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BOUNTY

Voyage on the
River Between
By Mahpiya

Bounty: 7
Level: 1
Sanctioned for use with: Voyage on the
River Between
Table of Contents
AUTHOR
Mahpiya
Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
DEVELOPMENT LEAD
Jessica Catalan
Appendix: Game Aids . . . . . . . . . . . . . . . . . . . . . . . .9
ADDITIONAL DEVELOPMENT
Linda Zayas-Palmer Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
EDITING LEAD
Solomon St. John

EDITOR
GM Resources
Solomon St. John
Books: Starfinder Core Rulebook
COVER ARTIST Maps: Starfinder Flip-Mat: Starliner
Samuel Jr.
Online Resource: Starfinder Reference Document at paizo.com/sfrd
INTERIOR ARTISTS
Samuel Jr.

CARTOGRAPHER Starfinder Society


Damien Mammoliti
Starfinder Society is a worldwide science fantasy living campaign that
ART DIRECTION
Emily Crowell puts you in the role of an agent of the Starfinder Society. The Society
is a group of explorers who travel out into the galaxy in search of
GRAPHIC DESIGN lost knowledge and technologies, bringing what they learn back
Danika Wirch
with them to share with the people of the Pact Worlds.
DEVELOPMENT MANAGER In an Organized Play campaign, characters exist in a common
Linda Zayas-Palmer setting shared by tens of thousands of other gamers from around the world. Paizo’s
DIRECTOR OF GAME DEVELOPMENT Organized Play programs, including Starfinder Society and Pathfinder Society, are
Adam Daigle campaigns produced by Paizo and used by a volunteer community of organizers in more
than 36 countries on six continents.
PUBLISHER
Erik Mona Participants in the Starfinder Society can take their characters to any public Starfinder
HOW TO PLAY Society event anywhere in the world, and any Game Master can gather a group of players
to run through dozens of different pre-made adventures. It’s a great way to get in touch
with other local gamers, meet new people, and play regularly without all the prep work
HOW TO PLAY and scheduling of a traditional campaign.
Players and GMs both earn special Achievement Points for participating, which they can
use to buy special options for their characters on paizo.com. GMs earn double Achievement
PLAY TIME: 1—1.5 HOURS Points rewards for the games they run. For more information on the Starfinder Society, on
how to read the attached Chronicle Sheet, and to find games in your area, check out the
campaign’s homepage at starfindersociety.club.

LEVEL: 1 Core Rulebook


Blast off into a galaxy of adventure with the Starfinder Roleplaying
Game! Step into your powered armor and grab your magic-infused
laser rifle as you investigate the mysteries of an expansive universe
PLAYERS: 3—6
with your bold starship crew. Whether you’re making first contact
with new cultures on uncharted worlds, engaging in an exciting
battle against hostile starships, or fighting to survive in the neon-lit
back alleys of Absalom Station, your team will need all your wits,
combat skill, and magic to make it through. With all the core rules
that you need to be a player or a Game Master, this book is your
definitive gateway to interstellar campaigns.
Paizo Inc.
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Summary
The PCs are hired to guard a famous athlete as she travels the River Between. During
the journey, the PCs overcome natural hazards, wild animals, and dangerous pirates.
paizo.com
Voyage on the
River Between
By Mahpiya

