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RANKS OF DIVINE POWER DIVINE CHARACTERISTICS

Rank 0 Hero Deities Communication: rank 1+ deities gain permanent Gift of Tongues & Letters, and Great Voice.
Rank 1-5 Demigods Deities gain one Salient Divine Ability per divine rank plus bonus abilities per tier.
Rank 6-10 Lesser Deities Deities gain Divine Protection PD equal to their divine rank.
Rank 11-15 Intermediate Deities Deities gain Divine Protection DR equal to 3x their divine rank.
Rank 16-20 Greater Deities Divine Aura
Rank 21+ Overdeities Aura Types
Divine Spell Resistance= Magic Resistance against incoming spells equal to 3x divine rank.
Divine Sense; all senses extend up to 1 mile per divine rank.
Divine Immunities Divine Skill yields a bonus equal to divine rank to all skills, resists, and contests.
Rank 0+ Soul Manipulation Divine enhancement; a deity may choose 1 stat to raise by 1 per divine rank.
Rank 1+ Transmutation Godly Realm
Rank 1+ Mind Control Planar Links Altered Magic Buildings, Terrain, and Metaphysics
Rank 1+ Normal Energy Grant Spells
Rank 6+ Energy Drain Hit Points are multiplied by the deific rank (except 0).
Rank 6+ Binding / Banishing Portfolio
Rank 11+ Mana Levels Portfolio Sense
Rank 16+ Divination Remote Sensing
Block Sensing
Rank 0+ deities gain Immortality, and do not need to eat, sleep, or breathe.
Rank 1+ deities gain Combat Reflexes.
Rank 1+ deities gain Divine Soul & Resurrection.
Rank 1+ deities gain Divine Mana Basin.
Rank 1+ deities gain Teleport (without error) at no energy cost.
Rank 1+ deities are not effected by fumbles.
Rank 6+ deities gain Planeshift (without error) at no energy cost.
Rank 6+ deities gain Enhanced Speed +1.
Rank 11+ deities gain Enhanced Speed +3.
Rank 16+ deities gain Altered Time Rate 1.
Rank 16+ deities always get the best roll on all dice. *not necessarily crit.
Rank 21+ deities gain Altered Time Rate 2.
Rank 21+ deities gain Ignore Inferiors.
ers, and Great Voice.

