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Advanced Crafting and Resource Management
Advanced Crafting and Resource Management
A Ranged Weapon requires a Frame, Barrel, Scope, A Weapon Stock determines the weapon’s Reload.
Stock, Ranged Weapon Core, and may contain an Sub- Resources Needed
Optional Component, a special slot that allows a Component
player to insert anything, pending GM approval, to Pistol Stock 5 Organic OR Inert Promethium,
grant a weapon a special quality. When crafting a 3 Non-Ferrous Metal
ranged weapon, all components must match the Basic Stock 10 Organic OR Inert Promethium,
weapon’s Type. For example, crafting a Basic 5 Non-Ferrous Metal
Weapon requires all Basic Sub-Components. One Heavy Stock 15 Organic OR Inert Promethium,
cannot substitute Pistol or Heavy Sub-Components. 8 Non-Ferrous Metal
Crafting each component requires a Tech Use, Trade-
Armorer, or other GM-mandated test. If the crafter
scores 5 or more Degrees of Success on the test to
A Ranged Weapon Core determines the weapon’s A Melee Weapon is comparatively simpler, requiring
Mag Size, Type of weapon, and Quality. only a Blade Assembly, Solidifying Agent, Melee
Weapon Core, and an Optional Component. If the
Sub- Resources Needed crafter scores 5 or more Degrees of Success on the
Component test to craft a Sub-Component, then a bonus Degree
SP Core 25 Ferrous Metal, 20 Non-Ferrous
of Success may be applied to Experimentations on
Metal, 5 Reactive Gas
characteristics that component affects.
Las Core 10 Ferrous Metal, 10 Non-Ferrous
Metal, 20 Inert Promethium, 5 A Melee Blade Assembly determines the weapon’s
Inert Gas, 5 Crystalline Gemstone Damage.
Bolt Core 15 Ferrous Metal, 15 Non-Ferrous
Metal, 20 Reactive Gas Sub- Resources Needed
Flame Core 10 Ferrous Metal, 10 Non-Ferrous Component
Metal, 25 Liquid Promethium, 5 Blade 20 Ferrous Metal, 10 Inert
Inert Promethium Assembly Promethium, 10 Reactive Gas
Volkite Core 10 Ferrous Metal, 10 Non-Ferrous
Metal, 25 Reactive Gas, 5 A Melee Solidifying Agent determines the weapon’s
Crystalline Gemstone
Penetration.
Plasma Core 10 Ferrous Metal, 10 Non-Ferrous
Metal, 25 Inert Gas, 5 Crystalline Sub- Resources Needed
Gemstone Component
Melta Core 10 Ferrous Metal, 10 Non-Ferrous Power 20 Inert Promethium, 10 Inert
Metal, 25 Reactive Gas, 5 Liquid Assembly Gas, 10 Organic
Promethium
Arc Core 5 Ferrous Metal, 10 Non-Ferrous
A Melee Weapon Core determines the weapon’s
Metal, 20 Amorphous Gemstone,
Class and Quality.
5 Inert Promethium, 5 Reactive
Gas, 5 Organic Sub- Resources Needed
Rad Core 10 Ferrous Metal, 10 Non-Ferrous Component
Metal, 25 Radioactive, 5 Inert Low-Tech 25 Ferrous Metal
Promethium Core
Galvanic 5 Ferrous Metal, 10 Non-Ferrous Shock Core 20 Non-Ferrous Metal, 15 Ferrous
Core Metal, 20 Amorphous Gemstone, Metal, 5 Inert Promethium, 5
5 Inert Promethium, 5 Inert Gas, Inert Gas, 5 Organic
5 Organic Chain Core 20 Liquid Promethium, 15
Photon Core 10 Ferrous Metal, 10 Non-Ferrous Ferrous Metal, 10 Non-Ferrous
Metal, 25 Crystalline Gemstone, Metal, 5 Reactive Gas
5 Reactive Gas Power Core 15 Reactive Gas, 10 Ferrous
Exotic Core GM-Determined on a Case by Metal, 10 Non-Ferrous Metal, 10
Case Basis Inert Petrochemical, 5
Amorphous Gemstone
Exotic Core GM-Determined on a case-by-
case basis
Resource Effect
Quality
1-3 Poor Quality
4-7 Common Quality
8-9 Good Quality
10 Best Quality
EXAMPLE
Magos Reductor Haddon wants to craft a suitably
ornate set of armor for his Lord Marshal, Jerichus
Rubrum. He has collected all the necessary
resources, and spared no expense to find Quality
10 Igneous Ore for a Heavy Armor Frame. The
Armor, once completed, will be Best Quality.
