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CATAEOGUE (muy Lie eh Lo Your local RAFM dealeridistributor: \ 4. te tte pot a Kad 1989-90 CATALOGUE RAFM Company, Inc. 20 Parkhill Road E., Cambridge, Ont., Canada NIR 1P2 1-519-623-4832. + Fax: 1-519-623-2795 This catalogue is our 1989 Fall effort to give you the mst current product outline possible. In this offering we have included painting guides, figure conversion tips, miniature rules, and colour commentary for your bene. ‘This is all designed to suppor you, the customer, in your gaming and collecting endeavors. You are very important to us and because ofthis we are offering you the quality, the detail, the techniques, the colour, and the flare for your imagination TRAFM wants the best for you nd if you have not acquired your fist RAFM miniatures you have yet 10 experience the test ‘A touch of class isthe only way to introduce the RAFM collection - for anything less Would be an insult to your good tase. RAFM’s sculptors have perfected their artistic talents t0 produce fantasy and historical figures that are the envy ofthe industry. Their attention to fine detail, to gaming size, and to fantasy flare has produced quality in miniatures that other compinies can only dream about, The seulpors take pride in their reations! Robert Murch is RAKM’s first creator and he will be producing many new design - both fantasy and historical. His attention to detail to produce a quality design puts his miniatres on your “must have” ist. You shouldbe prepared for Rober's “Emerald Collection”; it wil be a colletion of figures that will bring & whole new meaning tothe phrase “State of the Art, Stephen Koo is our newest creator who brings his owa, touch of magic 1 the RAFM product line. He has developed very rapidly under the guiding hand of Robert Murch and Wwe be presenting to you a number of dynamic designs fom Stephen ths year Bill Schwarz is the man behind RAFM’s award winning Siege Equipment range and who is now developing us World War II Vehicle range. Bill's work in derailed reproduction of equipment isa collector's dream - a mark of excellence. We are very pleased with our designers and their exceptional designs her efforts have made us pro. RAFM will maintain our quality in all aspects of our products and the presentation of our products ~ that is our ‘commitment you. RAFM is quality that wil bring the blue in your blood to the foreftont, RAFM bongs the best to you - ou eustome ALL FIGURES IN THIS CATALOGUE. ARE 25mm SCALE. FIGURES PICTURED ARE NOT NECESSARILY SHOWN ACTUAL SIZE. SOME ASSEMBLY MAY BE REQUIRED. Rafm Fantasy Shadows & Steel Box Sets... ‘The World of Repauria (Land of Reptiliads). Reptiliad Box Sets... Reptiliad Publication: Reptiliads. Colour Guide For Re Legions of the Tron Tanth Military Organization of the Reptiliads. Battlesport Warriors (Lurpa Ball Pye Lurpa - The Battlesport.. Um Cijo - Grassland Warr ‘The Dark Lords’ Regiment of Blox Knights of the Silver Sword Elves of the Isles... Legions of Darkness Dwarves of the Flaming Forge ‘The Absolute Beginner's Guide to Painting Miniatures ‘The Monsters of Chaos. Demons of Darkness ‘Wanderers and Warriors Barbarian Warriors _ Night Callers (Bone Warriors ‘The Advanced Guide to Painting ‘Your Miniatures .. Inside Front Cover Rafm Historical Blue & Grey Boots & Saddles. Unit Organizations British Colonial ‘The Universal Soidier Iron-On Hex Transfer Anmies of the Hellenistic Period Ammies of the Caesars... CHTW - Gentlemen of France, Fire Fis. All the King's Me Basic Figure Conversions . Flint and Feathe: Jack Tar. Siege Equipment . Rafm Publications... Command Decision.. Space 1889. RAFM Miniatures - The Official Miniatures of your Imagination! AR Mem mw w@ ee THE WORLD OF REPAURIA LAND OF REPTILIADS | - rf | i VT Te VT pee o a HMHEAB AREA Reptiliads bie @ 2 By Bob Mtwch 3001 Genera with Ofcers (3) 350 3002 Command Group 3) 350 3003. Flat Unit encore 350 3006 Pike Fle "350 3005 Gill Worm Command Offices 2), Hom, Standard 350, 3006 Gila Worm Javelin (4) vere 380 3007 Gila Worm - with Halberd). 350 3008 Gila Worm = ith Bow (350 3009 Gila Worm on War Newt with BO (2) en 330 3010 Gila Worm on War Newe ith Savelin (2) : 350 3011 Adventurer Gila Worm fe Seout 3) a 350 RAFM Miniatures - The Official Miniatures of your Imagination! COLOUR GUIDE FOR REPTILIADS E BASE E |_ cian COLOUR MOTTLE WEAPONS ARMOUR _ SHIELD. DETAIL | ey xswunca Dk. Green ron ron Yellow Bronze @ CHINGIT Yellow Lt Green Iron Cont Grea Silver E> | G WancHU DkGreen Dk. Green ron Ieon/Bronee Rod Bronze ( HOOLIES Brown Li Green ron Bronze Green Brass F- |G) SHIMMEN Dk Green Brown Iron Coal Red Bronze (6) TWENO Brick Red Tas Con Red Brass L | @xwaer> Black Dk. Green ron Coral Black silver (8) SHUNIS Di Green Ten leon Bronze Red Bronze LL (15) HOOMAN” Brick Red Dk. Green bon leon es Siler (16) KWALASH Brown Tn Brome Cont Yellow Brome (17) ASHMEN Yellow Brick Red Bronze Cont Yellow Brave (18) TANTINATA Yellow Ten Bronze Con Black Bree (9)SCROGA” Tan Brick Red Browe Cont Black Bronze (20) ALAMIN. Back Brick Rea leon Coal Black Silver @)sorcotH = Tan Dé Green Bone Cont Green Brass @2)IMRAGA| Tan LnGren Bone Cora Yellow Bre (@3)MARTHON Black Le Green thon iron Red Silver NOTES TO COLOUR GUIDE: (0) Armour colour eer o colouring of helms, ail and plate armour, (3) Coal is white wit pinkish hu, ‘Where raronze is mentioned, all mali on and al plate including (4) Bones white with yellowish ue ‘eles is bronze. (5) The clan standard isthe same colour scan shields. (2) Bronze varies in colour from a igh ss 1 doep gold (6) Detallinctues design on shields sd medallions wom wit armour. Dart Aa Ad A ts PAL 4 q (® TANG Di. Green Yellow Iron Browwe Be Bris GO) AMA Brown Yellow Bone Coral Yeliow Bre un quent Brown De. Green wa Cora Green Bronze (2) STIRS Back Ton Bronze Iror/Bronze Yellow Brome (3) YMIRSH ———LiGreen Brick Red Iron Tron Black Siler F | Gay TAGNATHA Li Green Yalow Bone Cor Green Bass 3 lM i HH i) i MILITARY HISTORY AND ORGANIZATION FOR REPTILIADS ‘The Repiiliad military syste is based on he Sct that every Reptilad (male or female) is a ware snd FE ow . expects (0 fight intel lan contingent ofthe tational Eff} Rafm Fantasy -25 mm A fey The lan ech decir the en of tet erreies erence e ‘Reptilad wants to miss @ good fight anyway. Feel 5] apes eer te rent - 3 ‘The Reptiliads take years of training in various aaah het eyo sag aie of ~ the eee rabse ne mera . peel tet te ie: od at eres Te errr Een ae the use of vein, bows, and apesrs. For their role 2 envy unis they lam 0 ide wares. ‘The Tule Corps is «special heavy force dha wes By Bob Murch 5 ais i prea Po St meters, fee 2 cee ee eer ase i Shee es] Sete ste oe 2S wom 9] Saas need ferent en Bene a geet eat Donec So J Sees Eo eee anit ay Ete Winrar : PIR, sess era cen my See Cae S ee aoa Rees . SU cee eon ‘avis the