Adventure Background
The high-energy, full contact sport of brutaris is Where in the Universe?
exhausting, and the training even more so. With the
season over, star player Visavra (NG female sarcesianAA) This adventure begins on the sarcesian creche world
has been convinced by her friends to take some time off. of Sejada and ends in Merhja, an underwater bubble
She’s purchased tickets on the Witani, a luxury liner that city on the ice-encrusted planetoid of Nisis. Most of the
travels the Diaspora’s River Between from her homeworld adventure is spent traversing the River Between onboard
of Sejada to the ocean world of Nisis. Her two friends the luxury liner the Witani.
Cyrus Skyshatter (NG male dwarf) and Desir Anbali (CG
female human) have accompanied her on her vacation. THE DIASPORA
The trio made plans to spend a few weeks in a luxury hotel The Lost Ones
within the underwater bubble city of Merhja, catching up Diameter: Millions of asteroids, each up to 600 miles
and getting some much-needed relaxation. Unknown to across; Mass: ×2 total (less than ×1/100 for any single
Visavra, she’s been betrayed. asteroid); Gravity: Varies
Desperate to escape the influence of his pirate parents, Atmosphere: Special; Day: Varies; Year: Varies
Cyrus has begrudgingly agreed to lead Visavra into an The Diaspora is an asteroid belt containing millions of
ambush outside her hotel in exchange for his independence. asteroids, planetoids, and other celestial bodies. Most of
There, pirates under the Skyshatter banner lay in wait the Diaspora is formed from the debris of two planets,
to abduct Visavra and ransom her back to her family. Damiar and Iovo, which were destroyed in the primordial
Fortunately, Visavra’s overprotective parents have hired time prior to the Gap. Winding throughout the Diaspora is
the PCs to act as bodyguards for their daughter. It’s up to the River Between, a magical river encased in a forcefield
the PCs to keep Visavra safe on her ill-fated vacation. and containing breathable atmosphere. The River
Between connects and flows through many asteroids,
Getting Started including the sarcesian settlements on Sejada and Nisis.
This adventure begins on Sejada, the largest of the For more information on the Diaspora, including Sejada,
sarcesian creche worlds. Sejada is an asteroid with normal Nisis, Merhja, and the River Between, see pages 78–86 of
atmosphere, standard gravity, and an idyllic, pastoral Starfinder Pact Worlds.
environment, where many sarcesians live. The PCs have
been hired to protect an athlete, famed brutaris player
Visavra, while she goes on vacation with her friends. The “Ah, there you are,” Visavra says with a smile. “I hope you
PCs begin at Sejada’s river port, waiting in line to have haven’t stressed yourselves over this trip. My parents worry too
their identities verified before they’re allowed to enter the much. We’re taking a luxury cruise down river to a resort. The
marina. If the PCs aren’t familiar with each other, this is a most danger we’ll run into is what, a chipped nail?” She laughs
good opportunity for them to introduce themselves. Once at her own joke and gestures to her companions. “These are my
the PCs have passed through customs and arrived at the friends, Cyrus and Desir. You won’t have to worry about them.
appropriate dock, read or paraphrase the following to get They’re the ones who convinced me to take this vacation, after
the adventure underway. all.” She gestures her head at two other sarcesians. “I’m sure
you’ve got questions for my parents. I’ll meet you on board.”
The Witani is a sleek luxury sailing vessel with multiple decks With that, Visavra and her friends board the Witani, and
and a platinum finish. The brutaris player Visavra and her Visavra’s parents step forward. “Thank you for agreeing to
entourage are waiting at the docks as their luggage is brought protect our daughter. It’s a dangerous galaxy out there, and
on board and final goodbyes are said. we’d like to ensure she’s safe.”