STEP 2: CRAFT THE CORES bonus to Strength and a power pack that powers the
armor if Light Power Armor. Power Armor type is
Armor Cores are fitted into the Armor Frame, and determined in Step 3.
provide varying levels of defense. When calculating
an armor’s protection due to its Cores, round all A Bio-Enhancement Cartridge grants the armor an
values half up from zero. If a majority of Cores in auspex, photo-visor, recoil glove system, magnetized
armor are Flak, the armor gains +1 armor points boots, a vox link, and all other benefits of power
against non-centered blasts. Blackstone Cores reduce armor such as Bio-Monitors, Injectors, and an
psychic damage by the wearer’s Willpower Bonus, Osmotic Gill.
the effect stacking for each core. If the crafter scores
5 or more Degrees of Success on the test to craft an Sub-Component Resources Needed
Armor Core, then a bonus Degree of Success may be Armor Power Pack 10 Non-Ferrous Metal, 5
Amorphous Gemstone, 5
applied to Experimentations on the Armor.
Inert Promethium, 5 Inert
Sub- Armor Resources Needed Gas, 5 Organic
Component Granted Bio-Enhancement 15 Organic, 10 Inert
Flak Core +1 10 Inert Promethium, 5 Cartridge Promethium, 5 Amorphous
Organic Gemstone
Carapace +1.5 10 Ferrous Metal, 5 Inert
Core Promethium EXAMPLE
Ceramite +2.5 10 Igneous Ore, 5
Core Ferrous Metal Magos Reductor Haddon is about to begin
Auramite +3 10 Non-Ferrous Metal, 5 crafting Ceramite Cores with the resources he
Core Igneous Ore, 5 Ferrous has, when he detects someone standing behind
Metal him. Custodian Tribune Anton Tiberius taps his
Blackstone +1 10 Blackstone, 5 Igneous
guardian spear, and holds out a package. The
Core Ore, 5 Crystalline
Gemstone Tribune and the Lord Marshal are quite friendly,
and the Tribune grants the Lord Marshal the right
Armor Cores are affected by the quality of resources to incorporate Auramite within his armor. Using
used, according to the table below. Note that as the Quality 10 Non-Ferrous Metal resources from
Blackstone does not have a Quality, Blackstone the Tribune, Haddon creates three Auramite
Cores will only ever count as Average, granting no Cores at 3.5 AP each, and adds one core of
bonus to the Core’s armor granted. Blackstone he kept from the Solaris Crusade.
Resource Effect The Armor’s final AP value from cores will thus
Quality be 3.5+3.5+3.5+1, for 11.5, rounded up to 12.
1 Armor Core loses 0.5 AP. Magos Reductor Haddon wants this armor to be
2-3 Armor Core loses 0.25 AP.
the best he can, so he crafts an Armor Power Bit
4-7 Average, no bonus.
and a Bio-Enhancement Cartridge for the armor.
8-9 Armor Core gains 0.25 AP.
10 Armor Core gains 0.5 AP. As an optional component, he slots in his Lord
Marshal’s Rosarius, a symbol of his faith, and a
A Heavy Armor Frame may include two special protective field in itself.
components, the Armor Power Pack, and the Bio-
Enhancement Cartridge. Both of these, though STEP 3: CRAFT THE FINISHED PRODUCT
crafted, do not benefit from resource quality. Light This is a simple step, and requires a Tech Use, Trade-
and Heavy Armor Frames may also contain an Armorer, or other GM-mandated test. Bonuses that
Optional Component that may add additional affect crafting, such as a Rogue Trader Laboratorium
qualities. starship component, will affect this test. Count the
An Armor Power Pack determines if the armor is Degrees of Success that have been achieved crafting
Power Armor or not, granting the Hulking size trait, the finished product – they are needed for the next
the Sturdy trait, a +20 bonus to Strength, and a power step.
