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4 comments
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zles_in_the_dark.jpg)
This is a small adventure for 1st-level
characters, created entirely using the D&D Basic Rules. It
should give
a group of four 1st level characters enough experience points to advance to
second
level. By adding or removing a few monsters, it could probably be a good
challenge for more or
fewer characters.
Background
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A/VzEFUS1hVcI/AAAAAAAAA-c/iOiv6MQlM4oRPKmmQnnxb6aVM0ffVSzEgCLcB/s1600/dwarf_miner.jpg)
Skirvir - Dwarven Miner
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vDaFG_Bedk4/VyXa0ael9II/AAAAAAAAA6Q/LZ_6kobJrtEJtwbrpJDErq7ja-
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Rust Hill
If the players choose to go to the mines, give
them opportunity to stock up in town for anything
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YpUM4seqVDQ/VzNXlZcijmI/AAAAAAAAA_Y/UCk60LjjYgIVMFGuivt8jDvCohpCiExEACLcB/s1600/wanderlu
st.jpg)
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_encounters_text_box.jpg)
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Roll
Creature (number appearing)
2 Ogre (http://realmsofauria.blogspot.com/2018/09/d-basic-monsters-ogre.html) (1)
3 Worg (http://realmsofauria.blogspot.no/2015/12/d-basic-monsters-worg.html) (2)
4 Goblin (http://realmsofauria.blogspot.no/2015/02/d-basic-monsters-goblins.html) (3)
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mxauDWY/VyX0olZAGNI/AAAAAAAAA68/xjpjwqBzCCwEcO63KM3JiR71t-
IJz_SOgCLcB/s1600/random_encounters_text_box.jpg)
5 Kobold (http://realmsofauria.blogspot.no/2014/11/d-basic-monsters-kobold.html) (5)
6 Giant Weasels (4)
7 Wolf (http://realmsofauria.blogspot.com/2018/08/d-basic-monsters-wolf.html) (2)
8 Blood Hawk (http://realmsofauria.blogspot.no/2014/12/d-basic-monsters-blood-hawk.html) (4)
9 Bandit (http://realmsofauria.blogspot.com/2018/05/d-basic-npc-gallery-bandit.html) (5)
10 Giant Wolf Spider (http://realmsofauria.blogspot.no/2015/01/d-basic-monsters-giant-wolf-
spider.html) (3)
11 Orc (http://realmsofauria.blogspot.no/2015/11/d-basic-monsters-orc.html) (2)
12 Giant Boar (http://realmsofauria.blogspot.no/2017/07/d-basic-monsters-giant-boar.html) (1)
Mines
Description
The mines have been abandoned for a long time, its
resources having been spent. Recently
however a small band of Kobolds have
entered the mines, with the hope of finding some ore.
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Mines - upper level
1. Bear Cave
The tunnel from the surface descends steeply into
the first chamber of the mine, where a large
Brown Bear (http://realmsofauria.blogspot.no/2016/04/d-basic-monsters-brown-bear.html)
has made its
lair. Anyone searching can make a DC12 Wisdom (Perception) to notice large
tracks
around the entrance, and a DC13 Intelligence (Nature) will identify the
tracks as bear tracks.
The descent might look deceptively easy, but anyone
going down without taking any precautions
must make a DC12 Dexterity save, or
slip and slide down to the bottom, taking 1d6-3 points of
damage (where 0 or
less means the character takes no damage). A character can choose to slide
down
voluntarily, taking only 1d4-3 damage. If a character takes any damage this
way, he or she
will fall prone at the bottom.
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ve.jpg)
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The Brown Bear will however not be very
happy with intruders to its lair, and will attack.
Should the players find
alternative ways of getting the bear out of its lair, without killing it (such
as luring it away with food, or smoking it out with fire), award full XP (200)
for the encounter.
Just be aware that the bear might be bck in its lair by the time the players want to leave the
mines.
V0kCzdpqcRQ/VyXr4FCJqMI/AAAAAAAAA6k/ruWOmu7cBjUN2jqLwQC8FPapSZCzMudGwCLcB/s1600/stir
ge_simple.jpg)
Almost in the center of the room, a rusty, but
still sturdy iron rung ladder leads further down into
the mines. A faint glow
can be seen from below (from the Giant Fire Beetles that live there),
and with a successful Wisdom (Perception) check DC 15, the characters can hear
the faint sound
of pickaxes on stone, from the Kobolds in area 8.
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evel_2.jpg)
Mines - middle level
3. Beetle Cavern.
The ladder from area 2 leads down
into this chamber. The strange light noticed from above
emanates from five GiantFire Beetles (http://realmsofauria.blogspot.no/2016/05/d-bsi-
monsters-giant-fire-beetle.html) that inhabit the room. Initially the beetles will not show any
interest in the characters.
