Professional Documents
Culture Documents
and
CAR INARS®
The AADA Road Atlas and Survival Guide
VOLUME FIVE: THE MIDWEST
A Supplement for Car Wars® and GURPS Autoduel®
By Craig Sheeley
Edited by David Ladyman, Melinda Spray and Stephen Beeman
Cover art by Guy Burchak; Interior art by Gary Washington with Dan Carroll, Phil Morrissey and "Speed" Webber
Maps and graphics by Carl Manz, Czeslaw Somat and David Ladyman
Production by Melinda Spray, Carl Manz, Czeslaw Somat and C . Mara Lee
System design by Steve Jackson; GURPS development by David Ladyman; and Cor Wan development by Stephen Beeman
Playtesters: Tim Bauer (NOVA), Scott Berkley, James Cromo, Flaming Lakers (Steven Koehler, David LaMothe, Phil Morrissey, Stuart Wagner, Wallace Greer,
Marvin Lowe and Jeff Sheeley) Cicsco Lopez Fresquet, Dennis Grey, Ben Kloepper, Mark Orchard (Land of Lincoln AADA) Rob Rapplean and GROSS, Mark
Soderberg, George Thorstad, The Bozeman Game Association, The Wrecking Crew (Ray Carter, Eric Jerome, Dean Kenady, Dan Ormiston, Larry Stohr,
Bill Williams and Michael Vragel), Stephanie Wardwell and her gang (froy O'Brien, John Doyle, Allen and Susan Poynter Shock,
John Monahan and Mary Zawacki). Extremely Special Mention: David Piatt, M .A.D .D Archivist.
Cor Wan, Autod.ul, GURPS, and MDA are registered trademarks of Steve Jackson Games Incorporated. Copyright© 1988 by
Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S .A.
For a current GURPS errata sheet, and a free catalog of our products, send a legal-sized self-addressed stamped envelope to:
Steve Jackson Games, P.O. Box 18957, Austin, Texas
~----~~---------------~
fllinois
Chicago is urban campaigning at its best. There are new groups and gangs at
every new street, plus the impact of organized crime. Then there are the basic
Indiana
Indiana's supposed to be EDSEL (p. A80 or the AADA Road Atlas: Volume
1 The East Coast)pacified- at least that's what EDSEL claims. But the mini-
DEDSEL ons ofDEDSEL are also at work in the state. It makes for a wide campaign play-
The antithesis of EDSEL, DEDSEL ing EDSEL characters, having to deal with the nebulous DEDSELs and their
started off as a reaction to EDSEL's incur-
sions from the east, particularly the unrelenting guerilla war against EDSEL, complete with spy missions, infiltra-
"Orang Nach Iowa." A loosely-organized tions, sneak attacks, ambushes, quick commando strikes and incursions into and
group, DEDSEL's main strength is in In- from Ohio and Michigan. This could escalate into a "Vietnam" situation, if you
diana; small affiliated groups of duellists
devoted to the defeat of EDSEL. For the
want to take the group loyalties that far.
most part, these duellists conform to be- Remember Brickyard and the misguided nuts who caused it? Are the Jack-
havior expected of the breed, but some son Commandos still around? Is there anything left in the radiated city that could
have gone farther, declaring war on pique player-character interest? Only the GM knows . ..
pedestrians altogether. DEDSELs of this
stripe will fire on any armed pedestrian
who even looks like he or she might belong Iowa
to EDSEL. A very good place to try out being a gang. The Iowa state forces are con-
The sparring between DEDSEL and centrated at the borders; once you're inside the state, things get easier. But watch
EDSEL has been sporadic but bloody. The
EDSEL forces are better organized and
out for the Amanas! Or set up an Amana group, out to help rebuild the state and
more capable of stand-up fights. Some deal with anybody standing in the way of progress.
DEDSELs have stooped to terrorist tactics
- bombing homes of local EDSEL
leaders, kidnappings and terror killings
. . . These incidents have been well
publicized by EDSEL, and the DEDSELs
have been portrayed as slightly less human
than punk bikers - a number of which
claim alliance with DEDSEL.
How long the two will limit the minor
war to occasional skirmishes remains to be
seen.
Michigan
Talk about danger incarnate! Remember, Michigan is the place where the
cops let you shoot one another, as long as you don't damage the roads. The state
is swarming with gangs and duellists in new cars just looking for a chance to try
them out. Then there's Detroit, steeped in company feuding, corporate
espionage, environmental disagreements with neighboring Windsor and
governed by a nearly non-existent government. The possibilities for corporate
intrigue and mercenary strikes in Detroit are endless.
- - .(~l·,__,----~- ~---l.-- --
V·
Missouri -- - - - - - - - - - - - - - - - - - - - · - - - -
1{ there is a state that could ever be posted as a zone dangerous to your
health, this is it. You're not likely to find much in the way of urban, corporate
intrigue here, although the two fuel-alcohol companies in Springfield usually
worry about profit first and legality later. Most of the campaigning in Missouri
will be colored by the near paranoia of the armed residents (you can live in a
--
town for 20 years and still be considered a "foreigner") and the large numbers of
splinter groups that the Ozarks region seems to collect. Hiding in the forests,
are groups ranging from the rural moonshiners and dope farmers to cult religions
---
and neo-Nazi groups . For additional complications there are Okie raids into Mis-
souri as well as Kansas- Joplin lives in fear of them (although some Joplinites
live in gleeful anticipation of combat).
NoTth Dakota
A wonderful "Clubhouse Blues" campaign could center around the North
Dakota Electric Authority (NDEA, seep. 34). The duties ofthe NDEA include
some law-enforcement, as well as the task of maintaining the powerlines against
the problems of weather and vandalizing duellists. "NDEA blues" would also
extend well into South Dakota, cooperating with the SDEA.
Ohio
An obvious idea for a campaign or adventure is to place the story in M·d-
ville. The maps and some of the personalities are already provided. Lots of
things happen in Midville: the six months where TV crews move in to shoot
background and other footage for the TV show "Crash City," the MONDO - - - ~~!!f!IJI
patrols, the ever-present problem of cocky duellists coming to the town to chal- ·
lenge the locals' prowess etc. If you don't want to use Midville, try out one of
the cities in the area - for instance, a campaign set in Cincinnati or Dayton,
centered around the inevitable rumbles there. And what of Cleveland, the only
neutron-bombed city in the world? Neutron bombs just kill people, you know,
and the radiation's not supposed to linger . .. Who knows what (or who) is there
in the city now? Will you be brave enough to find out?
South Dakota
The co-ops are ready-made for campaigning, on a limited scale. The story-
line would tend toward The Western in format.
Using the mines and the city of Rapid City in campaigns is also a great idea.
