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Design: Brian Gregory Product Identity: All trademarks, registered trademarks, proper
Development: Creighton Broadhurst names (characters, deities, artefacts, places and so on), dialogue,
Editing: Creighton Broadhurst plots, storylines, language, incidents, locations, characters,
Cover Design: Creighton Broadhurst artwork and trade dress are product identity as defined in the
Layout: Creighton Broadhurst Open Game License version 1.0a, Section 1(e) and are not Open
Interior Art: Claudio Pozas. Some artwork by Claudio Pozas, Content.
copyright Expeditious Retreat Press, used with permission.
Open Content: Except material designated as Product Identity,
Thank you for purchasing Wilderness Dressing: Snow & Ice; we the contents of Wilderness Dressing: Snow & Ice are Open Game
hope you enjoy it and that you check out our other fine print and Content as defined in the Open Gaming License version 1.0a
PDF products. Section 1(d). No portion of this work other than the material
designated as Open Game Content may be reproduced in any
Published by Raging Swan Press form without written permission. The moral right of Brian
December 2013 Gregory to be identified as the author of this work has been
asserted in accordance with the Copyright Designs and Patents
ragingswan.com Act 1988. ©Raging Swan Press 2013.
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Pathfinder is a registered trademark of Paizo Publishing, LLC, and
CONTENTS the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing,
Table A: Minor Events .................................................................. 2
LLC, and are used under the Pathfinder Roleplaying Game
Table B: Ice and Snow Dressing ................................................... 4
Compatibility License. See
Random Snow & Ice Encounters .................................................. 6
http://paizo.com/pathfinderRPG/compatibility for more
Snow & Ice Terrain Features ........................................................ 7
information on the compatibility license.
Compatibility with the Pathfinder Roleplaying Game requires the
Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG for more information on the
Pathfinder Roleplaying Game. Paizo Publishing, LLC does not
guarantee compatibility, and does not endorse this product.
To learn more about the Open Game License, visit
wizards.com/d20.
2
The temperature suddenly drops to ‐20 (extreme Late one night, the howling of wolves is heard in
75
cold); characters suffer 1d6 lethal damage and the distance.
47 must make a DC 15 (+1 per previous check) The blank snow plain causes disorientation; +5 to
76
Fortitude every minute or suffer 1d4 nonlethal the DC of Survival checks made to not get lost.
damage. The cold snaps lasts 10 minutes. Eight humans stand frozen in place as if in flight
77
A small thatch hovel surrounded by a flowering from some attacking creature.
48
garden stands alone. Snow drifts surround it. 78 A single raven soars overhead.
Three heavenly bodies align; a swirling mass of Seals poke their heads through holes in the ice.
79
49 spectral blue and red forms an upright disk Some pop onto the ice and watch the party.
above the snow. A small tribe of mountain goats scramble up a
A huge arrow has been drawn in the snow. It 80
50 steep cliff 30 feet above the party.
points in the direction of the party’s travel. The snowy plane is actually an ice covered lake
Three igloos flanked by racks of freeze drying (DC 15 Perception reveals). Encumbered
51 81
meat come into view around a hill. characters have 1 in 4 chance of breaking
A mile‐wide spectral green aura borealis lights through.
52
up the sky. 82 The broken body of a penguin lies in the snow.
A group of igloos set just below a ridge capped Fur‐clad barbarians are sacking a small fishing
83
53 with ice appear abandoned; one has partly village in the distance.
collapsed. When mirages appear that would be reflected in
84
54 Three frozen trees stand atop a high, icy hill. the snow, they appear to move across the sky.
Emperor penguins gather on an ice flow; their Two polar bears emerge from the open water
55 85
tall tuxedoed bodies cluster in a tight clutch. onto an ice flow.
56 Ice blue flame licks across the ice At high noon a group of five oval‐shaped, ice
86
As darkness falls the immense expanse of the mirrors appear out of the swirling snow.
57
star‐filled sky stretches from horizon to horizon. A low breeze blows snow into a mist; the party
87
Growing from the frozen taiga, a large hawthorn are but shadowy figures within.
58 tree (a treant; DC 18 Knowledge [nature] Snow squall: winds are strong and visibility is
identifies) shakes snow‐covered branches. 88 reduced by 50%; condition is sporadic and lasts
An empty dogsled pulled by a pack of thick up to 30 minutes.
59
furred huskies approaches the party. The wind blows small whirling columns of snow
89
60 Just below the ice salmon swim to the ocean. about randomly.
The shard of a broken disk juts from the snow; Toboggans race downhill carrying blue skinned
61 90
arcane runes adorn its surface. goblins. They brandish weapons of bone.
A near perfect hole is cut into the thick ice wall; Three longswords crossed by daggers stand as
91
62 A DC 22 Knowledge (arcana) identifies this as a headstones for low rock piles.
remorhaz hole. An eight‐foot long, cylindrical snow boulder rolls
Hoarfrost forms on every surface following a 92 across an open snow field. It slowly comes to a
63
light, misty rain. half nearby the party.
64 Blowing ice and snow reduce movement by half. The pole star winks out and does not return for
93
65 A sudden, savage wind chills the party. 1d4 hours.
Exposed metal has become so cold that touching The characters’ breath forms crystals; the light
66 94
it with bare flesh causes it to become stuck. creates rainbow like patterns.
A deep patch of slush snow (treat as quicksand) Set on the stony shore is a small cabin whose
67 95
lies ahead (DC 15 Survival identifies). roof is made from an overturned long boat.
The sounds of reverberating cracking signals the Groups of natives glide across the open water in
68 96
breaking of ice ahead. sealskin kayaks.
69 A frozen hand protrudes from the snow. A large ice slab floats by with stranded human
97
The shores of a thawed river are covered in explorers on board; they shout for help.
70
buzzing black flies. Nine light blue skinned elven travellers gather by
98
A wagon with no horse rolls lies forlornly on its an overturned sled.
71
side in the snow. All‐day long the sun appears to be transfixed
99
Four ice climbers ascend towards a dark cave with a large cross.
72
opening. Brown and white sandpipers gather during their
100
A flurry of “St Elmo’s fire” passes though the migration. Their sharp calls cut through the air.
73
party’s campsite.
Five frozen bodies are found huddled next to a
74
low rocky rise.
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with the owner of each element of that Product Identity. You agree not to indicate compatibility
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