The ceiling in this chamber is a full 30 feet high. Just as the first character climbing down the
ladder is about two thirds way down, a hungry Giant Centipede
(http://realmsofauria.blogspot.no/2015/01/d-basic-monsters-giant-centipede.html) will start
climbing up the ladder from
below to attack. The centipede will catch the climber by surprise,
unless he
succeeds a Wisdom (Perception) check DC 12.
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jfrVKJjyVik/VzNq_v3xBdI/AAAAAAAABAk/CMxiHxNgIZEdpLocyfyPwzHH7sd-
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qdnOFi58ACLcB/s1600/giant_fire_beetle.jpg)
To the east a corridor slopes gently downward towards area 6,while on the opposite side of the
room another corridor leads on to the entrance to Rogbrok's forge (area 4 and 5).
4. Entrance to Forge
The rough mine corridor abruptly ends in a sheer,
smoothly hewn wall inscribed with dwarven
runes. Investigation reveals that the
wall shows signs of moving up and down, and a careful
search (a Wisdom
(Perception) DC 14 check) of the walls around, reveals a small lever carefully
hidden in the wall.
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uzzles_in_the_dark.jpg)
5. Forge
This is Rogbrok's forge and workshop, where
Rogbrok made some of his legendary items.
Unfortunately for the characters,
Rogbrok took most of these items with him when he left, to
seek his fortune in
the world. Some minor things still remain however.
Treasure
The suit of armor that attacked the players is a
dwarven sized half plate. While damaged in the
battle it can be sold on, earning
the player about 250 gold pieces. Alternatively the armor can be
repaired and
refitted to a dwarf. A character proficient with smith's tools who has access to a
smithy (the
characters should be standing in one) can spend two weeks and 75 gp to repair and
adjust the armor. Alternatively, if taken to a smith, he will be able to do the
same job for the
player, but will charge 150 gp for the job (materials included
in the price). Refitting the armor to
a non-dwarf will not be possible.
Additionally the room contains several finely crafted weapons (2 war hammers, 2 battle axes, 2
long swords and 2 short swords). While they are not magical in any way, their craftsmanship is
so good that they can be sold on without any problem. In fact a dwarven smith or armorer will
give full gp value for the weapons (100 gp).
Treasure
Hidden among the bedrolls, sacks and gear are the kobolds accumulated treasure - a rather
meager 23 cp, 10 sp, 15 ep and 9 gp. In addition the kobolds have small glass bottle with a potion
of healing stashed away here.
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vel_3.jpg)
Mines - lower level
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lizard.jpg)
8. Mines
If the characters move down this corridor, the hammering noise
becomes louder. As the corridor
curves round, it opens up into a larger
chamber, with several tunnels leading off in different
directions. In the
center of the room the players can see a Giant Lizard
(http://realmsofauria.blogspot.no/2015/02/d-basic-monsters-giant-lizard.html) with two large
baskets across its back. The lizard is used by the kobolds to carry off ore
from the mines to the
main chamber.
Treasure
In the bags across the Giant Lizard's back are five nuggets of semi precious metals, that can be
sold on for 1 gp a piece, in addition to a large jasper stone, worth 25 gold pieces.
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s.jpg)
The tunnels beyond are all dead ends, but if you want, and the players insist on exploring them,
you can use the following table as the characters progress inwards and downwards:
Roll
Feature/Creature (number appearing)
2 Ochre Jelly (1)
3 Ladder down (roll again for next level)
4 Kobolds (http://realmsofauria.blogspot.no/2014/11/d-basic-monsters-kobold.html) (1d4+1)
5 Dead end
6 Giant Centipedes (http://realmsofauria.blogspot.no/2015/01/d-basic-monsters-giant-
centipede.html) (1d4)
7 Valuable stones (worth 2d10 gp in total)
8 Cave in (2d6 points of damage from falling rocks, Dex save DC14 for half)
9. Barred Corridor
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Rogbrok Jarnhammer's sigil.
While the
characters may not leave the mines with quite as many riches, or as many
legendary
artifacts as they may have wished for, the items left in Rogbrok's
forge will still be worth a bit.
If you need, you can find all the maps for the adventure on one printable sheet here
(http://realmsofauria.blogspot.com/2017/10/forge-of-rogrbrok-maps.html), and printable and
unmarked maps are available here (https://realmsofauria.blogspot.com/2020/12/forge-of-
rogbrok-maps-bonanza.html).
Finally, the adventure is available as a printable .pdf, with fancy formatting and all at the DMs
Guild (https://www.dmsguild.com/product/246977/The-Forge-of-Rogbrok?
src=newest_in_dmg).
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