Almost anyone can find something to do in this burg! Driving ore trucks for the
mines, free-lance prospecting (very dangerous), hunting down gangs, hunting
down ore shipments, scouting the Badlands to help re-open the Park, even riding
shotgun for the airships flying the refined metals- all are good possibilities.
------- -- --
-
(
...___ _____----
~------~
~-------------
The residents were trained too. Every able-bodied person who could use a
weapon was assigned one and a place to defend - organizers realized that con-
fusion benefitted the raiders more than the defenders.
A great many towns reacted this way. The arms stockpiled during the
Second Civil War, though they added much carnage to the Food Riots, served
the people of the Midwest well during the chaos that was to follow. Soon after
the fall of authority, primitive fortress towns began to appear, with the trigger-
happy inhabitants manning roadblocks and bunkers to protect their own.
Fortress towns were not just small rural communities like Midville. Often,
parts of major cities would become little fortress communities within the greater
metropolis, warring with any outsider- even (or sometimes especially) their
neighboring boroughs!
The Beasty Boys' second clones, following their less than successful raid on New Omaha.
The final step of the process is to take a map of the town or city and fortify
it, with the changes made by future history firmly in mind. Here, the decisions
are distinctly tactical. Where are the vulnerable spots? Where are mobile attack-
ers likely to try and enter the place? Are there any highways straight through the
center of town, or nearly so? Are there any bases, armories or other obvious
defensive areas? What are the attackers after?
When you have located the vulnerable areas and strong areas, the decision
must be made on how strongly they are going to be defended. This is based on
the wealth of the city, the importance of each area and whether there are facilities
already there that will provide defense.
The boundaries of Wichita have shrunk, as the populace withdrew from the
outer sections of the city. There are roadblocks on the through streets; some are
tank-trap permanent, indicating that until Wichita grows again, these streets are
blocked off. The streets leading east from Interstate 235 are not only tank-
trapped, they are mined to prevent attackers or cowboys bent on hell-raising
21st St .
County• •
Mid-America All-Indian
Center and Museum
went inta a town th' back way, thinkin' it
was pretty easy, only t' fmd that th'
Courthouse 2 nd St.
downtown was a mess of barbed-wire an'
glass put out t' blow tires . Worked, too:
We lost a half a dozen cycles in five
minutes. Fortunately, we could outshoot
Friends University th' locals, an' kept 'em off long enough t'
[ ; ) get th' bikes out. But it was a bust."
.._,J "As for th' really strong places, like
KC-1, well, ya have t' get a Iotta guys t'
take it on, and be ready t' have lottsa guys
shot. Those places are nasty SOBs, and
that's the *(deleted)* truth! But they can
still be raided."
Milo: "if you don't mind my asking,
McConnell Rap, why haven't such strong points been
Air Force Base raided? KC-1 boasts no raids for the past
decade; don't you think someone would
have risen to the challenge?"
Rap spat into his bottle again . "Dude,
you'd never made it as a biker! Ya got th'
from entering the town from the west. 1he streets coming off of State Highway 96 brawn, but no brains. Ya don't attack
somethin for the challenge- this ain't no
to the north are similarly impassable. Please note that there is no such protec- *(deleted)* game! There's no percentage
tion on Interstate 35; it is almost a part of the city, and is regularly patrolled by in a place like KC-1. Ya hit it, ya take a
the Police. Iotta hits from th' Enforcers . Chance is
there won't be enough guys t' do much
The bunkers at the campuses of Kansas Newman (now a fort instead of a once ya get inside th' walls. Naw, if ya
school) and Friends University command the approach from the west along 1-54, raid, ya take on smaller places, where ya
as well as keep an eye on the Airport Stockyards- any cowhand who decides to won't take so many hits an' can still get out
have some fun roaring up the main drag and shooting up the town finds that the with yer head an' some goodies besides.
An' there's lots of those little places still;
town shoots back! For cowhands who don't want to spend the night out at the there's even more now than there was ten
yards, there are cheap but clean transient rooms at Kansas Newman in the old years ago."
donnitories (keeping some cowhands out of trouble in town during time ofpeace, "It's gettin' harder 'n harder t' raid,
though. Th' gangs'r smaller, an' it's more
and serving as barracks in wartime). expensive. Lottsa cycle gangs 'r
There are more bunkers at the St. Francis Medical Center- the hospital *(deleted)* social clubs now! Nothin' like
was already fortified, and the planners just used the existing defenses - that we was out there on th' road!" The other
two growled agreement. "An' trucks 'n
command north 1-135. And, of course, the stupid attacker that hits from east or
cars are easier prey than towns today,
south must deal with the entrenched defenses (and hovering hunter-killer chop- anyway. Who's gonna take on artillery t'
pers) ofAirtech. get inta a town if there's a truck out there
that ya can just knock th' front wheels offa
The mapping of the city is complete. All that remains is to decide the level 'n grab what it carries?"
of law enforcement (professional, legal, amateur and/or lethal), and detail the Continued on next page ...
defenders. Other facilities, such as medical, educational and governmental areas
should be noted. Duelling arenas, local combat football and other sports teams,
as well as unique or unusual fixtures provide interest to the city.
Wichita, by the very fact that it is a cattle-town, has less strict laws and law
enforcement than before the Riots. There's no practical way to restrict the arms
of the cowhands and citizenry, so the police force spends its time responding to
problems within the city.
Chicago,
Illinois
Amydrome
• Amy City
•
Church of America
Headquarters
----~80
The AADA Road Atlas -22-
Stadium's ratings are still the highest; the Action Arena
south of town, a close second; and the Fairgrounds Arena
DECATUR third.
Population: 15,000. Other Facilities: Two hospitals (both with Gold
Description: Since the main route south from Chicago Cross); five (!) TV stations, all of whom have news chop-
changed from I-57 to I-55, Decatur has been cut off from per squadrons; the Air National Guard/Patrol Base; the
main traffic flow and any importance outside its region. In Capitol Building and numerous historical sites, including
its isolation, Decatur is home to rather paranoid people. the Lincoln Home.
Short stops for fuel and supplies are safe, but watch your Gang Activity: The police and highway patrol keep
step if you stay longer . . . · busy, with plenty of robbers and other rabble lurking along
Duelling Facilities: None worth mentioning. There has the roads. The steady stream of traffic draws raiders of all
been talk of a Chicago promoter renovating the old Sports sorts, including the Wreckers, a band of infantry raiders
Complex south of town, though. who block roads with mines, pitfalls or wrecks, then
Other Facilities: St. Mary's Hospital survives, as does swarm over whomever runs afoul of their traps. Another
the Decatur Airport, though the airport is terribly exposed. group is the Rollers, a well-equipped gang rumored to be
Numerous auto-repair and food-storage areas are around, affiliated with the Church of America.
to serve the farmers.
