Professional Documents
Culture Documents
Contents
mlnots: Warrior Stadimn, Ohio: Rubbenvay, flying Fortress, Scotio Downs.,
Gladiator Arena, Peoria Speedway ••••••••••••• 2 Kettering Arena, Midville Duel Arena •••• o •••• 13
ladima: Soutbtown Arena. Mayor Smith Memorial, Wisconsin: Lambeau Field, Truax Field,
Evansville Four-Way •••••••••••.•..•••. 4 o •• Brewer-'s Cellar . . . • . , . • . . . . • . . . . . . • . • . . . 18
Michigan: Amex Proving Grounds, Belle Isle Duelpark, L'Outrance Circuit Map ••••••••••..•• 20
o ••••••••
Grand Rapids MunJdpal Arena • . • . . . . . • . .•. 6 The AADA Annual Circuit .••••.•. o o o • • • • • • o • o . 21
Minnesota: St. Paul Autoduel Complex ••...... 9 o • o •• Corporate Car Wars .•..•••• o • • o • • • • • • • • • • • • • • 22
Mlawurl Arch Stadium, Hammons Dueltrack •••• 11
o •• o CharacterNebicle Record Sheet ••••.•••....•..••. 24
Introduction
l.'Oulranc• is a Prench word meaning " to the ultimate,'' and the L'Outtance Duel Circuit lives up to that defmilion. Few regions present the
vuicty and challenge lbat can be fouod on the L'Outnnce Cin:wt, both in the arenas and on the roads .
Ill this book are writeups on the best known arenas and duel tracks in the Midwest, complete with weekly schedules, notes on unique cveo.ts, and
d.l4grams oflhc ateoaS and tracks themselves. Also included are rules and tips for campaigning on this (or any other) circuit, both as an lndepcndant
or a corporate lcam, and an overview of the duelling season.
ISBN 1·55634-131 ·8 2 3 4 s 6 7 8 9 10
ST v .JACKSC GAME S
llll· na•·s ······························~·········
•~•~ • ••• •~ ·~ r• • ~rra11 • r . . ·~·~·~ r•~
Chicago
There are many arenas in
Chicago- name the type of facility,
and it's available somewhere in the
Metro area. Tbere are even several
~
aquaduel arenas on the coast of Lake
•
Michigan, with the largest facility at
Navy Pier.
Gambling on duelling is not
only legal, it is well organized and a
very lucrative business in Chicago.
The most famous arenas are tbe War-
rior Stadium and the Gladiator
Arena.
ThaWarrlar
Stadium (PR 2)
Commonly referred to as "Four
Comers," the Warrior Stadium runs
a tandard weekly schedule, and is a
popular stop on the dud circuiL The
waiting list here is quite long; it can ..
often take two or three months to get
a slot - even for Amarcur Night.
Arena Scheduk
Sunday . . . . . . . . . . . .... Closed
Monday ........ Amateur Night
• •
Tuesday . . ..... Challenge Night
Wednesday ............ Closed
Thursday ........ Team Events II
Friday ............ Divisionals
Saturday . . . . . . . . Special Events
Anna Notes
The outside walls are 30' high
and have 60 DP. Tb.e inner walls are
15' high, have 25 DP, and are just
thick enough for a single man to run
along. The central platform and
\& .
comer obstacles are 15' high and
solid - treat tbe edges as indesttuc-
Y Ylilll "1 "lUI ~
tible walls. The ramps are at 18° and
are also indesttuctible.
AnMBvenls
Racing. Since events are seldom called off because of weather, the
arena's racing conditions can. change from event to event. The surface
may be ct or dry. covered with patches of snow, or even Ice! The
eveut conditions themselves are a.s variable as the weather: Staggered
B14J'ts, ouc lap without fire, No-Weapons ra.mmillg contests ... even
motorcyele events!
Most races are bi-din:ctiooal events with 6 contestants, 2 swtiDg
ac each startblg llile, facing opposite directions. DuelllslS arc not al-
lowed to fire t lhcir closest competitor until they have ci'Ollsed an in-
Jenection. They may, however, fire on the other contestants ...