Commander. The shamans also ron a fi Spy organization that provider much valuable information, The basic suctore ofthe Feld ay F{__ctpanized round groupe of four plas one, "The snallest unit nthe Reptilia military sete is the Tath (or hand) and consis of four waar pis ‘one officer The officer iclle Tanta “This four pls one system is mantind through he sols _ Repilod milly svete othe ed arms. The jor sections ofthe army sre spear wits light unis, vay, and trl sections. The single section i the Shams commanded Service Corps with the support and luanspor elements ofthe eld army (note charts fo ‘ional information). ‘The varius components ae of gute wegual sie, “The spear section consists f 60% of the foal Fld army. This rm corpses the following: 4056 Pike Armed 30% “Halbert Amed 30% -Bidea Armed TY TT VT Lo dlt ALL -Awxllary section i the High nits and tis 20% of the tal Geld army. Ths consists of gla worms armed ss folows 40% - Bows 308 Javelin 308 Spare The cavalry setion & 10% ofthe toa fed ary snd is made up of ill worms mounted on wer rev. ‘They ae armed as follows 509% - Poe arm 50% Bow and Javelin 309 1 "The tule section and the sevice section ae each 5% ofthe wal srenth ofthe i “These percentages give you the ideal el army tat is given Repiliad mata dectine ba this ite fen altered to suit unit availability, Therefore, sou Should no be overly oncemed at diferencs that wll See"Chart A” (Right) ‘MILITARY RANK: Warior= — Sithana Corporal Tariha Serpeant- Soulama Capi Sehina Tana Colonel Ulns-Sculama Brigadier- Hlamaa-Schita ‘Clan Chit Hatha Clans feta these troop type 1D Spear Troops 60% of wx 2) Light Troops 20% of val 3) Mounted Troops 105% ofa! 4) TunleRides- Sof toa 5) Shamans and soppor 5% of total ‘ORGANIZATION OF THE IRON TANTH. Main Fores: 1) Death Bios 1000 2) Tamangits. 000 5) Bent Leyionaries- 4000 ‘Ausliary Units Attached: Gilla worms: 10,000 (approximately) ‘ar nent Cavey 58 Ligh Troops (Bows & Javelin) 25.3088 Light Troops (Spear Armed) 70259 “Tule Corp: 100, THECLANS ‘The Seven (Grea) Clans in onder of importance: Tisinck Pees SS ny ‘Asnniantan ‘oil Hotes Mel Wek xeeing ID HSIUNGA Powers (@ CUINGIT Cen Ong 4 waneny ( HOOUES (3) SHMMEN (6) TwENO (7) KWAERD Mah Wiis Buoy te ie Ons of Sen Tea Foi! MeSnes(Lse Ca oer of pons: (i) SHUNS Euled Ones (TANG Shap Spar OBAMA Sg Spe Baer ver Seat Abpea Hee Masud at Chih ik Tani Kaoule of Fin ands Berek Mee one es ek Binge Leathe Wek Dogs A Mot Csgeg Maia es Kept Fe Maori ‘un quest igsmesie (oy wo TAGNaA fis OOM {i KWALASI (AskMen ABSTANTINN cuscraca, ‘2 ALAMIN ‘2u;soRcomt (MAGA ayo te Hikes Daron Sat CergusSvad genes Digenn te ight ssc of Fear Gates St Mater @MARTHON TeNew Ons [A] 2 ee History as provided the Roptiads with a tuted and valued aly'in the Un Cio both militarily and conomically. They developed relationship though teade necessities and because ofthe ever impending ‘heat fom the invading armies ofthe Dark Lor. Toit bond, ths being ssaled with the feof survival, made the alliance wid he Um Cj amcor plain Riad Seca The Um Cijo, under the guidance ofthe Great ‘Chieftain Shur, esablsed a ew and highly eetive military system. The new system involves continual MILITARY ORGANIZATION OF THE REPTILIADS ‘STRUCTURE OF THE ARMY ORDER OF THE REPTILIAD MILITARY FIELD FORCE BASICUNIT - TANTH (HAND) LEADERS: - 1(TANTHA) nae No.of TROOPS - 4 armas LS SMULANT MANOUYRE [Sd)scmr unit ~ SOULAM (WAR-BAND) LEADERS 1 (SOULAMA) No. of BASIC sa SoULAMA, ao ba arate [21 at ae & & COMPANY uNIr = SCHIRT (WARRIOR | Narr rrARY RANKS GATHERING) WARRIOR Silthana LEADERS = L(COMMANDTANTH) | Cornyn, 1 = Tantha No. of MANOUVRE, a RE SERGEANT — - Soulama aama—| CAPTAIN - Shira Tantha waste [9] Swat, | COLONEL —~ Ulanta Soulama BRIGADIER - Hlamata Schira GENERAL ~ Hatha ‘UNIT ~ ULANT (CLAN FORCE) LEADERS —- 1 (COMMAND. % of TROOP TYPES SOULAM) Spear Troops + 0% No.of Light Troops > 20% COMPANIES — 4 Mounted Troops = 10% rome [a Te | Tunes + 5% SERS sata | Shamen & Command = 5% BRIGADE. AUXILIARIES UNIT ~ HLAMAT GREAT Gilla worms = On war newts and GATHERING) Sea Shah infany LEADER ——- 1(CoMMANDscuer) | Rae Carat No.of BATTALIONS - 4 WAR TURTLE CORPS aE TagR—] These auxiliary units are determined by Sreos [1497] MR |. “Operation Requirements 2) Avalability be At and taining ofthe warrior, Their main armament is shor spears, axes, hammers, and bows, Theis only protection is lgpe cow hide shield. They have mo !umor work mentioning. They form into lng, teh, Cohesive formations that are very dense, but sre xremely mobile and fete because ofthe high sate of taining. The mass is comprised of small wie of si {fo welve warriors. These unit classifications are determined by weapon (pes nd functions within the mass. The speed and enbilty ofthe mass inaction ves the enemy the teiying lision of an oncoming Tidal wave or mending dase: [S| me ll la] LURPA - THE BATTLE SPORT TITTY TINT Lurpa translates tothe commen tongue as “push of . War" Tes beginnings are buried deep in another Rafm Fantasy - 25 mm ‘exercise known to the Reptilia a5 "Gump" which translates as "Throw Rock” This exercise was ured 0 ’A team of Strengthen young Reptilia in wan fies yous were lined up Behind a medium sized oulde Esch in ura Bent low and heave ic towards the opponent's touch line. All wer allowed one thow tn if they did not make itt the ine, te the team e ‘would throw the rock fom the pei at whi the fina throw landed. This would continue ul the master determined that enough exercise had been had ‘During one of these exercises two rival gengs of E students oa of high spied antics argued over the lay fa boulders the touch ine. A fight broke out td cs bore the stadets could be controle the Boule was LURPA BALL PLAYERS | rote te tenth ofthe field and Larps had been born. By Bob March ‘Through generations the battle sport has evolved lot the game seen today The rock hasbeen discarded 3021 Owner & Band 400 in preference wana filled soe. Many clan suesies 53022 Gila Worm Tsees 315 and ates have evlved. Positions have been created Cone, Shaman & Manages «3.75 to encompass the many varying ideals of team Heavy Line Packer 3.75 ‘organization. “Medium - Middle Spoiler 3.75. ‘Most erganizations are based onthe ype of sour gh Flanker 375 ‘wom by the players. Some clans name ther payers by ryt nm theyjob they are supposed to do on the Mleld. An ; {raple of hs woul be a player wo supped 3] juan ball bing alld Spuser Oe an fs {Rass the players and tbe ties by okie tem ints specific Job onthe Meld. The more Bs pera lan ela ang plage in sich a ay mr Tets the opponent know your intentions and thas T ierfere too easily with your srategy, These clans end son2 to use silly code ames like "Reddogs! "Slashers" for thelr positions. The Hoolies have crete a system whic has become seceped by most lan Bt not all in Repsria, Even the Hsiung have E accepted the system, which