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BOUNTY

Those Who
Were Taken
By Sara Jeffers

Bounty: 10
Level: 4
Sanctioned for use with:
Those Who Were Taken
Table of Contents

AUTHOR
Sara Jeffers Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
DEVELOPMENT LEAD
Josh Foster Appendix: Game Aids . . . . . . . . . . . . . . . . . . . . . 11
ADDITIONAL DEVELOPMENT
Jenny Jarzabski and Linda Zayas-Palmer Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . 12
EDITING LEAD
Solomon St. John
GM Resources
EDITORS
Solomon St. John and Simone D. Sallé Books: Starfinder Core Rulebook, Starfinder Character Operations Manual (COM), Starfinder
Pact Worlds (PW)
COVER ARTIST
Josef Kučera Maps: Starfinder Flip-Mat: Undercity
Online Resource: Pathfinder Reference Document at paizo.com/sfrd
INTERIOR ARTISTS
Josef Kučera
CARTOGRAPHER
Damien Mammoliti Summary
After special parts needed to create new anacites are stolen on Aballon, a representative of
ART DIRECTION
Emily Crowell the Insight Array hires the PCs to track them down. The PCs investigate the theft and locate
the missing crates in a shady warehouse, battling a local crime lord to get them back.
GRAPHIC DESIGN
Danika Wirch
DEVELOPMENT MANAGER
Linda Zayas-Palmer Starfinder Society
Starfinder Society is a worldwide science fantasy living campaign that
ORGANIZED PLAY COORDINATOR
Alex Speidel puts you in the role of an agent of the Starfinder Society. The Society
is a group of explorers who travel out into the galaxy in search of
MANAGING CREATIVE DIRECTOR (STARFINDER)
Thurston Hillman lost knowledge and technologies, bringing what they learn back
with them to share with the people of the Pact Worlds.
DIRECTOR OF GAME DEVELOPMENT
Adam Daigle In an Organized Play campaign, characters exist in a common
setting shared by tens of thousands of other gamers from around the world. Paizo’s Organized
PUBLISHER
Erik Mona HOW TO PLAY Play programs, including Starfinder Society
and Pathfinder Society, are campaigns produced by Paizo and used by a volunteer community
of organizers in more than 36 countries on six continents.
Participants in the Starfinder Society can take their characters to any public Starfinder
Society event anywhere in the world, and any Game Master can gather a group of players to
HOW TO PLAY run through dozens of different pre-made adventures. It’s a great way to get in touch with other
local gamers, meet new people, and play regularly without all the prep work and scheduling of
a traditional campaign.
PLAY TIME: 1—1.5 HOURS Players and GMs both earn special Achievement Points for participating, which they can
use to buy special options for their characters on paizo.com. GMs earn double Achievement
Points rewards for the games they run. For more information on the Starfinder Society, on how
to read the attached Chronicle Sheet, and to find games in your area, check out the campaign’s
LEVEL: 4 homepage at starfindersociety.club.

PLAYERS: 3—6 Core Rulebook


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Those Who Were Taken
Those Who
Were Taken
By Sara Jeffers

