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Large monstrosity, chaotic evil

Armor Class 16 (natural armor)


Hit Points 85 (10d10 + 30)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA


18 (+4) 19 (+4) 16 (+3) 11 (+0) 8 (-1) 5 (-3)

Skills Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages –
Challenge 6 (2,300 XP)

Terrifying Dive. When the alukah flies at least 40 feet straight


 towards a target on its turn , that target has disadvantage on
Wisdom saving throws until the end of the alukah’s turn unless it's
immune to being frightened.

Actions
Multiattack. The alukah uses Bloodcurdling Screech. It then makes
– two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 9 (1d10 + 4) piercing damage plus 7 (2d6) necrotic damage.
The target's hit point maximum is reduced by an amount equal
to the necrotic damage taken, and the alukah regains hit points
equal to that amount. The reduction lasts until the target finishes
a long rest. The target dies if this effect reduces its hit point
maximum to 0.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage.
Bloodcurdling Screech. Each creature within 30 feet of the alukah
that can hear it must succeed on a DC 10 Wisdom saving throw or
be frightened for 1 minute. If the save fails by 5 or more, the
target is overwhelmed with fear and stunned while frightened in
this way. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a target's
saving throw is successful or the effect ends for it, the target is
immune to the alukah’s Bloodcurdling Screech for the next 24
hours.

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