explosion")
e.BlastPressure = 1000000
e.BlastRadius = 5
e.Position = script.Parent["Blade Tip"].Position
e.Parent = game:GetService("Workspace")
end
end
Weld(script.Parent.Handle, hit)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.6)
script.Parent["Grip"].BrickColor = BrickColor.new("Black")
wait(1)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.5)
script.Parent["Grip"].BrickColor = BrickColor.new("Black")
wait(0.8)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.3)
script.Parent["Grip"].BrickColor = BrickColor.new("Black")
wait(0.4)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.2)
script.Parent["Grip"].BrickColor = BrickColor.new("Black")
wait(0.2)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.1)
script.Parent["Grip"].BrickColor = BrickColor.new("Black")
wait(0.2)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.1)
script.Parent["Grip"].BrickColor = BrickColor.new("Black")
wait(0.2)
script.Parent["Grip"].BrickColor = BrickColor.new("Bright red")
script.Parent.Handle.Tick:Play()
wait(0.1)
local e = Instance.new("Explosion")
e.BlastPressure = 1000000
e.BlastRadius = 17
e.Position = script.Parent["Blade Tip"].Position
e.Parent = game:GetService("Workspace")
wait(3)
script.Parent:remove()
Touched2 = true
end)
script.Parent.Handle.Touched:connect(function(hit)
if Touched == true and Touched2 == true then
if
game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= nil then
local temporary = script.Parent
Tool = Instance.new("HopperBin")
Tool.Name = Name
Tool.Parent =
game:GetService("Players"):GetPlayerFromCharacter(hit.Parent).Backpack
script.Parent = Tool
temporary:Remove()
Player = script.Parent.Parent.Parent
end
end
end)
while Touched == false do
script.Parent.Handle.Slash:Play()
wait(0.05)
end
end
if key == "x" and Button1Down == false and canUse == true then
if mouse.Target == nil then return end
if Player.Character:FindFirstChild(Name) == nil then makeParts("hand")
end
if Player.Character[Name]:FindFirstChild("Handle") == nil then return
end
canUse = false
playAnimation("equip2")
if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil
then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5,
0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0,
0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
end
ForceAngle(1, 0, Player.Character)
SetAngle(1, math.rad(-50), Player.Character)
SetSpeed(1, 0.3, Player.Character)
wait(0.2)
for i = 90, 200, 20 do
if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~=
nil then
Player.Character.Torso["Right Shoulder 2"].C0 =
CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C1 =
CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
end
wait()
end
wait(0.3)
for i = 200, 50, -50 do
if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~=
nil then
Player.Character.Torso["Right Shoulder 2"].C0 =
CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C1 =
CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
end
wait()
end
wait(0.1)
for i = 1, 0, -0.01 do
Player.Character.Humanoid.Health =
Player.Character.Humanoid.MaxHealth * i
Player.Character.Humanoid.WalkSpeed = i * 16
wait()
end
canUse = true
onDeselected(mouse)
removeParts("holster")
Player.Character.Humanoid.Health = 0
end
end

function onSelected(mouse)
if selected == true then return end
selected = true
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
if Player.Character.WeaponActivated.Value == nil then break end
if Player.Character.WeaponActivated.Value.Parent == nil then break end
wait()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
local weapon = Instance.new("ObjectValue")
weapon.Name = "WeaponActivated"
weapon.Value = script.Parent
weapon.Parent = Player.Character
DisableLimb(1, Player.Character)
removeParts("holster")
makeParts("hand")
playAnimation("normal")
if swordType2 == "normal" then playAnimation("equip1") elseif swordType2 ==
"stab" then playAnimation("equip2") end
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
end

function onDeselected(mouse)
if selected == false then return end
Button1Down = false
onButton1Up(nil)
selected = false
while canUse == false do
wait()
end
while canUse == false do
wait()
end
if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
if Player.Character.WeaponActivated.Value == script.Parent then
Player.Character.WeaponActivated:Remove()
end
end
while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
if Player.Character.WeaponActivated.Value == nil then break end
if pcall(function() if Player.Character.WeaponActivated.Value.Parent ==
nil then return true end end) then break end
wait()
end
swordType = "normal"
EnableLimb(1, Player.Character)
removeParts("hand")
makeParts("holster")
end

if script.Parent.ClassName ~= "HopperBin" then


if Player == nil then print("Error: Player not found!") return end
Tool = Instance.new("HopperBin")
Tool.Name = Name
Tool.Parent = Player.Backpack
script.Name = "Main"
script.Parent = Tool
end wait() if script.Parent.ClassName == "HopperBin" then
while script.Parent.Parent.ClassName ~= "Backpack" do
wait()
end
Player = script.Parent.Parent.Parent
makeParts("holster")
script.Parent.Selected:connect(onSelected)
script.Parent.Deselected:connect(onDeselected)
end

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