CD1'-7i'oin Racing. Bach player uses three vehicles (same vehicle
bodies!); llll bitched togetbcr- first one has a driver, massive engine
and usuolly a ram plate, the second and third have no engines, 1 or 2
CI'¢W.Dl4ll each, and some weaponry. Note lhat the first vehicle mWJI be Tagalo11g - Compact, std. chassis, hvy. suspension, no power
able to _pull the olher two. This is ofle.n run like a racing event, with plant, 4 solid tires, driver, turreted MG, HDFCE back, HR left; HR
lhrec orsbt combatallts racing for several laps, with the car that has the right, targeting computer, tow bar. Armor: F20, R30, LJO, 830, T20,
most of it's train intact at the end as the winner. US. Acceleration 0, HC 3; 3,695 lbs., $13,405.
When a car witbolll an engine is separated from its lead car, the
erewman can stiJI drive it; he just can't accelerate or file lasers ... MIUI ScheduU
Budgets usually range from DivisionlS to Divlsion60 per car. Sunday • • • • . • . • . • • . • . • . . • • • • • . . . • Special. Evenll
Monday ......... •............. ....... Closed
Stlmplf Division 1~ Car Train: Tuesday . . . . . . . . . . . . . . . . . . • . . . . . . Amal.cur Night
Wednesday . . . . . . . . . . . . . . . . . . . . . . . . . . . . Closed
Draggln - Compact, x-bvy. chassis, bvy. suspension, large Thursday . .....•............ . . . . Challenge Night
power plmt w/HD transmission, four solid tires, driver, heavy trailer Friday . • • . . . . . . . . . . . . . . . . . . . . . . . . Team EventS
blleh,lO points hitch armor. Sloped armor: F40; R40,lAO, 830, 1'20, Saturday . . . . . . . . • . . . . . . . . . . . . . . . . . . Divisionals
UlO, 210-pt wheelguards, 2 10-pt. armored hubs. Acceleration 2.5 (S
at25 mph), HC 3; 4,440 lbs, $11,217.
MiddlmraJt - Compact, std. chassis, bvy. suspension, no power Peoria
plant, 4 solid tires, driver, turreiOd MG, 2 HRs li.Dkcd R, 2 HRs linked
L, tow bar, targeting computer, traDer hitch, 10 piS. hitch armor. The birthplace of modem food algae, Peoria hu been deacribcd
Armor: P30, R30, L30, 8 20, T20, US. 2 10-pt. whcelguards , 2 10-pt. u " a nice place to live, but I wouldn't want to visit there." Tbe locals
tl'IDOftd hubs, 10 points CA cacb around driver, left HRs, right HRs. tend to be w;uy of outsiders, and armed vehicles are not llllowed within
Acecleration 0, HC 3; 3,685 lbs, $12,105. city limits. Still, Peorian.s are strong supporters of autoduelling, so long
as It stays in the arena.
The Peoria Speedway (PR 1)
While not the first to be completed in the Midwest, the rebuilt
Peoria Speedway is one of the best-equipped dueltrack3 in the country.
There are comple~ broadcast and hospital facilities on-site, and, just
acron the street, is Big K's Junque Yard, the leading dealer in
reclaimed equipment. The Speedway bas on.sire storage for 300 gal -
lons of gas. The tanks are usually empty due to the high cost of
delivery.
AmuJNotes
The Speedway track. is walled lo; the walls are IS ' tall, 60 DP and
fixed in place. Thus, line of sight may only be traced along the track
surface. Liquid and solid dropped weapons are forbidden .
Arena Events
Tbe Peoria Speedway runs standard electric racing and duelling
events for most of the year; but every 10 weeks or so wW see an action-
packed weekend of pure gasoline racing. Ratings soar during Gasser
Weekend; any prestige earned during a gasoline event counts double.
The Speedway is unique iD that it does.n 't run Amateur Night com-
petitions. This causes some grumbling, but those wbo really want to
enter can catch a bus or airship to any of the Chieagoland IIJ'CilU.
Arena Schedule
Peoria Speedway Sunday through Thursday . . . . , , . . . . . . . . . . • . Closed
Friday . . . . . . . . ........ Divlsionals and Team Bvents
Saturday . . . . . . . . . . . . . . . . . • . . . . • . . Spcx;ial Events
Fort\Nayne [\.
~
"'\
!_; ·.~
~ t'•
- .~
rr.
