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NAGARTAS +2 +2 -2 4hp

DEX CHA CON

Nagartas are colorful, amphibious, fishlike aliens SIZE AND TYPE


from a watery moon outside the Pact Worlds. They Nagartas are medium size humanoids with the nagarta
are gregarious cosmopolitans, businessmen, and subtype.
explorers, known for their eloquent expression.
Although recent additions to galactic history, AQUATIC ADAPTATION
nagartas are determined to leave their mark on it. Nagartas have a swim speed of 30 feet, a land speed of 30
feet, and they can breathe water and air. When off-kilter,
nagartas do not take the normal penalty to attacks.

ULTRAVIOLET VISION
Nagartas can see in dim light as if it were normal light, and
can see ultraviolet light.

CHROMATOPHORE FINS
Nagartas can use their color changing head fins to
communicate in a unique visual language. The fins can also
create rapidly changing patterns to cause one or more
creatures to become fascinated. A Nagarta can use this
ability for a number of rounds per day equal to 4 + his
charisma modifier. Every two levels after 1st, a nagarta can
use this ability for an additional round per day. Each
creature to be fascinated must be within 40 feet, able to
see the Nagarta, and capable of paying attention to him.
The Distraction of nearby combat or other dangers
prevents the ability from working. For every three levels a
Nagarta has attained beyond 1st, he can target one
additional creature with this ability. Each creature within
range receives a will save (DC 10 + 1/2 the nagarta’s level +
the nagarta’s Cha modifier) to negate the effect. If a
creature’s saving throw succeeds, the nagarta cannot
attempt to fascinate that creature again for 24 hours. This
is an extraordinary mind affecting ability.

SILVER TONGUE
Nagartas receive a +2 racial bonus to diplomacy, and a +2
bonus to either intimidate or bluff.

VITAL STATISTICS
Nagartas are hatched from a large soft egg. They reach
maturity in 14 years and live 100+1D20 years. They are 9-
11 feet long, but when standing upright reach 4.5-5.5 feet
tall with their tails extending out about 5-6 feet. Nagarta’s
long muscled tails increase their weight compared to a
similar sized humanoid. They weigh 200-450 pounds.

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invest their energy into their love of commerce and


PLAYING A NAGARTA exploration. Business and trade is the central pursuit of
YOU LIKELY… nagarta civilization, and some companies rival legitimate
Are confident, extroverted, and individualistic. governments in sovereignty and power. Many individuals
Express yourself convincingly and eloquently. even consider themselves citizens of their company, rather
Are fascinated by new cultures and people. than their city-state. Nagartas navigate this free-for-all
Are always looking to start up a new venture or make commercial culture by learning to employ potent
money. negotiation tactics, some of which are cooperative, and
others antagonistic. Although males are fewer in number,
OTHER RACES PROBABLY…
nagarta society is generally patriarchal, and they lead most
Are dazzled by your exotic appearance.
government and economic institutions.
Are inspired by or resentful of your optimistic, charismatic
An optimistic people, nagartas approach life with
personality.
vigorous gusto. Most are individualistic, confident, open to
Are concerned by the mass appearance of your species and
new ideas, new peoples, and constantly on the lookout for
commercial culture.
opportunities. Thus, nagarta may follow any alignment, but
Have difficulty imagining your culture and daily life.
their exuberance causes the neutral alignments to be a
definite minority.
PHYSICAL DESCRIPTION
Nagartas are immediately identifiable by their
vibrant multicolored skin and eel-like tails in place of legs.
RELATIONS
Although new to the Pact Worlds, nagartas’
Their skin can have almost any pigmentation with bright
natural charisma and attractiveness usually makes relations
tropical colors being common. Most nagartas also have
with other races easy. They get along best with humans,
dramatic stripes, speckles, and other patterns. Some
who were the most invested race on their planet during the
patterns are especially striking with dazzling iridescence,
silent war. The Swarm invasion made nagartas view
shining metallics, and even bio-luminescence. Their tails
shirrens with caution, and they are fearful of the vesk, who
allow powerful swimming, but are equally capable of
used heavy handed tactics during the silent war.
supporting the body upright as they slither along on land.
Instead of hair, nagartas have long feathery fins
and crests. Their long ears are also finlike, and twitch in ADVENTURERS
response to sound or emotion. These cranial fins evolved to Surrounded by dangers, as their homeworld is,
rapidly change their color and pattern, which are used for many nagarta governments have formed organizations to
communication and dazzling displays. Nagartas have lungs emigrate their people in whatever transports they can
and gills that allow them to breathe both air and water. come into contact with. Candidates for colony ships are
given basic training for life in the vast, and booked on
HOME WORLD almost any ship heading almost anywhere, to interesting
results. This emigration program makes nagartas a
Nagartas evolved on Asteria, a moon orbiting the
common sight in the pact worlds despite their recent
super gas giant Kithairon. Kithairon’s gravity causes
discovery. It also naturally leads to many becoming
extreme tidal forces on the oceans of Asteria. Most of the
adventurers. Nagartas’ gregarious nature and forceful
surface lies inside intertidal zones which are flooded under
personalities yield many envoys, witchwarpers, and
dozens of meters of water for half of the day, then exposed
solarians. Their quick reflexes make them competent
to air for the rest. Amphibious ecosystems thrive in this
soldiers and operatives.
environment, and nagartas became the dominant species.
For several decades, Asteria was a hot point in the Silent
War as each power bloc tried to swing the newly NAMES
discovered world to their side. When The Swarm invaded, The peculiar language of nagartas includes
the two sides diverted their efforts to the new threat, and whistles, clicks, and other phonetic elements that are
nagartas were left to choose their own destiny. difficult to pronounce for other races. Therefore, nagartas
use simple commonized nicknames such as: Avris, Soren,
SOCIETY AND ALIGNMENT Berath, Eka, Corvelle, Ishka, Kyron, Aldem, Sirine, Typhon,
Anosa, Ari, and Salas. Nagartas also have a chromatic
Nagarta governments are still divided between the
name, a pattern of moving colors that can be expressed
two factions of the Silent War. Regardless, peace has
only through their color changing fins.
rejuvenated the nagartas’ society and spirit, and they now

