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Bioware Baldur'S Gate Bioware Electronic Arts
Bioware Baldur'S Gate Bioware Electronic Arts
Bioware Baldur'S Gate Bioware Electronic Arts
Videogame development can be among the most daunting fields to break into, but
there are many paths to take.
BioWare's founders met at the University of Alberta, where they were studying
medicine.
The medical field was satisfying and lucrative, but it was time for the group to move
on. And it was precisely their success in medicine that afforded them the resources
needed to start their next venture – a videogame company. They pooled together
$100,000 and set out to make their first game.
Shattered Steel was a modest success, receiving positive reviews and seeing
decent sales. Of particular note was the detailed deformable terrain that allowed
players to blast craters in the sides of hills, and zone damage that allowed
strategic-minded sharpshooters to take out weapons mounted on enemies.
BioWare's founders have admitted they didn't expect much when they started their
company, but this didn't stop them from thinking ahead. Even as their first game
was only halfway through production, they were hard at work on a very different
sort of project, of a much broader scope. BioWare's founders and staff were
passionate fans of role-playing games – both the computerized sort and their pen-
and-paper ancestors – and they wanted to try their hand at a large-scale RPG of
their own.
The decision to make a multi-player, real-time game based on AD&D rules was
controversial at the time, drawing skepticism and even mockery from hardcore
RPG fans.
BioWare's more modernized take proved, however, to be more in line with the
mass audience's tastes, particularly after Blizzard Entertainment's Diablo brought
Western RPGs to a new breed of gamer.
They create baldur’s gate BioWare's creation put the focus on role-playing in the
classic sense. Every aspect of the game was designed around allowing the player
to explore a deep story on his own terms, with his own character, and with plenty of
room for individuals to have unique experiences.
Baldur's Gate set the tone for the rest of BioWare's career. While there may not be
any one particular element that was revolutionary, it struck a unique balance of
depth and accessibility.
A sequel and an expansion to the hit RPG were underway as soon as the first
game had shipped. With an engine and a proven formula already in place,
development of the Baldur's Gate sequel moved a much faster pace, arriving less
than two years after the first. The experience and the existing groundwork also
freed BioWare to realize a much larger, more ambitious vision.
Baldur's Gate II still managed to impress. Review scores were even higher than for
the first, placing BG2 among the best reviewed PC games.
Unfortunately, Baldur's Gate II were not enough to prop up the struggling Interplay.
Despite its capable production, the publisher was undergoing a string of failures
and disappointments that would eventually bankrupt the company. BioWare had to
move on.