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Samhan 2020
Samhan 2020
ScienceDirect
Article history: Purpose: To evaluate the effectiveness of the robotic-assisted exercise with virtual gaming on
Accepted 29 January 2020 total active range of motion (ROM) of the digits, hand grip strength (HGS), and hand function
in children with hand burns.
Methods: Thirty-three children with burn caused by thermal injury (flame or scald) with the
involvement of the wrist and hand, total body surface area (TBSA) <30%, and age between
Keywords: 6 12 years, were included in this study. The patients were randomly allocated to one of the two
Pediatric hand burns groups; control group (n = 16; received 60-min of the traditional hand rehabilitation program, three
End-effector robotic rehabilitation timesperweekfor two successive months) andexperimental group(n = 17; engagedinan additional
Range of motion 20 min of interactive robot-enhanced hand rehabilitation besides the traditional rehabilitation).
Hand grip strength Outcomes measured were the total active ROM of the digits, HGS, and hand function at three
Hand function occasions during the study: at the baseline, post-treatment, and 3 months follow-up.
Results: In the experimental group, results regarding total active (ROM) of the digits, HGS,
and hand function were statistically significant in comparison to the control group either
after treatment (P < .05, P = .04, and P = .005) respectively or at the follow-up (P < .05, P = .023,
and P = .012) respectively favoring the experimental group.
Conclusion: The robot-enhanced exercise with virtual gaming can increase total active ROM of
the fingers’ digits, improve HGS, and hand function in children with hand burns.
© 2020 Elsevier Ltd and ISBI. All rights reserved.
Abbreviations: PHBs, pediatric hand burns; ROM, range of motion; ADL, activities of daily life; RTs, robotic therapies; PSAU, Prince Sattam
Bin Abdulaziz University; RHPT, rehabilitation health physical therapy; TBSA, total body surface area; PASS, power analysis and sample
size; SD, standard deviation; MP, metacarpophalangeal; PIP, proximal interphalangeal; DIP, distal interphalangeal; HGS, hand grip strength;
JHFT, Jebsen Taylor Hand Function Test; IBM Inc., International Business Machines Incorporation; USA, United States of America; SPSS,
Statistical Package for the Social Sciences; P-value, the probability that the study results are due to chance; ANOVA, analysis of variance; IQ,
interquartile ranges; BMI, body mass index.
* Corresponding author at: Department of Physical Therapy, New Kasr El-Aini Teaching Hospital, Faculty of Medicine, Cairo University,
Cairo, Egypt.
E-mail address: ahmedsamhan44@yahoo.com (A.F. Samhan).
https://doi.org/10.1016/j.burns.2020.01.015
0305-4179/© 2020 Elsevier Ltd and ISBI. All rights reserved.
1348 burns 46 (2020) 1347 1355
(14 children for each group) was needed to achieve 91% power to frequently used in ADLs [20]. It is a clinician-administered,
detect a time-averaged difference in the ROM (=5 ) between the performance-based measure, assesses the speed of perfor-
two group means in a study design with 3-levels, having all mance of the hand function through seven-items representing
variances equal to SD2, and all covariances equal to zero, when diverse hand activities. These items are writing by copying a
the SD is 7, the anticipated correlation between the within- 24-letter sentence; turning over three- by five-inch cards;
subject observations is .4, and the alpha level is .05 [15]. The picking up small objects and placing them in a container;
assumptions for sample size estimation were based on the simulated feeding; stacking draughts; picking up large objects;
results of a small pilot study. The sample was increased to 36 picking up large heavy objects. Children were assessed for both
children based on a presumed dropout rate of 20%. hands starting with the non-dominant hand. The test items
were administered in an identical way for all children and in
2.3. Outcome measures the same sequence. The less desirable performance is
indicated by a slower time. The test-retest reliability for the
Children were assessed for the total active range of motion JHFT items was established, wherein the results were found to
(ROM) of the digits, hand grip strength, and hand function at be moderately to highly consistent (Pearson’s product-
three occasions during the study: at the baseline, after moment correlation coefficient ranged from .60 to .99) with
treatment, and 3 months follow-up. The outcome measures a non-significant learning effect between test occasions [20].
were collected by a physical therapist who was blinded to the
treatment allocation. 2.4. Intervention
force-sensors to determine the magnitude and direction of the - Finally, children participated in 5 min of virtual gaming. In
force applied by the user through an algorithm in the software. this exercise mode, children apply isometric force in
The accumulated force (as determined from each slide) used to flexion/extension direction to move and indictor to reach a
create a magnitude and direction-equivalent vector. This specific target on the screen.
vector is used to control the training.