Adventure Background
Aballon has been a hotbed of turmoil ever since the Drift Where in the Universe?
Crisis. The native anacites, construct life-forms with the
ability to evolve and self-improve, have struggled with This adventure takes place on Aballon.
their purpose and relation to the First Ones, the eons-
departed species that seeded Aballon with the anacites’
precursors. Two factions conduct subtle but methodical
struggles for control of culture and industry on Aballon:
Those Who Wait, who believe their creators are coming
back and that they should prioritize completing their
original tasks, and Those Who Become, who believe they
were intended to follow teachings left by the creators
and leave their labor on Aballon behind to explore Aballon
the cosmos. A third faction emerged from the struggle The Forge
of tradition versus innovation—Those Who Are, who Diameter: ×1/3; Mass: ×1/27; Gravity: ×1/3
believe the creators shouldn’t influence their destinies or Atmosphere: Thin; Day: 12 hours; Year: 90 days
goals as self-actualized beings. The closest planet to the sun in the Pact Worlds,
As the goals and beliefs of these factions are sometimes Aballon is a drab world of dusty craters, gray deserts,
opposed, cooperation is only possible by making sure all and sharp-edged mountains. Due to its thin atmosphere
are represented in every aspect of society and industry, and the solar winds, Aballon is inimical to all but the
particularly the construction process of new anacites, and hardiest of biological life. Thankfully, the anacites
by barring all factional disputes on factory grounds. aren’t biological. Most Aballonian anacites fall into
When the First Ones didn’t return after the Drift one of two ideological groups: Those Who Wait and
Crash, all three factions began delving First Ones ruins Those Who Become. Recently, a third splinter group
that had been previously forbidden to all but the ancient has popped up. For more information on Aballon, see
ruin keepers. Unable to agree on procedures or goals, the Starfinder Pact Worlds.
factions fight for control of the ruins.
These tensions have left holes in the security of the massive
factories that produce future generations of anacites. A has been hindered by factional squabbling, with members
crime group was able to infiltrate this production line of each faction believing the others would manipulate the
before the anacites received their final intelligence upload programming to indoctrinate the newly-created anacites if
and stole critical parts needed for that last process. Without they were to get their hands on the parts first. The Insight
the upload, the new anacites are shells without the proper Array has recognized this core inefficiency as unavoidable
code for a soul to attach to, missing the programming and put out a bounty for safe return of the shipment.
needed for them to learn tasks, make simple decisions, or The Insight Array, through its anacite representative
even run routine self-maintenance functions. Tier-16-Mentor, hires the PCs to investigate the theft
The criminals have arranged sale of the stolen parts to and retrieve the stolen parts. If the characters are playing
a offworld group hoping to augment their own fleet of this bounty for Starfinder Society credit, Radaszam “the
non-anacite constructs. The transport that will take the Dealmaker,” an ambitious vesk Venture-Captain, sets up
stolen parts far away from their homeworld leaves in a the PCs’ meeting with Tier-16-Mentor. Otherwise, the
few days. Right now, the parts are stored in a warehouse group might be hired directly by the Insight Array or given
owned by the crime leader’s business. Security response the job by an ally or handler.

