Professional Documents
Culture Documents
The adventure takes place near the simple village of his last living moments to activate his simulacrum, and set
Marfirth. A group of simulacrum , the last vestiges of a them to the task of finishing the ritual. The simulacrum
dead wizard, has been terrorizing Marfirth for 6 years. are but a shadow of their creator, and have found the task
Each year, when the Stars are right, the simulacrum daunting to say the least. Requiring a blood sacrifice, the
attempt a ritual to control a horrific thing, a creature from simulacrum presented themselves as a robed cult and
beyond the stars. The simulacrums creator , the mad raided the nearby village of Marfirth, during the conflict
wizard Erwick Smythe, had successfully summoned the many villagers lost their lives and many homes and
thing, but found he was unable to bend it to his will. In business were damaged.
the ensuing conflict, he was able to contain the beast with The cult attacks once a year. The players arrive in Marfirth
a spell, but not before being mortally wounded. He used on the eve of the annual attack.
The ghad sitting around the fire join in song after everything calms down in the camp.
At the conclusion of the song the ghad lift their mugs in salute, and then quietly drift away one by one, offering the fire and
camp as safe lodging for the party for the night.
Goblin Attack!
Kweex and his band of fiendish gobbos attack the party from ambush, on a shadowy part of the trail, midday on the
way to Marfirth. They are armed with makeshift weapons and crude bows.
These 5 goblins are a sickly yellow-green with beady red eyes. They speak in a creepy whisper. All except Kweex who
screams and froths at the mouth as he attacks, swinging a rusty, notched battleaxe he found. They wouldn't normally
have the courage to attack an armed party but they've been drinking a strange brew made from forest mushrooms.
Goblin: Init 0; Atk bite -1 melee (1d3) or weapon -1 (1d4); AC 11; HD 1d6-1; HP 3 each. Kweex has 5 HP. MV 20; Act
1d20 (2D20 for Kweex); SP infravision 60; SV Fort -2, Ref +1, Will -2; AL C Checking the contents of their pockets and
pouches reveals a half eaten rat, a hunk of moldy cheese, 28 CP, 5 SP, and Kweex has a Silver bracelet worth 15 GP.
Marfirth
Marfirth has a smithy (owned by Warmond Gresham), the inn/tavern (The Innkeeper at the Heart of Oak is Oakley
Lee Mayhurst (a widower), with his Daughter Holli and son Jared (twins aged 16)), a stable(owned by Kenna
Bradford), an apothecary/barbershop (Waldman Whyte), and the constable/mayors office (The Mayor of Marfirth is
Hannibal Crutchley, the constable is Ogden Seabrook). The burnt out shell of the mill can be seen on the edge of
town, by the river. Three dozen homes surround these businesses and the towns square.
Inquiring at he Heart of Oak (and buying a few drinks) can aide in putting the characters in touch with hirelings.
Commoners for hire
Nikolas Stafford Man-at-Arms Human 4hp Longsword, Dagger, Chainmail & Shield Grumbles a lot
Don Digby Man-at-Arms Human 5hp Club, dagger, Leather armor. Ring of Luck Never satisfied.
Robbina Beckworth Torch bearer Human 3hp Dagger, sling Owns a lantern. Pretty, nose picker
Gruntharm Cliffhammer Mercenary Dwarf 5hp Hammer, shield, helmet Drinker
Kreleneas Leafwhisper Mercenary Elf 4hp staff, sling. Knows spell: Cantrip pg 130 Talks to himself
Holman Gardner Mercenary Halfling 5hp Dagger x2, leather armor. Loves a sandwich
Sucep
redatis
sutt
exterrior Mondiss
The chant is repeated, in unison, each round.
Spell check at end, DC 15: +1 to check for each chanter after the first, +3 for a blood sacrifice.
The Ritual of Zel'gnorh
Sucep
redatis
sutt
exterrior Mondiss