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ASTERIA & KITHAIRON

Deep in the vast, the yellow–white Veskarium soon after. The two
star Scitalus burns in the endless black. The powers quickly learned the extent of
star co-orbits with the black hole Apophis, the Scitalus System’s resources,
which slowly siphons away its mass in a particularly of the dimensionally
long luminous spiral plume. A conductive metal etherium
lumbering super gas giant, Kithairon, deep on the planet Kithairon.
distantly circles the twins as they Etherium is used to produce
battle each other. Nestled among the most advanced types of
these fierce astronomical forces, lies drift drives and is an
the moon Asteria, the aquatic home extremely rare and valuable
of the nagarta race. It is an energetic commercial and strategic
and enterprising commercial capital resource. The system soon
where towering walled metropolises found itself embroiled in the
rise from below the waves. Its power politics of the Silent War
cosmopolitan culture hosts many alien as each power block competed to
species that live and work beside the native draw the Scitilus system into its sphere
nagartas. Outside the great cities, aquatic and of influence. With no unified planetary
amphibious ecosystems of every description extend for government, Asteria was easy prey. For decades, the two
many miles. These fertile biomes are nourished by colossal rivals employed the entire spectrum of covert and overt
planet spanning tides that wash over Asteria’s surface daily, methods to influence the nagarata city-states, from bribes
and deeply influence every aspect of the planet’s and election rigging, to coup d'états and outright
environment and people. occupation. One by one, they aligned themselves with the
Although Asteria is a relative newcomer to galactic great powers, and hostilities escalated until a full scale
affairs, it quickly became a crisis point in the competition proxy war was unavoidable.
between the Absalom Pact and Veskarium. The nagartas This microcosm of the Silent War continued until
made first contact with the Pact in 245 AG, and the 291 AG, when The Swarm invasion forced the belligerents

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to redirect their energy towards defense of their home of miles and are completely submerged twice a day. It is
systems. Conflict on Asteria de-escalated until a here that the nagartas evolved from an order of
detachment of The Swarm fleet found its way to the amphibious fish that lived in the canopy during low tide,
Scitalus system, and immediately invaded Asteria. Suddenly and then swam freely among the branches during high tide.
faced with a war of annihilation, all factions were Many nagarta metropolises developed in this zone, and
compelled to unite against the new threat. Today, with the their dense populations are supported by extremely fertile
cessation of the Silent War and The Swarm defeated, the aquatic agriculture.
governments of Asteria are left to choose their own The erosion of the continents has created very
destiny. large shallow oceans on the continental shelf. They form
24% of Asteria’s surface, and are generally no deeper than
GEOGRAPHY 400 feet at low tide. Easy access to light and a constant
Asteria is a world dominated by its oceans and flow of nutrients from currents supports dense and diverse
tides. 91% of the surface is covered by water for at least ecosystems like Coral reefs and kelp forests. Nagarta
part of the day, and about 70% of the total surface Is metropolises regularly dot the marine terrain in this zone,
habitable by the native nagartas. For this reason, Asteria and rise hundreds of feet from beneath the waves.
supports a larger population than other similarly sized Archipelagos and Islands are only 9% of the
planets. The surface is divided into four broad categories planet’s surface, but still host many unique endemic life
based on its relationship to the tide and ocean. forms. Cities are relatively uncommon on the land and
The largest and most important category is the usually have higher proportions of non nagarta residents.
intertidal zone which covers 36% of the surface. In this Deep open oceans are only about 31% of the
zone, the planet’s great tides wash over the land every day, surface, and compared to the other zones on the planet,
and depending on geography, can range in depth from a have relatively sparse life. There are a few cities in the
few inches to over 400 feet. In these areas a bountiful open ocean, floating on the surface and traveling to where
variety of amphibious ecosystems thrive, and the lifeforms ever they find opportunity. Deep under the surface on the
have evolved spectacular adaptations for their habitats. In abyssal plain are a few abyssal towns and research
equatorial regions, giant corals reach toward the sky in outposts.
treelike colonies. In temperate regions the most notable Even deeper than the abyssal oceans, are the
habitats are tall mangrove forests that stretch for hundreds extensive cave systems which have been carved into the
crust over millions of years by tidal forces. These

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underwater caves grow to massive size and descend to Vesk and their client races, especially the squidfolk species
terrifying depths. Here, horrific alien life skulks in the of Vesk-2.
darkness, feeding on subterranean thermal vents… and Most of the foreigners in independent and neutral
each other. Colossal and ancient leviathans are the top of city-states are a mix of races from all over the galaxy. Large
the food chain here, and form entire ecosystems in their primitive turtle like humanoids called Arocku are a regular
own right. Very little of the cave systems are explored, and sight throughout Asteria, as they were commonly used as
very few are willing to take the risk to map them. auxiliaries and mercenaries during the wars. Their shells
and beaks naturally contain dense amounts of iron and give
RESIDENTS them exceptional toughness. A minor race of peaceful
In the past, the nagartas were the only sentient jellyfish people called the sephaloros, have made their
race on Asteria. In the decades since its entry into the homes in the deepest and most forbidding oceans on the
galatic community, tens of millions of aliens from all over
the galaxy immigrated and settled as emissaries,
businessmen, and soldiers. Almost all nagarta settlements
have a large above water port district on the upper levels
of the city. These areas are the most important part of the
community, as they serve as harbors and market places
that connect it to the outside world. Here, terrestrial races
of all kinds reside with nagartas where they live and do
business. Thus, nagartas learn to coexist with many alien
races and cultures.
The races of the Veskarium and Absalom Pact are
the most common aliens due to their past involvement in
the Silent War. The composition of each city-state’s foreign
residents is partly determined by its alignment during the
war. Those aligned with the Absalom Pact typically have
significant minorities of humans, kalo, barathu, and
lashuntas. Veskarium aligned states have large numbers of