In preparation for the training, children assumed a The interactive hand rehabilitation program was adopted
comfortable sitting on an 18-in. chair with their back from two published reports [11,22], and was conducted for 20
supported and a cushion under feet when the floor was not min/session, three times per week for two successive months
reachable. The forearm of the affected side placed in the with close supervision by two physical therapists.
pronation position in the forearm support, the wrist secured in
the neutral position with Velcro straps, and the fingers 2.5. Statistical analysis
connected to the slides by means of magnetic plates. In the
first session, the therapist adjusted the training parameters to Statistical analysis was performed using SPSS Version 23.0 (IBM
the limit of the available passive ROM for each child, which was Corporation, Armonk, NY) with a significance level set at P < .05.
stored and used in the next sessions. Each treatment session, All data were checked for normality using Shapiro Wilk test. The
children underwent the following training: analysis revealed that all dependent variables were normally
distributed. The differences between groups in the baseline data
- A total of 5 min of passive ROM done by the robotic system were computed using the unpaired t-test for continuous factors
within the pre-determined finger flexion and extension range. and Pearson x2 test for categorical factors. The differences in the
- Next, an additional 5 min of active-assisted ROM activities dependent variables (i.e., total active ROM, HGS, and JHFT)
for which real-time feedback was provided visually by way between and within groups were computed using the unpaired t-
of smiley faces in each direction. The robot assisted the test and repeated measure ANOVA respectively. When a
children to complete the entire ROM (finger flexion or statistical difference was determined within groups, the post-
extension) while children were instructed to move actively hoc Bonferroni test was then used for the pairwise comparisons
to assist the robot to complete the full ROM. When children across the levels of the within-group factors (pre-, post-
exerted more force in the indicated direction, the smile size treatment, and at the follow-up).
proportionally increased.
- Then, children completed 5 min of self-initiated finger
movements, where the children allowed initiating the 3. Results
movement in the indicated direction and the robot assisted
them to complete the full ROM when they reached the limit Sixty-nine children were initially screened. Of them, 36 were
of active ROM. eligible to participate and made progress in the study phases.
One child didn’t complete the treatment and two children lost significantly in the control group (thumb; p= .02, index; p = .012,
at the follow-up and their data were excluded from the middle finger; p=.002, ring finger; p = .01, and little finger;
analysis (refer to the participant flowchart in Fig. 1). The p=.002). The attained total active ROM was maintained at
baseline demographic characteristics are demonstrated in the follow-up only in the middle finger (p = .028) but was lost in
Table 1. There were no significant differences (P < .05) between the thumb (p = .08), index (p = .122), ring finger (p = .12), and the
the control and experimental groups in age, boys-to-girls little finger (p = .197) when compared to the pre-treatment
distribution, anthropometric factors (weight, height, and BMI), values. Also, the total active ROM increased significantly in the
or the burn-related factors (injured side, TBSA, etiology of experimental group (thumb; p < .001, index; p = .003, middle
burn, location of burn, skin graft type, hospital stay, and the finger; p < .001, ring finger; p<.001, and little finger; p < .001).
duration since injury). The attained effect was maintained in all the digits (thumb;
The median treatment adherence was 93.75% (Interquartile p < .001, index; p = .014, middle finger; p < .001, ring finger;
ranges [IQR]; 87.50% 98.95%) in the control group and 95.83% p < .001, and little finger; p < .001) when compared to the pre-
(IQR; 91.67% 100%) in the experimental group, with no treatment values.
difference between both groups (P = .26). A categorical specification of the total active ROM at the
Differences in total active ROM of the digits are shown in follow-up is illustrated in Fig. 2. There was no between-group
Table 2. The control and experimental groups were homoge- difference regarding the frequency distribution of the normal
nous pre-treatment (p < .05). There were statistically (control; 37.5% versus experimental 58.8%), excellent (control;
significant differences between both groups regarding the 43.75% versus experimental 29.4%) or the good (control; 18.75%
total active ROM of the thumb (p = .015, p = .013), index (p=.02, versus experimental 11.8%) total active ROM categories
p = .01), middle (p = .034, p = .02), ring (p = .016, p = .005), and little (Pearson x2 = 1.504; p = .57).