pack that powers the armor if Power Armor, or a +10
If an Armor Power Pack was used, and the Armor
EXAMPLE
grants seven or fewer Armor points before
accounting for quality, then the armor is considered Like a Magos possessed, Magos Reductor Haddon
Light Power Armor. If the armor grants eight or more spends a Fate Point and rolls to experiment on the
Armor points before accounting for quality, then the armor. He rolls a 4, and puts all four Degrees of
armor is considered Power Armor. success into the roll, boosting it to an 8. The
armor gains 1 AP. Haddon feels quite lucky,
EXAMPLE however, and tries some more experimentation,
knowing full well if he screws up, he can’t go
Magos Reductor Haddon makes his Trade
back. Fortunately, he rolls a 9. The armor gains 1
(Armorer) test to put everything together, and
AP, and Haddon is out of Fate Points. Haddon
scores four degrees of success. Nice! As this armor
then presents the gold-tinged black and red armor
gains 12 Armor from cores, this armor is classified
to his Lord Marshal for review.
as Power Armor, and gains the appropriate
benefits. The armor’s value is then improved to 13 Haddon-Pattern Artificer Plate (Power Armor,
due to the Best-Quality Frame. grants Armor 15, grants standard Power Armor
benefits, possesses a built-in PR50 Defensive
Haddon still wants to go further beyond…
Field that does not overload in normal conditions,
reduces damage from psychic powers by wearer’s
STEP 4: EXPERIMENT!
Willpower Bonus, and grants +10 to followers of
Armorsmiths adjust and alter their masterworks, the Imperial Creed.)
usually in subtle ways. A rearranging of plates here, a
layering in a joint there, and the armor is improved.
Experimentation Effect
Result
1 Final Armor loses 2 AP.
2-3 Final Armor loses 1 AP.
4-7 Average, no bonus. Common
Quality.
8-9 Final Armor gains 1 AP.
10 Final Armor gains 2 AP.
SHIELD CRAFTING Stasis Core 30 Inert Gas, 20 Amorphous
Gemstone, 20 Igneous Ore,
Defensive fields make or break heroes of the 10 Non-Ferrous Metal
Imperium. A fighter with a shield and faith in its An Emitter Assembly determines the shield’s PR. A
potency will charge into harm, confident that his Light Emitter grants a PR20 field, a Medium Emitter
shield will save him. Shields can absorb hits that can grants a PR35 field, and a Heavy Emitter grants a
lay low even vehicles, so a shield is a force multiplier PR50 defensive field.
that should not be discounted.
Sub-Component Resources Needed
Creating a defensive field requires a Field Core, an Light Emitter 15 Crystalline Gemstone, 10
Emitter Assembly, and a Projector Plate. Sedimentary Ore, 5 Non-
Ferrous Metal
Crafting a defensive field is a three-step process. Medium Emitter 25 Crystalline Gemstone, 15
Sedimentary Ore, 10 Non-
STEP 1: CRAFT SUBCOMPONENTS Ferrous Metal
Heavy Emitter 35 Crystalline Gemstone, 20
Shields are composed of a Field Core, which Sedimentary Ore, 15 Non-
determines the type of shield they project, and any Ferrous Metal
special abilities the shield might have. They also
require an Emitter Assembly, and a Projector Plate. If A Projector Plate alters the shield’s Overload.
the crafter scores 5 or more Degrees of Success on
the test to craft a Field Core, then a bonus Degree of Sub-Component Resources Needed
Success may be applied to Experimentations on the Projector Plate 15 Crystalline Gemstone, 10
completed Shield. Igneous Ore, 5 Non-Ferrous
Metal
A Field Core determines the Type of Shield, and its
Quality. A Refractor Core has no special qualities. A Shield Components are affected by the quality of
Conversion Core releases a flash of light equivalent resources used, according to the table below.
to a photon flash grenade centered on the wearer, if
more than 12 damage is blocked at once. A Displacer Resource Effect
Core scatters the user 2d10 meters from their starting Quality
point if a hit is shielded. A Stasis Core adds +15 to a 1 Protection Rating reduced by 10,
defensive field’s PR, but if the field successfully Overload increased by 10. Poor
Quality.
blocks an attack, the user’s Weapon Skill, Ballistic
2-3 Protection Rating reduced by 5,
Skill, and Agility, and Movement are set to 0 until Overload increased by 5. Poor
the end of their next turn. Quality.