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became unusually independent to the point where many


are co-equal to government, or outright sovereign.
Consequently, many city-states are governed by coalitions
of trade guilds, corporations, and professional unions, who
are constantly jockeying with each other for power. The
many factions form alliances and coalitions which
unendingly negotiate with and against each other to enact
governance. Most nagartas join these organizations for
protection, representation, and status. The importance and
ubiquity of commercial organizations causes many
Asterians to consider themselves citizens of their company
instead of citizens of their city-state.
Just like the nagartas that make up their
populations, Asterian societies vary widely in their
alignment. Many city-states are honorable, fair, strive to
better their communities, and cooperate well with others.
Other city-states are corrupt and opportunistic. Under the
right circumstances, some can be extremely mercenary,
characterized by violent grabs for power that result in
warlord states, which eventually solidify into exploitative
capitalist societies in which everything has a price. Some
communities can view wealth as the sole measure of power
and honor. Although their economic system allows anyone
with enough guile and a smooth enough tongue to gain a
great deal of wealth, it can be a constant commercial
battleground, with wealth perfectly corresponding to social
standing.
The fertility of the biosphere and the aquatic
environment enable nagartas to build very dense towering
cities that reach from the sea floor all the way to above the
surface. These hive like vertical metropolises are influential
enough to control the area around them for many miles,
effectively forming a city-state. Nagartas’ towering cities
are built out of many of the same materials found on land,
planet. There they live mostly in seclusion from the rest of but traditional architecture uses unique underwater
materials such as coral, whale bones, giant seashells, and
the galaxy. Androids are also a common race on the planet,
and without the need for respiration, they integrate well even living giant sponges. Some houses are woven out of
with the environment and society. living kelp with different rooms suspended along the plant
Abadarcorp and the Aspis Consortium are some of like a string of pearls. The walls of nagarta cities are very
robust to provide refuge from waves and currents. They
the most prominently represented factions on Asteria, and
they compete side by side with the indigenous businesses. also provide piece of mind against the unknowable horrors
Due to the planets heavy emphasis on commerce, and its of the abyss, whose haunting calls can sometimes be heard
for hundreds of miles in the water.
prominent natural resources, the two businesses have
Nagarta civilian fashion is very distinctive. Scales
significant subsidiaries in most city-states regardless of
their alignment. are polished to a nearly mirror like sheen, with extremely
bright clothing bordering on neon to accentuate what
nature granted them. It is very difficult to lose sight of a
SOCIETY Nagarta. Instead of buying spray on tans they buy spray on
Government, like everything else on Asteria, is shine.
heavily influenced by the planet’s oceans. Throughout its Contrary to exonet rumors, nagartas are not
history, the seas provided easy access to trade and dependent on staying hydrated. This is not to say that they
commerce for almost all cities. This contributed to the early don't prefer it, and a common item on many of nagartas
evolution of large and powerful corporations, which out in the Vast is a water backpack. Some carry it around as

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a purse, others integrate it as a backpack with the rest of humanitarian aid, blackmail, false flag attacks, and the
their clothing, but water is almost always nearby if they can occasional disappearance and assassination.
arrange it. Debates still rage in public forums with different
factions trying to advance their views. Most nagarta have
CONFLICTS AND THREATS passionate opinions on the subject, which they defend
With the conclusion of the Silent War and the fiercely. Some wish to align with the Absalom Pact, and
Swarm War, the Scitalus System has settled into an era of
relative peace and prosperity. However, it is still a
turbulent region that contains many intersecting and
competing factions. All of them have their own agendas,
and many are willing to go to extreme lengths to enforce
them. The result is a seemingly peaceful planet simmering
under the surface with conflict, intrigue, opportunity, and
danger. Outbursts of violence erupt on the streets and in
corporate properties while power players maneuver their
geopolitical chess pieces from the shadows.
The single most important dispute on Asteria is
the unsettled conclusion to the Silent War and the
unanswered question of how the planet will align itself in
the future. The Silent War may be over, but the seduction
of the etherium giant remains, and the Veskarium and
Absalom Pact continue to scheme and manipulate Asteria
from the shadows. Cities simmer under the surface with
bribes, election rigging, influence peddling, covert
operations, viral propaganda campaigns, military and

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The nagartas consider exploiting Kithairon to be


their exclusive right, and they jealously guard it. But,
foreign companies, pirates, covert agencies, and other
rogue organizations, seek to mine the planet with or
without permission. Asterian mining companies and
governments wish to maintain their monopoly, and have
responded by employing privateers, mercenaries, and
navies to combat the illegal miners. In response, foreign
companies and pirates have escalated their security as well.
The resulting orbital skirmishes are regular occurrences
around Kithairon.
The extreme corporatist government on Asteria is
also a major source of strife in the system. It is common for
rival companies to engage in corporate espionage,
sabotage, warfare, and lobby for targeted laws suppressing
their competitors or favoring themselves. Many employ
their own armies and intelligence services. Some of the
most powerful factions are the ubiquitous criminal Aspis
Consortium, Abadarcorp, and various coalitions of nagarta
corporate interests.