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Those Who Were Taken
Getting Started The representative solemnly says, “Special parts were taken
This adventure begins with the PCs arriving in Automatrix, from a factory as our political factions squabbled. The parts
Aballon’s second largest city and the largest industrial are needed to finish a generation of anacites who were
manufacturing hub in the Pact Worlds. They likely arrive manufactured not long ago. Our own resources are inadequate
by starship; on approach, the jagged peaks of machine- to perform this task because of our political situation, but
made buildings tear into the artificially created sky, thin we have determined you could handle this mission with
atmosphere swirling with exhaust and particulates. efficiency and a high rate of success.” They gesture toward
If they’re already on Aballon, they can secure ground the tablet they handed off. “This contains all known data
transportation to the meeting location in Automatrix. regarding this situation.”
The harsh contrast between blocks of neon-lit,
organic-friendly dwellings and the pitch black grid nearly The PCs might ask Tier-16-Mentor questions about
everywhere else makes it difficult to see any landmarks the stolen parts, Aballon, or the Automatrix. Read
too far from the surface. Up close, the busy port’s streets or paraphrase the following answers to appropriate
bustle with diverse beings, both organic and synthetic. questions.
How were the parts taken? “Too easily, it seems.” Their
The Automatrix landing zone opens to crowded streets and antenna waves sardonically. “Anacites
busy intersections, lit up with many neon signs for the sake and our component parts are produced
of organic visitors. A myriad of smells and sounds fill the in facilities. All evidence suggests an
air as people shuffle on their way from one building independent party hacked security and
to another. The area is organized in tidy rows and rerouted deliveries from one such factory,
columns in all directions, and vehicles of all allowing them to steal the parts.”
sizes and shapes choke the roads and air What are we looking for? “Antennae,
paths. A figure steps out of a large hover much smaller and more delicate than
truck and moves with grace through the this one’s, made of special materials and
throngs despite their large size. A single crafted with care. Our new ones have
metal, antler-like antenna resembling not yet had their soul-code uploaded.
the horn of a beetle juts jut from their The missing parts make that possible.”
helmet. They tower above most others Who do you think is responsible? “We
on the street and their broad-shouldered, fear nefarious actors, perhaps those who
metallic ovoid frame seems to vibrate oppose synthetic life, might have stolen
as they approach. A deep purple cloak the parts to harm our new ones, or some
hides most of their robotic form, and extremist among us might plan to
trifold symbols glitter on their outer corrupt them to an agenda. It does not
plating. Tier-16-Mentor matter why they were taken. Either
They make polite introductions. “Ah, scenario would deprive the new ones
greetings. This one is called Tier-16-Mentor. I am authorized of will and self before they’d had a chance to become
to act as representative for the Insight Array, the governing who they might be. You must find their parts before that
body of Aballon. Welcome to the Automatrix. We thank you happens.”
for your timeliness and discretion in this important matter.” The Why are the parts so important? “At manufacture, we
anacite gives a polite bow and motions toward the still-waiting are blank vessels. Our programming is then imprinted
vehicle, adding, “If it is acceptable to you, we should continue on us through our soul code, teaching us our individual
this conversation as we go. I can explain the situation in more duties as well as communal responsibilities. Without the
detail as well as answer any questions you may have about the ability to receive programming, a new anacite is empty,
job.” As the representative finishes speaking, the hover truck unable to function, and easy to control.”
immediately slides its doors open to accommodate the group. Why can’t you just make new parts? “The stolen
parts take time and other valuable resources to produce.
Tier-16-Mentor faces the group, handing off a sleek Automatrix will create more, but rushing that process