4-7 Average, no bonus. Common Quality.
Shields crafted with Refractor Cores, Conversion
8-9 Protection Rating increased by 5.
Cores, and Displacer Cores may possess a maximum
Field ignores first Overload. Good
PR of 60, while shields crafted with Stasis Cores may Quality.
possess a maximum PR of 80. 10 Protection Rating increased by 10.
Field does not overload. Best Quality.
Sub-Component Resources Needed
Refractor Core 30 Amorphous Gemstone,
20 Ferrous Metal, 20 EXAMPLE
Sedimentary Ore, 10 Non-
Ferrous Metal Magos Reductor Haddon is at it again, and this
Conversion Core 30 Amorphous Gemstone, time he wants a new shield. He has acquired tons
20 Ferrous Metal, 20 of crystal, including Quality 10 Amorphous
Igneous Ore, 10 Non- Gemstone and Quality 9 Crystalline Gemstone
Ferrous Metal from before, in addition to all the other resources
Displacer Core 30 Reactive Gas, 20 he needs. He creates a Refractor Core, which will
Amorphous Gemstone, 20 be Best Quality due to the gemstone. He crafts a
Igneous Ore, 10 Non- Heavy Emitter, which will gain 5 PR due to
Ferrous Metal Quality 9 Crystalline Gemstone, for a total of 55
Protection Rating. He then crafts a Projector
Plate, allowing the field to ignore its first
Overload result, normal or otherwise, due to
Quality 9 Crystalline Gemstone.
STEP 2: CRAFT THE FINISHED PRODUCT
EXAMPLE
This is a simple step, and requires a Tech Use, Trade-
Magos Reductor Haddon, always on the lookout for
Armorer, or other GM-mandated test. Bonuses that
a better shield, decides to experiment. He rolls a
affect crafting, such as a Rogue Trader Laboratorium
1d10, and scores a 2. Concerned, he spends his 2
starship component, will affect this test. Count the
Degrees of Success to increase that to a 4. This
Degrees of Success that have been achieved crafting
experiment didn’t pan out too well. Haddon tries
the finished product – they are needed for the next
again with his second and last fate point, and…rolls
step.
a 1.
Experimentation Effect
Result
1 Protection Rating reduced by
5. Overload increased by 5.
2-3 Protection Rating reduced by
3. Overload increased by 2.5.
4-7 Average, no bonus. Common
Quality.
8-9 Protection Rating increased
by 3. Overload decreased by
2.5.
10 Protection Rating increased
by 5. Overload decreased by
5.
VEHICLE CRAFTING mount up to one Hull Weapon, one Turret Weapon,
Two Sponson weapons, and one Pintle weapon. They
Every vehicle had to have started somewhere, and are Massive size.
most started as a standard template pattern. However, Superheavy Chassis like the Baneblade, Astraeus, or
there are many cases of vehicles being improvised or Imperial Knights, possess a mighty 120 Structural
invented, such as the Land Raider Ares of the Dark Integrity, and may mount up one Turret Weapon, one
Angels, the Primaris skimmers of Belisarius Cawl, Hull Weapon, one additional Turret or Hull Weapon,
and the conversion of former Destroyer Tank Hunters Two to Six Sponsons, and one Pintle Weapon. They
into the Thunderer Siege Tank. are Immense size, and gain the Super-Heavy trait.
A Transport Chassis has 32 slots, and comes pre- Voidship Chassis are affected by the quality of
equipped with a Cargo Bay, the space required resources used, according to the table below.
already taken into account.
A Raider Chassis has 42 slots, and cannot equip Port Resource Effect
and Starboard Weapon Mounts. Quality
1 Frame loses 2 Slots.
A Frigate Chassis has 45 slots.
2-3 Frame loses 1 Slot.
A Light Cruiser Chassis has 50 slots.
4-7 Average, no bonus.
A Cruiser has Chassis has 55 slots. 8-9 Frame gains 1 Slot.
A Battlecruiser Chassis has 57 slots. 10 Frame gains 2 Slots.
A Grand Cruiser Chassis has 65 slots.
A Battleship Chassis has 70 slots.
EXAMPLE
Sub-Component Resources Needed The trumpets blare and the lesser Crypteks kneel.