Special Humanitarian Recovery Corps


As a minor power, Nagartas are less capable of
deterring adversaries that abduct their citizens as slaves,
prisoners, and ritual sacrifices. To discourage such
predation, Asterian governments created small highly
trained special forces units known as the Special
Humanitarian Recovery Corps (SHARCs) that investigates
and strikes back against entities that victimize nagarta
argue that the Pact’s policies of relative planetary freedom citizens. They are known for daring raids using infiltration
are the best way to protect Asteria and nagarta culture. and small troop transports, the liberal application of heavy
Others argue for the Veskarium, believing that they are the explosives, and decisive violent action to destroy their
strongest faction and it would be better to ally with them target from the inside and free the hostages. Their tactics
now rather than defeated by them later. A third faction often lead to hostage casualties, but the SHARCs
desires full independence and neutrality. They claim operations are intended to terrorize opponents as much as
Asterian industries and markets will only be restricted by they are to actually rescue victims. Space stations and
shutting out major trading partners. To date, the three planetary mansions being blown to bits along with their
alignments are roughly balanced in strength, and any owners makes for a powerful deterrent; at least for pirate
fulcrum shift could swing the entire planet into one camp factions and smaller cults.
or another. The life of a SHARC is a difficult one, as even the
At the heart of the conflict is the super gas giant lowest level Agent is expected to make contacts and follow
Kithairon, which is actually a Y type brown dwarf with a leads about missing and exploited Nagartas. They
temperature of only 325 kelvin. It’s swirled magenta and commonly head into the dark corners and crevices of
purple atmosphere contains many rare resources in its worlds where many wouldn't dare go. Local Police groups
crushing depths, the most important of which is the are usually open to SHARC agents, welcoming their
dimensionally conductive metal Etherium. Etherium is used enhanced criminology training and leveraging their
to produce the most advanced types of drift drives, and is improved weapon skills to help locate other kidnapped
an extremely valuable commercial and strategic resource. individuals. A sad truth is that nagarta smuggling victims
The Veskarium and Pact first became interested in the are frequently accompanied by frightened victims of other
nagartas in order to secure this incredible resource lode, species. However, SHARC Agents are still expected to
and it led to the Silent War spreading to the system. prioritize nagartas above others, which most local security

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forces are willing to tolerate if it means being able to call Osaton State Aquarium
them up when they need assistance. The Osaton State Aquarium is one of the most
SHARC Agents frequently find themselves in complete collections of aquatic and amphibious life in the
situations where they have to think fast and shoot faster. galaxy. Its vast nature preserves encompass thousands of
It's not uncommon for a SHARC to be involved in the acres and its breath taking exhibits house exotic and
explosive destruction of some slaver's hideout with amazing lifeforms some from across known space. The
kidnapped nagartas hurriedly placed into a waiting vehicle. curators regularly commission expeditions into the remote
While Asterian governments would like to keep their oceans of the universe to capture all manner of animals,
species' name clean in the eyes of everyone, certain especially dangerous and rare specimens that are
opportunities arise with risks, and dealing a blow against guaranteed to draw large crowds.
anyone hurting nagartas is an opportunity that cannot be One of the most important members of the
missed. Extreme action is more and more required in the aquarium is the nature documentary celebrity, [Name],
vast as nagartas expand and the wealthy, decadent, and who hosts a weekly show watched by tens of millions. His
depraved seek to add them to their lots of slaves. rugged frontier accent and enthusiastic personality enthrall
audiences while he travels around the galaxy to handle and
NOTABLE LOCATIONS exhibit different creatures in their natural habitat.
The following are some of the most famous
and interesting locations on the Planet Kithairon and
its moon Asteria.

Planetary Rings: The 12 Siblings


Kithairon’s 12 planetary rings are composed of
trillions of crystal particles that reflect and refract light in
many colors. Asteria orbits close enough to Kithaeron that
the rings cover a significant portion of the sky. Despite

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being suspended in space, the crystals seem to be people and goods. Many of asteria’s great metropolises
somehow connected to each other as their rotation is grew around the intersections of these currents. Some of
linked and light is reflected in great shimmering iridescent the most important currents are those that magically
waves. In ancient times, nagarta astrologers intensely levitate themselves out of the oceans and defy the rise and
studied the movements of the rings to gain divine fall of tides. Three even ascend into the atmosphere for
knowledge. Pre-gap legends say that the rings are the many miles, reaching all the way into space and are named
remains of 12 demigod siblings whos infighting led to their Astral bridges. These space born arches make it possible for
tragic destruction. Each ring has a distinct name, legend, even colossal ships to transfer between the planet surface
and personality: and space if they are submersible. Some of the most
important aerospace companies are based in cities
The Angel - containing these bridges to take advantage of reduced
The Dragon - orbital costs.
The Sphinx -
The Demon -
The Golden -
The Great -
The Black -
The Mystic -
The Serpent -
The Tears -
The Pearls -
The Jubilation -

Whatever the truth behind them is, the particles


of the rings resist any attempt to collect or disturb them
with powerful psionic and magic energy. In orbit amongst
the rings, is a monastery of monks who meditate in silence
Ataropolis
Ataropolis is an entire city floating on the open
for portents of the future and past. Very rarely, a scrap of
information from the gap can be glimpsed from the rings ocean. It is home to several hundred thousand citizens and
by the monk’s meditations. wanders the seas following opportunity wherever it
presents itself. The city is currently moving into an area
that has been long disputed by several other city-states.
The competing claims were overshadowed by the swarm
war, but now they have reemerged as a geopolitical crisis
and Ataropolis’s movement threatens to enflame the
situation. The area is a major trade route and contains
valueable fishing grounds and mineral resources; Its
proximity to other cities also makes it an important
strategic position. The city-state that controls this region
would gain a serious advantage over others, and in turn
would provide a large boon to their faction. That Ataropolis
does not have a majority faction makes the situation even
more intense; if one were to emerge, the entire region
could follow.