(p = .03, p = .023) finger respectively post-treatment and at the The HGS in both groups is shown in Table 3. The control and
follow-up favoring the experimental group. Repeated measure experimental groups were similar at the baseline (p = .79).
within-group analysis showed statistically significant changes There was a statistically significant between-group difference
within both groups for total active ROM of all the digits (p < .05). in the post-treatment (p = .04) and follow-up (p = .023) values,
From pre- to post-treatment, the total active ROM increased both favored the experimental group. The repeated measure
Data expressed as mean SD or as frequency (percentage), BMI: body mass index, D: dominant, ND: non-dominant, TBSA: Total burn surface
area, ST: split-thickness skin graft, FT: full-thickness skin graft.
a
ANOVA test.
b
xPearson 2 test.
1352 burns 46 (2020) 1347 1355
Table 2 – The mean total active ROM of the fingers’ digits in the study groups.
Control group (n = 16) Experimental group (n = 17) P-value
Thumb Pre 75.19 19.06 69.82 14.72 .37
Post 83.18 16.62 96.82 13.77 .015*
Follow-up 81.56 15.56 94.76 13.14 .013*
p-value .009¥ <.001¥
4. Discussion
Table 3 – The mean hand grip strength (kg) in the study groups.
Control group (n = 16) Experimental group (n = 17) P-value
Pre 18.87 3.84 19.24 4.12 .79
Post 21.56 4.43 25.18 5.16 .04*
Follow-up 20.87 3.69 24.41 4.51 .023*
p-value .004¥ <.001¥
Fig. 3 – Pairwise comparison of HGS across the assessment levels in the control group (3-A) and experimental group (3-B).
Table 4 – The mean time (in seconds) to complete the Jebsen Taylor Hand Function Test in the study groups.
Control group (n = 16) Experimental group (n = 17) P-value
Pre 193.75 12.45 185.35 17.34 .12
Post 169.75 14.1 153.76 15.82 .005*
Follow-up 152.13 15.07 138.59 14.19 .012*
p-value <.001¥ <.001¥
The findings of this study advocate that utilizing robotic- improvement in ROM and hand function when they partici-
assisted exercise with virtual gaming combined with tradi- pated in purposeful activities on the basis of playing games
tional hand rehabilitation in paediatric hand burns can than traditional exercise program [25]. Recently, applying
produce outcomes that are frequently superior to those commercially available video games like Nintendo1 WiiTM,
attained by using traditional hand rehabilitation alone in Play-stationTM and Microsoft1 Xbox KinectTM becomes a
terms of increasing total active ROM of the digits and portion of the pediatric burn rehabilitation program. Lozano
improving hand grip strength, and hand function. At the and Potterton reported that using Xbox KinectTM was efficient
same time, these improvements were continued 3 months in attaining greater active ROM and higher scores in fun and
post-treatment. A potential clarification of these results is satisfaction in pediatric burned patients. They concluded that
that, when children with burned hands participated in a using Xbox KinectTM has been revealed to be a valuable and
robotic-assisted exercise with virtual gaming, their concen- advantageous assistant in pediatric burn rehabilitation [26].
tration has deviated from movement phobia to motivation. The interactive hand rehabilitation program with the help
Earlier, before using randomised trials in rehabilitation of of an end-effector robotic system has been successfully used in
hand burns, researches applied purposeful activities by using rehabilitation of many neuromotor disorders like strokes in
versatile fun activities; the child’s attention is provoked and adults [27], and cerebral palsy in children [11,22]. To the best of
offered motivation for active contribution in the rehabilitation our knowledge, there are no previous studies have used
program. In a previous study by Omar et al., they reported that robotic-assisted exercises with virtual gaming in PHBs. It is
children with hand burn gained more relief of pain, and believable one cause for development in hand function after
1354 burns 46 (2020) 1347 1355
robotic-assisted exercise was the transformation from routine total active ROM of the fingers’ digits, improve hand grip
exercises program to playing tasks. The absence of the fear strength, and hand function in children with hand burns.
associated with hand movement may have also assisted in the
improvement in hand function. A pediatric rehabilitation
program, in combination with visual feedback, can improve Conflict of interest
the impact of motor adaptation, skill gaining, and decision-
making as compared with traditional rehabilitation programs The authors declare no conflict of interest.
[27]. Also, feedback could improve learning productivity [28].
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