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Voyage on the River Between
Visavra’s parents, Elgeni (NG male sarcesian AA) and nonbinary sarcesian AA) personally greets each guest and
Nefain (LN male sarcesian AA) are the PCs’ employers. ensures that they’re acquainted with the ship and that
They’ve agreed to pay each PC 200 credits upon they’ve met the Witani’s gourmet chef, Kershek (N male
confirmation of their daughter’s safe arrival at her hotel, shobhad AA), who will be preparing all their meals for the
Abadar’s Escape, on Merhja. Some likely questions the journey ahead.
PCs might ask are noted below. Within the first few hours of
Has your daughter encountered issues their journey, the PCs have a
travelling before? “No, but you can never chance to speak with Visavra,
be too safe. Sejada and Merhja are safe Desir, and Cyrus.
places, but the wider Diaspora? Not Cyrus: Cyrus purposefully
so much. We decided it was prudent approaches the PCs out of sight
to prepare for the worst.” of his friends. He’s wary of the
Has Visavra been threatened before? PCs, and claims that he wants to
/ Do you know anyone who would want perform a background check of
to hurt Visavra? “Visavra’s very famous, his own to verify their intentions.
you know—she’s the top ranked brutaris Cyrus asks the PCs basic questions,
player in all of the Diaspora! Brutaris including their names, jobs, and
is a very competitive sport—high home planets, before focusing his
stakes and higher tempers. Sports questions on the families of the PCs,
fans can be… overenthusiastic. searching for any kinship connections
The things those fans say, and the or familial obligations that may
tensions between competitors… interfere with the PCs’ duty. To lay
horrible! Nothing’s happened Cyrus’ suspicions to rest, the PCs can
yet, beyond some hurtful words. attempt a DC 15 Diplomacy check.
We’d like to keep it that way.” On a success, Cyrus apologizes to the
Can her friends be trusted? PCs for prying, and remarks, “with the uptick
“Of course! Cyrus grew up with in organized crime and piracy, you can
Visavra. He fled a rough home life, so Visavra never be too careful.” On a failure,
we took him in. He’s family. That girl Cyrus glares at the PCs and remarks, “I
with her, Desir, has been her training partner for years. don’t trust you.” In this case, Cyrus is rude to the PCs
She’s very dependable.” throughout the journey, giving them glares over meals or
talking about the PCs behind their backs.
Sit Back and Relax A PC that succeeds at a DC 12 Profession (pirate)
With their questions answered, it’s time for the PCs to check or a DC 15 Culture check to recall knowledge
follow Visavra aboard. The Witani has two levels. The knows that Cyrus’ family name, Skyshatter, is heavily
crew cabins and wheelhouse are on the top deck, while associated with local pirates. If the PCs confront Cyrus
guest cabins, kitchen, and a recreation area are down over his family’s reputation, he pales, but claims he’s
below. While it’s currently serving as a luxury yacht, worked his hands to the bone to get away from that life,
the Witani is also a submarine, and can transform and questions if the PCs could’ve done the same.
between these two modes with the flick of a switch Desir: Desir is found in the recreation room, playing a
in the wheelhouse. This enables the Witani to ply the multiplayer vidgame called Star Punch 17. Desir invites
dangerous and submerged stretches of the River Between the PCs to play against her in a battle royale. If any PC
without difficulty. When submarine mode is activated, refuses, Desir rolls her eyes and calls that PC boring. A
all windows and hatches seal shut, the entire top deck is PC that accepts her challenge and succeeds at a DC 16
encased in a shield of magical force, and the Witani can Wisdom check or a DC 13 Profession (vidgamer) check
descend below water. defeats Desir. If multiple PCs defeat Desir, the one with
The Witani was privately chartered for this journey, the highest result wins the match. Desir considers every
meaning the only people aboard are Visavra and her PC that participated good company. If any PC beats Desir,
friends, the crew, and the PCs. After being escorted she’s impressed, and gives them an autographed jersey
to their rooms by a sailor named Taeon (CN male for the Diasporan Devastators (the brutaris team she and
damaya lashunta), the PCs can explore the ship and talk Visavra play for). This functions as an item of everyday
with their fellow travelers. The captain, Alzarin (LN clothing, valued at 5 credits to the right collector.