computer tablet to the closest PC with their secondary would be inefficient and risk too many errors. It would
arms. The hover truck is fitted with auto-pneumatic be more beneficial for us to recover the stolen parts. ”
seats arranged in two rows facing each other. There’s a Why ask for outside help? “We are not without
holographic control pedestal in the rear, currently set troubles. Our people argue over their core functions and
to autopilot. Read or paraphrase the following: each faction distrusts the other now. It is difficult for

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Those Who Were Taken

some of us to work together efficiently. Your neutrality • Every facility in Automatrix keeps meticulous records
makes you more efficient.” The representative’s antennae of its shipments, traffic, and resources. The datapad
waggle again. “Theoretically.” contains transcripts of the part factory’s log. A shipment
Who could have done this? “There are rumors in the of 5 crates were rerouted from their intended destination
Recycling Center—a large marketplace and residence for at the new anacite manufacturing facility to the Recycling
organic beings—of strange graffiti unsettling residents Center address. According to the log, a worker with the
and mysterious shipments coming and going from a proper credentials authorized the reroute. The datapad
business in the market. We’ve received very few tips, so contains a vid of an interview in which the worker
unfortunately that’s all you have to work with.” claims they didn’t authorize the unusual request.
What do we do when we find the missing parts? “Use The PCs can use Tier-16-Mentor’s datapad or their
your tablet to send the coordinates to us so we can recover own technology to access the infosphere and find more
them. Secure any evidence you can find about who stole information. They can also ask locals for help or recall
them, but remember, the parts are your primary goal.” knowledge. Each subject only requires the PCs roll one
Should we be prepared for a fight? “We are not success to learn the listed information, and the PCs are then
opposed to violence if you determine it is the most aware that they’ve learned all they can on that subject. The
efficient method of returning these special parts safely to DCs for all listed checks is 14.
our new ones.” Culture or Diplomacy: The PCs learn information
After the PCs stop asking questions, Tier-16-Mentor from the bounty’s background about the three
enjoys the sound of orchestral synth blasting through the ideological factions on Aballon. They learn that the
vehicle’s speakers as the drive continues. (They change cryptic vandalism spotted around the Automatrix
the music at the PCs’ request.) They drop the party Recycling Center is connected to the Mechanizers, a
off outside the Recycling Center marketplace after 45 radical sect of Those Who Become who want to forcibly
minutes of driving. A successful DC 22 Bluff, Diplomacy, synthesize all organic life forms. The extremists behind
or Piloting check convinces the representative to let the the vandalism communicate on forums that are hard to
party borrow their vehicle for their investigation. find from a surface-level infosphere search. Learning this
information gives +2 to any checks to locate these hidden
Picking up the Trail spaces on the infosphere.
The tablet Tier-16-Mentor gave the PCs is a datapad, Computers: The PCs scour the local infosphere and
a common handheld computer containing information discover a hidden chat forum where anonymous users
about the shipment, the facility of origin, and its original post Mechanizer screeds. One of the threads discusses
destination. The PCs can learn the following information plans for a demonstration in the Recycling Center.
by reviewing the contents of the datapad. Later in the thread, the users share images of the graffiti
• The special parts are shipped between factories in they purposefully left on organic-frequented businesses
crates with tracking devices. Only five crates were and even an apartment building. Most of the images
stolen according to the list of manufacturing numbers. feature stylized eyes with circuits for pupils and strings
The last listed coordinates before the crates’ tracking of binary code. A character with training in Computers
devices stopped pinging matches the general shipping can translate them into short, taunting messages, such as
and receiving address for the Recycling Center. “haha, you tried,” “flesh is weak,” or “SOON.”

