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RT— Rat tunnels. They are only through the trap door in the
3 feet in diameter, round and floor. There is a doorto the north
dug through the soft earth of the and a spiral stair leading up, just
cemetery. A man could crawl like the one in the room below,
through them, but it should be ending in a trap door in the
hard for him to fight (a -2 from ceiling. The door to the street
his attack die roll). A halfling or outside and the trap in the
dwarf would be at no particular ceiling are both open. There are
disadvantage. Every 100 feet a fireplace, cooking utensils and
there is a 50% chance of a few chairs. The room is
meeting a rat, every 200 feet a unoccupied. The trap door
50% chance of coming on 5 gold above leads to room S2.
pieces. The tunnels form an S2 — Just above S1 and shaped
endless maze and there is no the same, also with a spiral stair
end to the rats. The tunnels leading to the roof, trap door
intersect the dungeons at the closed. No doors, but narrow (2
northernmost corridor and at foot wide), tall windows in each
room N. Rats are described wall. This is the wizard's study,
under room N. and here he has his two giant
S — Spiral Staircase. The spiral volumes of magic spells, table,
staircase begins at floor level at lamps, chemicals, skulls, loose
the north wall and winds around pages of parchment, mystic
up to the roof 25 feet above, designs on the floor, etc.
making 1 full turn. The stair Against the south wall there is
ends in a closed trap door in the an ape in an iron cage. The key
ceiling, leading up to room S1. is in the lock of the cage door.
The room contains a giant The ape is 2 hit die and is armor
snake, armor class 6 (leather class 7 (leather), and will attack
and shield), 2 hit dice ( 1 3 hit as soon as he gets out — he
points), and moves 100 feet per hates the cage and has been
turn. There are two visible doors waiting to get even. If the
at ground level, north and south magic-user opens the cage
as well as the trap doors in the there is a 25% chance the ape
ceiling. There is a secret door will attack him. If anyone else
under the stairs, opened by opens the cage, the ape will
pressing a hidden catch. attack someone in the room and
S1 — Ground floor of the then try to escape through a
magician's tower, entered window, down the side of the
Zenopus Tower