Gang Activity: On the unpatrolled roads outside
Decatur, an off-road band calling themselves the Nutcrack-
ers often blocks the roads, sets up tollbooths and extorts
money from passersby. Only the Decatur Truckers' Union,
a branch of the Brotherhood, has the mass and firepower to
periodically run the blockades. Over the years, the
Nutcrackers have learned to avoid such clashes.
ROCKFORD
Population: 40,000.
INDIANA
Government: Fairly solid and well-organized.
Description: Rockford is a second-class city, in the
Duelling Climate: Neutral. Once the state for auto
shadow of the colossal Chicago. It is only half a city as
combat Indiana's autoduelling pre-eminence ended in
well; the eastern half perished in the Riot Years. Its only
2031 ~ith the invasion of EDSEL forces. EDSEL still
real use is as a base for the irregular patrols that try to
maintains a minor presence here, but their patrols are
maintain the safety of the roads in the area.
limited to cities and major highways. No state antiduel!ing
Duelling Facilities: There are no safe facilities. For the
legislation, though; road duels are too popular on local
daring, the Rockford Speedway north of the city is well-
TV.
protected from on-track interruptions, but getting there in-
Gang Activity: Light. Most of the gangs were
tact in an expensive vehicle is another problem!
destroyed in the Road Wars, a period (from2025-2031) of
Other Facilities: Rockford boasts precious few. One
escalating conflicts between gangs and armed citizens.
hospital (no Gold Cross) and its associated helicopter land-
EDSEL patrols put an end to the Wars, however gangs
ing area are the only facilities other than small garages.
have begun to return.
Gang Activity: Heavy. The east side of Rockford is in-
fested with gangs who prey on the traffic of nearby I-90.
The most notable are the Spinners and the Sweeps, two BRICKYARD
very strong groups that rule over the rest. They are in a [For"'erly INDIANAPOLIS]
near-constant state of undeclared war with one another. A terrorist organization called the Jackson Commandos
detonated a small, but extremely "dirty" nuclear device
here in 2013, destroying the city. Today, Brickyard is a
SPRINGFIELD radioactive junkheap, prowled occasionally by those sear-
Population: 50,000. ching for valuables - unopened bank vaults and the like.
Not even gangs will go there to hide out; the danger of
Description: Springfield is the main stop between
radiation poisoning is far too real. Geiger counters still
Chicago and St. Louis. It has industrial capability of its
chatter wildly in Brickyard. When passing by this city (the
own, and is no longer wholly dependent upon Chicago for
road network around the area is still intact, and quite
its machined goods. A prosperous city by 2038 standards,
heavily used), stay inside your vehicle. Do not linger, un-
Springfield bustles with traffic passing through the city.
less you like "glowing in the dark."
Highway patrols stage from here, trying to keep the
peace along I-55. These air patrols, flying from the Capitol
Airport, scour the interstates, looking for troublemakers to
blast. The bulk of the state's military waits in and around FLORAL GULCH
the city to deploy in time of crisis. Population: 110,000.
Duelling Facilities: All three of Springfield's arenas vie Description: The new capitol of Indiana, Floral Gulch
for TV coverage on the weekends, but appear to be losing was transformed from a small, sleepy college town into the
out to televised coverage of road affairs. Lanphier large city populated by an influx of refugees looking for
COUNCIL BLUFFS
(see New Omaha, Nebraslca, p. 36)
DES MOINES
Population: 100,000.
Army Post Rd . Description: Des Moines sits squarely in the middle of
Iowa's road system, and is the central point for safe travel
through the state. It has heavy fortifications, some say too
KC-1
Enforcer Citadel
KANSAS
TOPEKA
Population: 45,000.
Description: Topeka's main defenses are barrier walls
along the southern roads that lead around and into the city.
Once bristling with MG emplacements and sensors to
detect intruders, the walls are falling into disrepair, and
only pose a serious impediment to vehicles. The defenders
aren't interested in keeping out people any more - the
northside of the city along the river is impossible to defend
against infiltration anyway.
Topeka's defenders are organized, more or less, into a
sort of citizen militia. The resident state patrol serves as
full-time law-and-order in the city - as a matter of fact,
they behave more like city police than a state-wide patrol.
Though small in number, the patrolmen are quite seasoned,
and very experienced at dealing with drunken cowhands.
The Topeka state government is responsible for the
maintenance of the roads connecting Topeka, KC-1 and
Wichita. The revenue for the roads comes from tolls in
MICHIGAN
Government: Despised and ignored. The state govern-
ment is holed up in Lansing and has no influence outside of
that city's limits.
Duelling Climate: Almost too favorable. Everyone you
meet is willing to duel - no surprise, considering that
Detroit has both the nation's highest murder rate and the
nation's largest auto manufacturing facilities. Undetonated
mines are a constant hazard on the roads here.
Gang Activity: Heavy. EDSEL presence in surround-
ing states drove many gangs to the anarchic state of
Michigan. The state government is barely able to defend
Lansing, and has nothing to spare to patrol the open roads.
Detroit,
Michigan
WISCONSIN
SPRINGFIELD
Population: 45,000.
Description: Springfield has been and still remains a
road center and nexus for the farmers in the area. Its main
industry now is collection and shipping of fuel alcohol
(produced from whatever makes a good mash in the many
small distilleries of the area), with the two alcohol com-
panies of AlCo and Ozarks Juice in competition for the
bulk of the shipping. The rest of it is sold locally (they
have so much of it, alcohol fuel costs $5 a gallon in
The State
Holmes
ParkLake fit{'
r--nJ
•
: · ~.,)
weapons.
With these robotic defenses, the police force is smaller
than it would normally be for a city the size of Lincoln,
Penitentiary :, · ~ and doesn't patrol as much. Most of the patrol work is
e__, 1 r-I
done with helicopters, which are used to herd offenders
Lincoln,
(L+JJ within firing range of bunkers, thereby avoiding costly and
Nebraska Holmes Park
lethal combat with heavily armed criminals.
The patrol forces for the highways are the old National
Guard; they try to keep the roads within a 50-mile radius
secure. Guard engineer units also maintain these roads,
Springfield), as internal combustion engines are still im- which accounts for the excellent road conditions.
mensely popular with the locals. Its only points of interest Duelling Facilities: Street duelling is illegal, but the
are the Guard Fort, the old Federal Medical Center Cornhusker Arena near the University welcomes duellists.