Transport Chassis 8000 Ferrous Metal, 4000 Nemesor Settra, the Imperishable, rises up,
Non-Ferrous Metal, 2500 spreading his wings, the glowing plasma casting
Igneous Ore, 1750 Inert the room in a dull orange glow. The Nemesor
Promethium, 1750 raises a claw, and the Crypteks turn. The
Amorphous Gemstone dactyline Nemesor announces grand plans to
Raider Chassis 6000 Ferrous Metal, 3000
conquer worlds in the Solaris Expanse, but first,
Non-Ferrous Metal, 2000
he needs a battleship. The finest materials are
Igneous Ore, 1500 Inert
Promethium, 1500 brought forth, including Quality 10 Ferrous
Amorphous Gemstone Metal. The word of Settra is law, and a might
Frigate Chassis 10000 Ferrous Metal, 5000 battleship frame is produced. The Battleship will
Non-Ferrous Metal, 3000 have an additional 2 slots thanks to the materials,
Igneous Ore, 2000 Inert for a total of 72 slots. Descending on plasma-
Promethium, 2000 fueled wings, the Nemesor begins to plan out his
Amorphous Gemstone vessel…
Light Cruiser 10000 Ferrous Metal, 5000
Chassis Non-Ferrous Metal, 3000
Igneous Ore, 2000 Inert
Promethium, 2000
Amorphous Gemstone
STEP 2: CRAFT THE COMPONENTS Turret Mount 100 Reactive Gas, 50 Inert
Gas, 25 Ferrous Metal
Once a Chassis is constructed, it must be filled with Component Mount 50 Inert Promethium, 25
components, which increase or improve the Inert Gas
voidship’s characteristics. Each crafted component Weapon Mount 100 Non-Ferrous Metal, 50
will increase a specific characteristic. Each Inert Promethium
component takes up one slot in the Voidship Chassis STEP 3: CRAFT THE FINISHED PRODUCT
unless otherwise stated. These components are not
affected by resource quality. If the crafter scores 5 or This is a simple step, and requires a Tech Use, Trade-
more Degrees of Success on the test to craft at least Armorer, or other GM-mandated test. Bonuses that
one Sub-Component in a given category, then a affect crafting, such as a Rogue Trader Laboratorium
single bonus Degree of Success overall may be starship component, will affect this test. Count the
applied to Experimentations on characteristics that Degrees of Success that have been achieved crafting
component affects. the finished product – they are needed for the next
step.
Every Plasma Coupling improves Speed by 1.
Every Retrothruster Set improves Maneuver by +5. EXAMPLE
Every Augur Projector improves Detection by +5.
Every Armor Layer improves Armor by +2. Nemesor Settra orders it so, and it is so. The
Every Structural Segment improves Hull by +5. Crypteks pass their Trade (Shipwright) test by two
Every Turret Mount improves Turret Rating by +1. degrees, an acceptable level to the Nemesor.
Every Component Mount improves Space by +5. Settra, however, insists on putting the finishing
Every Weapon Mount grants a Prow Slot (1 slot), touches…
Dorsal Slot (2 slots), a Port and Starboard Slot (2
slots), or Keel Slot (3 slots.)
STEP 4: EXPERIMENT!
Sub-Component Resources Needed
Plasma Coupling 50 Reactive Gas, 25 Non- Be it tiny adjustments to the engine, replacing motive
Ferrous Metal, 25 Liquid sigils with more efficient ones, or recalculating
Promethium weight ratios, a vehicle can be customized by its
Retrothruster Set 100 Liquid Promethium, 50 builder to better fit tasks at hand.
Ferrous Metal, 50
Sedimentary Ore To experiment, spend a Fate Point. Then, roll 1d10
Augur Projector 100 Radioactive, 50 on the table. One Degree of Success can be used to
Crystalline Gemstone, 25 alter the roll in any direction per Degree of Success
Non-Ferrous Metal used. Once Degrees of Success are spent, they're
Armor Layer 50 Igneous Ore, 25 Ferrous spent for all Experimentations. One can experiment
Metal until they are satisfied, or out of Fate Points.