is suprising. ‘The system is bused upon the amount of armour wwoun by the players. This works well a i oes nt Timi the player to one job or iit the eam to certain a players. The Hoolies eal the players wih litle or no ) nie rial rm E player who ti not push bat fu) The final type ie | 6 A “Line Packer, named as such because they are heavily armoured and are packed around the ball wo push ‘etvely “Through the years his system has proved effective ‘bot ona off the il. Tear strategies have become ‘more and more javentive as clans try different ‘tubers of players and jobs foreach player. Off the field fans associ diferent players to a psiin, syle of play. and thus jb onthe ed In Game Terms ‘When purchasing figures fora eam i is suggested that a team be designed beforehand. The best players to have on the Feld are of course Heavies. Tey push well and are hard to hit in combat. However, if you havea tam with lots of heavies your Attack Che's wil safe. A suggested team consists of the following: 1 pack of 3024 Heavy-Line Packers 2 packs of 3025 Medu-Middle Spiers 5 packs of 2026 Light Flanker, 1 puck of 3022 Gilla-worm Sretcer Bearer Party ‘These are the required figures for one team. The packages 3021 and 3023 can be bought to flesh out nd provide charter appeal forthe sidelines. pan teat ang TAN eat mT es wa neta og 2a Rafm Fantasy - 25 mm ee SPORT OF REPAURIA ‘When Reptiliads decide to play a game there's no fooling around, and not many rules either, Lurpa is the favourite sport in Repautia, ‘The Shamans invented it as an alternate way for clans to settle disputes off the battlefield but instead it looks like the battle's been transplanted to the playing field. The object is to score a goal with a 21 ft. ball made out of orc hide, but once the game has started this tas important as bashing the skulls of the other team. : | | ules for “Lurp Te Bate Spo robe Found in the Rafi Publication “Banlecry of the Replat FOO. ‘Also se the Lurpa Supplement - Lapa Paying Feld & Lapa Cards #0021 or Raf gues of Lupa plays, se page 8 RAFM REPTILIAD PUBLICATIONS 010 Batccry ofthe Repiads >a (ocudes Lupa Rls) Pee 7 noo21 Leape Paying Field & Sal ara re TT vit TTT ec TY TT Rafi Fantasy - 25 mm Um Cijo GRASSLAND ¢ WARRIORS By Bob Murch 3030 Taduna Wat Ciel rene 97S 3031 Sama, Sandard Milan = 450 53032 Lion Regiment 375 3033 Crocodile Regiment 375 3034 Regiment of he Sacred Mask 3.75 3035 Um Cipand Chit Fer an 650 he Um Cijo are the Reptliads' nearest neightours and one of the few groups of humnans they feel deserve their respect. Proud and fearless, bese grassland warfoes have been friendly rivals withthe lizard ties, any conics between the 1wo being resolved without treat spillage of Blood, The Reptilia’ tes fate predominately wetlands, mountain and ‘ares and so they do no find the dryland to the west at all enticing Similay, the Um Cjo have lite des to expand inc an inset infested "12 Ps swamp. Trade isthe main means of interaction, With an occasional raid just to keep things interesting. The red meat of Um Cij cattle i 2 choice delicacy 1 the Repl, and the ion oe mined in Repaura is invaluable to the weapon- Sis ofthe Um Cio, Thus when the Dak Los ‘nslajhe swept up though the grasslands on its Way to Repauria it was natural for the two beleaguered peoples to unite. In appearance, the Um Cijo ae savagely Aamboyant, desed in the feathers and skins of bak LeALL the focal fume They are organized imo regiments whose uniform might consist of the hide of a Crowaile, ening the head as a helmet, ofthe ‘kin of leopard whose claws serve a8 deadly ‘ruts. eis alo rumoured that some ofthe Um {ij have domesticated the great winged retiks fof the Utholowana cliffs and can ase them 35 fying mounts, With thcir eles ability Yoon _at distances and ther ferocious desi to wash Thee spears in the blood ofthe fe, the Um Cio ‘Mea vac ally, A Rafim Fantasy - 25 mm. 8 =r my EDark cn By Bob Murch S101 Wesord Md & Dist 400 3102 Shining Death Cavalry 3205 Ore Infantry Warband with 2 Handed Weapons (3)... 378 F 3205. Ore Crossbowmen 2) ih r E (Goblin Manet a7 3207 Gobin Lond Mion L Cassovary 2) a0 = 3008 Goblin Archer ion Casssrary @) aus 3209 Ore Chita wi land Weapons G) us (re Heavy Infanty with Pikes 3), rence IS Gobiin Lig ify A) Asse 375 Ore Wolf Riier Chieftains» 3.75. (re Wolf Riser Wario 3.75, (Ore Wot Raider Nomads 03.75, (re Gist Champions a5 (Ore Giant Berserker BS = (re Wald ars (One Ongar Head Banger 650 ssa Gat O Wal Deer Chae 3213 ae * BEGR d Jet si Nifty VI-V—TT TT T [= Rafm Fantasy - 25 mm . 4s Meer’ Duyarves it A RRs Flaming Forge Rad baie YT TTT TT yp ery sry eT yy FOR THOSE OF YOU, WHO HAVE YET TO MAKE A START AT THE ART OF BURYING FINE CAST METAL MINIATURES UNDER LAYERS OF PAINT, HERE IS: The Absolute Beginner's Guide To Painting Miniatures ‘THINGS YOU WILL NEED. So iad ee oe Seog ome Wick wl ove oh A, Taner «the atone pit maybe ted with we ‘pio are rato Site penne a edoowc pe ey You tt, Modeling kite «2 modeling knife ad some ae Seder be exe PREPARING THE MODEL, oh ¥ wf epmeb le orf cat and serge ovay any exces metal on he ‘sh the mde a some be! tha ou cand com fenbi wen Joa te ptt t On mth toe tito, or simi, to ach to the btm fe pat ie tern wig eo mani ‘prasendmobetng mo ot ral on he Se 2a be sur a that gars PAINTING THE MODEL rte the aie he in, Mite pit ‘Revo a mach ck cock ws tl ot {henner sal amount onal do Dip our Erne ners then pop A ie ap maken on xslt coma forthe 9 tof sins pod pate for min, Gb trast Mehta, wing on he Sp 2 he et 909 ‘ino he ed Let ne rites allow ne sion of Enis fw fine agesos ‘Sp several in cons of pit ahr ha one ak (ee tar hve tut tine for sch sat 0 Sy Sai inte a api» wf po Tee ipys es ear of pt os Ee esting ah dt cde hn on one WASHES AND SHADING Shading det no re be dfs sways in Doves the appearance of mode Past makes a ‘Anica woe fponorioe of pit mt over ete ston ny dees nd eat aed ae Sen Ben ify do not hai a's gre ti we ‘roth sping ebro wash ove ay ih tres SATS feta tee tem a, wees BOS| IRON AND STEEL “Toa ec oko arom ta ae met to epee thetbgve two eta st sore ser pe wh tm When ico ay Oe ea ye Sih of go Sack You oad have nf ale Sait LAST WORDS Whey plating omasy ode the tal ie of Sook of fanny artork atte aval A good Ido to foo tough ata hoy toot go ‘Rey seca be sane ty cng the ara Sees i hing Ao ay oto may TTY yt {eam Fantasy - 25 mm The Monsters of Chaos By Stephen Koo, 3601 Spider Lon (Redesign ane 750 3613 Thraars Body Guard (3) ou 00 3614 Thrafear ~The Gian. 500 3615 Necromancer (3) 400 66 Minctsue 375 3617 Death Dancer “300 3618 A+ Li tin lini 1 VOY Ty 3613 3615, foe Aud A AL TIVTT Ty? 3616 "617 met rtsr id 13 rT TT TTF Rafm Fantasy -25 mm Demons of Darkness By Bob Much TTT 3701 Doom Rider 300 % taste wath Faith Followers (3) rns 3250 3710 Goulish Demon Ride (3). .00 STL Shracks, Warton ofthe Birdmen 500 PTT Ty ory tt By