(formerly a facility for the criminally ill), and several col- History: Lincoln is best known for the University of
leges, including the Southwest Missouri Military Univer- Nebraska at Lincoln and the university's famous combat
sity. football team, "Big Red." Justifiably so, for "Big Red"
Duelling Facilities: The Hammons Dueltrack, at the old routinely places among the top amateur combat football
fairgrounds, is open for all types of duelling. Of course, teams in the world. Some dispute exists over the amateur
you are far more likely to fmd combat on the roads ... status of the team, and the controversy over the subject of
Other Facilities: Springfield is still home to two col- alumni contributions to the team is constant, but historians
leges, the Combined Bible College and the Southwest Mis- point out that these questions and the furor surrounding
souri Military University. There is also a Gold Cross- them have been around since the Golden Age.
equipped hospital (and two other non-Gold Cross hospi- Other Facilities: Besides the University, Lincoln can
tals) and an active airport. boast of its still-open airport, two hospital centers, and the
Gang Activity: There are plenty of gangs in the Ozarks, peaceful Holmes Park, one of the most totally
many of whom operate near Springfield to prey on the traf- demilitarized zones in the whole state.
fic on 1-44. The National Guard units out of the North Fort Gang Activity: With its robotic defenses, Lincoln is
counter them, but patrolling is thin and most of the gangs generally free of gangs, although the Robobusters, a high-
are well-equipped for off-road operations. Be on your tech gang whose purpose is to disable as many of the robot
guard around here - the threats don't come from just the bunkers as possible, give the police a constant struggle for
roads! the maintenance of those defenses. Outside the city, the
Highway Guard has its hands full with gangs that lurk on
the Lincoln-New Omaha stretch of 1-80- auto parts ship-
ments, passing from Lincoln parts factories to New Omaha
NEBRASKA vehicle plants, are high-profit targets. The bandits are also
not above attacking tourists, for target practice if nothing
Government: Limited to maintaining and patrolling 1-
else! Before going into the I-80 war zone, check with the
80. The real power in the state resides in the farmer's co-
Highway Guard for their emergency call frequency. You
ops. These vary widely in power, temperament and lawful-
might need it.
ness.
Duelling Climate: Neutral. Street duelling is usually il-
legal, and the C<H>ps tend to ban road combat within their
jurisdictions, but weaponry is legal and arena duelling is
popular.
Gang Activity: Light. Though some co-ops are
rumored to play an overly active role in the salvage busi-
ness ...
OHIO
Government: Strong and democratic. Ohio is almost as
Fargo,
North Dakota organized today as it was 50 years ago. The state govern-
ment relies on trustworthy local militias (such as the famed
PIERRE
Population: 5,000.
Description: Though the state capitol, Pierre is one of Population: 40,000.
the smallest cities in the Midwest. It serves as the supply Description: A strong survivor since before the Food
center for farming and cattle-raising in the area, as a stop- Riot years, Rapid City is now the gold-producing capitol
off for tourists on the way to Lake Oahe, and as a link be- of the United States. Gold, silver, and uranium make the
tween highway trucking and Missouri river shipping. city live.
Pierre is a citadel city that takes advantage of the natural Rapid City is definitely a closed city. Though not com-
terrain of the river valley: All roads are blocked and pletely walled, the entrances to the city are few and strictly
watched, and anyone trying to come into the river valley controlled by armed men with itchy trigger fingers. Only
by any other way has steep hills and bad terrain to deal sidearms are allowed inside the city; vehicular weaponry is
SIOUX FALLS
Population: 40,000.
Description: Sioux Falls is a fairly typical cattle-
country city, dependent on revenues from sales and tolls. WISCONSIN
Its only unusual feature is its government, a conglomera-
tion of the various gangs which used to battle over the city. Government: Weak. State control covers the three
Even the police force is made up of the gangs' members- largest cities and not much else. The government's most
they are uniformed, but not very professional, preferring notable activity is the production of national TV commer-
shooting over talking. Their numbers vary from shift to cials, advertising the delights in store for the tourist in
shift, and have a fierce competition to outdo the other Wisconsin.
shifts! Duelling Climate: Favorable.
Duelling Facilities: The Battleship Arena management Gang Activity: Medium to Light.
hosts "come-as-you-are" events regularly; the format is
quite popular with the viewers, as it combines the best fea-
tures of arena duelling and impromptu road duels. GREEN BAY
Other Facilities: Sioux Falls' facilities are limited; the Population: 45,000.
new hospital in the Pen district is quite modem but lacks Description: Green Bay came through the Food Riot
Gold Cross support. years in a distinctly different configuration than it had had
History: Sioux Falls was the holdout of rival gangs before. Rather than abandoning half the city and putting
centering around the State Pen and the Battleship Monu- their backs to the river, the inhabitants fortified along both
ment. Their destructive rivalry went on for years, until sides of the river and the waterfront instead, building
gang leaders figured that there was more money in peace defenses along the perimeters and keeping their waterways.
than in war. Another oddity about the fortification of Green Bay was
Gang Activity: There are naturally some gangs inside that the material most used was wood, a resource plentiful-
the city, but they keep their activities civil; many of them ly available. Even today, wooden palisades are common in
are now social clubs rather than threats. The Battleshippers the city, for wood is cheap (Green Bay is in the middle of
MADISON
Population: 60,000.
Description: Madison is a city largely located on a
land-bridge between two lakes. As such, it is one of the
most impregnable natural-defense fortress towns in the University of Wisconsin
world. It still remains the seat of state government, and the at Milwaukee
center of the State Patrol.
Duelling Facilities: As the center for duelling in central
Wisconsin, there are several arenas in Madison, the largest
being built on the ruins of the old Truax Field airport.
Other Facilities: A TV station, two hospitals (one with
Gold Cross- the U. ofW. Clinic) and the University.
Gang Activity: Light. State Patrol helicopters prowl PoorTown
within a 10-mile radius outside the city, and the gangs go
elsewhere to avoid tangling with them.
MILWAUKEE
Population: 400,000.
Description: Milwaukee consists of three fortified
enclaves inside a burned-out urban husk. These enclaves
center around the University of Wisconsin at Milwaukee,
the Saint Francis Seminary and the old breweries,
strongpoints never abandoned during the Food Riot years
- they had food sources, even then. Through the years,
the inhabitants of these areas have become the aristocracy ('(' "--,,_,
(' ')
Lincoln, Nebraska
Lincoln relies on robotic defenses to keep order on its busy
highways. Automated bunkers, equipped with radar, fire on
vehicles that break traffic laws - speed limits, no-duelling
-43- Mini-Scenarios
puter gunners have Gunner skill with their weapon at level 12.
The player's character has 50 points (though he could instead be
a 100-point PC from a continuing campaign).
zones and the like. The system is very efficient and effective.