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Visavra: Visavra is found on the top deck, staring at Unfortunately, the feast is disrupted by a pack of
the rushing waters of the sun-dappled River Between. If curious glotters—a breed of colorful, otter-like aquatic
the PCs approach, Visavra sighs but allows them to join mammals with glowing fur—who swarm the ship.
her. She admits that she argued with her parents over the Curious and clever, the glotters clamber over the railing
PCs—she doesn’t think the PCs’ presence is necessary and and scatter across the deck; half search for food and
believes her parents are being overprotective. With a grin the other half search for shiny objects they could hold
she adds, “But, I’m determined to make the best of it— in their grasping paws. A PC who succeeds at a DC 15
even if I am a grown woman saddled with babysitters!” Life Science check to recall knowledge recognizes these
If the PCs ask about Visavra’s work, she insists that she creatures and understands their desires.
loves playing brutaris, but she could use a vacation. Each PC can attempt one DC 15 skill check from the
options listed below to shoo away some of the glotters
Event 1: A Twist of Fate before they ruin the feast. A PC that uses food, a shiny
At the end of the first day of travel, while Visavra and object (such as cutlery), or an applicable special ability
her friends are having a party on the top deck, the boat as a part of this check gains a +2 circumstance bonus to
suddenly lurches to the side, drawing a yelp of surprise their check.
from Visavra and Desir. When the PCs arrive, they see the • Athletics: A PC who succeeds at an Athletics check
source of the commotion: the once calm river has become can gently carry or toss the glotters overboard.
rough as the River Between’s course turns in on itself • Bluff: A PC who succeeds at a Bluff check can trick
and twists into spirals. This corkscrew course is rough the glotters into jumping overboard.
sailing—usually, Captain Alzarin switches to submarine • Intimidate: A PC who succeeds at an Intimidate
mode for this portion of the journey, but they’re currently check can scare the glotters overboard.
asleep and Taeon is at the helm. The inexperienced sailor • Profession: Examples of applicable Profession
overindulged during the party and is drunk. Rather than checks include animal trainer and zookeeper.
trigger the ship’s force barriers, he shouts “Hang on!” as • Survival: A PC who succeeds at a Survival check to
the ship twirls down the current. handle an animal can coax the glotters overboard.
Each PC must attempt either a DC 13 Athletics check Development: If at least half of the PCs (rounded
to grab onto something sturdy or a DC 14 Acrobatics down) succeed at their skill check, the glotters scurry
check to balance (or to fly, if that PC can do so). On back into the river with a satisfied chirp before they
a failure, that PC is dealt 1d6 bludgeoning damage and cause too much havoc. Visavra is impressed by the PCs’
falls prone. On a success, that PC keeps their footing and ingenuity. This has an effect in area A.
can either attempt to assist an NPC of their choice on the Otherwise, the glotters destroy the feast, knocking
top deck (either Cyrus, Desir, Visavra, or Taeon) or can over the table, stealing platters of food, and throwing
move to the wheelhouse and take the helm. A PC who glass and cutlery around. The PCs fail to impress Visavra
takes the helm can activate submarine mode and safely during this event.
pilot the Witani by succeeding at a DC 15 Piloting check
to pilot a vehicle. A PC that assists an NPC automatically Event 3: ENCOUNTER WITH A
prevents that passenger from being harmed. Rumor
Development: Each NPC on the top deck who is not On the third day of travel, the waters rise and Captain
assisted by a PC is injured. Tally up the total number of Alzarin announces that the Witani will be submerging.
injured NPCs. If the PCs failed to successfully Pilot the Within hours, the River Between reaches Nisis, plunges
Witani, the boat collides with the external barriers of the below its deep ice crust and dives into the vast underwater
River Between; add 2 to the number of NPCs injured. If ocean. Desir invites her friends and the PCs to pass the
the total number of injured NPCs is 2 or less (3 or less for final leg of their journey by playing cards below deck.
groups of 4), the PCs impress Visavra during this event. Cyrus is a horrible card player and spends most of the
This has an effect in area A. time fidgeting or complaining that the cabin is too hot.
A PC that succeeds at a DC 15 Sense Motive check can
Event 2: Curious visitors tell Cyrus is nervous and on edge. If asked, he admits that
For dinner on the second day of the journey, Kershek and he doesn’t like being underwater, and that Nisis and its
the crew prepare an extravagant banquet on the top deck. bubble cities always give him the creeps.
Kershek proudly shares that most of the ingredients were Desir is a decent player but is more focused on chatting
caught or foraged from the River Between. The river is than playing. She steers the conversation to sports,
calm, the weather pleasant, and the food delicious. gauging the PCs’ interest in brutaris, sports, and esports.