Bob March 801 sao 303 aoa 3805 306 Adventurers (3) 350 Dwarves) 350 Roguos 3) 380 Clerks 3) 390 Elven Warnors (3) 380 Bovemen 3) 330 43807 Female Wanas 330 3808 Sores (3) ar) 3809 Armoured Fights @) woe 350 vy TT TT TTY NTT TITTY TT WTI Rafm Fantasy - 25 mm Barbarian Warriors ALL V Soyo {nam Fantasy - 25 mm Nig ht Callers Bone WARRIORS TTT ree TY TTY MIT TT TTF Aas tr LA LAA mt ptisod The Advanced Guide To Paint peer Amaro FOREWORD: “he cage dare int are ve been ed ec tveo a as opting fae Ta ce wl iat owar say te tener Fe fe ‘Seger sn dour ova aod ead ose EQUIPMENT Bow Pt Aco Enamel (Clo Re, Yoho Be, Gren, Cte Brom, ee ie as OPTIONAL EQUIPMENT BRUSHES ato a io ow dee ‘gues, A best quay sale bray thera or °F wl fae ao amigas ee ony ‘ot ray house Amkng eke wil nt See {Steet padres that wegen IGaWinder New srs 38" The bre tthe ‘Sea end oF the pod ba ans ae shot 33.35 ff cea the tah Ear ny pg he rai al ai sear PAINTS “Te iste of pining ere ot The char below dows the alate sng ad weak sic ee pute ot ly ed fr Tw ‘Tot an Ace, 80 Tye ms expen pi ‘nl te ete ad ther peca cou Acre ‘mwa heap en elec are te range, ‘aa fom mast Hobby Store The fel or Stowe 1.25 rt ener find tat cy he tier pain bts’) te work at cape the Tone eas 0 they faster tam enamel) bute trates re teed wih water hey tend Reps Bott nga @) they ae bight fare beat mot ec tad aay you he feat bts or ee itso a nae eyes: to ot mit pele opt cn oe “Beet ams atop ofesh ah tt bert, ihe atinum Seong ire (a Sowa on Ie cha) Before tempting tos th. Any se wig th Bains tat ou do ot wa he sue bch fr oh KNIVES Use asa cating etraen vt Xt 1 Ine Beficeto Haves cleson of pre bases ‘THINNERS esol tide For WORK AREA ‘hs, ind somesfere ot ofthe may fe had oF ahr gc et oy a gfe de ‘tape eck nh ord dat wales you ano ied in ear) a eine sence be) Sisal be wate you shoul fave sraug on ‘eek end you soa fave a be ig ou So et wi ams rnc Lay sv Sent bape le na newpaper hse yo {neon These ie pups ye for face om esting dy. ohen you eng Tah fom your fies sve yer mck wr ok Tne era and can ewe Yur plete carne your tunes Shaotsreas Seioanaee benmtine 16 aging ta beng. Away male sre thas I before pang the free sigs ay tur tae sess Sort onan tee at ‘on ih guest the epee thee Sone our no he mou ie tect few dar eh the meal wl come tr ‘Tk wi ot ae he pining 0 your gue he Sc: Ons pines gue ee spy STARTING TO PAINT YOUR FIGURE ILACK WASHING ie fg sour ung i weary at fers, {iy ik wah he eu tt o 561 enamel thc and oor of Four cheaper buses ose ceed te as nd You dnt want 029 {Gite expen of bon the alt he hears ad ‘he xa heap rat ha Dou san Be Ytone ‘Shite wi iu ot pasa. Wipe hoe gosh thio the we wis dss and wp tee ‘Seif tc ming te an we et often ok Set i Sd dpa ea aoe? Ha ted awe i fe fe fe me he ‘raps cee ad wpe ff te ese wah ‘iru the uns the om eet St neal a ‘Roun no isk sie dee pla ey eat the our uy hey pte ee ‘Sch bout plan cod hen you toad he ne ‘Snes fou dnt aefah vou own byt [acticin ar ton hing sen, ain Row ice VaRMIOHING), fe sn cae cea, gern one PRIMING ate gre ou plating hs bce Hack wate hen Sou do tow rohan whe lng ere to ry. youd lk mse ie, sian eb mura rte {Soe ar dale rn Bee 8S frimetodry for taut BLOCKING Soe ote ores Senne cameltoe Sienna tare emee ere atari cae ee Seton ae Eo eea oars eno ay do ‘gue When Bock {soar unre abo wha sous oe, consk vm maine SRS: sro wlfake find mse Seve Sota Gatjou wih te dttech eusbe taiase em ting Your Miniatures HIGHLIGHTING eka the ter Y wh ond ou, Uy hse wil Sein the ratio th aes 9ou aren oo ‘eat our pai wo’ cde Le at tee Roctkoge wiht coourbeton thokeas aat BLENDING you tn otis tet on ie sng he shove fev, ou can ey lend te pun Se ‘Stig Pac scot pti ese youre ste anc bind hes ng Soar us ou canst See on solu ena ade the BLACK LINING Iie cass a fe on the fut Gn ok ark ‘ota ie jour bis fee te eee ed [bit pts ne eno opening the se SPECIAL TECHNIQUES FOR SPECIFIC AREAS FLESH gh a mt oh. Tel bl a ‘Siour and, whe Sl wet Sarr aren of pare out ‘Bend hema Get fl Mende ele pom ‘THE FACE Pat yar aca tte et taut dead ahve ‘Thon pt be ao he ea alloys aint nthe buf areas fst. Then ait nthe ey ovals in Scorn aw) aiken Fane and pot he oe Nah neo sow isthe nda own toda the ees ight fem mo undies Pea 'ntheharon he ard ace so tes feta Si eh eked Bef Paitin the hae an deybrh wih ge colow Shown che lou cha a FINISHING OFF \VARNISHING ‘Wheat gre comple ryt wold ecomncd Couple of coo saa oun to we he a {etamig fe igure tor duly thst ‘sce bs i 2a dfs ovens ate pay aha Troe Dulac {ery areata sonata 33 ea i900 00 ‘ete trsvon mah bere fomaahjou bese ‘Norah CLEANING ‘i tthe ale moat importam: sage inte wbte ost cine to ou bases it fo ne in Sou mi nash Yur base through ey te Yo Sarge soe tsar ah 2 ty for oat Rin heey «mal at of ane he ie ei meng op yous a EPILOGUE al seme, te pir’ watcher! EXPER TWPEOFPAINT cost PERIOD OF USE Beet $o-ss0 | Fsmoune ewe Bi3ncstco 3a ‘THE COLOUR CHART SN Re mast a ey |e EXidun [mes [Bivn |insgo [B02 [Bw [core [amen [einen [ory or Bin [oro [mown [rune [ane lem [yao [ome [ret [onic [He% —[vaie [WAT [wise [onic [3 [vate [woe [rae [we For higihig ith ae col ad he our wenn a T T 601 eon 3 6004 as 05 6607 io 08 6610 sit st 3 si sis 6616 6617 oi 6619 6620 ro 022 6623 6 6625 6025 6620 628 6829 6630 st 632 By Bob Murch Usion Foot Command Group ‘01 on Omce (1), Dram (1. 2 603 Standans 2) 435 Union Casey wih Caine 3) 475. ‘Union intr, in Fal Ki ‘Advancing (6) 495 ‘ Union ron Besa, Advancing (6). Union, Benda : Go 6605 GH NT 8 Fring (6) ‘Union Infantry. Kreling (6) 4.75 Union Zouave, Advancing (6) 4 . Union nay, Great Coat 4.75 (Character Pack = dion Sout (2). Duetiss (2), Doctors (2). 4.75 Union Arey Cow (4.75 . 4 Confederate ot Command 10) Group - Officer (1), Brammer (1), Standaris 2) 405 ool Confederate Caaity Command q ‘Group - Officer (1). Gaidens (1) % a Bug (1 nn nT 1 Confederate Cavity wih Pistol) 495 5 ‘Confederate Cava with 4 Shotgun (3) Aas i Confederate nfs with 4 Sloe Hat, Advancing (6). 478 4 Confederate nny ith = = Sloch Hat Fring (6) 475 ‘12 <8 ae Confederatsafanry in Kepi Advancing. (6) 435 q Misour Gc (6) 335 Confederate aril Ge (i) 475 12 Th. Napooon” Gan Howizer ©) 895 qj 10h) Par ie) = i 3° Ordnance Rodman) Rie QH.75 6618, 6616 e517 G18 619 12 pk. Whiworin Breet Losing Rifle 2) 475 Artillery Limber 375 ore Tears ad ir) 495 Anillery Caisson (2) 335 12, Napoleon with Flaed Muze 495 121 Howiter 335 Union Dismoued Cava, Fring 475 ACW Anicry Signal & Otc 475 ‘ACW infantry, ASsoed Heads 4 Weapons 495 ‘ACW Koco nfs, Assorted Head & Weapons. 