Floral Gulch, Indiana
And, after all, it's all computerized; nothing can go wrong ... In 2032, the duellists of Ohio united to drive the EDSELs
This mini-scenario, for one or more players, pits an innocent out of their state, pushing them back to Indiana. One of the
commuter against the malfunctioning robotic defenses of Lin- leaders of the Ohio duellists, Mel "Six-Gun" Bryce, went on to
coln. found the nebulous DEDSEL organization, a loose alliance of
The commuter gets a $15,000 car and 50 skill points (max duellists dedicated to the destruction of EDSEL. For years, she
30 per skill). He has just pulled onto Interstate 34. Use clear went east to the states of EDSEL's genesis and lobbied state and
road ~tions to represent the highway; every fifth section, roll local governments to try and limit or banish the EDSELs, but
one die - on a 5, the next section is a left curve, and on a 6 it is was unsuccessful: Since road death rates tended to drop and
a right curve. The commuter starts off at one end of a road sec- road/police maintenance costs tended to decline in areas of
tion in the right-hand lane, traveling 60 mph. EDSEL influence, EDSEL was rather popular with those
There is a bunker at the midpoint of every road section, on governments. Frustrated, she returned to Ohio where she con-
the right-hand shoulder (use an obstacle counter). Each bunker tacted several autoduelling groups in Indiana with the proposi-
has 15 DP; treat it as a tiny building, but only one breach is tion of destroying the EDSELs in that state in the same fashion
needed to destroy it. Bunkers are equipped with radar and com- as their destruction in Ohio. She was well received, and jour-
puter gunners (Gunner 0) and will fire at the commuter's tires neyed in secret to Floral Gulch to meet with the Amoco Kids
every turn until he is immobilized. outside of town in a fortified truck stop.
Whenever a bunker is placed on the map, roll one die. On a Unfortunately for "Six-Gun" Bryce and the three repre-
1 or 2, the bunker is equipped with two linked light lasers; on a sentatives of the Amoco Kids, EDSEL found out about the meet-
3 or 4, it has two linked MGs; and on a 5 or 6, it has a single ing and staged an attack to squash one of their most persistent
VMG. Each weapon has an essentially unlimited ammo supply. foes . ..
The commuter is 20 road sections away from the next exit. Use the Truck Stop map. The Amoco Kids' cars and
Once he reaches the end of the last section, he has won. If he is Bryce's Six-Gun are parked outside the restaurant; she and the
immobilized before then, the bunkers stop firing but he has lost. three Kids are inside. The truck stop defenses are armed and
Variant 1. For a more complex and interesting game, have manned (Gunner+ 1) and will fire on any attackers.
the scenario take place during rush hour - add traffic! Scatter
five or ten cars on every road section, all heading the same direc-
tion as the player's car, at 60 mph. Non-player vehicles follow
the road and make no other maneuvers. They block line of fire
from the bunkers.
Variant 2. For a two-player game, stage a road duel be-
tween members of two rival fraternities (or cattle companies or
whatever). Each player gets a $20,000 car and 50 skill points as
above. The bunkers target one player or the other at random.
Auloduel Stats. The bunkers have DR 5 and HT 45 . Com-
Mini-Scenarios -44-
EDSEL forces enter the board from any edge, at no higher Special rules: Each cow weighs 900 pounds and has 6 DP.
than 6" altirude (they flew in under the radar). That's right, flew. The cattle are moving across the road at 5 mph.
They have a standard Plunge and a standard Aerohauler loaded Each time weapons are fired into the herd (don't forget
with 10 infantrymen. The pilots and aircrew are all Pilot + 1, missed shots headed in the right direction!), roll two dice, ad-
Gunner + 1, and have body armor and sub-machine pistols; the ding 1 to the roll if the weapon in question is burst-effect. On a
infantry are Handgunner + 2, Runner + 2 and have body armor, 12 or better, the cattle stampede. Roll one die to see which way
an SMG with 1 extra clip (all anti-vehicular ammo), light they stampede: in the direction there are already beading (1-3) or
amplification goggles, and two grenades of any type (all equip- toward the firer (4-6). Stampeding cattle move at up to 25 mph,
ment per man). and accelerate at 5 mph per tum; once a stampede is underway,
"Six-Gun" Bryce's Six Gun is a custom-built Division 15 it won't stop or change direction.
vehicle. Bryce herself is a Driver + 2, Gunner + 2, Handgunner Treat cattle like motorcycles for targeting and collision pur-
+ 1 and Runner + 1; her personal equipment is bought with poses. Dead cattle are left on the map and count as obstacles.
whatever funds are left over from the $15,000. However, if a longhorn takes more than 20 cumulative points of
The Amoco Kids must have either two or three vehicles, damage, remove it from the map entirely.
crewed by three 50-point characters (no more than 30 points in The herd of cattle is essentially endless; keep them coming
any one skill); they have $50,000 to spend on cars and personal across the road (or stampeding) for the duration of the scenario.
gear. Autoduel Stats. Typical cattle have PD 1, DR 1, and HT
The EDSELs win if they kill Bryce. Any other result than 15. See pp. 70 and 87 of the GURPS Bestiary for more details.
Bryce's death is a victory for the duellists. Remember the truck- The humans have 25 character points each.
stop defenses, the blow-through and wall-breach rules, and the
fact that it's night - any firing outside has the -3 nighttime
modifier, unless you have equipment to counter the darkness Minneapolis/St. Paul, Minnesota
It has been said that "an armed society is a polite society."
Variant. For simplicity, this scenario ignores the other cus- While this may or may not be true, an armed society certainly
tomers of the truck stop. To add neutral pedestrians, scatter 20 has more weapons at hand with which to settle arguments, even
peds inside the building along with Bryce and the Kids. These silly ones.
pedestrians each have $1,000 worth of equipment and 20 points
in skills. Give EDSEL another Aerohauler, identical to the first
(including infantry contingent).
To further complicate matters, give some of the pedestrians
more skills and money and have tlleir vehicles parked outside as
well. Details for this on are left as an exercise for the reader.
Autodutl Stats. Bryce is a 75-point character; the Amoco
Kids have 50 points each; all other characters are built on only
25 points.
North Dakota
Massive cattle herds roam the state. Often, these animals
cause traffic problems merely by straying across the highway -
for several hours. Some travelers are less patient with this living
roadblock than others, and often the cowhands who ride watch
over the herds must deal with cattle shootings on the road.
This scenario is for two players. One player is a highway
traveler whose way is blocked; the other is the cowhand. The
map is a straight road three sections long, with the long axis
aligned north-south. The first two sections (to the north) are
clear; on the third (southernmost) section, there is a herd of
longhorns.