.. ~
' ~ ,_b ~ ~~ flj
There's only one arena in Fort
Wayne, and it is funded, oddly enough, r\ I· · I • ,.·j ~ ,••_!'
by EDSEL. Although the local EDSEL . :~
,...-
•'-
·- ;f;
Arena (PR 2) It: r· ~ I· .,
. I'"
~--
~ tl l r~ ~~·
. '· ""!
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,..
The Soulhtown Arena is the only J_ ~~ ~ :~ l'l'
legal outlet for automotive violence in ,.... ~~ ,. .
r~ I.'.
- -
. :
r~ . -· 1.....
~3 ~'"- ~ ~
r'Zill&
Fort Wayne, and It is very popular
~
" 1-
among the locals for precisely Ulat "' I· II
~----·
1•:\
~ ~r.
reason . The arena was built on the site
of the old Southtown shopping mall,
I I~ II -!. ~.
~
and the vast parking lots are filled to
capacity on weekends. A sttond, much .. !•·
l•"' ~ f! j
larger arena is under constructioo near-
by. expected to open in early 2041 . But
until then, the Southtown Arena wait-
,,. . :·:T
- ..
! ~ .. j IT£.
ing lists Me going to be long. _l ,1 ' l.t-~ ~~~ ~
". .. '"· ~ E
' . --!
Arena Notes
Tbe outside walls are 1.5' high
' •' (~~
,.~·-:- '\. j:·~ l
and 45 DP. The six central barricades • lfll'"l1
L
~
~ ~ le-'
.,.
arc indestructible and only 4' tall,
N l;~. ~ ,_,. r~~
blocking all but turret weaponry and
pedestrian hand weapons . A
II ~1
- ~• .... ~
~ ~ ~· .~ ~ i•"
pedestrian can climb onto a barricade
by spending one full tum next to it. Al-
ternatively, he can jump otT without
any loss in speed .
Arena Schedule
Monday- Wednesday ... Closed
II'
l ~
. ._.
-~-
. ,"""'-
•• jt -
-·
-~·
I! 'J ..;"i
~'~ ~'-
f' ,.-
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1·• .' ~
r-r~
-· ~ ~-·
AmiD Events
iJ1 standard MSM
evmts involve four or
el&ht contestants. Most
tun a.ccording to the
uaull straight duel, but
lhcre Is one unique event: sure there are no closed loops - if A's target is B, and B's target is A,
S/4lom. The objective is simple - each contestant must circle lhen A won't have a target once he's killed B. The player gets one point
lfOUDd the outer comer of each. TV bunker and theu exit tbe arena via for the death of his designated lllrget, regardless of who (or what) killed
..,. pre. The first one to do so wins. it. Once a duellist's target is killed, he then recieves that target's target
as his lltAt victim. For some events, 20-DP walls will be eteCitd
Amr4 Schedale around the track, cutting offline of sight except along the track surface.
Monday and Tuesday ...... .......... Amateur Night Anna Schedule
Wednesday . . . . . . . . • . . . • . . . . . . . •. Challenge Night
Thursday . . . . . . . . . . . . . . . . . . . . . . . . .. Team Events Monday through Thursday . . . . . . . . . . . . . . . . . Closed
friday . . • • . . . . . . . . . . . . . . . . . . . . ..... Divisional.s Friday . • . • . . . • . . . • . . . . . . . . . . . • Divisional Races
Saturday • . . . . . . • . . . . . . • . • . • . . . ••• Special Events Saturday ..........•................ Team Races
Sunday . . • . . . . . . . . . • . . • • . . . . . . . • . . . • • . Closed Sunday . . . • . • . . . . . • . • . . ....•... .. Special BvenlS
Evanavil e
The sclf-suft'lcient fortress town of Evansville is a fairly sleepy
p1 ce. Tbere are only a few local duellists outside of the Defensive
Drivers, who patrol the surrounding five miles and perform olher
poUct functions. EDSEL has a small presence here, but, like everyone
, they're rather laid back.
Ann Arbor
Ann Arbor is a college town, in
every sense of the word. The Univer-
sity of Michigan provides administra-
tion, defense, and internal security for
its residents; it also attracts students
from all over the state and beyond.
Though security is strict, the city of
Ann Arbor provides a pleasant
change from the free-for-all paranoia
of Detroit.