Empyrean River Arcs


Throughout Asteria there are many currents that
run along the planet’s leylines. The movement of their
waters is impelled by magic, and for thousands of years
have been an important source of mass transportation for

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damaged that it sunk to the bottom of the abyssal plain. In
the decades since, a small town populated by the jellyfish-
like sephaloros developed a few miles from the wreckage.
They scratch a modest living farming various deep sea
crops, and avoid the forbidden tomb city. For decades it
has been a quiet existence secluded from the rest of the
galaxy.
Little known to the townspeople, remnants of The
Swarm survived the sinking by hiding deep inside the
bowels of the ruined city. Surrounded by wreckage from
the crushing pressures and isolated from the rest of the
swarm, they have spent years scavenging supplies to
genetically engineer themselves for survival in the depths.
Kithairon’s Etherium Upwelling Sites The first successful mutated swarm soldiers have started to
Most of the etherium on Kithairon is hidden deep emerge from the forbidden city, and terrified townsfolk
in the crushing atmosphere, requiring elaborate and regularly report skittering shapes in the blackness. Killings
expensive technology to harvest. But there are occasional and disappearances have become a regular occurrence,
upwellings in the planet’s atmosphere that drag etherium and the town mayor has called for anyone to help.
to the surface where it can be harvested with minimal
difficulty. These sites can appear and disappear from the
surface seemingly randomly. The upwellings are extremely
lucatrive mining sites and fierce competition to detect and
claim them is ongoing for multiple companies in orbit.
Pirates, claim jumpers, and foreign companies also
have assets hidden in the atmosphere waiting for
upwellings to occur. They often attack and steal etherium
after it has been mined.

Jelly Fish Swarm


This region of the ocean is choked by billions upon
billions of mutant jellyfish with tentacles powerful enough
to melt armor. Visibility is reduced to mere feet for
hundreds of miles. No one knows what causes this
swarming behavior, or how the waters support such a
seemingly impossible density of animals. Most of all how
these jellyfish were created is a complete mystery.

Abyssal Sephaloros City


During the Swarm War, the floating city {name}
was invaded while on the open ocean, and so badly

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Gold Station Archipeligo Resorts


Officialy named [name], but almost always This archipelago of tall islands contains beautiful
referred to as Gold Station for its reflective metallic domes, clean white beaches, magnificent tropical jungles, and
this starbase is the headquarters for the Scitalus branch of stunning views. Alien races find the area incredibly
the starfinder society. The station is heavily influenced by beautiful, and the enterprising nature of Nagartas
Nagarta culture and interests, and contains several other inevitably led to the construction many luxury resorts to
associated organizations. The first is the emigration capitalize. A wide variety of amusements and distractions
operations for much of asteria, the second is SHARC are available here, and species from around the galaxy
headquarters. The starbase is heavily funded by Asterian partake. Bikinied buxom aliens sun themselves on pristine
businesses and governments, and offers contracts for beaches, wealthy gamblers engage in dozens of casinos,
exploring the galaxy to find new systems for colonization and nightlife revelers crawl from club to club to partake in a
and trade. The SHARC headquarters is the center for all catalog of psychoactive delights. Asteria’s rich, influential,
SHARC operations in the galaxy, and commonly hires and famous are commonly found in this playground
adventurers to defend and police the vast when nagartas paradise.
are threatened. Lastly, the emigration offices handle
training and organization for thousands of colonists every
day who seek to find new homes.

BNAC Drift Propulsion Laboratory


The Blackwater Naval Architecture Corporation is
one of Asteria’s most prominent aerospace companies, and
this orbital research station specializes in the absolute
Marine Caves cutting edge of drift drive engineering. Its proximity to
Kithairon gives the company easy and regular supplies of
Etherium which gives it a substantial advantage over
foreign competitors. It also makes the installation a
frequent target of espionage from foreign governments
and companies. To combat spying, BNAC employs
extremely sophisticated security measures and many teams
of counter intelligence agents. The skill of these teams is

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tested frequently by contracted red team attackers, and metal. Neighboring city states have erected energy shields
actual foreign intrusions. to isolate the territory and prevent the toxic environment
The intense security measures are not only for from spreading, and regularly pay for expeditions into the
external threats. Drift drive research is a very dangerous hazard zone to find and contain the sources of the poisons.
enterprise, and corporate pressure for results often leads Some hazards include Unexploded WMDs, mines and traps
to reckless experiments. Speculative theories and unstable of every design; melted down reactors from crashed
prototypes occasionally breach the planar firmament into starships; Industrial waste spewing from ruined industrial
hostile dimensions of chaotic physics, extreme plants still operated by malfunctioning artificial
environments, or demonic universes. For this reason, intelligences; Vast ruptured storage facilities hemorrhaging
physical security is just as much of a concern as information their poisons; and horrific mutated lifeforms feeding and
security, and a heavily armed battalion of arocku corporate spreading their own toxins are just a few examples.
soldiers is always garrisoned in the facility. Progress is slow and extremely dangerous, for
those are just the beginning of the threats. The tortured
souls of the dead blend with the background radiation, and
haunt the ruins by the hundreds of thousands. Twisted,
mutated predators lurk hidden in the toxic haze. Rogue
corrupted AIs wander the streets aimlessly. Attracted to
the catastrophe, thousands of devourer cultists have
smuggled themselves into the ruins with the hope of
gaining access to even more means of destruction.

Volcano
One region of Asteria the size of a small continent
is especially known for its volcanic activity and has evolved
a completely different exosystem than the rest of the
planet.

Drachurst City-State
Drachurst is a city on the continental shelf that is
almost completely submerged by the sea. It is incredibly
densely populated, with buildings buildings blocking out
any sunlight and the citizens travelling via enclosed tunnels
instead of open streets. Visitors often say it resembles an
insect hive, rather than a normal city. Its government is a
corrupt and tyrannical oligarchy of manufacturing and
Radiation Ruins energy companies, which weilds power however it sees fit.
This strategic city was once one of the most Various forms of slavery, indentured servitude, and
prosperous and industrious areas on Asteria. After several corruption permeate most institutions. The social structure
of the worst battles of the silent and swarm wars raged in is enforced by many private corporate security companies,
its territory, it has become a bombed out, radioactive, who have a free hand to employ violence, spying, and
toxic, wasteland of ruined buildings, bunkers, and craters. intimidation at their discretion. Drachurst has a large
Nuclear, chemical, and biological weapons were commonly number of citizens from the veskarium as it is the leading
used during the most desperate fighting, and the city itself city-state in alliance with the Veskarium. The alliance has
is now an uninhabited mazelike ruin of ruble and twisted given the vesk a fearsome reputation on Asteria.

