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Your army is never just a collection of random models – it’s a mighty band of grizzled veterans, a baleful

legion of the vengeful dead, or a brutal Waaagh! shaking the very foundations of the Mortal Realms. For
narrative-minded gamers, the Path to Glory system in the new edition of Warhammer Age of Sigmar is
an absolute goldmine of thematic rules that you can use to forge your own journey through the realms.

The Stormcast Eternals battletome comes up for pre-order this weekend, and it’s a taste of what you’ll
find in each and every new battletome coming down the pike.

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The Path to Glory system gives every army a unique flavour. You’ll start off as a small force, but as you
play more games your troops will earn boons, suffer lasting injuries, and grow their territory and power.

We corralled Sam Pearson from the Warhammer Studio to explain how the battletomes for this edition
switch up the Warhammer Age of Sigmar experience for each faction. Inside each book, you’ll find new
quests, veteran abilities, territories, and heroic upgrades, to name a few.

“The main aspect of the Stormcast Eternals’ background we wanted to capture was the reforging of
fallen Heroes,” Sam explains. “This allows them to circumvent death, but there is a price. Once they’ve
been reforged too many times their soul begins to fracture – which limits the amount of renown they
can earn from battle.”

This is something that’s been a part of their background since day one – and now it’s a very flavourful
rule that only the Stormcast have access to. Your fallen general can literally return to the fight – but at
what cost?

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In another first for Warhammer Age of Sigmar, you can now found your very own Stormhost with three
core tenets each broken down into nifty individual options. Choose two allegiance abilities that fit the
background you want, and you can tailor your army to your preferred play style.

For example, choosing Beast Hunters from the Tenets of the Hammer, and Swift Strikers from the Tenets
of the Tempest allows you to create an elite and mobile hunting party.

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Unleash this force into Ghur, and watch them cull the rampaging hordes of orruks with ease.
Creating your own Stormhost isn’t the only way to build up a story for your warband, of course. The
Quest system means every game matters, as your army earns a reputation in the crucible of battle.

It also allows the game’s designers to make specific goals for each faction, emphasising their traits and
rewarding you for echoing their roles in the background in your games.

One of the most reliable ways for Stormcast Eternals to advance is to defeat the forces of Chaos, for
example.

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And get a load of that reward for having your general slay their counterpart. What’s more epic than the
God-King’s own champion striking down the foul leaders of the ruinous powers?

During your campaign, your army will put their hard-won experience to use after every battle. Sam says:
“As your units gain ranks, they can earn unique veteran abilities found in your battletome as well as any
of the ones in the Core Book. Many of these tie closely into the allegiance abilities of an army.”

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Imagine a seasoned unit of Judicators with Boltstorm Crossbows letting fly a crackling fusilade of energy-
infused missiles.

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Your foes won’t know what’s hit them as Sigmar’s celestial archers jolt them and cause bonus mortal
wounds.

Your Heroes can also cash in their renown for a promotion. Maybe they’ve got their eye on one of those
fancy new dragons?

Save up enough renown points and BOOM! Hot new ride, hotter new sword, and that all-important
helmet with a flashy plume.

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