Use pedestrian counters to represent the cattle. Each square
inch of the southernmost road section should contain two long-
horns. The herd begins the game moving eastward at 5 mph.
Whenever a longhorn exits the east edge (or is destroyed), bring
it on the west edge again.
The traveler, coming from the north, wants to get past the
herd to the other side, and wins by doing so, by whatever means
necessary (such as blowing the herd out of the way!). The
cowhand is there to see that the cattle aren't butchered before
they get to the stockyard. If the cowhand inflicts more DP
damage on the traveler than the traveler inflicts on the herd, he
wins. If not, the traveler wins, as long as be gets away!
Both sides get $30,000 and 50 skill points apiece (no more
than 30 in any one skill). The cowhand must build a vehicle with
at least 500 lbs. cargo capacity and off-road suspension, while
the traveler needs at least 150 pounds and 1 space for cargo.
-45- Mini-Scenarios
-
One such argument arose between the Flaming Lakers and dom tum. All road sections are rubbled and debris-strewn (use
the Anarchist Relief Front. The FLs had been using the circled the back side of standard road sections).
A symbol on their vehicles and the ARFs resented this- the The Iowa State Police receive one standard police cruiser,
symbol was one of anarchy and thus was considered the ARFs' with the following modifications: Delete one passenger space,
'' trademark.'' The FLs hotly denied any linking of the circled A add a magazine for the RR and 5 points of armor to the back. The
with the anarchy movement, and continued to use the symbol. In offending motorist, aiming to keep his weaponry, had crashed
an age before autoduelling, both groups would probably have the barrier (at the cost of two dice of damage to his front armor)
limited the enmity over the argument to insults, pranks, and oc- and sped up the road at high speed in his $25,000 car.
casional barroom fights. In 2038, though, hot lead flies faster The police characters are Driver +2, Gunner +2, Handgun
than harsh words ... + 1. The driver of the other car has 70 points to spend on skills,
This scenario takes place on the East Midville maps (Car no more than 30 points per skill.
Wars Expansion Set #3), late at night (the -3 nighttime fire The scenario starts with the police car 12" behind the
modifier is in effect). The two sides enter from opposite sides of motorist. Both cars choose their starting speeds, which must be
the map, equipped with $60,000 of cars (no trucks or helicop- between 60 and 80 mph (inclusive). The state trooper in the
ters) and gear, driven/worn by 50-point characters (no more than scenario is restricted to tire and turret shots and may only fire at
30 points in any one skill). The winner is the survivor with the the main body of the car if the car is immobile, the turret is gone,
most cars on the map! and the car continues to shoot.
If more vigilantes, gangs or other interested parties want a Autoduel Stats. The two police each have 25 character
say in the matter, give each the same starting equipment, and points, while the motorist has 50 (or 100, if he's a PC).
have each enter from an unused side of the map. If more room is
needed, add the regular Midville maps.
Autoduel Stats. Both sides are composed of 25-point Chicago, Illinois
characters. The Wotija Day Parade is one of the finest spectacles of cul-
tural strength in the city. Every February, one Saturday is set
aside for the long line of private vehicles and marching bands. It
Iowa is one of the events in the city's calendar that tourists are advised
If you don't know that the entire state of Iowa is declared a not to miss. Especially this year!
demilitarized zone by the Amana Society (and the government), This year, some Church of America fanatics intend to crash
you' ll fmd out quickly! The state troopers stop all cars at the the parade. Literally. Their plan: Smite the rear guard of the
borders, confiscate all ammunition, fire-control circuits and per- line, kill some heathen, then flee the scene.
sonal weaponry and seal gun muzzles with a special plastic Straight 12" road sections are needed. This is a business dis-
crimped to prevent forgery. The seals will be removed and the trict, so vehicles may not drive or fire off the edges of the road
cash value of confiscated goods returned at a duly-authorized sections. Treat the shoulders as regular road - these streets are
exit toll gate. Any cars trying to enter the state that do not stop four lanes wide, and the sidewalks are too full of things like light
and surrender their arms are in for a chase. posts, benches and other clutter to safely drive through them.
This scenario takes place on standard road sections, with The street continues straight and there is an intersection at the
every other road section having a 1 in 6 chance of being a ran- beginning and end of every section.
Mini-Scenarios -46-
Begin with two straight road sections. The float is at the far regularly travel by bus when the distance isn't too great. A trip
end of one section. The three Society of Wotija vehicles (they to Chicago for a game with the Bears is just a few hours' drive.
may cost no more than $20,000 apiece), driven by 60-point However, sometimes the tensions of the season get too great for
characters (no more than 40 points in any one skill), are within the fans, especially when the Crushers are having a good season
3 inches of where the two sections meet. Both float and escorts and the Bears aren't ...
are driving 15 mph. The Amy vehicles (five vehicles totaling This scenario represents an attack on the Crusher's special
$60,000), driven by 40-point characters (no more than 30 points team by some overzealous Bears fans. The map consists of clear
in any one skill), enter at the far end of the other section, at SO road sections on a relatively straight stretch of road - every
mph. The float may accelerate at 2.5 mph per second, but cannot road section, roll2d6. On a 10, the next section is a left curve;
drive faster than 15 mph. on an 11 or 12, it is a right curve. The fans start on the sides of
An Amy vehicle may not fire on the float unless there are no the road at speed 0 and start moving any time the bus gets within
escort vehicles between itself and the float. The Amys lose if 12".
they are immobilized. The Wotijans lose if the float is The Crushers' $80,000 bus (which must carry a driver, gun-
destroyed. (It is possible for both sides to lose.) ner and 16 passengers) is hauling the drowsy team at 55 mph.
The Wotijans must give battle; if they don't, the Daughters The driver has Trucker +2, Gunner + 1 while the gunner has
ofWotija float ahead of them will be overrun and destroyed. The Gunner + 2. Each of the 16 passengers has Handgunner + 2 and
Amys have 20 turns to accomplish their dirty work and flee $300 worth of equipment. They will be able to add their
before reinforcements (armed TV choppers, for example) arrive. firepower to the fight after they wake up. Roll a die for each nap-
The Daughters of Wotija float is 20 DP to destroy, but it will ping passenger after each second of combat - on a 6, that pas-
catch fire with a + S modifier! (And it burns most satisfactorily.) senger is awake and can fire next tum. Four may fire out of each
Variant. For a third player, add a south-side gang, with 40- of the bus's four side arcs; none may fire out the back.
point characters and $40,000, to come in from the middle and The Bears fans get no more than five 40-point characters,
shoot at anything they see! with no more than 30 per skill, and $80,000 to construct their
Autoduel Stats. The Wotijans are SO-point characters, while force - no air vehicles, please. The bus has a good lead on the
all the rest are built on 25 points. fans, so they'd better build some rapid-acceleration vehicles!