al to 3x divine rank.
Ability 79 total Prerequisite
Alter Size —
Alter Form Alter Size
Shift Form Divine rank 6
Alter Form
Shapechange Divine rank 11
Alter Form
True Shapechange Divine rank 16
Shapechange
Alter Reality Magery 3, IQ + Dx = 30
Annihilating Strike Divine rank 11
Weapon skill 30
Str 25
Arcane Mastery Magery 1
IQ 29
Spellbook & Enchant 30
Spontaneous Spells Divine rank 6
Arcane Mastery
Automatic Metamagic Magery 1
Avatar Divine rank 6
IQ 29
Banestrike Weapon skill 30
Call Creatures —
Clearsight Divine rank 6
IQ 29
Command Plants —
Control Creatures —
Craft Artifact Enchant, and 8 other
enchant spells 30
Create Object Divine rank 6
IQ 29
Create Greater Object Divine rank 11
Create Object
Divine Creation Divine rank 16
Create Greater Object
Divine Advantage —
Divine Air Mastery Air domain
Divine Archery Ranged Weapon skill 40
Dex 29
Hit Location+3
Fast Draw 30
Divine Battle Mastery 4 weapon skills 30
Combat Reflexes
Int 13
Dex 13
Dual Wield maxed
Off Hand Weapon maxed
Running Skill 15
Shield Skill 20
War domain
Divine Blast IQ 29
Mass Divine Blast Divine rank 6
Divine Blast
Divine Blessing Selected ability score 40
Divine Celerity Dex 29
Divine Dodge Dex 29
Divine Earth Mastery Earth domain
Divine Fire Mastery Fire domain
Divine Glibness IQ 29
Fast Talk 40 points
Trickery domain
Divine Inspiration —
Divine Radiance Good alignment
Sun domain
Divine Recall —
Divine Regeneration HT 29 or Instant
Regeneration
Rejuvenation Divine rank 11
Divine Fast Healing
Divine Shield IQ 29
Area Divine Shield Divine rank 6
Divine Shield
Divine Skill Focus 24 points in selected skill
Divine Spellcasting 200 spells 30
Divine Splendor Divine rank 16
IQ 26
Divine Storm Divine rank 11
Divine Water Mastery Water domain
Divine Weapon Focus —
Divine Weapon Specialization Weapon skill 30
Divine Weapon Focus
Energy Burst —
Energy Immunity Divine rank 6
Tier 2 Resistance to
energy type selected
Energy Storm Divine rank 11
Enhanced Time Sense Dex 29
Tactics 30
Extra Domain Divine rank 6
Extra Sense Enhancement IQ 29
Footsore Travel domain
Frightful Presence IQ 24
Gift of Life —
Life and Death Divine rank 6
Gift of Life or
Hand of Death
Mass Life and Death Divine rank 16
Life and Death
Grow Creature —
Hand of Death —
Life and Death Divine rank 6
Gift of Life or
Hand of Death
Mass Life and Death Divine rank 16
Life and Death
Increased Damage Reduction HT 29
Increased Energy Resistance —
Increased Spell Resistance —
Indomitable Strength Str 40
Strength domain
Instant Counterspell —
Instant Move Divine rank 6
Dex 29
Irresistible Blows Weapon skill 30
Hit Location+3
Know Death —
Know Secrets —
Lay Curse —
Lay Quest —
Life Drain Death domain
Master Crafter 23 points in at least two
Craft skills
Mind of the Beast —
Possess Mortal IQ 29
Power of Luck Luck domain
Power of Nature —
Power of Truth —
See Magic Magic domain
Speak with Creatures —
Stride Travel domain
Sunder and Disjoin —
True Knowledge Divine rank 11
IQ 40
2 knowledge skills 45 and
2 Hidden Lore skills 45
150 points in skills
Knowledge domain
Undead Mastery Divine rank 16
17 Necromantic Spells 20
Undead Qualities —
Wave of Chaos Chaos domain
Wound Enemy Dex 20
Spell DC's: usually this can be used for the caster level. If it is a Spellcraft or similar check to make a spell work, use the (listed DC-10)
Other DC's: take the listed DC -10, then divide by the level of the mission to figure the skill penalty. (DC 25-10= 15/[ex Lv.3 mission]=

Deity Domains: GURPS Colleges: *colleges include their sub-colleges (Water-Ice, Movement-Gate, etc.)
Chaos Illusion, Thief skills
Evil Assassin/Thief skills, Mind Control, Necromancy
Good Food, Healing, Light
Law Legal/Organizational skills, Enchantment, Metamagic
Neutral Animal, Elements, Making/Breaking, Plant