4.75 ‘ACW Infay. Firing, Assorted Heads 495 ‘ACW Zouives, Assorted Heads ‘& Weapons 475 Confederated isiana Tiger Zounves 495 US 4215, Smooth Bore on Wood Babee, 500 100 Parrot Gun oo ron Barbet 500 Unit Organizations ofthe American Civil War 12.0 Jha str 4 Au kh Aa evs of \ | TT al Lory TIT yer Rafm Historical - 25 mm CX é} 01 5 ddl . Al PLAINS CAVALRY & INDIANS oh a fy ech = 70 US. Coty Command a 495 SL US.caaly Command Diana 49 102 USsCnily Gomme ome Figg As 47s 0s US Chain aid GS S10 US.Coaly nots GMS US. Caaly Seow ide Bova) 475 ry 708 Casein’ Bia i ; Salt) 5 (oon inn i ise Weapons 6708 tn Ds ! ' 6903 Indah) ALATA As 5 (6710 Indian Chios Medicine ToT TT Toy d jl didi h d run’ os r Met (6) rn TIL Gunsingers Dis (6) fies cay 3 ech na fie ny pack a A A i - z a = i r American Civil War By Richard J. Zimmermann The official organizations for the Union Regular, Union Volunteer Armies and the Confederate Army that fought each ‘other during the American Civil War. The organizations of fifteen historical units with strengths and organizational peculiarities, plus six selected orders of battle are included, Richard Zimmermann has researched the Civil War in great detail to give us a precise and comprehensive study on the period. 72 Pages. (Reprint) stati Sexes il ar ene ume 0002 Unit Organizations of the American Civil War... 12.00 Rafm Publications Unit Organizations of the 4 yt TT y—WTT Y TY Ty Py ryt Vi PT yt yoy TTT TT TT TOTTI PIT TTT TT TITIAN Rafm Historical - 25 mm British its C lonials “ . RIEL REBELLION 1885 ByBob Mirch 6120 NWMP 1885 Md (3), 475 ora 7s 6721 NWMP-Command Pack 475 {6722 Canadian Officers Ml Dist wos 1S 66723, Canadian NCO Command 75 {5724 Canadian Miitn- Rie Co ‘Advancing (6). 475 ‘ore 6725. Canadian Mila Rite Co. ons ore 4 Assoned (6). AS 6726 Cannan Miia - Royal Grenadiers Assorted (6). AIS 6727 Canaan Militia“ Roya Grenadiers Advancing (6)... 475 6728 Cugalian Mila Field Sun —_ Helmet Adeancing Ohne AIS ons 6729 Canadian Miia = Dres Sun Hane Advancing (0.475 6130 Netison Foor Qt Par (6.498 6731 Rel, Dumont, Poundaker 04.75 wi oy. be Ale oitntiit 1 TOY yyy ty Rafm Publications The Universal Soldier Wargame rules for Ancient, Medieval and Pike & Shot with 25 mm or 15 mm figurines. “The Unvenal Solier Mints Res compen yet very ple. The game system ‘pan tnory by allowing ech igtng unt oe ung asigned isting ay aro tenaton ad morse. suarsd for many amis he App (Wor Toe Universal okey 798 Iron-On Hex Transfers ‘The iron-on transfers are for application Hees AS: Bi as ofabex pattem on cloth wood or paper...» Wale iS ting an oninary household ion. they | 7 RSEAS2. Bek iB ane avalable in black or white FiieeniBa Be . Asati tind fl “ AAW Vv TT TT Tyr TIT ITTV TV Rafm Historical - 25 mm \ Armies ofthe " p Hellenistic “ * ) Period Yor ye “By ep E ae ‘Anis ares ARIS Successors ALI Intation Legionary with Thracian ~ in Hemet, cu, Plo (6) 4.75 ’ [AHS Pikeman in Quiles Armour vin Apis (6) 475 ‘AH-6 Pikeman in Aslan Dress with as Helmet and Asp (6) nea 478 3 ABT Kyi Slinger with Light AIT Shield (6) 415 ABLS Elite Guard infamy with Spar, Large sii. 7s ‘AHL iin lntany with Thurs (6) 478 AN-IO Elymaian Archer (6) 475 AKLL3 Thories 6) 5 ABS 5 Exta Heavy Companion TT TT y edi Netty pd dewenin T Cavalry (6). 475 aie MUD Aout Bea in fora Senate co | AH-23 Argyraspides Hypapist (6) .... 4.75. = ~ ‘AHL25 Greek Cavalry with Shield (3) 4.75, ‘AH-26 Gollan Hoavy Cavalry 3) 75 ‘AH-27 Gallatin Wario). 435 ‘AVL-28 Bosphran Javelinman (6) 73 AAH-29 Scythe -Hoese Chariot (1) 8.75 ‘AHL-30 Macedoaian Prodomos Tey eniy at with Kontos (3) 495 AILSL Neo-Cretan Archer () on 7S ‘Alls AAHL32 Greck Kneeling Atcher(@) 04.75 ‘AH-S3 Mysian Pei (6) 75 ‘ANS Seleveié Catgphract (3) == 75 AAH.35 Greek Mercenary Hoplite (6) 1.75 FE AILS6 Greck Mercenary Pols (6) 0473 AAHL37 Seleucid Palani in Trousers 475 AHIR Babylonian Levy chet en AAHL39 Arab Archer 375 ‘AHO Soloeié Medium Cavay 475 SU . ag Pe Be ad Te ue ala “AHS Ans waits odds stn $d adh! anand 20 j TV ATT TIO TTT VT TINT T fa Historical - 25 mm "armies of the Hellenistic Period (continues) Ate ans | “Sits Macedonians ‘AHL-AT Macedonian Pikeman with Qulted Armeu? ane 478 |ABL-2. Macedonian Pikeman Unarmed 495 A113. Macedonian Hypapst ( in eather AMmOuF ecncne 475 AVLAA Macedonian Heavy Cavalry £ in Seale Cole 475 Maccabean Jewish anes ad AHS Maccatean Thureophors 6) .475 "Rite 3 Jewish Archer) 475 |AHLS4 Jwih Javelinman (6) nn 7S \ 1 ‘AHLSS Maccabean Light Cavaiy @) 2475 ‘AHLSG Jewish Heavy Cavaly 3) oA 75 Indo-Ractrians Wy: ‘AHI nian Command Elophant 4 with Noble Cre 800 AHL62 Bacttan Greek Cavalry (3) 20475, 4 ‘AHL6S Basan Phlangte(6) 475 ‘ANSI ae OES AST 4 ‘AH64 Indian avelinman (6) 495 AAH65 Ingian Longbowan (6) woes 4.75 J ‘AH-S6 Indian Armored finery swith Longbow (6) 475 4 AAKL67 Indian Light Caveliy @) 2 AIS: |AHL68 Seka Armoured Cavalry (3) 4.75, 4 ‘SH-69 Inn Palace Guardsman (6) 475 4 AAB-T0 Indian Forest Tibesman (6) 875 Thractans = ABIL Thracian Heavy Cally oo 478 ABD Thracian Ligh Cavaly 475 ‘AVLTS Gati Howse Archer = ‘AULT. acy Persian Was, Tvacan Jivelinman 495 AHS Thacian Spearman Advancing 475 ‘AHL Thracian Thurcophors, Seking wilh Rompia 75 ABLTT Thracian Pets with avin in Thracian Cloak 475 AH Kneeling Traci Ascher ATS Seythians AHS Scythian Command Group on 47S ‘AHLS2 Seytian Hone Aches (3) 475, ‘AHA Seytian Noble Heavy Coral @) 475 F |AHL4 Scythian Mounted Wasior wh Ae B) nn 495 ANS Seytian Foot Wire (@) oon 475, | ‘AHL-S6 Seytian Foot Axeman (0). 475, g i. ‘AHL Malian Enanryman (6) 475 q ‘AVL Seythian Noblewoman Ascher on Foot) aw AS ae 435 ot irs |AHL89 Scythian Foot Archer @) 475 ANSE Abs? Accessory Packs AtT100 Fei Heads 26 (1px) 3.00 ALIOL Auta Heats 0 (ype) 200 AA2 Weapons 2 ype Kops, Shorter Rhompaat Plu 3.00 Att Mine Wespors 04) 99) Javelin Sling, Save Bow Conposte How 300 aniaos Gene Shiks 3) pe) ee ae ee te spn Sum, Lg Hpi, : Thureas .... 309 AH ¢ ts Ligh shied pe) Cn 9 Grewent 30 @ 8 \\ J ») 108 ateI08 02 "05 pti indir A oe, eee 21 VIVO TT TTY r TET PITT VT TATION 6 Raf Historical - 25 mm Armies of the ti # é 4 Hebe Nik # eB ie @ t at fe naz. iain TE ary ms So eet at naa, one with Marching Kit (6) AIS. \ = ee eee aos mao REA eager oe Roman Glainrs (types) () 475 Protrian Guard (6) 475 4 Early Roman Heavy Cavalry Cinta (3) 478 Roman Auxiliary Cava in Sealomal (3) 475 } Moorish Light Cavalry 22475 Roman Command Packt ‘Centtons 2), Sani, omicum 47s 4 RA-I9 Ronan Command Pack i ‘Genel Foot Office, Mi : ‘Standard aaah 4 Boemies of Rome j dq RASO Busbarian Command Pack on 75 | ASL Barly German Ifanty i RAB Loin Goth an mee RAS? Ext Geman Tiny ia ‘Tomer RAS3 Geman Infaniry in Pur RASA Later Geman with Axe RASS Dacan With Fab ne RAS6 Dacian Throwing javelin RAS? Dacian Archer RASS German Cavaliy RAS9 Heavy Sarmaton Caairy RAO Ligh Samaton Cavalry Ras? RASS RAS TAS Lo Aarau ALS RASS CilW) ‘Contra ines Table-Top Warriors GENTLEMEN OF FRANCE, FIRE FIRST BEING A REASONABLE SET OF RULES FOR FIGHTING BATTLES IN THE AGE OF REASON by Frank Chadwick & Greg Novak Copyright 1986 All Rights Reserved INTRODUCTION: ‘GENTLEMEN OF FRANCE, FIRE FIRST* is ase of wargames rules for he years 170001900, covering the period