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Getting Started
RoC Competition
Overview:
● What is RoC? / Season Info / Page Navigation
Season ONE
● Specialty Points / Passive and Active Skills
● Each Season typically lasts around 45 ● Building and upgrading your honor structures will
earn individual points.
days in total.
● Occupying tiles on the map will earn you individual
● During RoC you work with your points.
alliance to earn season points.
● Sending troops to train at those tiles earns points.
● All participating alliances are ranked ● Participating in alliance wars can earn you the most
by total points - with each alliance individual points (Destruction of Structures).
receiving different rewards at the end ● Winning a war will earn your entire alliance points.
of the season, based on what their rank
● Losing a war will take points away from your entire
was. alliance.
RoC Event Opens: Alliance SUNDAYS ONLY: during a After each RoC Season, there
leaders can place AC1 - AC4 conquering phase, you can is a short rest period before
and members can place Honor attack castles as well as RoC the start of the next season.
Structures and begin to occupy
buildings.
tiles on the map.
Two weeks after Season ONE opens, the Season ends with TALLY Phase. During
Invasion phase will begin. You can war this time, season points are finalised and
with other alliances Monday - Saturday. Alliance leaders can distribute rewards.
This starts RoC: Total War.
BASIC RoC PAGES / INFO Navigating...
Let’s start by going over the RoC Event
pages. You can access these by going outside
of your castle, and clicking on the special
(RoC Season) icon once the event has began.
[Alliance Intel]
[Declare War]
PAGE: ALLIANCE INTEL
Alliance Intel is where you can view your individual points,
as well as those of your teammates. There is an option to
view either by member’s overall contribution - or simply
what has been contributed during the current week. By
clicking on a members avatar, you will be able to see a
breakdown of how they have earn their points.
[View Rewards]
[Battle Report]
[Harvest]
BATTLE REPORTS / HARVEST
When you click [Battle Report], a list appears - your most
recent RoC Territory Battles. This shows you the results of
tile occupying only, and will not show battle reports from
honor structure attacks (those are listed with your normal
battle reports).
[Production]
[Heal]
We all start with only ONE processing slot, however you can
unlock additional slots through specialty points allocation.
The healing process here is slow - but you will eventually gain all these
troops back if you heal them. Using the [regeneration serum] supplied
by your Institute of War can help to speed up the process.
At the end of a season, all troops that remain in your Coalition Base
Camps are automatically healed and returned to your troop count.
PAGE: SPECIALTY
The [SPECIALTY] page is comparative to your Research
Institute or your Class Manual. Here, you can see what level
of RoC Specialty you have reached as well as choose
between three [skill tree] in which to invest your [specialty
points]. Specialty points are earned when you reach the
next level. You increase your level by earning [honor]. Each
of the three skill trees can be opened by clicking on the
icons.
[Specialty Statistics]
[Active Skill]
Clicking on [Active Skill] will show you any ACTIVE skills that
you have unlocked through your allocation of Specialty Skill
Points. Active skills must be triggered before they can take affect,
and will require a [cooldown] period between each use.
SPECIALTY SKILL TREES
After your earn skill points, you should invest them in a specialty skill
tree of your choice. There are three different skill trees available for
use, and they each offer a different set of active and passive skills.
Your specialty level and the way in which you have allocated your skill
points will be saved at the end of each RoC season. When the next
season begins, your Specialty Level and Skills will be the same as they
were at the end of the previous season.
SPECIALTY SKILLS: RESOURCE
Passive Skills: Active Skills:
Individuals will also have to build their [Institute of War]. This is a RoC
specific building that will appear as available upon the opening of
Season ONE.
ALLIANCE CENTERS / ZONES
Alliance Centers are the main bases for your alliance. There are FOUR
of these centers available to each alliance. Each of the Alliance Centers is
built within a corresponding [ZONE]. Zone ONE is around the outside
edge of the map, with zone FOUR being the innermost area of the map.
The higher the zone level - the higher level tiles available, and the more
difficult it is to occupy those tiles.
The Alliance Centers each act as a starting point for occupying tiles
within their zones. You begin with tiles that are adjacent to the AC and
work your way out from there.
There are FOUR TYPES: Coalition Base Camp, Frontline Workshop, Assault Fortress
and Guardian Fortress.
When Season ONE begins, each member will be limited to only ONE of each type of
Fortress. We will have FOUR of each for Coalition Bases and Workshops.