Structural Segment 50 Sedimentary Ore, 25
Non-Ferrous Metal Experimentation Effect
Result
1 -2 Speed, -5 Maneuver, -4
EXAMPLE Armor, -5 Detection, -10 Hull
Integrity, -5 Space, -2 Turret
Nemesor Settra, the Imperishable, begins to plan
Rating
out his voidship, an icon of power for his
2-3 -1 Speed, -3 Maneuver, -2
eventual conquests. He has 72 slots to work with, Armor, -3 Detection, -5 Hull
and ultimately selects the following Integrity, -3 Space, -1 Turret
configuration. Rating
4-7 Average, no bonus.
5 Plasma Coupling, 1 Retrothruster Set, 2 Augur
8-9 +1 Speed, +3 Maneuver, +2
Projectors, 10 Armor layers, 20 Structural Armor, +3 Detection, +5 Hull
Segments, 4 Turret Mounts, 20 Component Integrity, +3 Space, +1 Turret
Mounts, 1 Prow Weapon Mount, 3 Keel Weapon Rating
Mounts.
10 +2 Speed, +5 Maneuver, +4 STEP 1: CRAFT THE ASSEMBLY AND COMPONENTS
Armor, +5 Detection, +10
Hull Integrity, +5 Space, +2 There are three main voidship weapon components
Turret Rating that are truly customizable – the Macrocannon, the
Lance, and the Nova Cannon. Torpedo Launchers
and Launch Bays simply don’t have the variability
that direct-fire weapons do, so there is little point in
EXAMPLE deviating from the standard template.
The Nemesor begins to rearrange and alter the When crafting a Voidship Weapon, there are a
vessel as he deems fit. Settra first rolls 1d10, and number of sub-components to consider. However,
focuses on the armor. He rolls a 9, and he boosts most of these are shared between weapons.
that to a 10 with one Degree of Success, granting
A Macrocannon requires a Macrocannon Assembly,
his vessel 4 additional Armor. He then rolls once
Weapon Frame, Battery Mount, Rangefinder, Power
again, altering the vessel’s speed. Shockingly, he
Distributor, Superstructure, and may include an
rolls a 9 once more, and he spends the second
optional component. A Lance requires a Lance
Degree of Success on improving this to a 10 as
Assembly, Weapon Frame, Battery Mount,
well. The voidship now has an extra 2 speed!
Rangefinder, Power Distributor, Superstructure, and
The Crypteks suitably cowed at such a terrifying
may include an optional component. A Nova Cannon
vessel, Nemesor Settra nods, and makes a plan to
requires a Nova Cannon Assembly, Weapon Frame,
visit Ad and Paqt, the reclusive Keepers of
Rangefinder, Power Distributor, Superstructure, and
Abbasid, for their mastery of void weapons are
may include an optional component. If the crafter
second to none…
scores 5 or more Degrees of Success on the test to
The Settra-Class Tombship, Imperishable Glory craft a Sub-Component, then a bonus Degree of
Speed: 7 Maneuverability: +5 Success may be applied to Experimentations on
Detection: +10 Hull Integrity: 100 characteristics that component affects.
Armor: 24 Turret Rating: 4
The Assembly determines the type of Weapon, as
Space: 100 Weapon Slots: 1 Prow, 3 Keel
well as its Quality. It assigns base stats to a weapon,
which are then modified by the subcomponents.
Experimentation Effect
Result
1 +2 Power, +2 Space, -2
Strength if Macrocannon, -1
Strength and Additional hits
on 4 DoS instead of 3 if
Lance, -2 Damage, +2 Crit, -4
Maximum Range, depending
on component.
2-3 +1 Power, +1 Space, -1
Strength, -1 Damage, +1 Crit,
-2 Maximum Range,
depending on component.