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Voyage on the River Between
Visavra is a competitive card player and remains ways as well, and that he and his friends will be fine the
engaged in the game, no matter how casual or frivolous. rest of the way. The PCs should know that they need to
She’s the first person to remind someone who’s distracted ensure Visavra arrives at her hotel to fulfill the terms of
that it’s their turn or compliment a well-played hand. their contract.
Under Pressure: At midday, as Desir is in the middle of If the PCs impressed Visavra at least twice over the
boasting about her winning goal during the last brutaris journey (as noted in Events 1, 2, and 3), Visavra rebukes
game of the season, a large shadow overtakes the hull Cyrus. She’s warmed to the PCs and enjoys their company.
windows and a scaled tail smashes against the ship, If the PCs failed to impress Visavra in this way, Visavra
cracking the glass and veering the Witani off course. agrees with Cyrus, and bids the PCs a curt farewell. To
A PC curious about what attacked the ship can attempt complete their contract, the PCs must follow behind
a DC 15 Culture check to recall rumors of Diaspora Visavra and her friends, rather than walk with them.
wyrms, intelligent serpentine creatures of legend that have During the combat (see page 8), the PCs take a –2
been blamed for destroying ships on the River Between circumstance penalty to their initiative checks and are
and are said to dwell in the dark depths of Nisis’ oceans. shaken during the first round of combat.
To maintain the hull’s integrity, the PCs must attempt As Visavra and her friends approach the hotel, read or
a DC 18 Computers check to activate the emergency paraphrase the following.
shutters, a DC 18 Engineering check to manually force
the emergency shutters to close and seal, or a DC 18 Lavish hotel grounds sporting reclining chairs, sunbeds, and
Perception check to locate the nearest access panel and fountains entice visitors to relax in the lap of luxury, while
engage the emergency lockdown mechanism. The PCs a raised stage featuring a grand piano is set to provide live
can work together on these checks, with one PC leading music. Today, however, the stage is silent, and the chairs
the check and the others aiding another, as desired.
If they succeed at one or more of these checks, the
emergency shutters emerge from the hull and encase all
the windows, preventing the destruction of the Witani.
If the PCs fail, water sprays into the ship from the
window, causing Desir and Visavra to panic, and Cyrus
to frantically search for the emergency access panel while
bemoaning the dangers of sailing. When the water reaches
ankle depth, Cyrus finds the access panel and engages the
emergency shutters. Though the Witani is saved, Visavra
and her friends are anxious, upset, soaking wet, and cold.
Once the damage has been contained, Captain Alzarin
quickly gets the Witani back on course and prepares for
its final ascent towards Merhja.
Development: If the PCs activated the emergency
shutters, the PCs impress Visavra. This has an effect in
area A.

A. Ambush (CR 3)
The Witani emerges from its dive, rising through the
waters to dock at a marina in Merhja, a bubble city
attached to the underside of Nisis’ exterior ice sheets.
Merhja has normal atmosphere, standard gravity, and a
warm climate.
Upon arrival, Kershek offers everyone some fresh-
baked muffins for the road, Taeon asks Desir for her
autograph as he helps her carry her luggage off the
ship, and Captain Alzarin helps Visavra disembark, Skyshatter Pirate
apologizing for the rough journey.
As the group leaves the Witani behind and enters the
marina, Cyrus insists that it’s time for the PCs to part

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Voyage on the River Between
A. Ambush