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Those Who Were Taken
Computers, Engineering, Piloting, or Survival: The Ether Knight
PCs reference blueprints and schematics of buildings in The PCs follow neon signs to a dimly lit two-story
Automatrix and the Recycling Center, drive around the arcade. A large vesk behind a counter is enthralled in
area in a vehicle, or explore it on foot to learn its layout. watching two customers play a fighting game. There
They learn the location of the facility from which the are about a dozen gaming stations spread out through
parts were stolen and are able to narrow down potential the space, some occupied with small groups or solo
delivery routes to a few locations in the Recycling Center: players enraptured by VR helmets or aiming gun-shaped
a supermarket, a bus stop, and an arcade called Ether controllers at huge screens. When the PCs enter, read or
Knight. paraphrase the following.
Diplomacy (Gather Information): The PCs interview
locals who saw an unusual shipment to a local business. “Welcome to Ether Knight, where your gaming fantasy
Even in the Recycling Center, routines like deliveries and becomes reality. Name’s Nuvanek. It’s 50 creds per half-day.
maintenance are rigid and predictable, so many locals Members pay half. Sign up over there. Otherwise, clear off. No
noticed an extra hover truck trundling down the streets room for lollygaggers,” says the vesk behind the shop counter,
last week. The witnesses say the delivery truck unloaded sounding bored.
some unmarked crates at the Ether Knight, an organic- A gruff voice calls from across the room. “Hey Nuva, where’s
owned arcade and cafe. my fries?” A chorus of chuckles follows the request and the
Have the PCs make their checks one at time, allowing vesk shuffles off to serve burnt fries to the customer.
them to investigate simultaneously or aid one another’s
checks. If the PCs are unable to find any leads after failing Nuvanek has an arrangement with Banwall, a
4 skill checks to investigate, Tier-16-Mentor contacts prominent local crime boss, to hide stolen goods upstairs
them through the datapad and directs them to the Ether for a small cut of the profit. When the PCs try to talk
Knight. to Nuvanek about the missing parts, he leads them to
a small, messy office. Nuvanek knows there’s no lasting
Traveling Around the evidence connecting his business to Banwall. He doesn’t
Automatrix know the contents of the latest delivery, but he begins
Tier-16-Mentor drops the PCs off outside the Recycling suspecting it might be the missing parts he heard about
Center at the beginning of the adventure, but the PCs as the PCs question him.
likely spend time traveling between other investigation Nuvanek won’t talk to the PCs without an incentive at
sites. There are four common modes of transportation in first. Players must succeed at a DC 21 Bluff, Diplomacy,
Aballon. The grav-trains are the fastest and most reliable or Intimidation checks to gain information from
option, but are typically reserved for business travelers Nuvanek. The PCs can also attempt to bribe Nuvanek
and political leaders who need to reach their destinations for information for 25 credits per question. If the PCs
swiftly. Utilibuses are predictable, but slow and crowded. fail all their checks, he warns Banwall that nosy people
Both methods of transportation are free thanks to Tier- are asking questions about him.
16-Mentor granting the PCs the proper credentials Have you heard about the missing parts? “Who
during their investigation. Private cab rides cost 2 credits hasn’t?” Nuvanek says.
each. The PCs might also be able to convince Tier-16- Who are you working for/Who’s responsible? “Well,
Mentor to give up their hover truck. ya see, there’s this customer. I don’t know his name—
don’t care—his creds are good. I call him Banwall.
The Recycling Center Great customer. I hold deliveries for him from time to
This marketplace is alive with neon lights and a wild time. He pays the premium storage fee.”
mixture of smells, sounds, and other senses. Stalls line What are the deliveries? “It’s none of my business. He
the pipes and corridors around squat piecemeal metal pays me for storage, and I don’t violate my customers’
buildings. The people here are mostly organic life- privacy. Did it a few times. A truck drops off a few
forms, with only a few synthetic folks making their way crates or packages and I hold ‘em for a few days until
through the section. The architecture and amenities of he sends a pick-up. No big deal.”
these neighborhoods are all designed for organic life- Tell us about last time. “Not much to tell. Truck
forms. The walls are covered with layers of posters and showed up last week with five unmarked crates.
advertisements featuring organic models. Maintenance Different truck came by a few days ago and picked
drones sporadically sweep the section and clean trash or everything up. The driver was an android this time,
perform maintenance checks. not very chatty.”