REFERENCE TABLES Vehicle Sub- What it Affects
Component
Here is a set of easy reference tables for determining Chassis Structural Integrity,
which components offer which bonuses for personal Armament Slots, Size
wargear. One might find these helpful when planning Armor Armor
out potential projects. Maneuver System Maneuver
Motive System Tactical Speed, Cruising
Ranged Weapon What it Affects Speed, Vehicle Trait
Sub-Component Optional Grants additional qualities
Weapon Frame Damage, Penetration Component based on GM ruling
Weapon Barrel Rate of Fire
Weapon Scope Range
Weapon Stock Reload Voidship Sub- What it Affects
Ranged Weapon Mag Size, Type, Quality Component
Core Chassis Component Slots
Optional Grants additional qualities Plasma Coupling Speed
Component based on GM ruling Retrothruster Set Maneuver
Augur Projector Detection
Armor Layer Armor
Structural Segment Hull Integrity
Melee Weapon What it Affects Turret Mount Turret Rating
Sub-Component Component Mount Space
Melee Blade Damage Weapon Mount Weapon Slot
Melee Solidifying Penetration Optional Grants additional qualities
Agent Component based on GM ruling
Melee Weapon Class, Quality
Core
Optional Grants additional qualities Voidship Weapon What it Affects
Component based on GM ruling Sub-Component
Assembly Type of Weapon, Base Stats
Weapon Frame Damage, Crit
Armor Sub- What it Affects Battery Mount Strength
Component Rangefinder Range
Armor Frame Number of Cores Power Distributor Power Used
Armor Core Armor Points and Special Superstructure Space Used
Qualities Broadside Upgrade Optional Component,
Armor Power Pack Power Armor Bonuses upgrade to Broadside
Bio-Enhancement Armor Special Abilities Optional Grants additional qualities
Cartridge Component based on GM ruling
Optional Grants additional qualities
Component based on GM ruling
Management
purposes.
Igneous Ore Low-Grade Concentrated
Ore mineral veins
compressed by
“Human behavior is economic behavior. The solidification of
particulars may vary, but competition for limited molten rock, useful
resources remains a constant.” for structures.
Sedimentary Low-Grade Trace mineral veins
- Ancient axiom of unknown provenance Ore Ore deposited over
commonly expressed within the House of Korst’la time, useful for
structures.
T he galaxy has a wealth of resources for those fast
enough and wealthy enough to exploit them. It may
Organic Organic A catch-all term for
material such as
be the Forge Worlds and Hive Worlds of the bone, wood, or
Imperium that churn out endless war materiel, and it other once-living
may be the Chartist Fleets that handle travel, but who material.
is it that acquires the resources needed in the first Ferrous Metal Metal Iron-based metals,
place? The galaxy is full of guilds and charters that magnetic, strong
grant groups the rights to worlds, and the resources once processed.
within. Laying in the ground, they are no use to Non-Ferrous Metal Metals that contain
anyone. But once extracted, high-quality resources Metal no iron, like copper
can turn a beggar into a magnate. or gold, useful for
electronic systems.
RESOURCES Radioactive Radioactive Materials that
decay over time,
There are twelve main types of resources, and a releasing high
special thirteenth, Blackstone. Every resource has a amounts of energy.
type, and a description associated with it. The Blackstone Blackstone The legendary
(Special) material that,
following descriptions are just examples – a GM
depending on
should feel encouraged to make up new and exotic polarization, can
types for new and exotic worlds! enhance or nullify
the Warp.
Resource Type Description
All resources are graded on a 1 to 10 scale, with
Inert Chemical Safe to handle, this
Promethium is used to create various effects dependent on the resource used. If a
various plastics. component requires various resources, only the
Liquid Chemical An active form of resource of the highest concentration imparts its
Promethium promethium, used quality bonus. This makes not only the rarest, highest
as combustive fuel. quality resources valuable, but lesser-quality filler
Inert Gas Gas Gases that do not resources as well. For example, if a component
undergo chemical requires 10 Ferrous Metal and 5 Inert Promethium,
reaction, useful for then only the Ferrous Metal will impart its bonus to
welding and the finished component. Blackstone, however, does
preservatives. not have a quality – it is in a class all its own.
Reactive Gas Gas Gases useful for
chemical reactions, It is up to the GM to populate a world with resources
such as plasma as they deem fit – it would not make sense to find
generation. organic materials on a dead world, or igneous ore on
Amorphous Gemstone Easily shaped a world that is not tectonically active. A GM should
Gemstone gemstone, such as also be careful if allowing the purchase of resources –
glass or obsidian.
not many will sell beyond average quality resources,
as everyone will keep the best stuff for themselves!
RESOURCE HARVESTING
The most common (and cheapest) way is to actively
harvest resources from worlds. While this is
somewhat difficult in the Imperium’s borders, where
the Administratum and all sorts of guilds and
conclaves want their share, it’s far easier on the
fringes.
