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Name Concept Predator

Chronicle Ambition Clan

Sire Desire Generation

AT T R I BU T E S
Physical Social Mental
Strength ● Charisma ●● Intelligence ●●●
Dexterity ●● Manipulation ●● Wits ●●●●
Stamina ●●● Composure ●●● Resolve ●●●
Health Willpower
■■■■ ■■■■
SK I L L S

Athletics Animal Ken Academics ●●●

Brawl ● Etiquette ● Awareness ●●●

Craft ●● Insight Finance

Drive ● Intimidation Investigation ●●

Firearms Leadership ● Medicine

Larceny ●● Performance Occult ●●●

Melee ●● Persuasion Politics ●●

Stealth ●● Streetwise ● Science

Survival Subterfuge ● Technology

DI S C I PL I N E S
●●●

●●●

Resonance Hunger Humanity ■■■■


© 2018 White Wolf Entertainment
Chronicle Tenets Touchstones & Convictions Clan Bane

Advantages & Flaws Blood Potency ●


●● Blood Surge Mend Amount

●●●
Power Bonus Rouse Re-Roll
●●●●

●●
Feeding Penalty Bane Severity


Total Experience

Spent Experience

True age

Apparent age

Date of birth

Date of death
Notes
Appearance

Distinguishing features

History

© 2018 White Wolf Entertainment


ASHES TO ASHES ARMS OF AHRIMAN TOUCH OF OBLIVION

LETHAL BO RO ESS BRUTAL FEE

THE GIFT OF FALSE LIFE


REFER NCIA RO USO E ASHES TO ASHES

crippling injuries: For players looking for juicier


and meatier combat, the Crippling Injury table allows
for additional effects from extreme Health damage.
After taking damage while Impaired, roll a d10 on the
Crippling Injury table, adding the number of Ag-
gravated damage currently on the track to the roll. his
result can lead to further dice pool penalties (or even
instant death), tracked independently from the
abstract damage on the Health tracker.

aggravated
damage + roll crippling injury

1-6 Stunned: Spend 1 point of


Willpower or lose a turn.
7-8 Severe head trauma: Make Physical
rolls at -1; Mental rolls at -2
9-10 Broken limb or joint: Make rolls at
-3 when using the affected limb, or
Blinded: Make vision-related rolls
(including combat) at -3
Storyteller decides which makes
most sense for this combat
11 Massive wound: Make all rolls at
-2, add +1 to all additional damage
suffered
12 Crippled: Same effects as Broken, but
limb is lost or mangled beyond use
13+ Death (mortal) or immediate torpor
(vampire)

EXAMPLE:
Eric the vampire has Stamina 3, and thus has a Health
tracker of 6. He has sustained 4 points of Superficial
damage from bullets in a fight against some security
guards. As he tries to escape, a guard manages to shoot
him again, dealing 6 damage.
As gunshots cause Superficial damage to vampires,
this result is halved to 3, and thus the two final boxes on
his tracker are filled, making him Impaired. The third
point of damage turns a previously Superficial damage
box into Aggravated.
Being injured (having received that third point
of damage) while Impaired necessitates a roll on the
crippling injuries table. Eric’s player rolls a 5 and adds
Eric’s 1 point of Aggravated damage for a result of 6;
Eric is temporarily stunned. The player gladly pays a
point of Willpower and Eric can continue his escape.

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