1 square = 5 feet Starfinder Flip-Mat: Starliner

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Voyage on the River Between
empty. The concierge lies unconscious at the hotel doors, and
a gang of pirates step out of the shadows, weapons drawn. Scaling Encounter A
“We’ll make this easy,” says one of the pirates. “Surrender
Visavra, walk away, and we’ll pretend we never saw you.” Make the following adjustments to accommodate a
group of four PCs.
Use the map on page 7 for this encounter. The hotel Remove one pirate from the encounter.
grounds are cramped, with chairs, tables, and water
features all difficult terrain. All nearby staff have been
intimidated or incapacitated and, as athletic as Visavra Culture check to recall knowledge recognizes this symbol
is, she’s no fighter. Visavra, her friends, and the staff don’t and its meaning.
participate in combat. Development: With the pirates defeated, the hotel staff
Creatures: With the help of Cyrus, pirates under the rush out to assist the unconscious concierge, hurriedly
banner of the Skyshatter clan have been monitoring giving thanks to the PCs. If any of the pirates are
Visavra’s movements and set up this ambush shortly captured, they shoot dirty looks at Cyrus and tell him
after the group disembarked. The pirates are confident, “Your father won’t be happy with this. He’ll never let
but not bloodthirsty. They want to abduct Visavra you out, now!”
without violence but won’t hesitate to harm anyone who When the PCs determine Cyrus has betrayed Visavra,
interferes. The pirates fight at range and prefer to spread likely through contacting the anonymous number, the
their attacks out among the PCs. threats of the captured pirates, or recognizing the pirate
crew’s name, Cyrus admits his guilt and begs Visavra for
SKYSHATTER PIRATES (4) CR 1/2 forgiveness. Read or paraphrase the following aloud.
CN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +4 Cyrus turns to his friends with tears in eyes. “I never wanted
DEFENSE HP 13 EACH to be involved in this. You know, Visavra! You know I tried to
EAC 10; KAC 12 get away from my family! I just wanted a normal life; to go to
Fort +2; Ref +4; Will +0; +2 vs. poison, spells, and spell-like school, become an architect, do some good in the community—
abilities make up for all the wrong my family has done. But my parents
Defensive Abilities slow but steady just keep dragging me back in no matter how far away I go.
OFFENSE They promised that if I helped them…” he swallows hard. “If I
Speed 20 ft. helped them abduct and ransom Visavra, they’d let me go for
Melee tactical baton +3 (1d4+1 B) good. No one was supposed to get hurt. I’m so sorry.”
Ranged azimuth laser pistol +6 (1d4 F; critical burn 1d4)
Offensive Abilities traditional enemies Visavra is heartbroken by the betrayal but is willing to
STATISTICS forgive Cyrus and keep his involvement a secret, unless
Str +1; Dex +3; Con +2; Int +0; Wis +0; Cha +1 convinced otherwise by the PCs. Visavra and Cyrus
Skills Athletics +4, Acrobatics +9, Intimidate +4 have known each other since they were children and,
Feats Nimble Moves while this has put a massive strain on their relationship,
Languages Common, Dwarven, Sarcesian Visavra considers Cyrus her brother, and knows that he’s
Other Abilities stonecunning soft-hearted and wouldn’t betray her unless forced to.
Gear freebooter armor I, azimuth laser pistol with 1 battery (20
charges), tactical baton Conclusion
Visavra has arrived at the hotel and, with the pirates
Treasure: One of the pirates carries a comm unit, dealt with, she’s free to enjoy a well-deserved vacation.
showing messages between the pirates and an informant Merhja authorities soon arrive to deal with the pirates
tracking Visavra through her travels. Though the source and assist the wounded. Visavra hands the PCs their
is anonymous, it can still be called or contacted. Show payment and a signed autograph, thanks them profusely,
the players Handout: Pirate Communications (page 10). and asks if they would like to accompany her on her
If the PCs attempt to call this anonymous source, Cyrus’ vacation. If they accept, the PCs are treated to three
comm unit rings, clearly marking him as the informant. weeks of pampering and relaxation in the most luxurious
Each pirate wears a badge that identifies them as resort on Nisis, while Visavra covers the cost. Regardless
members of the Skyshatter pirate crew. A PC who of their decision, the PCs have saved their charge from
succeeds at a DC 12 Profession (pirate) check or a DC 15 having a horrible vacation.