The scenario continues until the bus is stopped or the Bears
fans cease their attack. The Bears fans win if they immobilize the
Wisconsin bus or injure at least 5 of the passengers. If they don't, it's a loss
Once, in the Golden Age, sports teams traveled in huge air- for the Bears- the Crushers will arrive on time! Any way you
liners, moving swiftly from game to game. Those airliners have look at it, there are going to be reprisals ...
been replaced by airships, but the blimps are expensive and Autoduel Stats. The trucker, gunner and Bears fans all have
don't go everywhere. So sports teams often move on the roads 25 points. The Crushers have 75 points each, but a lot of those
like the rest of the populace. points should go towards ST, DX, HT and Sports (Combat
The Crushers, Green Bay's home combat football team, Football).
-47- Mini-Scenarios
MURPHYS' LAW
Roast Turkey
What You Tell the Players
You have arrived at KC-1 near noon, your vehicles overshadowed by the
Adventure Table of Contents
gun emplacements and artillery pieces lining the twelve-meter walls that sur-
Roast Turkey . . . . . . . . . . . 48
Useful Skills i11 This Advemure . . 49 round the entire city. Except for the Dover Arcology in Delaware, KC-1 is the
Player l!iformalioiJ About KC-1 .. 49 single most impressive city in the nation.
Regal Place NPCs . . . . . . . . 50 At the gate, you wait while the line of cars is processed. The signs on the
The Third-floor Murphys . . . . . 52 walls make it clear: KC-1 is a demilitarized city, and no functioning automobile
Time/able . . . . . . . . . . . . 53
Mileages . . . . . . . . . . . . 53 weaponry is allowed inside, except for that of the Enforcers. Indeed, nothing
The Fleei11g Murphys . . . . . . . 54 heavier than a semi-auto pistol is allowed in private hands, and there's a $500
Hot Pursuit . . . . . . . . . . . . 55 license fee for that!
JJ7w Are We Chasi11g? . . . . . . 55 When your turn comes, you watch the grim, face-shielded Enforcer
Tracki11g lhe Murphys . . . . . . 56
mechanics remove ammo and vital fire-control circuitry from your vehicle, tag
E11jorcer Rei11jorceme111s . . . . . 58
Roleplayi11g lhe E11jorcers . . . . 58 it carefully, add all weapons heavier than a pistol (and that too, unless you
The Etiforcers . . . . . . . . . . 59 choose to buy a license), and place everything in a container.
TerrorCon at Brickyard . 59 "You'll get it back when you leave the city," the bored Enforcer who takes
Whal's a Zalmer Good For? . . 60 your name and other data assures you. He hands you a receipt and some papers.
Radialio11 i11 Brickyard . . . 60
Co!lve111iofl Schedule . . . . 61 "I can't complete the process from this point," he says, gesturing towards a
The Black Asp's Pla11 . 62 blank portable computer terminal. "Our link with the central computer is down,
ASP Forces . . . . . . . . 63 so we've commandeered some space. What you do is take these papers to the
And Beyond . . . . . . . . . . 64 Records office in Regal Place. It's easy to find," he points down the street to a
Who Did We Tick Off? . . . 64 modest skyscraper. "Hand these to the clerk; they'll take care of it from there.
Have a nice stay in KC-1."
Fortunately, the indicated building has a private parking garage occupying
its first floor, so your cars should be safe while you're inside. An elevator leads
to the temporary Enforcer facility on the third floor.
There's another line at the Records office- this seems to be your day for
lines. There are no Enforcers here, just civilians and two build-
ing security guards. Within a few minutes, the line dwindles
down to you . The clerk says "Next," you step forward to hand
her the papers, and the lights go out - all of them.
There are plenty of people who are vocally unhappy about
this, especially since there are very few windows in this build-
ing, and all the computers are down for lack of power. The clerk
in front of you yells, "Somebody hit the auxiliary switch! The
thing's probably jammed again. Frank, get the solar panels on."
Frank moves over and fiddles with a wall-panel switchboard.
"The solar controls are working, Allie, but nothing's happen-
ing!"
This is frustrating. Suddenly, the terminals light up, there's
an" AAHOOOGAH!" from the klaxon, and the emergency lights
come on.
A security guard who had been watching by the door yells,
"The emergency doors! They're activated!" She grabs her shot-
gun and rushes out the doorway, into the hall. Anyone who fol-
lows will see her racing for the stairs at the end of the hall. She
is trying to beat four metal triangles which have emerged from
the walls, the floor and the ceiling, and which are rapidly closing
together to seal the hall. She launches herself in a desperate at-
tempt to dive through the door; she doesn't make it. The tri-
Murphys' Law -48-
angles meet, cutting her in half- the shotgun on the other side. Even those who
didn't follow hear her abruptly terminated scream. Useful SkiUs in this Adventure
The emergency doors aren't the only things that activate. You see that the Armoury (Vehicle Armor); Criminol-
windows are now blocked by blast plates, and the elevators are locked in place. ogy; Detect Lies; Driving; Fast-Talk;
Everyone is still yelling in pandemonium, and Allie, the clerk, is yelling for Gunner (all types); Guns (all types); Inter-
everybody to SHUT UP! She's very good at this; so good that everybody does rogation; Mechanic (cars, etc.); Shadow-
ing; Stealth; Streetwise; Heraldry
shut up long enough for her to query the computer. (duellists); Area Knowledge (Midwest).
"The mainframe in the building is responsible for this," she explains loudly.
"I'll find out what triggered it." (Does anyone want to peek over her shoulder?
On a successful Vision roll, this is what you see:) Player lnfonnation
INFREC3 STATUS RED. INTRUDER ALERT CODE 1. DEFENSIVE SYSTEMS AC-
AboutKC-1
The first thing PCs are going to notice
TIVATED. DEFENSIVE SYSTEMS MALFUNCTION. CROSS-REF SEC.932: REMOVAL
is the excessive amount of law enforce-
OF NERVE GAS SPRAYERS IN ADHERENCE TO LOCAL LAW 8/27/2027. IMPERATIVE: ment. The laws are strict and wen-en-
DESTROY INTRUDERS. ACTV. PLAN BETA. forced. To avoid trouble, every visitor to
the city is given a "cheat-sheet" on the laws
"What the heck is Plan Beta?" Allie mutters as she types in the interrogative. and their penalties:
(Still peeking? Here's what you see:)
PLAN BETA- USE OF ENVIRONMENTAL SYSTEMS FOR INTRUDER DEFENSE. Critn£ • • • • • • • • •Penalty
Murder . . . . . . . . Death
UTILIZES HEATING SYSTEMS TO DESTROY INTRUDERS . RAISE TEMPERATURE OF Killing in Self-Defense . . . . . .