Amax Proving
Oraunda (PR 1)
Amex Combat Autoworks does
most of its vehicle testing well away
from Detroit. There are several dif-
ferent testing areas onsite (a
dueltrack, an off-road obstacle
COUJSe and a quarter-mile dragstrip),
but only the arena is open to the
public. Amex holds demonstrations
in addition to a small AADA-sanc-
tioned schedule of events and month-
ly U. of M. collegiate duelling.
Arena Notes
The outer walls are 30' high and
75 DP, with bleachers all around the
arena perimeter. The inner walls are
15' high and 30 DP. The supporting
pillars have 75 DP. Destroying one
pillar of a pair will merely drop a few
debris counters in the immediate
area. Destroying two pillars will
bring down the wall they supported,
spreading a liberal handful of debris
and obstacle counters within 2" of
the former wall. Anybody within 1"
of the wall when it collapses is going
to take 2 dice damage from above and an appropriate driving hazard.
The central TV bunker i8 30' tall and indestructible, and there's a Cat wid Mice. This event requires five participants; four low-cost
pedestrian bolt-hole on each facing at floor level. vehicles on one team (each starting in a different comer), and one
vehicle equal in cost to lhe other four, which starts out circling the TV
Arena Events bunker. The objectives are simple: The cat doesn't want any of the
mice to escape, and the mice want to get rid of the cat, or get out
Apart from the demonstrations and collegiate events, the Proving reasonably intact. For this event only, gates remain closed until 30
Grounds runs a standard schedule of events. There are various special seconds have passed.
events, but one has proven to be particularly popular:
,
:C:1110g activity is heavy in the city, and
Violence 1 constant. I•
_\
Ballalala ~
I•
'
AU walls are 15' high and 60
OP. The pillars are 30' high, I 00 DP
and house remote TV cameras. The
.,
Safe Zone gates have no door
mechanisms, and the walls separat· ~·
. ~-
Aren4 Schedule
SUDday . •. • •• . • Special Events
Monday
and Tuesday . .. . Amateur Night
Wednesday
and Thursday . .. . . . . Divisiona1s
' \
\
~
I•
Arena Notes
The walls are all lS' tall and 75
DP, except for the walls between pit
areas, which are 150 DP. The central
barricades ore 4' tall (allowing only
turret fire) and effectively indeslruc·
tible. The grandstands are located at
each end of the arena.
Arena Events
Jousting. Two teams of two
vehicles start in the pit areas on the
map, each team in its own half of the
arena. At the start of the event, both
teams accelerate out of the pils, circle
around and bead for the other half of
the arena. A vehicle is only allowed
to fire while it's between the central
barricades.
Arena Schedule
Sunday - Wednesday .... Closed
Thursday ....... Amateur Night
Friday ............ Dlvlsionals
Saturday . . . . . . . . Special Events
Five-Ph •
Movement Chart
The average arena event lasts
about fifteen seconds; the average
race, up to a full minute or more. In
tenth-second increments, the arena
event could take as long as six hours
to play out, especially if the arena is
large and there are a lot of contest·
ants. Add a couple of hours if the
players have to design their vehicles
from scratch . . .
Compared to most of the United States, Minnesota is almost nine variable-position ramps, whicb can be lowered beneath the floor
peaceful. Many rural areas have been continually farmed for the past or raised above it a maximum of 1.4 inch at the center. The ramps them-
fll\Y years - a remarkable fact in this day and age. Although there are selves are designed so thai. jumping is impossible. Wben lowered, a
a few gangs operating in lhe stale, lhe Minnesota National Guard is vehicle at the bottom cannot be targeted by another vehicle more than
w:q effective at keeping them out of the farmers • hair. 2 •• from the edge, unless that vehicle is on a raised ramp. Crossing any
ramp edge or comer is a 01 hazard. In addition, the sides of the ramp
Minneapolis/St. Paul are rreated like banked curves for maneuvering purposes - maneuvers
up the ramp are at + D 1, and maneuvers down are at ~0 1. The walls
The Twin Cities are still the manufacturing center of Minnesota; are 30' high and have 60 DP.
~forces remaining after the war and the government's rulhless ef~
I
licieDcy in putting down riots allowed most of the Twin Cities to sur~
we the Riot Years more or less intact.