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Without the external threats of the last few robotic urban hyproponic farms which produce food for
decades serving as distractions, the oppressive conditions many of the neighboring regions. Traditional farming on
in Drachurst have resulted in a series labor strikes and slave the lands surrounding the city produce luxury crops
rebellions. Although private security companies such as marketed as more natural, better tasting, and healthier.
the notorious [Name] company are efficient at strike Thousands of industrial food synthesizers make lab grown
breaking, the unrest factions have gained support from pastes in gigantic vats that serve the lower scale portions of
rival city-states who have interest in destabilizing Dachurst. the market.
The most recent unrest has increased in scale and intensity, Recently, a terrorist movement has emerged that
and the entire city appears to be reaching a crisis point. has attacked many genetic engineering facilities in the city.
Behind the scenes of the chaos, the elites of the planetary The group denounces as immoral some recent
alignments craft strategies to help or hinder the discord. advancements in genetics that have improved production
in a range of industries. In the most recent incident, a
Drachurst City-State suspicious laboratory accident resulted in the release of a
LE Metropolis mutated creature that rampaged through the facility, killed
Population 10,200,000 (60% nagarta, 10% vesk, 5% all the scientists, and escaped into the streets. Many
android, 10% squidfolk, 5% Arocku, 10% other) leaders suspect that it is an artificial movement supported
Government corporate oligarchy by foreign agents to weaken the city’s economy and
Qualities underwater, advanced engineering, prestige, and they are forming plans to counter the threat.
manufacturing center
Maximum Item Level 20 Violiople City-State
CG Metropolis
Population 15,500,000 (56% nagarta, 11% human, 3%
berathu, 12% kalo, 6% aroku, 6% android, 6% other)
Government corporate republic
Qualities amphibious, advanced biotechnology, health
center, agricultural center
Maximum Item Level 20

Violiople City-State
Violiople is a metropolis of skyscrapers rising
hundreds feet like a great mesa from the surrounding
mangrove forests and farms. Its famous great white walls
protect the city from the intertidal waters and regulate the
water level inside the city. It is governed as a “corporate
republic” where members of companies elect Swynip City-State
representatives to represent their interests in government. One of the relatively few completely terrestrial
It is the most important polity that is allied with the asterian cities, Swynip is the most prominent of city-states
Absalom Pact, and much of its population is Golarion that advocates for an independent Asteria. Its government
System expatriots. The city is famous for its many and economy is dominated by the finance and software
biotechnology companies that employ the best biologists, industries.
physicians, geneticists, and agriculturalists on Asteria. Spacebook headquarters in Swynip is the nerve
Those who can afford to do so, travel to Violiople hospitals center for Asteria’s most popular social media platform.
from all over the system where they are given care that is This position as gives the company significant power to
equal to any in the galaxy. Additionally, many hospitals manipulate information by burying, promoting, and editing
have wings dedicated to marketplaces for genetic and websites, and it flexes this power on a routine basis. The
cybernetic enhancements. The agriculture industry is political manipulation does not go unnoticed, and a large
violiople’s greatest political strength and commodity number of critics have begun to take aim at the company.
export. The lower levels of the city house thousands of But spacebook’s interventionist strategy is calculated to

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keep the extent of its manipulations tolerable enough to
its critics and users that they do not abandon the service.
Spacebook’s central role in distributing
information has turned the company into a focal point for
clandestine political operations. Many employees are
covert operatives or for foreign intelligence agencies, who
quietly insert intelligence gathering code or work against
the company’s desired information sphere agenda.

Swynip City-State
N Metropolis
Population 5,900,000 (50% nagarta, 5% vesk, 4% human,
7% arocku, 5% android, 28% other)
Government constitutional corporate oligarchy
Chromatorium Theaters
A chromatorium is a traditional cultural institution
Qualities island city, financial center, advanced computer
of the nagartas analoguous to the the auditoriums of other
science
species. They are a venue for Asterian performing arts,
Maximum Item Level 20
many of which include mass organized displays of nagartas
color changing fins in addition to sound. They are a popular
entertainment form for elites who use them as an
opportunity for socializing and networking. Chromatoriums
are large glass domed rooms, typically on floating platforms
to take advantage of a location’s scenery. The most skilled
performers are capable of captivatingly beautiful displays
with their fins, and can achieve great wealth and fame.

ACS Rubicon
The ACS Rubicon is a colossal maelstrom class
planetary defense submarine that patrols the northern
polar sea in darkness and silence. Built by the West Sea
Compact of States, it is one of only 5 of these massive
capital ships on the planet. It serves as the flagship and
headquarters for the northern planetary defense zone. Its
mission is to protect its territory from orbital invaders and
from the swarm in particular. It is equipped with massive
planetary defense canons, a compliment of Starfighters,
marines, command and control facilities, and everything
else a military needs to wage war.
Its captain, [name], is one of the most important
military figures on asteria. He is chiefly concerned with
hunting down any hiding pockets of Swam units in the
Scitalus system, and guarding against future attacks.