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Those Who Were Taken
What do you know about Banwall? “He’s some big- buildings on its block and has no exterior signs or
shot investor. Owns property around the Recycling decorations, except for bright red graffiti on a locked side
Center. He’s kind of a VIP around here. Not just at Ether door: a painting of a circuit board with humanoid eyes.
Knight. He seems like a respectable businessperson to Hazard: The exterior doors are locked (Athletics DC
me.” A DC 18 Sense Motive discerns this is a lie. 22 to break down or Engineering DC 18 to disable)
If the PCs push him and back up their statements with and armed with a proximity alarm. Once the proximity
evidence about the theft, Nuvanek shares the rumors alarm activates, all the doors inside the building lock,
of Banwall’s crime group that was involved in several requiring a DC 22 Athletics check to break down or a
recent thefts using hacking and subterfuge. He admits DC 18 Engineering check to disable the lock.
that he knew Banwall was shady but couldn’t turn the
creds down; he’s not involved in the crime operation PROXIMITY DOOR ALARM CR 1
personally, so he doesn’t have much information to Type technological; Perception DC 15; Disable Computers DC
share, but he’s willing to show his delivery invoices to the 15 (creates feedback loop for thermal reader)
PCs to prove he isn’t still holding anything for Banwall. Trigger thermal proximity 5 feet; Reset 1 minute
The invoices confirm delivery of unidentified goods and Effect closes and locks all doors within the abandoned
pick up six days later. The company letterhead contains warehouse; alerts Banwall
an address for an industrial warehouse on the outskirts
of the Recycling Center. A1. Entrance
Nuvanek cooperates if confronted with hard A few hover trucks are parked inside the warehouse.
negotiation tactics or bribery, but he doesn’t allow the Pallets of packages, crates, and other cargo are stacked
PCs to search his business beyond a guided walk-through in rooms connected by 30-foot-high corridors. A hall
of the premises, nor does he allow anyone to search his leads to a cluster of offices. Tracks in the floor provide
computer. a path for vehicles to quickly travel alongside pedestrian
If the PCs report back to Tier-16-Mentor, they send walkways.
a team of inspector anacites to search Ether Knight for
the missing shipment, methodically tearing the place A2. Office Space CR 6
apart while Nuvanek watches fretfully. They don’t find A group of connected offices contain comfortable
the parts, but their search uncovers the shipping invoices workstations and a smattering of personal items.
on the shop computer, identifying Banwall’s warehouse Searching the area reveals a computer in the largest
as the next place to search. Tier-16-Mentor shares this office containing information about operations at the
information with the PCs if they don’t already know it. warehouse. Tampering with the computer activates a
Treasure: The PCs might want to spend time gaming trap detailed below.
at Ether Knight after their urgent mission, or take a Hazard: A sensor releases a cloud of antibiological
quick break before moving to the next phase of their nanites from a special canister behind the monitor.
investigation. These nanites are released in a swarm and then move
Ether Knight has state-of-the-art virtual gaming independently to attack all creatures in the area. A PC
cubicles, a few retro consoles, and several poorly who succeeds at a DC 24 Perception check or DC 26
maintained arcade games that award prizes. Players Computers check notices the rigged nanite canister.
can attempt to win these prizes by paying the entry fee Setting off this trap alerts Banwell.
mentioned above. To hasten play, each game is decided
by the player rolling a d20, but the games are obviously NANITE SWARM TRAP CR 3
rigged, making skill nearly irrelevant and therefore only Type technological; Perception DC 24; Disable Engineering
awarding a prize on a roll of a 19 or 20. After the first DC 19 (snip the wires) or Computers DC 21 (deactivate the
PC wins Nuvanek scowls and pulls the plug, claiming nanite canister)
the machines need maintenance. If the PCs win they can EAC 13; KAC 17; HP 38; Fort +6; Ref +3; destruction of the
choose from the following pool of prizes: A basic medkit, computer or nanite canister
a tactical switchblade, 7 days of rations in gourmet Trigger touch; Init +8; Duration 6 rounds; Reset manual
flavors, or a bottle of designer perfume. Initial Effect nanite bomb (3d6 sonic, 3d4 piercing); Fortitude
DC 13 avoids; multiple targets (all targets within 30 feet);
A. Banwall’s Warehouse Secondary Effect 3d10 piercing; Fortitude DC 12 avoids;
The warehouse is located in an industrial sector 10 onset delay (2 rounds); multiple targets (all targets within
miles from the Recycling Center. It’s one of the smaller 30 feet)