often referred to a the Age of Reason aswel nineteenth centoy warfare up 10 the invention ofthe modern machine gun. These res are designed 10 be fun and fas, they do take into consideration many of the factors tsvovited with this er of warfare. A ceferee can be used, especially i new players are preset, «0 hep explain the rules, bathe isnot needed a the rmove/ counermove system used dees not require CARD DECK: The key to GOFFF isthe use of speci! cand deck, A total of 20 cards are needed, which are evenly divided imo black and red sts. Each et has {our acs, four deuces and two trys. In aditon, to oF more jokers can be used. The two sets of cards, NOT counting the jokers, are shuled together and used to form one deck. Thi deck wil be used to determine whieh side may carry ut sions within he couse ofa phase, and how many ‘tion that side is allowed. Afterall ofthe ead have been used, then any jokers played are ‘removed from it and the deck is reshuffled and ‘sed aga ach side is asigned a colour at he start of dhe turn, either red or black, When a card i tmed [EVERY it on that side which hasan office th St may cary outa numberof actions equal to the value of the card, Thus, if'a fed deuce is turned over, the Res player may cary out two actions wi teach of the mite under bis comand. I red ce has been pulled, then each unit is allowed one ction, while are ey allows for three actions pet SETTLERS 1800's (METIS) Altera actions are cried oat by the side whose card was pulled, he opposing payer may then cary fut one ation for EVERY unit on his side which has one officer wit i, Regardless ofthe numberof ctions given by the card he fist payer, oly one Action fs given at the end of the ram Yo the other side. Ale this has been done, «new card is then tena, an the procedure repeated The Joker can be played only by the player whose card was timed at testa of the Thus, ia black dove is pulled, only the Black Player smay ose his Joker The Joker cannot be played in reaction atthe end ofa tar may only be played bythe player whose cards tuned. Ifthe Joker is played, all units within 12" of the player's command figure ae given one aditional seton. Playing the Joker fs optional he player nood not tue it unless e to withes, ce played, i pul into the deck and cannot he used again wil the ‘eck eshte, In a multt player game, where players have individual command figures, each player may be ‘given a Joker use. This may only be used on 2 tnt under than player’ command a he stat of the ‘ame, and only one Joker ean be used on any even ‘itp, NORTHWEST MOUNTED POLICE 1885. | E ie F aoe ' t : UNITS: “The si nit of GOFFF for infantry or casley isthe company/squadron or band. which always consists of one offier/leader and seven men. ‘Companies and squadrons may be combined into regimen or Battalions, each with from to to si. Companies/squadrons per unit, and a command ‘group of a Colonel. Musician and Standard Beare Athe stat ofeach game, players must determine ‘whether thei commands vl function as batalions) ‘egiments of sk companiessquadrons, Once this esis 8 mage th star of the me, may not ‘be atered during the gue ‘ruler ha one gu andro guners a its basic vit and may be grouped int tees of 1-3 guns with the adiion of an officer to command the ‘ane Figures should be mounted individually on washers or similar stands, For suggested ‘orzaizations, see Appendix A. Units mst have an officer with ther in de funtion. This ofcer must ema with the unit x all ines, Should the units offer be lost, the wit {oes ino disonder and canna obey any order until shen under command. A bation needs 1 have only oe surviving officer stand, but should hat pfficer be lost the entire battalion falls ino ‘isorde. “Troops ae rated a eliher GREEN, TRAINED, VETERAN or ELITE. The rating of a unit determines the type of ic twill use fo Small arms ie, morale and ele inthe course ofthe gare. As general rule, GREEN TROOPS we 6sided de, “TRAINED TROOPS ase fsded dic, VETERAN "TROOPS use 10sided de and ELITE TROOPS use Dede de, Infantry units shouldbe divided into subcategories of LINE or LIGHT. LIGHT lefty ‘may act ay skirmishers if wished, white LINE Infancy may not. Artillery prces ae rtd as being BATTALION GUNS (8/4 pounders), LIGHT GUNS (6/8 pounders), HEAVY GUNS (12 pounder), SIEGE GUNS (2¢ pounders), COEHORN MORTARS, LIGHT HOWITZERS (6" or less), HEAVY HOWITZERS (more than 6") and HEAVY MORTARS. BATTALION GUNS and COEHORN MORTARS use a sided di, LIGHT GUNS and LIGHT HOWITZERS use a ®sided de, HEAVY (GUNS and HEAVY HOWFTZERS ute 10-sided de, while SIEGE GUNS ant HEAVY MORTARS, te & I2sded de when determining the eff of the fie IV.ACTIONS: ‘The following actions exist within the game system. Actions may be repeated in a number of {2385 in the course of a tara. unit with three possible actions could MOVE, MOVE, FIRE or MOVE, FIRE, MOVE or even just MOVE, MOVE, MOVE if isso wished. To FIRE, 2 uni ‘ust be loaded an ead, so tht Small Arms Fite ‘would have to use FIRE, LOAD, FIRE. The factions which cach 1ype of unit msy use are as follows: LINE LIGHT ARTILLERY CAVALRY INMANTRY INFANTRY Move Move Move = Move Wrest Whee! Wheel Load = Load Load Fre Fre Fie Chase Charge charge Face Face Face Foce Recover Recover Resover Recover Shirish Move: The unit will advance tothe front 4° if infaney. 8° af evary or 2 if artillery. The un mst move (9 its fon, but may not change direction by ‘more than 45 degrees. Arillery unis are always ‘considered as moving by means of gum rews and ‘otby ber ‘Wheel The unit may pivo on ether Rank oom ts centre, The noa-pivoting flank may move 2” if Infaery or "if cava. Leads ‘The unit wil spend one action Joading is ‘weapon, Sill arms. if muskets or carbines ake ne action o load but ifs ill aed 40 aeons. Fr arillery, the sizeof the anlley pce ill dering the numberof ations neces oad the ‘weapon The typeof projectile leaded must bested A the time its loaded. BATTALION GUNS ane COEHORN MORTARS need one action, LIGHT (GUNS and LIGHT HOWTTZERS neod to ston, HEAVY GUNS and HEAVY HOWITZERS need ‘three actions and SIEGE GUNS and HEAVY MORTARS red four aeons Units with LOAD order will remove one putt of sae per action fom in Gon ofthe uit When all ‘ofthe smoke removed, the units os, Fr! I onde, he nit i ire a he enemy ni coves ts diet front Unit in the sear ay ToT ‘All the King's Men (Seven Years War ) E6181 British Line Infantry 1759 (6) 75, 6152 British Grenadin 1758 (6) 75 G13 Bash Line Crd Group 1759 Orfcen2) Std 1) Drommer (1) 4.75 6154 French Lie Infanry 1759 (6). 425 6155 French Greater 1759 (6)... 75 6156 Bris Lie Infantry 1789 6) — 475 S187 French Line Cm Group (759 Offcen2) Sid 1) Dramier (1). 425 6158 8 anilry Pace, 1759 AIS 159 49 Regimental Ga, 1789 0 875 S160) Swivel and Hend Cannon, 1759.4.