There are a number of strict anti-dueUing laws within the Twin
Cllles.- and more than enough law enforcement to keep them. There
iJ some gang activity outside the cities. However, the gangs keep to the
ID!mtates for the most part - unlike most states, the back roads are
ofteu \he safest choice.
Visitors to Uncle Al's Twin Cities Ammo Emporium (a discount
wmhousc on the nonb. edge of Minneapolis) often recieve impressive
bDrgaiD.s during the off-season.
7Ncl: Events
There are a few restrictions that cover all racing eventB at the Star~
tlust Memorial:
No Dropped Weapons. Period. Not even smoke or paint are al-
lowed: they teru1 to obstruct the camera views.
No 'nrs-Shooling. Tire shots can end a race very quickly; so
qufckly, in fact, that the spectators feel cheated.
Most races are fairly standard events; all participants start going
tile same way down the long stretch at 60 mph, and have to complele a
setlllllllbor oflaps. Short races use only the inner loops , longer events
e-lbe 0\ililr loops.
Four on the Floor. When there are only four (or a multiple of four)
cnmbatants, lhey start in the center intersection, facing out. Vehicular
fire is prohibited until at least one car crosse.'! the center intersection
after completing one loop. The first one to cover all four loops wins.
-··01:11- Amateur Arena
.zo •·
'1'rrWc Schedule
Monday through Thursday . . . . . . . . . . . . . . Divisionals
Prlday . . . . . . . . . . . . . . . . . . . • . . . . . . . . Team Racing
Satnrday . . . . . . . . . . . . . . . . . . . . . . . . . Special Events
Sunday . • .... •. •.. • . . .. . . .. . Qualifiers & Practice
AreiUl Schedule
Monday . . ...... . .... . ..... . . Closed
Tuesday- Friday . ... . ... Amai.CW' Night
Saturday and Sunday
. . . . . . . . . . . . . . Divisional & Team Events
.Jefferson
Cit:y
Tb.e Ozarks region is free of
govemmcot jurisdiction; the locals
have a complete lack of respect for
the Highway Patrol, and enough
firepower to maintain that attitude.
Jefferson City Itself is home to dis-
tillers, thugs and fanalics of various
types, and is best avoided by
travellers.
Ozark Off-Road
Aucoduel Arena
(PR .75)
Business at the Ozark Is low,
due to the out-of-the-way locadon,
and the less-than-friendly attitude of
the local citizens. As a result, local
duellists tend to know the track in-
side and out, and visitors are trong-
ly advbed to take full advantage of
practice days . The details of the
Ozark Off-Road Autoduel Arena can
be found io Car Wan llxptmSion &1
17- OJ!-IltHul DtuUillr.
Anna Schuluk
Sunday . . . . . . . . Special Events
Monday .............. Closed
Tuesday
and Wednesday ... Practice o ys
Tbunday ....... Amateur Night
Friday • . . . . . . . . . . . Divisionals
Saturday . . . . . . . . Team Events
St:. Louis
St. Louis is more a collection of neighborhoods than a unified city. as the lowest son of scum ("city rats"), while the city dwellers share
Most of the inbabitaniB live outside the central city. The fortified sub· equal hatred for the suburban "fat cats."
urbs have become "micro-cities" on their own and they operate inde- There arc several minor arenas around St. Louis, but the Arcb
pendantly of each other. The residents of Maryland Heights, Creve Stadium is the only one witb. AADA Sanction.
Coeur, Olivette and Kirkwood look down on the central city dwellers
Akron
Thanks to the invention of synthetic
rubber, Akron is the tire-making capital of
North America. Shipments of tires leave
Akron for Detroit almost dally; in town,
tires can be bought at up to a 20% dis-
count. There are several minor arenas in
Akron, and one major one, the Rubber-
way.
The Rubberway
(PR 1.25)
The Rubberway is one of the oldest
bi-level arenas in the Midwest, and still
one of the most popular among touring
duellists. Action in the Rubberway is fast
and furious as combatants race over and
around the central platform.
Anna Notes
The arena walls are 30' tall, and are
45DP.
The second level is 15' above the
first, and quire solid, although it has bolt-
holes spaced regularly along its length for
fleeing pedestrians. The ramps are solid,
treated as obstacles along their first 1/.t"
and walls after that. The two overpasses
in the center have 111,4' (3/4") clearance,
and are both 40 DP.