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Voyage on the River Between
Appendix: game aids

Visavra Skyshatter Pirate

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Handout: Pirate Communications

Boarding now.
Confirmed.
Halfway there.
Confirmed.
Approaching Merhja.
Confirmed.
She s leaving the marina.
Confirmed.
Once this is done, we re even, right? This is the last job?
Hello?
Are you receiving these messages?
Confirmed.

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Voyage on the River Between
organized play
Characters playing this scenario for Starfinder Society credit earn a Chronicle Sheet. If the PCs get Visavra to her
hotel in one piece, they earn 200 credits each. Bounties do not grant Downtime rewards or Reputation. The Starfinder
Society uses a simplified XP system, in which characters level up with every 3 XP they earn. Starfinder Bounties grant
one-quarter (1/4) of an XP.

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Voyage on the River Between

Event Reporting Form


Date Event Code:

Location

GM Org Play #: -7 GM Name: GM Faction:

Adventure Name:

Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Reputation
Earned:
Bonus Faction Goal Achieved: □ Acquisitives □ Advocates □ Cognates □ Dataphiles □ Exo-Guardians □ Manifold Host □ Second Seekers □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders

Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: Level □ Infamy
□ Dataphiles □ Wayfinders

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Voyage on the River Between
OPEN GAME LICENSE VERSION 1.0A PAIZO INC.
Copyright 2000 Wizards of the Coast, Inc. (“Wizards”). All Rights Reserved. Creative Directors • James Jacobs and Luis Loza
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who Director of Game Design • Jason Bulmahn
have contributed Open Game Content; (b) “Derivative Material” means copyrighted material Director of Visual Design • Sonja Morris
including derivative works and translations (including into other computer languages), Director of Game Development • Adam Daigle
potation, modification, correction, addition, extension, upgrade, improvement, compilation, Development Manager • Linda Zayas-Palmer
abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Managing Creative Director (Starfinder) • Thurston Hillman
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit Senior Developers • John Compton, Eleanor Ferron, and Jenny Jarzabski
or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the Developers • Vanessa Hoskins, Dustin Knight, and Landon Winkler
methods, procedures, processes and routines to the extent such content does not embody Lead Designer (Games) • Joe Pasini
the Product Identity and is an enhancement over the prior art and any additional content
Organized Play Line Developers • Jessica Catalan, Josh Foster,
clearly identified as Open Game Content by the Contributor, and means any work covered by
and Shay Snow
this License, including translations and derivative works under copyright law, but specifically
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System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Game Content may be reproduced in any form without written permission.
Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Starfinder Bounty #7: Voyage on the River Between © 2023, Paizo, the Paizo golem logo,
Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the Starfinder logo are
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Starfinder Society are trademarks of Paizo Inc.

Starfinder Bounty
13
Starfinder Bounty #7: Character Chronicle #
Voyage on the River
Between
LEVEL

MAX CREDITS
- 1 200
Character Name Organized Play # Character # Faction

Adventure Summary

You accompanied famed brutaris player Visavra on her voyage from Sejada to Nisis, protecting her from
natural hazards and wildlife. Upon arriving in Merhja, you saved Visavra from pirates and uncovered a
traitor among her friends. Despite these setbacks, Visavra enjoyed the rest of her vacation. Starting XP

EXPERIENCE
+

XP Gained (GM ONLY)

Boons

Congratulations on completing the adventure! You’ve earned Starfinder Society Achievement Points, a
currency that can be redeemed on our website at paizo.com for special character boons. To redeem your =
Achievement Points, go to our website at paizo.com/organizedplay/myaccount and click on the Boons
Final XP Total
tab. Note that you must have created a paizo.com account and registered a character before you can
begin making Achievement Point transactions.

Items Notes Starting Credits

Credits Gained (GM ONLY)


CREDITS

Credits Spent

Reputation/Infamy
=

Total

For GM Only

EVENT EVENT CODE DATE GM Organized Play #

For more information about the Starfinder Society Organized Play program, including how to use this Chronicle Sheet, visit starfindersociety.club.
Chronicle Code: CUT4

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