Each Element Each Element and its sub-element


Weather/Storms Air, Water

abundance Food, Plant, Animal


adventure Animal, Athletic, Combat, Medical, Outdoor, & Thief skills, Any college
agility Body spells & skills
agriculture Plant spells & skills
animals Animal spells & skills
arcane knowledge Magic related skills, Metamagic
archers Ranged weapon & spell skills
art Artistic skills
artisans Artistic skills
arts and crafts Artistic & Craft skills, Making/Breaking
athletics Body spells & skills
balance Athletic skills
bards Music/entertainment skills, Sound
beasts Animal skills & spells
beauty Body Control
birth Body Control
brawling Unarmed combat skills
cats Cat and nimbleness related skills and spells
childbirth Body Control & Healing
chivalry
cities
civilization
cold Water
commerce
common sense
communication Social skills, Communication
conflict Combat skills, Mind Control
conquest War skills
courage
crafts Craft skills, Making/Breaking
creation Making/Breaking
crocodiles Animal Control
dance
daring
darkness Light/Dark
death Offensive combat skills, Necromancy
destruction Offensive combat skills, Offensive Elemental spells, Making/Breaking
discipline
discord Combat & manipulative Social skills, Illusion, Mind Control
disease Necromancy
distance Movement
drama
drought Water
drow Combat & manipulative Social skills, Light/Dark, Mind Control
dueling Combat skills
dwarves Combat & Craft skills, Earth, Enchantment, Making/Breaking
earthquakes Earth
elves Nature related & Craft skills, Enchantment, Animal Control, Air, Water, Plant
endurance
engineering Craft & Engineering skills
envy Mind Control
exploration
family
fate
fathers
fertility Body Control
fighters Combat skills
fitness Athletic skills, Body Control
flora and fauna Animal Control, Plant
foresight Knowledge skills & spells
forests Animal Control, Plant
freedom Movement
gambling
gemcutting
giants Combat & Outdoors skills, Earth
gnomes Craft & Social skills, Earth
grief
halflings Social skills, Earth, Food, Plant
harvest Earth, Food, Plant
hate
healing Heal
hearing Sound
hearth
home
honesty Communication
honor
horizons Air, Movement
humor
hunting Outdoor & Bow skills
husbands
illusion Illusion
insects
intrigue Social skills, Mind Control
jewelers Craft skills, Earth
jewelrymaking Craft skills, Earth
journeys Movement
judgment
justice
killing Combat skills, offensive Elemental, Necromancy
knowledge Knowledge skills & spells, Communication
kobolds
learning Knowledge skills & spells
lies
life Food, Healing, Plant
light Light/Dark
love
loyalty
luck Metamagic
madness Mind Control
magic Any college
malice
marriage
massacres Offensive Combat skills
medicine Medical skills, Healing
men
merchants
mercy
metal Communication, Mind Control
mining Earth
mirth
moon Earth, Water, Light/Dark
motherhood
mountains Earth
murder Offensive Combat skills, Necromancy
music Musical skills, Sound
Nature Animal, Elements, Plant
night Light/Dark
nobility
orcs Combat & Outdoor skills
pain
panic Mind Control
passion
planning
poetry
pranksters Thief skills, Illusion
prophecy Knowledge
protection Defensive skills, Protection
rage
rain Air, Water
rebirth
retribution
revelry
river hazards Water
rivers Water
roads Earth, Movement
rogues Thief skills, Illusion
running
sea Water
seasons Air, Water
secrets Illusion
serpents
shepherds
sight Light/Dark, Mind Control
sky Air, Water
slaughter Combat skills
sleep Mind Control
smithing Craft skills
spiders
spies Social & Thief skills, Communication, Illusion
sports Athletic skills
spring
stone Earth
storms Air, Water
strategy
strength Body Control
strife
suffering
sun Light/Dark
supreme Metamagic
swiftness Movement
tactics
territory
theater
thieves Thief skills
thunder Sound
trapmaking Thief skills
travel Movement
trees Plant
tricks Deceptive Social skills, Illusion
trust
truth Communication
tyranny Mind Control
ugliness
undead Necromancy
underworld Necromancy
valor
vanity
vengeance
vice
victory
war War skills
watchfulness Knowledge
wealth
wetlands Earth, Water, Plant
Wild beasts Animal
wilderness Outdoor skills, Animal, Earth, Plant
wind Air
wine Food
winter Water
wisdom Mind Control, Knowledge skills
wit Mind Control
wives
women
woodlands Outdoor skills, Animal, Earth, Plant
writing
zeal
work, use the (listed DC-10)/2 as a penalty. (DC 16 would = a -3 penalty to caster level)
25-10= 15/[ex Lv.3 mission]= skill -5 penalty)

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