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Coral Forests

Celestial Gardens
In the shallow sea lies the wonderous Celestial
Kelp forests of [name]. Large mountains of rock float
miraculously at varying depths and radiate an intense and
healthy yellow light from of their rocks. These mountains
appear to be somehow connected to the celestial plane
and their light feeds one of the most amazing ecosystems
in the galaxy. Kelp forests of exceptional beauty and Saffron’s Comet
incredible diversity cling to the rocks and extend for Your ship detects a small lonely comet floating in the
hundreds of feet in all directions. Plants, corals, and flora of infinite black that radiates a small amount of positive
every shape, size, color, fragrance, flavor, and psychoactive energy. Upon scanning the comet, a life force in the center
effect that one can imagine are found here of the ice is discovered. If the party does any excavation,
The region is kept pristine as a nature preserve, they discover a frozen Nagarta celestial in the center of the
and there are no settlements with the exception of a comet’s ice in suspended animation. The celestial is brightly
temple of Serenrae and a scientific research outpost. The colored with orange on her ventral side, fading into
preserve’s science outpost is a major source of magenta and then deep violet on her dorsal side. The
pharmaceutical research and foreign corporations angel’s back and 4 wings are speckled with luminous cyan
sometimes try to poach biological specimens. The temple starlike spots.
priests frequently employ patrols of game wardens to the
preserve to prevent poaching. Fading Sea

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Towards the end of the world lies the shore of the Fading
Sea. It's called that because it marks the end of planned Nagarta meme culture communication via emojis and
creation - the border of organized reality. The sea stretches memes via chromatophores. Device that instantly converts
on for as far as anyone has ever been able to tell. Like all fin patterns into digital form nagarta become natural
seas, it teems with life and adventure: islands, civilizations, memers and have much larger impact on digital culture
ships, sunken ruins, monsters, coral reefs. But due to its than their population would otherwise suggest.
nature, nothing that can't be seen from the shore truly
possesses a stable existence. Islands emerge from beyond
the horizon when approached, some with thousands of ARAKU RACIAL TRAITS
years of history. You can spend as long as you want on
them - but when you leave, they fade away behind you, +2str +2con -2dex
never to be found again. To leave the sight of shore is to be
doomed to wander for all eternity, Faded.

On the shore, 13 merchant princes founded Galgeleth, the


City of Wheels. It's called that because of its most notable
feature: the gigantic wheels at the port, around which,
depending on size, are wrapped dozens or hundreds of
miles of very thin, very strong rope. For a princely sum,
brave adventurers may rent the use of a Wheel, to tie the
end of the rope to their ship, and sail the Fading Sea -
confident in the knowledge that they could follow the rope
back to shore. Hopefully, by then, they'd have collected
enough riches from their journey to pay for the pleasure. If
not, they could always try hunting down a Sea Serpent -
dangerous beings, whose sinews are the substance of the
ropes of Galgeleth.

Aroku Free Company


This mercenary company of Arocku soldiers has been in a
long term dispute with their employers, a nearby
corporation that neglected to pay for their services

Blood Drink Blue Knights

Acquisitions Incorporated

Arocku Racial Traits

17 | P a g e +2 Str +2Con -2Dex 7Hp


Nagartas

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ENTREPENEUR +1 CHA
The galaxy contains infinite commercial opportunity, and entrepreneurs
from across the cosmos venture everything to win their fortunes.
Whether an inventor, trader, starship captain or other type of
businessman, entrepreneurs like you are the engine of economic growth
in the Pact Worlds. Your business acumen, market knowledge, and
tolerance for risk allow you to seek your fortune in the most dangerous
parts of the galaxy where less agile organizations do not dare.

THEME KNOWLEDGE (1ST) ENTERPRISE ENTHUSIAST


(18TH)
Your immersion in the business world has given you an
uncanny sense of economics, and you can feel the pulse of
Your business is more than just a source of income; it is the
the market. When attempting a profession or culture check
spark that gives intense satisfaction and motivation to your
to recall knowledge about economics, businesses, or
struggles. Up to twice per day, if you spend at least 10
markets, reduce the DC by 5. Diplomacy is a class skill for
minutes planning a way to make money or improve your
you, though if it is a class skill from the class you take at 1st
business, and successfully complete at least one action
level, you instead gain a +1 bonus to diplomacy checks. In
toward enacting that plan, you gain a resolve point. This
addition, you gain +1 to charisma at character creation.
doesn’t count as resting to regain stamina points

VENTURE CAPITAL (6TH)

The rapid growth and future potential of your enterprise


has attracted the attention of investors, government
grants, or some other benefactor. This funding is
represented by the ability to purchase goods and services
for a 10% discount. You also gain a flat 2000 credits or 10
starship build points. At the GM’s discretion, this funding
may be increased or decreased and come with restrictions
or obligations.

ART OF THE DEAL (12TH)

Your experience managing and working with business


partners has given you the skills to avoid displeasing new
acquaintances when proposing transactions. When using
the diplomacy skill to change a creature’s attitude, you
must fail the check by 10 points instead of 5 for the
creature’s attitude to be reduced.

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NAGARTA STYLE SHIPS

Nagarta starships are sleek and streamlined, as help conceal it in the depths from gravity sensors. The
most are expected to travel underwater at least NAAE Systems Cyclone with its distinctive manta like hull is
occasionally. To this end, many feature a distinctive ring the interceptor of choice for many nagarta militaries and
shaped engine which operates effectively in space, security companies. Arc Shipyards produces the heavily
atmosphere, and water. In contrast to the nagartas armored Frontier Star, a freighter and colony ship
themselves, their ships are typically painted a dark navy or extensively used by travelers in dangerous space.
grey to help conceal the craft against the background of
space and their ocean homes.
Nagarta ships are manufactured by dozens of
competing companies that cater to the unique challenges
of Asterian astronautical engineering. Sareth Navy Yard
produces the Tempest class of “super frigates.” Tempests
are small size vessels that are more powerful than most
other ships of their class, but fast and maneuverable
enough to evade larger opponents. Blackwater Naval
Architecture Corporation builds the Typhoon class
destroyers, which are designed to wait under a planet’s
oceans in ambush to strike unsuspecting ships in orbit.
Similarly, Viola Heavy Industries constructs the Maelstrom, NAAE CYCLONE TIER 1
which is a massive half starship half submarine. Equipped Tiny Interceptor
with ventrally mounted planetary defense cannons and a Speed 10; Maneuverability perfect (turn 0); Drift 1
large complement of interceptor craft, the maelstrom AC 17 TL 16
engages orbital invaders from the hidden darkness of HP 30; DT-; CT 6
Asteria’s oceans. One notable feature of the maelstrom is Shields basic 40 (Forward 10, Port 10, Starboard 10, Aft 10)
that its crew areas are filled with water instead of air to Attack (Forward) linked coilguns (8d4)