Arena Scheduk
Monday
and Tuesday .... Amateur Night
Wednesday .... ... .. Divisionals
Thursday . . . . . . . . Team Events
Friday . . . . . . . . . Special Events
Saturday . . . . . . Challenge Night
Sunday ........ . . .. .. Closed
Cincinnaei
The duelling fever grips Cincinnati hard. Street duelling in Cin-
The Flying Fartreaa (PR 1.5)
cinnati is almost as frequent as in Detroit, and is better covered - some Every weekend, the Plying Fortress rocks with the thunder and
local aces have never set tire in an arena during their careers! There are tire screeching of autoduelling, and the stands are always packed. The
no "gangs" in the classical sense of the word; most of the dangerous Fortress tests a duellist to his limits; and for the very best, the cballeoge
groups are duellists, and their biggest threat is eacb other. presented is irresistible.
There are several arenas of varying types, but the most unusual
bas to be the Flying Fortress.
Anna E¥ents
The Flying Fortress Is a popular
track for speed enthusiasts. In order
to get. to Level D from Ground Level,
you must jump there. To get to LcveJ.
m, you must jump from Level n.
The Fortress runs standard
Dlvis.lonals, with points scored for
jumps and ldlls. Ot\eo, the point
awards are doubled on Level II and
tripled on Level Ul, witb points for
jumps based on ludio& level. Gas-
Only events ~ commoo and spec-
tacular. The Plying Fortress also
runs Ama.twr Night compeddODA,
UBU.IIlly confined to the ground and
second levels. In some events, firing
ia prohibit.cd ou the ground level 10
eocourage flamboyant driving.
Racing. Participants enter the
arena from the ptes, have to com-
plele two to five laps on the third
level, and lbeD. wt the arena through
any gate. First out wins. Solid or Liq-
uid dropped weapons may .not be
used duriog racing events.
Hi·Lo. Similar to the racing
event, Hi-Lo competitio.ns require
lbe duellists to touch ground level be-
twcco each lap for that 119 to count.
~ Knod.-oJf. Tbe objective is
to be the only coateslaJlt on the
ICCOlld level a&r teo seconds bave passed. Jumping to the third level
is allowed; but th1B is tantamount to giving up if Lherc Is only one other
car oo Level n . Occasionally, vehicular weaponry is prohibil.ed, and
Columbus
the combatants must ram or outmaneuver theit opponents to win. Street duel.llng is considerably discoW"aged in Columbus. The
police ~ well equipped, and are likely to call attack hellcoprers out 10
Arena &:.hduk deal with persis~t road.fi.gbiCtS.
However, they don't discourage arena duelling, and thele are a
Monday - Thursday . ..... ............. . . Closed number of stadiums in the area. Some an: makahift; erea.tcd by seal-
Friday . . . . . .. . .........•........ Amateur Night
Satulday . . . . . . . . . . . . . . . • . . . . . . . . . .. Divisionals ing off a number of blocks of the old city, and most are simply enclosed
Sunday . . ............. . ....... . .. Special Events spaces, but one duel track bears special mention:
Arena Schedule
Sunday - 1\lesday ...... .Closed
WcdfteWy . . . • . •• Amateur Nlgll1
Thursday and Friday .•• Divisionals
Saturday . . . • . . . • . Special Events
Midvill
The average small tow.n arena
docsn'tget very many top-QolCb duellists
as regular visitors - but M dvillc is
hardly average.
Midville is a very popular tourist at·
tnclion. Everyone Wlll:lt.s to see lbe
famed MONDOs in action, vlsh the.
Sarah Bellum Memorial, IUld po lbly
horn in on the filming of Cra.rh City
during the spring and summer.
Midville Du I •r~~•n•
(PR 1.5)
The Midville Duel Arena Is a
renovated sprint·racing track lh geo a
to of business despite its rather cOJnQ~m~;
layout. The MDA lWlS both racing aod
duelling eventS In even IUDOWlll; twiCe a
year lhey buy gasoline from Scotia
Downs and run a w~ of gasoline duels
and races.