°5 S161 6 Anlry Pies, 1759 ATS (6162 Bris Galloper Gun 1739 ce ATS be Aw otto ot be fred at unless target exists in the frontal Side Are Diveer Front Sie Are XXXII Side Are Divec! Front See Are XXXXXXRAK XXXXXXRAK Units of Light Infantry have a direct font as fatlows XXXXXXXX Altera unit fis, place a puff of snake in frome of th unico show that ha fied. Ht the weapon ‘needs more than one tanto reload, then ple the umber of puts equal tothe sumber of actions needed wo reload, (Charge: The unc wil charge an coemy ots diet, front Charge movements add 2" to Infantry Unit and 4" to Cavalry Unit Units which we more than tne Charge Action tum rst check to se if fas imo disorder Roll the units de. Aor less rests inthe unit ling ino disorder, Skirmish tits which charge ae considered wo bein disorder without the need for die rol Face: Ianry and Cavalry Units may cary out an aboot fae with this order or may pivot 90 degrees tomove frm ine nto column of column nt ine Arley units may’ use this order to pivot #0 any ‘direction Recover: Units which have Filed more an flen back in disor. or which have fallen ino disorder asa rel of charge may recover, reform nae to longer considered Yo bein disorder Units which have dropped in terms of roop type do NOT recover thei old ting, er they reform st their sow lve i cist f siss caw WAL LAL ‘Skirmish: Ligh Inanry units may skirmish. Unis hich simish reconsidered to bei disoder, bt ‘may move 6” per tum fly i any direction, In ‘aon, uns Skirmishing add oe to alli ole ‘Tourn V. TERRAIN: All tani considered ether open, broken of impassibe. Unis may move fely in pen tain Aunts in broken train move at hal peed ith the excopion of Light Infany using SKIRMISH Actions, which may continue wo move at the normal fate No unit may tse a CHARGE Action in broke {errain. No uait ean move in an area listed a8 Impasse, Tes possible within the game sytem to have & ‘ype ofteain move tars impale one tye of Sn. and broken Tor snothe.Forexample, buildings may be considered as broken for infantry. but Impassible fr cavalry and ariel sich cases need io be agreed upon before the star of the game "BRITISH COLONIAL Isis | cs = ttt | CANADIAN MILITIA, ay ths ors enor one 61 — 6102 et Ad asd fi AL VLSMALL ARMS FIR ‘All infanty figures of LINE Units and al figures ‘of LIGHT Unis may engage in small ams actin, rovided that her weapons are Loaded. Units which Fre, mas bey their esitions sted under stions 81 their ager unit. Nowe that officer, standard ‘eaers and musicians belonging toa LINE Infantry Unit may no be considered as present when ing ‘the unt. Firing is done by companies with all Fieve i skirmish order being eligible to fre, and all Infuny Figures in he fst to ranks of a LINE. Unit being eligible ta ke. Fre bya ni i on an all Cr noting basis, you may nt fire part of company fal ire on anor pa. "To fic, one die s rolled por figure, though the unit formation and type of weaponry can medily this. The moses, and numbers nesded tht ae as fallow: POINT RANG BLANK EFFECTIVE LONG ‘von NUMBER (8) m o WEAPON CARBINE 047g Bh MUSKET 06" 612" 28 RIFLE 0-10" 10-20" 20-0" FIRING AS SKIRMISHERS: Half number of ‘de, but add one (1) oa ls HIRING AT SKIRMISHERS: Always consider theo as beng in cover, FIRING AT TROOPS IN COVER: Half the numberof de rolled fo its. FIRING IF IN DISORDER: Consider as ‘Skinniser. ‘Vil ARTILLERY FIRE: “Tees of ale fire depend onthe pe of anillery piece being wed the type of projectile and the range at which i is being used. Cannon may only fie SHOT or CASE. HOWITZERS my only {ire CASE or SHELL, and MORTARS may only fie SHELL. In each cise the weapon will have an effective range anda long range listed for Mat ype of peje, As with small arms the number of de rolled wil be modified by the arget condition, If firing a gun ers, figures in cover ox skishers, lf the umber of dice are rolled If ely ane de rolled, check foray possible hits and confi on 8 Geral of 1.2.3 00 Ds, uras He RCM EME Ne NE UNE BOOLONGUN Ds SOT arr ar Lana sca rat UaTGN be ST aa MAYGN Do GSE ass ar fearon = po ST tear area SHEGN D2 Gt arr smEQN DD ST Oar ar ar creme sa var Lirrowers Dh os HurioRTR DOC oa Revviowae DO SL waar ara HEANOR D2 SELL war PTA TET [BRITISH REGIMENTAL COLOURS 1789 4 ae ‘When firing a effective range, two dice are rolled. While firing at lng range, only one die rolled, Te effec of he de wll depend om the = of projectile being fied ‘CASE: Any oll of 23-6 resus in one casually. Arollof 7 orbigher revatio casuals BALL: If fing bal, rll of 5 orhighe results {none casualty. If more than one rank is passed through by the fire, rll one addtional die per ach two ranks, rounding up. Thus, iF into Tie two deep, two dize would be rolled i al. The first die would be the Tong range dic. and the Second would be te bonus die forthe dep of he target farininctenviy FRENCH REGIMENTAL COLOURS 79 | Ee ; oe COLOURS Bal mr t f {FOS SAS F te al AS taal 1 pe currseee merits eine Distinctions Se Walaa Hate Stmemoe Bue Yalow iso om ie 4 = E a a | oh ORF id TC nee tow Fe cosas ‘ F LSwES gear grecr ae 5 Giller ezadzes fi bewand spe Bur Lene 4 9 Pouches, Bons and Seaboard - Blk j SHELL: On aol of 6-9, ne casual i caused by shel, while a rll of 10 or higher rests in wo cisualies SHELL negates all cover modifiers, 20 to rection ix ever made inthe numberof dice roles (COUNTERBATTERY FIRE: If Firing SHOT or SHELL agaist an enemy ailley pee and hits score, rll one D6 for cach ht by SHOT. and two 1s for each it by SHELL. If 6 8 ole, then the pun is considered destoyed, Note tht CASE may Bot estoy 2 gu, VIL CRITICAL HITS: ‘Av the end of eueh turn that a unit takes ‘asl, rol one DS. fhe number role sequal tovor less thin the total number of casualties, a ctitcal it is cased. A Creal Hit causes the oss ‘fam officer, musician or stoma bee. Ha Lis rolled the fring player gets opck the igre that i Tost. Creal its rolled, tut nota, then the ‘ming player gets pick the figure thai ost. Tf the standard bearers, wil atomatially be replied tthe start of the folloming tm slg 2 the unit does no fall morale and leave the we. However, for ll morale checks this ur, the bons for having the standard hearer present docs not IX. CHARGES: “To make contact with an enemy unit, (CHARGE ACTION most be sod. More than one CHARGE ACTION can be used if nseded, but ‘nits withou a CHARGE ACTION may not move closer than 3" oan enemy unit If eharging an ‘enemy unit from its lank oF rear, the charge automatically his home. If charging an enemy unit ‘hom the front. the unit ust step 3° away tallow the defenders 10 check morale. Any ack which could be Tired at by the defending unit is ‘considered a a frontal atc, and any attack ich cannot be fired at by the defending unit is ‘onsiered Fink or Re. "The unit being charged from the front must check moval ths ime. If heres sega oor {restr than the unis morale, the unit wil stand. Tr the units result i 80 higher than its morte nd the