Because these structures act as barriers in RoC Wars, how your members place their
structures becomes an important topic. Each alliance will have their own plan for
placements - but it is important to note that AC1 is your primary base and will require
more attention to detail than the others.
It is recommended that your team builds AC1 in a corner of the map, for defensive
reasons. This would allow your team to develop a protected [backline] in the corner,
and a [frontline] where you can be sure to face attacks.
COALITION BASE CAMP
Your Coalition Base Camps act as specialty medical tents during
the RoC Season. These bases also provide you with something
called [troop loyalty]. Increasing your [loyalty] will allow you to
take on higher level tiles without the [poison affect].
You can build FOUR Coalition Base Camps, one at each of your
team’s Alliance Centers.
Each type of tile grants initial rewards after being taken, and also produces a
steady supply of [RAW MATERIALS] while occupied.
You can only occupy tiles that are adjacent to another tile already occupied by
your alliance (all tiles occupation starts from an AC and works out from there).
Newly Occupied tiles are protected for a 5 minute period of time, during which
they can not be attacked or abandoned. Once a tile is occupied you can interact
with it further. For friendly tiles, you can choose [Garrison] if you want to send
reinforcements. For tiles you occupy you can choose [Strategy] to explore
additional options, or [Abandon] to give up control of the tile.
LOYALTY / REBEL ZEAL
Before you occupy a territory, it is considered to be
guarded by [rebels]. There exists [rebel zeal].
You can continue to earn points and occupy tiles (of your highest available level), by
abandoning the ones you already occupied and immediately retaking them.
You will earn the exact same rewards each time, as the first time you took the tile.
You won’t have to look all over the map hunting down new tiles of that level.
MY suggestion would be to make a few bookmarks - of the tiles you want to retake.
Then you can abandon those tiles - and when the timer is up, retake them one at a
time. Theoretically - you can do this every 45 minutes (depending on available
legions’ stamina)
TROOP TIPS HERO HINTS
- Using troops with a higher [destruction - Good TILE TAKING heroes have a high
power] will make taking tiles easier. possibility of their attack skills activating.
- Footmen have the highest destructive power - Attack skills that require [prep] turns could
rating of all troop types. waste battle time.
- Calvary can help you retake tiles further - Look for heroes whose skills have a greater
away in a timely manner. than 40% chance of dealing damage each
- Sending a smaller amount of troops can turn
result in less casualties… Remember that - Make sure your heroes are paired with the
poison damage is percentage based. proper troop types, or else their attack skills
- When sending troops to repair structures, may not activate.
the more troops present the faster the repairs - You can rotate your three best heroes
will finish. between legions if you lack a large quantity
of quality heroes.
TERRITORY TRAINING
One of the strategy options for occupied tiles is
[training]. Troop training earns you additional honor as
well as large amounts of additional hero experience.
Focusing on completing the RoC Quests will help you to advance faster, early
on during the RoC season.
TIP: For quests that involve occupying a certain type of tile (X) amount of
times… You can always abandon a tile and retake it after, if you are having
trouble finding more of the same type. It will count that type as being taken
once - each time that you occupy the tile.
ALLIANCE WARS
TOTAL WAR will be open TWO weeks after the start of RoC Season
ONE. During the other seasons, total war opens ONE week after the
start of the season. Alliance leaders can declare war against other
alliances within the same Season, this is usually the same group of
provinces that you face during CoP events.
Leaders must set rally points near enemy bases to begin an attack.
When you declare war and set a rally point in an enemy territory, all
members of your alliance are offered a free TP to the rally point for
attacking. They are also offered a free TP to your AC1 for defending.
RoC wars have a prep phase, and then a 3hr time period. During this
time you can occupy tiles in the enemy area, attack their honor
structures and attack their AC in an attempt to rack up points. At the
end of the war, the alliance with the most points earned will win.
You earn the MOST points by destroying AC1 - AC4 during a war. And
this should be seen as your alliance’s primary objective. You can also
earn points from taking the enemies tiles as well as destroying honor
structures.
THE VIRTUE SHOP
The Virtue Shop is open during RoC Competitions, and can be
found at your [Military Intel] building.
This shop is only available during RoC. If you do not spend the
virtue you have earned by the end of a season, it does not go
away. The amount you left off with will be available for you to
spend the next time the shop opens up.
CONTRIBUTION POINTS
The various points earned through participation during the
RoC Season are added up and put towards your overall
[Contribution Points].
If you want any additional help, or have questions, just let us know.