Arena Notes
The entire track is banked;
maneuvers toward the inner edge are
at -Dl, and maneuvers toward the
outside are at + OJ. The outside
edge of the track is 20' bigh, with a
7' wall (30 DP) beyond that to keep
the duellists out of the stands. There
is no hazard for crossing from the
track to the arena floor. Tbe single
TV bunker/hideaway" is 15' tal1 and
indestructible. Entry to the arena is
via a long ramp on the right side (off
the map).
Arena Events
Mo t arc.oa evoots start with the
vehicles staggered around the track,
going the same direction and at the
same speed. Racing and combat
racing are eonfwed to the track;
duelling eve~~ts allow the drivers. to
go where they please. Since the pits
are inaccess1ble during events, there
is a Safe Zone around the north and
east sides of the TV bunker. Firing at
a vehicle or pedestrian in the Safe
Zone is ·cause for disqualification.
Vehicles that cro the Safe ZOne
.must announce their intentiollB - if
they aren't giving up, then the Safe
Zone confers no benefit, and they
must eltir it as soon as possible.
Arena Schedule
Monday . . .. . .. .. . ... . Closed
Tuesday ........ Amateur Nlgbl
Wednesday ......... Divisionals
Thursday • . . . . . . . . . . . . Racing
Friday .. •. , . . • . . Team Events
Saturday .. •.. .• Special Eve~~ts
Tru x Fl ld [PR 1]
Grea ay Truax F'ldd is Ule largest arena in Madison, built on dle ruiaa of
Orceo Bay is to bo hat Detroit is to cars. The four lead.Ulg boat lhe Truax Field airport. Replicating "''ruax is easy; simply place two
co - MOil.SOO.tl Nimilz, Trlde4t IUid Rivertech Sea orb - blank IDlipshce(s alon fho1t short a'd to form one l q 64" x 21"
have factories hen-.. Although t o lkm are only a roped-oil' area arena. Tbe grandstands are well o1fto the north side and protected, and
on the sborCllnc Green Bay is home to quits a few aqaadtulJiDs 1bcre are. no walls arotmd the IU'CDA proper.
"arenas."' Very few of these have AADA d.o_n howe\'er, dlero •
C)1le wort.by Of notice: ~BvOits
Tn.tax Field h great deal of open space to work with, and vast
Larnbaau Fl•ld Aquarana [PR 1) storehous~ of "pro -
11
wall , pylons, ramps and other construedons
Lambeau Field consists of a pair of artificial islmds off the north- that ean be moved o to lbe field whenever needed. Tl\b keeps the
em edge of Green Bay. Boat duds and owcar crossover events arc variety high, ao.d keep dulllllsts on tbeir toes. Givco the cndles com-
pocially popular here. as aM amphibious car duch. binati oflayouts, the number of events can approach the inftnit&.
Amu&Nol~
The entire c.ombat IU'CO is underground, and all the actio.al ~
by O'Ver one hundred remote cameras. The chambers are 60' tall, and
the all are effecUvely indestructible. £ach runnells 30' r.all, and the
have 30 DP tach. The ltgbting can be set from daylight cond.ldon.s
lb pitch darkness.
AnnaEYents
11re TOIU. The fint driver to complete a figure-eight circuir:
tbrougb. caCb section an4 WI. through b1s gate is tbe wilmer. Droppecl
weapons IUC u.sually banned for tb1s evenL
BOmiMdofl.l. Two c:1uellists start out in each comer secdon wltllllll
gates closed. When each section is reduced to one survivor, !be con-
ectirlg ga.tes are opened, and the four survivorS enter the center ring
to ftnish lhe event. As variation, ano er "elimiJlatiOJl" round is
played. and only gates S and 6 are opened. When only two driven
remain, they go on to the final confrontation iD the ccn.lral chamber.
This cvcot • especially popular ror Amareur Night.
