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4/13/2019 The Homebrewery - NaturalCrit
Phane
T
he phane is a tormented being lost to the Regional Effects
thinnest, most remote and alien regions of The phane warps time and space for miles around when it
time imaginable. They are thought to be the arrives in the present era, creating one or more of the
ghosts of mortals who were lost to the dangers following magical effects:
of chronomancy, time travel, or something
similar. Any time stop spell cast within 1 mile of the phane's
Phanes tend to remain deep in the furthest reaches of the arrival point also includes the phane as a target.
past or the future, rarely escaping their temporal isolation to For every 24 hours a beast or humanoid spends within 6
return to the present era. When a phane manages to do so, miles of the phane's arrival point must succeed on a DC
however, they invariably sow chaos and destruction 10 Constitution saving throw or be magically aged 1d4
everywhere they go, leeching the very essense of existence years.
from those they assault. The foresight spell does not function within 6 miles of the
No two phanes look the same, but all are incorporeal and phane's arrival point.
shadowy beasts of strikingly alien build. Some resemble If the phane is slain, the time stop effect ends immediately.
strange centaur-like beings made of oily black smoke, while The aging and foresight efects remain until a wish spell is
others bear resemblance to nothing known amid the planes. used to remove them.
PHANE
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