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Power Core Arcus light (75 PCU); Drift Engine Signal Basic Pilot Piloting +17 (4 ranks)
Systems basic long ranged sensors, mk4 armor, mk3 Science Officer Computers +10 (4 ranks)
defenses, basic computer; Expansion Bays none
Modifiers +2 piloting; Complement 1
CREW
Pilot Computers +5 (1 rank), Gunnery +12, Piloting
+12 (1 rank)

BLACKWATER TYPHOON TIER 7


Large Destroyer
SARETH TEMPEST TIER 4 Speed 8; Maneuverability Average (turn 2); Drift 1
Small Light Freighter AC 20 TL 20
Speed 10; Maneuverability good (turn 1); Drift 2 HP 170; DT-; CT 30
AC 20 TL 19 Shields heavy 200 (Forward 50, Port 50, Starboard 50, Aft
HP 50; DT-; CT 8 50)
Shields medium 140 (Forward 35, Port 35, Starboard 35, Attack (forward) Particle Beam (8d6), Particle Beam (8d6)
Aft 35) Attack (turret) Coilgun (4d4)
Attack (Forward) linked coilguns (8d4) Attack (starboard) Gyrolaser (1d8)
Attack (port) gyrolaser (1d8) Attack (port) Lightlaser (2d4)
Attack (starboard) gyrolaser (1d8) Power Core Pulse Orange (250 PCU); Drift Engine basic
Power Core Pulse Green (150 PCU); Drift Engine booster Systems basic long ranged sensors, mk4 armor, mk4
Systems mk5 armor, common crew quarters, mk5 defenses, mk3 mononode computer, Expansion Bays 1
defenses, budget long range sensors, mk2 duo node cargo bay, 3 escape pods
computer, Expansion Bays cargo bay X3 Modifiers +3 to one check per round, +2 computers;
Modifiers +2 to two checks per round, +1 piloting; Complement 18
Complement 6 CREW
CREW Captain Engineering +14 (7 ranks), gunnery +14, Intimidate
Captain Bluff +15 (4 ranks), Computers +10 (4 ranks) +14 (7 ranks), Piloting 14 (7 ranks)
Diplomacy +15 (4 ranks), Engineering +10 (4ranks), gunnery Engineers (1 officer, 3 crew) Engineering +14 (7 ranks)
+10, Piloting +11 (4 ranks) Gunners (3 officers, 2 crew each) gunnery +14
Engineer Engineering +10 (4 ranks) Pilot (1 officer, 1 crew) Piloting + 18
Gunners (2) gunnery +10 Science officer (1 officer, 1 crew) Computers +16 (8 ranks)

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Pilot (1 officer, 25 crew) Piloting +31 (18 ranks)


Science Officers (2 officers, 25 crew each) Computers +35
(18 ranks)

VIOLA MAELSTROM Tier 18


Colossal Dreadnought
Speed 6; Maneuverability Clumsy (turn 4); Drift 1
AC 26 TL 26
HP 600; DT 15; CT 120
Shields Superior 600 (Forward 150, Port 150, Starboard Arc Shipyards Frontier Star Tier 13
150, Aft 150) Huge Bulk Freighter
Attack (forward) Persistent Particle Beam Canon Speed 8; Maneuverability poor (-1 Piloting, turn 3); Drift 2
(2d10X10), Persistent Particle Beam Canon (2d10X10), AC 30 TL 29
Heavy laser canon (4d8), Flak thrower (3d4) HP 220; DT 5; CT 32
Attack (starboard) Persistent Particle Beam Canon Shields Superior 540 (Forward 135, Port 135, Starboard
(2d10X10), Heavy laser canon (4d8), Flak thrower (3d4) 135, Aft 135)
Attack (port) Persistent Particle Beam Canon (2d10X10), Attack (forward) Maser (6d10)
Heavy laser canon (4d8), Flak thrower (3d4) Attack (turret) Coilgun (4d4), Lasernet (2d6)
Attack (turret) Coilgun (4d4), Coilgun (4d4), Coilgun (4d4), Attack (aft) Persistent Particle Beam (8d6)
Coilgun (4d4) Power Core Gateway Ultra (500 PCU); Drift Engine Booster
Power Core 2X Gateway Ultra (1000 PCU); Drift Engine Systems basic long ranged sensors, mk8 armor, mk8
basic defenses, mk4 trinode computer, Expansion Bays 10 cargo
Systems Advanced long ranged sensors, mk6 armor, mk6 bays
duo computer, mk7 defenses, anti-hacking systems Modifiers +4 to three checks per round, +2 computers;
Expansion Bays 4 Hangar bays, medical bay, power core Complement 20
housing, arcane laboratory, tech workshop CREW
Modifiers +6 to two rolls per round, +4 Computers, -1 Captain Diplomacy +24 (13 ranks), gunnery +24, Intimidate
Piloting; Complement 491 +29 (13 ranks), Piloting 24 (13 ranks)
CREW Engineers (2 officers, 4 crew) Engineering +24 (13 ranks)
Captain Diplomacy +31 (18 ranks), Engineering +31 (18 Gunners (3 officers, 2 crew each) gunnery +24
ranks), gunnery +31, Intimidate +36 (18 ranks), Piloting +30 Pilot (1 officer, 2 crew) Piloting + 31 (13 ranks)
(18 ranks) Science officer (1 officer, 3 crew) Computers +28 (13 ranks)
Engineers (4 officers, 55 crew each) Engineering +31 (18
ranks)
Gunners (8 officers, 25 crew each) gunnery +36

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