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FINANCIAL HIGHLIGHTS
PARTICULARS Q4 FY21 Q4 FY20 Change % FY21 FY20 Change %
(₹ cr) (₹ cr) YoY (₹ cr) (₹ cr) YoY
Revenue from Operations 123 87 41.7% 454 248 83.5%
Net Profit 4 (7) 160% 14 (27) 150.7%
EBITDA Margin 11.1% (Q4) 12.7% (FY21)
Gamified learning and e-sports segment contributed 80% of the revenue in Q4 FY21.
In FY21, the company recorded a cash flow from operations of ₹67.4 crore.
It witnessed an EBITDA growth of 508.2% from ₹9.8 crore in FY20 to ₹59.6 crore in FY21.
Cash and cash equivalents, including liquid investments stood at ₹478.4 crore as on 31st March, 2021
v/s ₹223.4 crore in FY20.
Net worth as on 31st March, 2021 stood at ₹779 crore v/s ₹570 crore, growth of 36.7% YoY.
BUSINESS HIGHLIGHTS
The company has diversified business segments including e-sports, gamified early learning,
freemium, sports fantasy and telco subscription.
Average monthly active users for FY21 stood at 6.3 crore, growth of 56% YoY.
Friends of Nazara ecosystem allows the company to acquire fast growing gaming companies with
good growth trajectory.
E-sports segment reported an EBITDA margin of 17.9% in FY21 v/s 8.9% in FY20.
E-sports segment which offers Nodwin gaming & Sportskeeda, grew by 102% YoY to ₹170.1 crore in
FY21 and it contributed 37% towards the total revenue base.
Nodwin gaming contributed 80% to the total price pool of e-sports industry for FY21.
In gamified early learning segment, Kiddopia which caters to the market of North America,
contributed 39% of the revenue and stood at ₹175.8 crore in FY21, a growth of 819%.
In FY21, the average revenue per user (ARPU) of Kiddopia stood at $6.3-$6.4 per month.
Telco subscription segment contributed 17% of the total revenue in FY21 and the company expects
the contribution to de-grow further on account of growing traction in gamified learning, e-sports and
freemium segments.
Concall Summary
NAZARA TECHNOLOGIES LIMITED
Owing to the statutory risk in sports fantasy segment, contributing 3% of the total revenue, the
company expects to maintain break-even levels of contribution going forward.
FUTURE OUTLOOK
Gamified learning and e-sports segments will continue to be a major growth driver of the company
in the coming years.
The company plans to roll out gamified learning platform operations into Spanish, French and
German speaking geographies.
It would use its cash balance to fund inorganic growth opportunities in terms of geographic and
demographic expansion.
It focuses onto growing user base, deepening market penetration, expanding into complementary
products and new markets.
The company is in a good position to continue its strategy and maintain market leading position going
forward.
After the dust settles around the pandemic, it is looking at conducting offline events contributing
more towards the growth of e-sports segment.
This document has been prepared to provide a brief summary of the conference call conducted by the companies and
is intended to be used for learning enhancements. Nothing contained herein should be construed as a
recommendation on any stock or sector.