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Healing And Wounds in Mythras V1.

6
Sorcery
Rege- Healing /
First Aid Folk Magic Rune Heal Rune Heal Rune Cure Rune Healing rate
Mythras 3rd Endurance vs Healing skill neration Medicine
Effect (once per injury). Heal Wound Body Malady Rejuvenate CON/6
printing attack roll failure 46 (con- Spirit
41 126 187 187 185 189 9, 80
centration) 144, 151
173
Restores 1d3 HP
1hp/day
Minor Wound Critical 1d6 HP
110 NA Cures all. (no strenuous
Fumble 1 HP
activity)
damage 1d3.
Cannot attack Leg - Drops prone. Restores to partial
or cast spells functionality. permits Critical
(can parry or Arm - Drops whatever natural healing. 1d3+1. Regenerates
evade) for the on hand unless intensity HP
Heals all minor
next 1d3 turns. strapped. Critical 1d3. Fumble 1hp per hour. Heals a single
and serious
damage location Heals a single
Serious wound wounds 1hp/week 
Use of hitloc have Fumble 1hp Can be divided
(<0) Others - Stabilize body (no strenuous
one Difficulty damage Regain across locations
110 Unconsciousness for a location activity)
Grade, until consciousnes
number of minutes to whether it is
reduced to a Minor Regain s
the damage. crushed,
Wound consciousness 110
Sacrifice 1 mutilated or
110 dismembered.
Permanently Magic Point
scarred. per Hit Point
Stabilizes. First aid to healed to heal
Drops prone, Unconsciousness Target alive
stabilize. all levels of
unable to fight.  from the agony.  and location
wounds
Critical restores to Then healing wounded #
Major wound If not treated within a
Limb is severed, partial functionality to stitch - starts hours <= 1/10 1hp/month
<= neg than shattered, ripped off.
# minutes = Healing and permits natural to recover at Unable to of Devotion after it has
original Rate, the character healing. normal healing healed been treated
replace lost
positive) Permanent injury dies from blood rate. instantly. with successful
Limbs limbs
see pg 80 loss and shock   Fumble = 1hp Healing roll.
110
damage Critical 1hp.
If more then
Fumble = If not treated
takes #days
endurance or Stabilize within
per hit points
die. Healing
lost
Drops Instant and skill / 20
unconscious. gratuitous death become
Major
wound <= neg If not treated (decapitated, chopped maimed with
than original within # combat in half, impaled permanent
positive)  rounds 2x Healing through the heart, NA injury see pg
abdomen, Rate dies from torn apart, and so 80  
chest, head blood loss and forth). 
110
shock. Permanent
injury see pg 80  
Leaving weapon
Impaling item is
= See table on
Impaled removed w/o causing
difficulty grades
further damage 
99
NA
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.

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Sorcery
Rege- Healing /
First Aid Folk Magic Rune Heal Rune Heal Rune Cure Rune Healing rate
Mythras 3rd Endurance vs Healing skill neration Medicine
Effect (once per injury). Heal Wound Body Malady Rejuvenate CON/6
printing attack roll failure 46 (con- Spirit
41 126 187 187 185 189 9, 80
centration) 144, 151
173
At the end of NA
Stops but strenuous
each combat
activity reopens
Bleeding round loses one NA
wound
level of fatigue
96, 71
Incapacitation Recover from
from Drop Foe incapacitation
NA
Asphyxiated
Starts breathing 
71
Prior to
onset -
counteracts
POT vs Cure the
Cure mundane effects of
Healing roll
poison poison, if
After onset -
Poison victim gets a spirit’s
NA NA Cure magical
74 new roll at one Intensity >
poison with
grade roll easier Condition’s
POT < caster
Critical two Devotion. Intensity.
grade easier 143
Fumble one
grade harder
46
Cure mundane
disease NA
Cure magical
disease with
POT < caster Cure the
Devotion. effects of
disease, if
Disease Disease spirit’s
NA
74, 143, 152 spirit Intensity >
possession is Condition’s
exorcised if Intensity
Intensity of spirit 143
<= 0.5 x
Intensity of
Miracle

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.

notesfrompavis.wordpress.com

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