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Those Who Were Taken

Banwall'' s Warehouse
Banwall

A4

A3

A1

A2
1 square = 5 feet Starfinder Flip Mat: Undercity

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Those Who Were Taken
Development: A successful DC 18 Computers check The robots start by hurling grenades and shooting
hacks the system, bypassing a fake shell to access records at the party, but switch to slamming their metal fists
logging the various stolen goods delivered and picked up into the PCs if they engage in melee. The robots take
from this location, including paid invoices from Ether advantage of their Exploit Advantage ability whenever
Knight and other local businesses for temporary storage they get a critical hit.
fees. A PC who spends time reviewing this data learns If the PCs destroy Banwall’s bodyguards and he’s
that Banwall’s business sell their “exports” to offworld reduced below half Hit Points with 2 or fewer Resolve
buyers, with shipments leaving every few weeks. The Points left, he tries to surrender rather than lose his life
next shipment is scheduled in 3 days. over his crime operation.
PCs who access the computer can also turn off the
automated security system activated by the proximity BANWALL CR 5
alarm, unlocking the doors in the warehouse. Human technomancer
The PCs might immediately contact Tier-16-Mentor NE Medium humanoid (human)
and share this information. The representative promises Init +7; Perception +16
to request an authorized combat squad to seize the stolen DEFENSE HP 60 RP 4
goods and help secure the area immediately, but backup EAC 16; KAC 17
arrives too late to help the PCs. If the PCs activated the Fort +4; Ref +4; Will +8
trap or failed their hacking attempt, Banwall is remotely OFFENSE
alerted to their presence and sends two incapacitator Speed 30 ft.
robots to assault their position in the offices, then holes Melee survival knife +8 (1d4+5 S)
up in area A3 with his robot bodyguard. He casts laser Ranged frostbite-class zero pistol +10 (1d6+5
net (Starfinder Character Operations Manual 137) near C; critical staggered [DC 15])
an entry point the PCs are likely to walk through, Technomancer Spells Known (CL 5th;
retreating far to the north where he can attack from melee +8, ranged +10)
cover while his bodyguard engages at closer range. 2nd (3/day)—laser net COM, mirror image
1st (6/day)—jolting surge, magic missile,
A3. Loading Bay CR 6 overheat (DC 16)
This long, open room contains two charging stations 0 (at will)—energy ray, psychokinetic hand
facing a loading bay. A vehicle track runs through the STATISTICS
area past workstations set up to control and monitor Str +0; Dex +3; Con +0; Int
mounted machinery. Most of the equipment provides +5; Wis +0; Cha +2
cover and stands between 6 and 10 feet high. The ceiling Skills Athletics +16,
is 30 feet high. Computers +16,
Creatures: Banwell—an augmented human with Engineering +11,
cybernetic implants who wears dark, baggy clothing—is Intimidate +11
working on a datapad while two humanoid robots operate Languages Akitonian, Common, Vesk,
machinery nearby. If the PCs managed to sneak past all Ysoki
security measures, Banwall and his robotic bodyguards Other Abilities magic hacks
are distracted with routine labor when the PCs arrive. (countertech, debug spell), spell
If Banwall was already aware of their presence, he’s cache (datapad)
prepared for their confrontation and waits in a tactical Gear Estex Suit II, frostbite-class zero
position with his incapacitator robot bodyguard covering pistol with 2 batteries (20 charges
him (see above). each), survival knife
Banwall is prepared for violence and can’t be reasoned
with. During the fight, he keeps his security robots between
himself and the PCs, casting laser net between them and
using mirror image to set up further personal protections
if he can. Following that, he leads with damaging spells
like magic missile and overheat, then switches to shooting
with his pistol from behind cover. He only fights with his
knife if cornered and desperate, a situation that likely soon Banwall
leads to his surrender.

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Those Who Were Taken
INCAPACITATOR ROBOTS (2) CR 3
Starfinder Adventure Path #25: The Chimera Mystery 61 Scaling Encounter A
N Medium construct (technological)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8 Make the following adjustments to accommodate a
DEFENSE HP 40 group of four PCs.
EAC 14; KAC 16 Remove 1 incapacitator robot from the encounter.
Fort +3; Ref +3; Will +0
Defensive Abilities integrated weapons, unflankable;
Immunities construct immunities; Weakness vulnerable to massive machines taken from factories. The 5 missing
critical hits, vulnerable to electricity crates can be located with a thorough manual search of the
OFFENSE area, since their tracking devices have been deactivated.
Speed 30 ft.
Melee slam +12 (1d6+7 nonlethal B plus grab) CONCLUSION
Ranged integrated voltaic anchor pistol +10 (1d6+3 nonlethal E; Tier-16-Mentor expresses the Insight Array’s satisfaction,
critical bind AR) or and promptly delivers payment. If the PCs defeated
stickybomb grenade I +10 (explode [10 ft., entangled 2d4 Banwall, the representative expresses their personal
rounds, DC 12]) gratitude toward the PCs. The recovered parts are
Offensive Abilities exploit advantage inspected by authorities from all three factions and
STATISTICS determined safe for installation. The new anacites receive
Str +4; Dex +2; Con —; Int +1; Wis +0; Cha +0 their soul code upload and are born peacefully on Aballon
Skills Acrobatics +8, Athletics +13, Intimidate +8 a few days later, thanks to the PCs help. Representatives of
Languages Common all three factions reach out to the PCs to thank them for
Other Abilities unliving finding the missing parts, and they enjoy VIP treatment
Gear voltaic anchor pistol AR with 2 high-capacity batteries (40 nearly everywhere in Automatrix for as long as they stay.
charges each), stickybomb grenades I (2)
SPECIAL ABILITIES
Exploit Advantage (Ex) When an incapacitator robot hits
an entangled creature, it deals the target extra nonlethal
damage equal to its CR (3 extra damage for most
incapacitator robots).