Sure, you’re eager to get crafting, but you can’t find SURVEY AUGUR
any resources. Maybe luck hasn’t been on your side, A Survey Augur is a tool used to detect
maybe you need a little bit of filler materials to finish concentrations of resources in a wide area. More
a project. The following is a set of availabilities for sensitive to resource signatures than conventional
materials available for purchase. Common Ores and auspexes, and capable of surveying a wide range of
Metals, for instance, are far easier to find than, say, many square kilometers at a time, the Survey Augur
specialized gases or gemstones. Some of these are speeds up searches considerably.
based off equivalents in DH1 IHB, others are
extrapolated from sources like codexes. To operate a Survey Augur requires a Routine (+20)
Tech Use test. Success on the test determines if there
Resource Availability is the presence of a Resource, which is either
Inert Promethium Rare determined by or randomly generated by the GM,
Liquid Promethium Very Rare should they deem the area rich in resources. The
Inert Gas Rare Survey Augur is also capable of sampling the
Reactive Gas Very Rare resources to determine their quality. The user of the
Amorphous Gemstone Extremely Rare Survey Augur acquires 50 units of the Resource, plus
Crystalline Gemstone Extremely Rare
5 times the number of Degrees of Success on the test.
Igneous Ore Rare
For example, if three Degrees of Success are scored
Sedimentary Ore Scarce
Organic Common on the test, then the GM determines if there are any
Ferrous Metal Scarce resources in that area. If
Non-Ferrous Metal Rare there are, then the user of
Radioactive Very Rare the Survey Augur
Blackstone Unique acquires 50 + (5 * 3), or
The following table is used for assigning quality to 65 Resources. Once an
resources when purchasing. area is sampled, it cannot
be sampled again, since
Resource Quality Modifier all immediate surface
Quality Equivalent deposits are collected by
1–3 Poor +10
the Survey Augur. An
4–7 Common 0
area may be surveyed
8–9 Good -10
10 Best -30 multiple times,
When purchasing resources in mass qualities, use the potentially yielding
Scale Modifiers in Rogue Trader. It is Trivial, for multiple types of
example, to acquire about 3-5 units of resources, resources, until there is
while it is a Major issue to acquire almost a thousand nothing left to discover.
units of resources.
Name BER Upkeep Availability Secondly, Harvesters are big targets, and plenty of
Survey - - Common Rogue Traders and Charter Companies have
Augur bankrupted themselves trying, and failing, to create
Personal 10 0.5 Average unbreakable security measures. There is no way
Harvester around it – Harvesters require loyal and armed
Medium 25 0.75 Rare household guards to watch over them, and dedicated
Harvester tech-adepts to maintain and run them. Every
Heavy 50 1 Extremely Rare
Harvester has an Upkeep characteristic – how much
Harvester
it reduces Profit Factor by when deployed, rounded
Elite 100 1 Unique
Harvester down in cases of decimals. Lower-quality Harvester
networks are cheaper to acquire, guard, and maintain,
but do not produce as many resources. There is no
HARVESTERS way around this maintenance cost – it’s not as simple
Harvesters are the true way to extract resources from as merely locking the hopper. Even the most arcane
a planet. Once a resource has been found on a planet, of locks can be broken, and reavers will always seek
and the resource is deemed rich enough that to plunder an unguarded harvester network. Only
extraction is necessary, a Harvester network is manpower, a resource the Imperium possesses in
deployed. These massive structures, constructed in abundance, is capable of thwarting these attacks.
great foundries on the largest Forge Worlds,
endlessly dig into a world, vast fields of metal A clever Peer of the Imperium will carefully balance
churning away, storing resources in great hoppers what he is capable of purchasing and maintaining,
until ready for pickup by a Peer of the Imperium. alongside the amount of resources he will expect to
Every Harvester has a Base Extraction Rate (BER) need. It is a fool who tries to acquire everything.
that determines how many resources it generates for Instead, the wisest of industry magnates choose to
its owner at the completion of a mission. specialize, and take only the best they find. As one
upgrades their endeavors, and resources flow in,
There is, however, a catch. There always is. First, these can be turned into riches, one way or another.
Harvesters are unbelievably maintenance-intensive,
and can break down in uncontrolled areas. A
Harvester placed on a world without either a Colony
or an Outpost owned by the Peer suffers a 50%
reduction in its BER. One must strategically decide
where to place their Harvesters, as well as their
Colonies.