You are on page 1of 1

No its not cannon, not the way it operates in this game.

And that one sentence is not an all inclusive


right for Piranhas to take on any mech in battletech and be a threat. You don't seriously expect me to
believe you think a Pir should be able to eviscerate any mech in this game just cause one sentence on
Sarna site (which can be edited by anyone anytime) embellished the hell out of this mechs capabilities.
This mech was primarily used for culling infantry. Here's some of what you omitted:

They are most deadly, however, to unarmored infantry, capable of wiping out an entire company in
seconds. For work against hardened targets, the Piranha mounts a pair of Mk. 3 ER Medium Lasers and a
single Series 1 ER Small Laser. Since the design only uses ten single heat sinks, the MechWarrior must still
manage heat levels. The ammunition dependency of the Machine Guns ensure that Piranhas must stay
close to supply lines, so most have been relegated to solahma or garrison roles

What i see here is their primary role and the fact they are supposed to be dealing with heat issues using
the lasers and they should be short of ammo as it clearly states they must stay near supply lines. Well
our piranhas don't have any of those challenges and correct me if i am wrong but aren't they handing
out negative heat and free ammo bonuses, armor bonuses, structure bonuses like candy to some of
these chassis not to mention even more mobility? That is not consistent with what i am reading on
Sarna. Also i want to point out that it says they are most deadly against unarmored infantry - implying
they have more issue with armored targets. How much more armor does a Mech have as opposed to an
armored infantry soldier?

Machine guns,i do not feel, are supposed to be the threat you think they should be. They are merely
backup weapons. Always have been.The ac2 mgun thing from tabletop is a prime example of why you
dont try to convert TT to video game exactly with no compromise. The Mech Rifle Mgun thing you
describe is nothing more than poor forethought in the beginning. Just as your example of mguns in the
game before infantry.

Real mech titles that came before MWO never accounted for your percieved rightful power of the mighty
Mgun. Nor did they allow light mechs to get away with the grief style gameplay that is toxic to this
community and to this game like MWO does either. How do you explain any of that?

You see, there was already an established formula for this gameplay type. Never should have deviated
from it.

You might also like