Development: If the PCs are overwhelmed by this


encounter and flee, Banwall and his robots do not
pursue them unless they’re carrying items taken from
the warehouse. The PCs can transmit the data about
Banwall’s location to Tier-16-Mentor regardless of
whether they defeat the crime boss in combat or not,
and they fulfill the success conditions to get paid for
this job as long as they investigate the warehouse and
tell Tier-16-Mentor about it.
If Banwall surrenders, he admits the 5 crates
are hidden in the storage bay to the north and are
scheduled to be picked up in a few days. He won’t leak
any information about his buyer, saying only that he sold
the parts to an offworld interest who paid very well.
He claims to not know anything about the Mechanizers,
but admits that he thinks their art looked cool, so he left
it up after they tagged his warehouse recently.

A4. Storage Bay Incapacitator Robot


This room contains a plethora of stolen goods, from
stacked packages swiped from home delivery routes to

Starfinder Bounty
10
Those Who Were Taken
Appendix: game aids

Tier-16-Mentor Banwall

Incapacitator Robot

Starfinder Bounty
11
Those Who Were Taken
Organized Play
Characters playing this scenario for Starfinder Society credit earn a Chronicle Sheet. If the PCs locate the missing parts
and give Tier-16-Mentor the coordinates, they earn 400 credits each. Bounties do not grant Downtime rewards or
Reputation. The Starfinder Society uses a simplified XP system, in which characters level up with every 3 XP they earn.
Starfinder Bounties grant one-quarter (1/4) of an XP.

Starfinder Bounty
12
Those Who Were Taken

Event Reporting Form


Date Event Code:

Location

GM Org Play #: -7 GM Name: GM Faction:

Adventure Name:

Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Reputation
Earned:
Bonus Faction Goal Achieved: □ Acquisitives □ Advocates □ Cognates □ Dataphiles □ Exo-Guardians □ Manifold Host □ Second Seekers □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: Level □ Infamy
□ Dataphiles □ Wayfinders

Starfinder Bounty
13
Those Who Were Taken
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15. COPYRIGHT NOTICE Starfinder Bounty #10: Those Who Were Taken © 2023, Paizo Inc. Paizo, the Paizo golem,
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Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Starfinder Bounty #10: Those Who Were Taken © 2023, Paizo Publishing, LLC; Author:
Sara Jeffers.

Starfinder Bounty
14
Bounty #10: Character Chronicle #
Those Who Were Taken

LEVEL

MAX CREDITS
- 4 400
Character Name Organized Play # Character # Faction

Adventure Summary
You searched Automatrix on Aballon to find a stolen shipment of anacite parts, discovering a local crime
boss was responsible for the theft. You were able to help recover the stolen parts needed for a new
generation of anacites to be born.
Starting XP

EXPERIENCE
+

XP Gained (GM ONLY)

Boons
Congratulations on completing the adventure! You’ve earned Starfinder Society Achievement Points, a =
currency that can be redeemed on our website at paizo.com for special character boons. To redeem your
Achievement Points, go to our website at paizo.com/organizedplay/myaccount and click on the Boons tab. Final XP Total
Note that you must have created a paizo.com account and registered a character before you can begin
making Achievement Point transactions.

Starting Credits

Credits Garnered (GM ONLY)


CREDITS

Credits Spent

Reputation
=
Faction Reputation Faction Reputation

Faction Reputation Infamy Total

For GM Only

EVENT EVENT CODE DATE GM Organized Play #

For more information about the Starfinder Society Organized Play program, including how to use this Chronicle Sheet, visit starfindersociety.club
Chronicle Code: R6Y6

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