BUILDING ONE DEGREE FAHRENHEIT PER MINUTE. BACKUP PLAN; RULED INEF- . . . . . . Hard Labor for life*
FECTIVE, SAVED FOR EMERGENCY USE IF OTHER DEFENSES FAIL. PLAN BETA AC- Gunplay . . 5 years or $1,000 fine
TIVATED. Possession of illegal weapon $100 fine
Violent Crime (any sort) . .10 years
One of the other workers screams: "We're gonna die! We'll be cooked (with gun) . . . . . . .20 years
alive!" (He has his own terminal, and watched what Allie did.) Traffic Violation 1 month or $500 fine
"Nonsense!" Allie snaps. "We just tell the stupid machine to turn it off." She Destruction of private property . . .
works at the terminal for a minute, glares at it and mutters, "A security code? . . . . replacement costs + 10%
Destruction of city property
Special authorization for deactivating defenses? What the - ?" . . . 10 years and replacement costs
One person is already fiddling frantically with the temperature control; you Littering . . . . . . . . $50 fine
can feel that the air conditioning has switched off and the baseboard heating sys- Disrespect to an Enforcer . . 15 days
tem has come on - and it's summer outside! *There may be mitigating circumstan-
ces.
Referee's Information This is why the citizenry of the city is so
This part of the adventure is primarily a roleplaying situation. The charac- well-behaved.
However, if you are in trouble, the En-
ters are out of their cars and stripped of their Rambo-class personal armaments, forcers will come to your aid just as swift-
and put into a pressure problem-solving situation. They have to get out of it by ly as if you were a resident, a rare thing in
thought and roleplaying, not by destroying the problem. 2038.
The best advice to the visitor: enjoy
your stay, don't cause trouble, and behave
Atmosphere in a civilized fashion. You'll have no
The inside of the building is now lit only by emergency lighting, which is trouble with the law.
Additional biformation: Energy is
sporadic and poor. All Vision and combat rolls are at -3. It is getting steadily hot- cheap in KC-1, so recharges cost only 75%
ter, and the people trapped in this part ofthe building are acting in the calm, ra- of the listed cost. Food is likewise avail-
tional manner that you expect at a time like this; they're panicking. There will able; you can get a real beef feast for a
be a rush on the water fountain and the restrooms, and furious fighting over any mere $10! Ammunition is available only at
stops outside the city limits; go to a brand-
water. Fortunately, no NPC has a gun except for the remaining security guard name dealer when buying ammo, for there
and the security chief; else there would be real trouble! (Of course, one NPC has are plenty of untrustworthy independents
a few satchel charges, but more on that in a few minutes.) As GM, emphasize the out there waiting to sell you bum ammo at
inflated prices.
heat, the darkness, the smell of fear in the air, the general attitude of hopeless-
ness. Make the players sweat! If you're playing this in the summertime, you may
want to turn off the air conditioning. Give them a real taste!
Problem NPCs
There are, of course, going to be people who will cause even
the most calm player to get the "urge to kill ... "
Kimmie, the little girl. She will constantly run around, getting
in the PCs' way and staying underfoot, while her harried mother
keeps yelling for her and trying to find her. Nasty GMs will have
Kimmie disappear several times, and her mother, Muffy, will be
asking the PCs for help in finding her. Billy will help, for certain,
and it'd make a real good impression on him if one or more of the
PCs did, too.
Frank, the office worker. Frank is convinced that if you've
got to die, you may as well enjoy yourself on the way out. He will
try to "hit" on the best looking female PC to join him in a deserted
office for a "last fling." He's very persistent, and doesn't take no
for an answer. (If there are no female PCs in the group, substitute
Fran for Frank, and she will hit on the best-looking male PC!)
Harvey Carnahan, the security chief He-man Harvey, not
knowing that the nerve gas projectors were dismantled years ago,
has retreated to his office and sealed himself in, hoping to escape
the gas that way. Crazed with fear, he will shoot anyone trying to
enter his office (but will be very careful not to put holes in the
door). He is the only person who has the security code necessary to get into the Muffy Tarkinton
(Enforcer office, figure X1-35), 21st-
security program files to find out how to deactivate the defenses! And he's com- century Preppie. She's well-off, attractive
mitted them to memory; the only place you can get them is from him. and continually searching for her hellion
The Murphys. This bunch oflunatics started the whole thing, and the PCs are daughter, Kimmie. She's here to file are-
port on the unexplained explosions which
definitely going to have trouble with them, no matter how the scenario goes. her daughter insists were firecrackers.
Kimrnie Tarkinton
The Joker in the Deck (Enforcer office, figure X1-2), an 8-
One of these NPCs is a Murphy plant, there to direct the Murphy strike force year-old pest. Combat rolls on targets her
to the mainframe. Plan Beta wasn't anticipated, but the plant will carry on as best size are at -1.
Co111i11ued 011 next page ...
he or she can. He does have an ace or two up his sleeve - four satchel charges
(10 dice each) and about 10 flash/noise charges. All charges have 5 second to 15
~ I lr
Reception B
dreams. As a source of desktop PCs to micros, Infinite u
Recursions is in an economic decline, doing about a
tenth of its former business.
Stockroom I Showroom
T
A
X
s
T
E
R
Accountants•
Room
E I
s
"Storage Room." This room is firmly locked,
marked "Storage" and has the air of unuse about it. In- I R
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c
I Men•s
Restroom
Women•a
side is Benton Holmes, the hacker. No one knows he is u Restroom
R 1
in here. Programmers' Bullpen s I
(not in use) I c
Office. This room is the office for Infinite Recur- 0
I
Temporary
Enforcer 0
Hardcopy
(Paper)
N u
sions. It is filled with desks, printers, padded office s Recording
Office n
Storage
Room
chairs, a monitor on every desk, and other assorted of-
fice equipment. Most of the salesmen are out; only Max
-r- --
Executive
Blast
Door
t
e
r
The Ballot
On page 3 of the program book, the ballot suggests the following schemes:
#1 is an assault on Fort Knox, in order to seize the gold reserves. #2 is a plan to
poison the water supply of Los Disneys. #3 is a bombing of the power generators
De AADA llDtMI AtiiiS w SanlNl arM., V.,_ JIIN: 17ae Ml4w# is a 64-page supplement for both
GUlli'S AltiMIIII and Or W'GIS. Writlen by Crail Sheeley.
Ul
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CD
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~ 0 8 42 06305
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~ ISBN 1-55634-105-9