anit is Yoaded an able to fie, it may uses ‘Action from the end ofthe tum and mow fe atthe ‘havgiag uit. This decison is opine. If the unit fas to make is morte, te esas ae the same a8 forany morale check. If fred atthe charging unit must check morale. ‘A succesful morale check slows the charging unit to hit home. Failure to pass the check asthe sane effects ae forthe failure of any similar morale heck X. MELEE: MELEES are fought ona man to man bass. The defender may use all Figures actualy in contact ‘withthe enemy, as Well as hose of a second rank sreent The racker may use al figures in coniact, {5 wel as one additional gue on either Nak of {he defender i sucha figure exis. If one side has more figures then the other, itis allowed to use them to double up onthe enemy figures. No figure ‘an be “pled up until all ober Migures have teen doubled up co "To fight the MELEE, roll one die ofthe proper type foreach igure involved. I a igure as been ‘doubled up" on te higher of the two die ols used forthe roll against. The following modifiers tne add to thea lls OFFICER 4 DEFENDING WORKS a [ATTACKING FLANK OR REAR 2 MOUNTED FIGURE S Figures in DISORDER have their MELEE final ‘numbers halved, rounding all factions up. Tas, a 1. res = abigay thre was. o_spetite ou forint, Set shuld be Ian in ner honey cy ‘oem calointeatevecoous, 2 ‘Mond Cold bean fhe above our Inede agye h = i RSE a5 26 [UNION REGIMENTAL FLAGS ‘AMERICAN CIVIL WAR ibn Caron ie) t i pe | [ Zee $F Regan Coase | epcest Co (ope) 4 ie ‘crn Cavalry trop would els DIO, sad 3 {0th number ols Ths, all f 643 for beng ‘Dounted would bacome 49 the troop was Ih DISORDER, the final mimber would be #12, ‘oanded pions fhe winner hs twice the total of the lst, hen the lores considered analy If the losing has more tan one fig, then oe figure Led, {heer rn aay Figures hat um aay a Placed 0 he var of ihe MELEE. Ary de ral bic are ade ae reed until wane esas Tatacton, ‘A the end of he MELEE, cach seat the ‘umber of rks in formation These narbers tre compre to determine ih won the MELE Ita tie rel, the surviving igres must Ht nother round of MELEE, ‘The, winner is ‘considered to stan, though the unit is now in DISORDER, ‘Te dfteoce betmeen the wining Side number and the Lng i coniered be the amount by which the losing sd ha aed it morale cece. 1X. MORALE: “Any ant which hasbeen fred at daring the ‘course ofa tar must check moral. The basic toa kvel forall wits fou Topas orale, roll one die of the proper type forthe unit Gueston, nd aed he lowing modes ‘DEFENDING WORKS o COMMANDING OFFICER ATTACHED $1 (COLOURS ADVANCINGSTATIONARY $1 EACHCASUALTY TS TURN ‘COLOURS RETREATING/FALLEN * BaualionSquadrns subereet one fom the die rol for each umber of casualies inflicted el 10 ‘he numberof teaps or companies wii te nit, rounded down. Thus, a four company battalion ‘would ped ose our figures to have tt modi to ts morale fen three figures have bon lat his ‘urn, no modifier would be se. ‘modified 4 or higher is ole, the morale check ‘i passed succesfully, If es than 4 is rolled, the Following effects ake place MISSED BY 1 OR 2: The unit falls back a rmmber of tums equal to the be by which they missed the morale check. Thus, if i old, the ‘nit would reteat one tum, It 2 is ols, the wit ‘would fll back wo tums. In oth case, the unit ‘would end tal Beek disordet, MISSED BY 3 OR MORE: The unit falls back ‘murber of tums equal to the number by whieh the ‘morale check was missed, and drops one level in rang. Thus, Elites drop o Veteran, Nesean dep 10 “rane, Trained drop ¥© Green, Green oops Which fail are removed from play. Thus, a Veteran unit which rolls 0 must fll back 4 tars and will be henceforth consdered Trained nit ‘Units which drop to les than half strength ae removed fom play, APPENDIX A: SEVEN YEARS WAR [FRENCH AND INDIAN WAR, The following ae suggested unit organizations fortis period: [EUROPEAN TROOPS (ALL THE KING'S MEN) INFANTRY COMPANY: 1 Officer, 7 men INFANTRY BATTALION: 1 Mouned Ofer. | Musician, Standard Bearer 4 Lin Infantry Companics 1 Grenadier Company 13/48 Gun, 2 Gunners ‘CAVALRY SQUADRON: Officer, 7 Troopers CAVALRY REGIMENT, 1 Mounted Office, | Maician "Standard Rewer 3 Cavalry Troops ARTILLERY BATTERY: Officer, 6 Gunners, 3 Gans AMERICAN TROOPS (FLINT AND FEATHER) "AMERICAN MILITIAJRANGER COMPANY: 1 Officer, 7 Men INDIAN BAND: 1 Laser, 7 raves ep rreay rene RANK MARKINGS AMERICAN CIVIL WAR "ack makings wre aly sin in he Union ted Cotedere Amie, nuph ay sta {nado hares, rae nt coma nlon offices to we Conese le martes tod vices NCO.» making wom on per ieee on Bey ae ee E ccna ht) rons F Soe sar Neg Brine General aa ewe Clee! Major General ice shuder sap ew gl ore sod NCO. chwone mere of te branch color Brann clu ley es Ca = Yellow Spot” Dark Gre (Ot) UpteBue NCO) Orfices wore cloned sth under hse gins fp lcm upto Coe ad tll ‘Sener Swords ol tae a Be and ack ‘eb with bas ea. Basan ey wore {te nama wafer ors ofa hd {ep and batom, wh De tae, dss wa ‘Binal sora ons Lacing wes wh pia h cL LAA sd ath re nice agra eon cRanitaes cnet eo oe APPENDIX B: AMERICAN CIVIL WAR (BLUE AND GREY) “All infamy are eifesarmed. All Union cavalry are musket armed. All confederate cavalry are ‘aubine armed: All woops reconsidered lights) INFANTRY REGIMENT, 1 Officer, 7 men INRANTRY BRIGADE: 1 Mound Officer, Standard Bearers (atonal ag, 1 state ag) 3106 Infantry Regiments ‘CAVALRY REGIMENT: Officer, guidon, 6 men CAVALRY BRIGADE: 1 Mounted Officer, 1 Bugler, 2 Standard Bearers (national fag, sa ag) 30 6 Cavalry Regiments ARTILLERY BATTALION: 1 Offices, 6 Gunners, 3 Guns 3 RANK MARKINGS AMERICAN. CIVIL WAR Mojo even £ | Offices ad men ad ut nd ols in ne F wan eae NCO. nk mags wets Tatty = elon Ble Casa «Yeon ‘rey Red ser thet bls fr nyt ae 2d elon for caay Fall reas hl tf si, ‘Dramas usualy wor nol nn ih ethane are ta decoration on cli, caf ad [ite res rans were of to sudan obs Alypeatexanple hs yellow fae anal wpe snl Tower unde Cais whe APPENDIX. ‘AMERICAN PLAINS INDIANS (BOOTS & SADDLES plus CAVALRY PACKS FROM. BLUE & GREY) (All Cavalry are rifle-armed. All Indians are carbine-armod. All tops ate considered lights) CAVALRY TROOP: Officer, | gion, 6 men CAVALRY REGIMENT: 1 Mountad Officer, 1 Bugler, Guin, 2 Scouse 5 Cavalry Tops INDIAN BAND: 1 Chief 7 Indians INDIAN TRIBE: 1.3 Chiefs, | Medizin Man 28 Indian Bands APPENDIX D: RIEL REBELLION (BRITISH coLoNTALs) (All oops ar rifle armed. All Meus, NWMP, and Militia Rifles are considered lights ll other Canadian Militia ae considered line, NWMP are considered veteran, Militia tained, and Metis Green. Metis ie as ites, however) (CANADIAN MILITIA / NWMP COMPANY: Officer, NCO, 6 mea (CANADIAN MILITIA BATTALION 2 Mounted Officers 4 Miia Comps METIS BAND ‘ear? men METIS ARMY leaders (Riel, Dumont) 548 Matis bande

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