Amid Sdleduk
Monday . • . . • . • . • . • • • • • . . • • • • . • . • • • • . • Closed
Tl.l.csday and Wednesday •••...•.•..•.. Amateur Night
Thursday • • • • . • . • . . • • • . . . • . . . . . . • . • Divisi011Dls:
Friday . . . . • • . . . . . . . • . . • . • . . . • . . . . Team Bvc:nts
Saturday . • . . • . • • . . • . • • • ..••...... Special BvCilts
Sunday • . • • • , • • . . . • • • • . . . • • • . . • . • • • Divisio Ills
MINNESOTA
WISCONSIN
Grand Rapids
Madiso
Milwaukee
e o e •
Grand Rapids
Municipal
TruLl! Fteld
Arena
Akron
Ft. Wayne Rubberway •
Gladiator Arena Midville
Peoria Lafayette
•
Southtown
A rena
OHIO Midville Duel
Columbus
• Arena
•
Peoria Speedway •
Mayor Smith
Dayton
e Sco:;rt
Downs ·
\
0 Derby Down1
Springfield
•
Hammons Due/track
I r1• y r
the world of professional utoduelling, duellists' emers art gottco by the total ~of shots he bas auempted. lf you 4on't want
described with statistks, much like the pro baseball players or lite last to p tta.ek of every sJugle sbot your character attemp , just sw:nc
century. The AADA has no "officiaJ" roster of statistics. Tb eight or
a base THA .2SO, plus .1 00 for each level of Ciwlllcr sldll.
that follow arc the ones most used by fans, sportscasten, bookies and CombtJJtJJJJS Kllhd Av.rag• (CKA), This fraclion is lbe number of
otbcr io~Cre:Sted parties. combatants (including pedeslriana) tbe duellist hu killed in regular
Year of &llry (Yr). The year the duellist first participated in a arena events, divi ed by "Duels." If c duellist kills one opponent In
profcsalonlll MD A-sanctioned event - usually Amat£ur Nlgb.t. every dud (0.11 the average), b1s CKA will be 1.000. The averogc CKA
D~Hll. The number of scllcduled arena duels in whicb the duellist among AADA pros is 1 .213 ~ among champions, it is closer to 1.500.
bu ~ipated Highway, vehicular, or spomaneous encounters A duellist whose CKA routinely aeeeds 2.500 is viewed poorly by fd-
are not counted. lo duellists and. rw, due 10 the perception of excessive bnuallty.
Wi1U. The number of c.bc4ulccl arena events that the duellist bas to ddition 10 lbcse sWisdcs, duellists are marked u aces, double
w • Draws or tied evcntJ c:ount u lh a win. aces, etc. by "A," "2A" or other abbreviation followidg dtc tillS. Ad-
Winning Ptrcmtage (WP). "Wtns" divided by .. Duels," ex- 4ilionallincs may mention cc:ttakl spectacular victories, wins iD cham-
pres ed as a clccimal fraction. Par instance, duellist who's fought in pionship duel or other notable victories for tb.aL duellist.
!ell duels and won four of them would have a WP of .400. F..!Uimpk. Joe Average began bls c1uelliog career ju t I t year
Clone. Tbe number of the clone that the duellist is currently using. (2038). In that lime, he's entered 10 duels, won th.ree and died once (so
If the duellist has not been killed, the letter "0" designates tbat be i5 be's on hl8 first clone). His Winning Percentage is (3 wins) d.lvldtd. by
the "ortglnal." If be has died once and is on his 8Is clone, a "1" (10 duelS), or .300. His S\IMvaJ Percentage is .900 - 1.000 minus
would be Usled, and so on. .100(1 death in 10ducl ).
Slnvlwll Perceni/Jge (SP). The percentage of "Duels" which the Joe fired 145 shotll and hit 50 limes.. His Target Hit Average is
duclllst has SW'Vived, given u decimal fraction . Ifa duellist has never S0/145, or .345. He made four ldll.s in those 10 duels, o his Com-
been killed LD combat, the SP is 1.000. If he sumvcs just half of his bawus Killed Avera&e is .400.
duds, his SP · .sao, and so oo. Tbe duelllst's SP equals the number or Joe isn tan ace yet, but be' aota tropby be doesn't mind lecting
clones, divided by "Duds," with that amount subtracted from 1.000. people know abou So bls ftrst time Usliilg in the a.nnual AADA Dud-
Tbis provides a rough perceo&age dwlcc that tbe duellist will survive Usl Handbook looks like Ibis:
IllY glve.o arena combat.
Targu Hil A verGge (THA). This decimal JTaction tdhl ho often Yl' Dutl.r Wins WP Clone SP THA C/Gt
your duellist bas hit a target. Divide lhe ou.mbe.r of b.its lbe duellist bas J. Average 38 10 3 ,300 1 .900 .345 .400
L(_l_): R (_/_):
B(_/_): U(_/_):
Notes: