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Tricks + Facepaint

LIST OF TRICKS

The Save DC for a trick is 10 + 1/2 Clown level + Clown's CHA modifier

All Tricks are standard actions except as noted.

Clown Size

Level: Card Trick

Save: N/A

Range: 0 feet

Target: Self

Duration: 1 hour/level

Activating this trick is an immediate action. The clown shrinks 3 size categories, to a minimum of fine.
Frequently used to fit into tiny cars.

Where'd It Go?

Level: Card Trick

Save: N/A

Range: 1 foot/level

Target: 1 hand sized object

Duration: Until dismissed.

The clown whips a small item, such as a coin or a dagger, into an extradimensional space. At any time, as
a standard action (Free if the clown has the quick draw feat) the clown may withdraw it from the space.
Knock Knock

Level: Card Trick

Save: N/A

Range: 100 feet + 10 ft/level

Target: 1 door

Duration: Instantaneous

This trick works as the spell Knock

Interrupting Starfish

Level: Card Trick

Save: Reflex Negates

Range: 5 feet/ level

Target: 1 creature with a mouth

Duration: Instantaneous

The clown raises his hand and launches a starfish like creature that clings to the target's mouth,
preventing them from making any sound. The starfish clings until it is removed with a DC 18 strength
check. The starfish deals no damage.

Lesser Slapstick

Level: Card Trick

Save: N/A

Range: Melee

Target: One enemy


Duration: Instantaneous

The clown whips out a comically oversized weapon, such as a boxing glove or a 300 ton hammer, and hits
the opponent with it. The clown makes an attack roll, and if it succeeds the opponent takes 1D4 damage
per 2 clown levels (max 3D4)

Hey Best Friend

Level: Hat Trick

Save: Will negates

Range: 10 ft. / level

Target: One creature

Duration: 1 day/clown level

This trick functions as Charm monster, except as noted.

Gibberish

Level: Hat Trick

Save: N/A

Range: 20 ft. /level

Target: N/A

Duration: Instantaneous

This trick summons one gibbering mouther, under the Clown's control. A clown can only summon 1
gibbering mouther per four class levels at a time.

I'm Too Pretty

Level: Hat Trick


Save: N/A

Range 400 ft + 40/ Clown Level

Target: Self

Duration: Instantaneous

This trick works like Dimension Door, except as noted.

Slapstick

Level: Hat Trick

This functions like lesser slapstick, except it deals 1D6 damage per level to a maximum of 7D6.

Swarm of Daggers

Level: Hat Trick

Save: N/A

Range: 30 ft.

Target: one or more opponents

Duration: Instantaneous

This trick summons one dagger per Clown level which launch themselves at opponents, each dealing
1D4 damage. More than one dagger can be fired at an opponent, but only one attack roll is made for
each target. So if all hit all of them hit, but if they all miss all of them miss.

I've Got Your Nose

Level: Saw Trick

Save: Fortitude negates


Range: Touch

Target: One opponent with sensory organs

Duration: Instantaneous

A clown make a melee touch attack. If he succeeds, the target takes 1D6 damage per three clown levels
and loses one of his senses (Clown's choice). If he succeeds in a fortitude save, he only takes the
damage.

I'M INVISIBLE!

Level: Saw Trick

Save: N/A

Range: 0 ft.

Target: Self

Duration: 1 minute/Level

This functions like Greater Invisibility, except as noted.

Psychotic Touch

Level: Saw Trick

Save: Will negates

Range: Touch

Target: One opponent.

Duration: Instantaneous.

The clown makes a melee touch attack. If he hits, the target must make a will save or take 1D4 points of
wisdom damage.
Vanish

Level: Saw Trick

Save: N/A

Range: 0 feet

Target: Self

Duration: 1 round/level

The Clown steps into either the ethereal, shadow or astral plane, or back to the material plane if he is
already in the ethereal, shadow, or astral plane. This is an immediate action.

Schadenfreude

Level: Crazy Trick

Save: N/A

Range: 100 feet

Target: Self

Duration: 1 round/level

Whenever a creature within the radius of this spell takes damage, you regain a number of hit points
equal to one quarter of the hit points the damaged creature lost.

Swarm of the Blobs

Level: Crazy Trick

Save: N/A

Range: 100 ft.

Target: None

Duration: Instantaneous
This trick summons 1D4 gibbering mouthers per Clown level. Unlike Gibberish, these gibbering mouthers
are not under the clown's control.

Warp the Mind

Level: Crazy Trick

Save: Will negates

Range: Touch

Target: One creature

Duration: Instantaneous

The Clown grasps an enemy and psychically feeds it insanity. The target takes 1D6 points of intelligence,
wisdom, or charisma drain (Clown's choice) unless it succeeds in a will save. The Clown gains 5
temporary hit points for each point drained.

Warp the Body

Level: Crazy Trick

Save: Fortitude Negates

Range: Touch

Target: One creature

Duration: Instantaneous

This trick works like Warp the Mind, only strength, dexterity, or constitution is affected instead.

Travel

Level: Crazy Trick


Save: None

Range: See text

Target: Self

Duration: Instantaneous

This trick works as either greater teleport or plane shift (Clown's choice.)

FACE PAINT

The clown can gain additional abilities by using special patterns of markings on his face. Applying face
paint takes 24 hours and the indicated amount in ink, arcane equipment, and other supplies. The DC to
resist a face paint effect is 10+1/2 clown level+CHA modifier. Face paint is supernatural and cannot be
removed by anyone other than the Clown. A clown may only have one face paint applied at a time, even
if he has multiple heads.

Mask of the Mourner

Effect: Once per day per 5 clown levels, the clown may unleash an unearthly wail that makes all who
hear it (Except those the clown excludes from the effect) feel a horrible sense of loss. All creatures within
100 feet must make a will save or be unable to take action for 1D4+CHA rounds.

Price: 5,000 GP

Visage Of Terror

Effect: The clown gains a frightful presence ability. All creatures who see the clown must make a will save
or become panicked. Those who succeed are merely shaken.

Price: 13,000 GP

Minimum Level: 16th.

Warpaint

Effect: The Clown gains a +4 enhancement bonus to strength and +2 natural armor. He also gains
proficiency with all martial weapons, shields, and armor. Wearing armor, however, still negates
acrobatics and nananananana.

Price: 9,000 GP

Greater Warpaint

Effect: The Clown gains a +6 enhancement bonus to strength and dexterity, and +4 natural armor. He also
gains proficiency with all martial weapons, shields, and armor. He may wear light armor without negating
acrobatics and nanananananana, although armor check penalties to his skills still apply.

Price: 45,000 GP

Minimum Level: 13th

Fish Eyes

Effect: The clown gains a 50 foot swim speed, the ability to breathe water indefinitely, and darkvision 50
feet.

Price: 4,000 GP

Mask of Swiftness

Effect: Clown's movement speed is tripled, and he cannot become fatigued.

Price: 8,000 GP

Face of the Dragon

Effect: Clown gains a breath weapon dealing 2D6+1D6 per extra 1,000 GP spent when creating this
facepaint of fire, sonic, acid, electricity, or cold damage, with a reflex save for half. This can be either a
120 foot line or a 60 foot cone, chosen when creating this facepaint.

Price: 10,000 GP + 1,000 GP per extra damage die (max 15D6)

Skull of the Grim

Effect: The clown becomes immune to all energy drain abilities and can cast enervation or finger of death
once per day per 6 clown levels as a spell like ability.
Price: 22,000 GP

Minimum Level: 15

Birdman Paint

Effect: Gain 50 foot fly speed with maneverability depending on money spent.

Price: 2,000 GP (Clumsy)

4,000 GP (Poor)

8,000 GP (Average)

10,000 GP (Good)

15,000 GP (Perfect)

Medusa Face

Effect: The clown gains a gaze attack. Activating it is a standard action, and the affected creature must
make a fortitude save or be turned to stone.

Price: 14,000 GP

Minimum Level: 14

Face of Immunity

Effect: Become immune to energy, gain DR equal to clown level/-, gain +2 insight bonus on saves, SR
equal to 10+clown level+Charisma modifier

Price: 35,000 GP

Face of Fire

Effect: At will, may fire a bolt of flame as a ranged touch attack dealing 2D6+1 per 2 clown levels fire
damage. This mask also allows the Clown to cast continual flame once per day per four clown levels, and
wall of fire once per day. He may additionally use Faerie Fire and Dancing Lights at will.

Price: 7,000 GP
Animal Mask

Effect: The Clown gains three natural attacks of his choice, with each appendage counting as one attack.
For example, a Clown could choose 2 claw attacks and a bite, or 3 tentacle attacks. The Clown's body
changes to allow the attacks. However, the created parts have no use other than attacking. For example,
a clown cannot wield things in his tentacles if he chooses a tentacle attack, and he does not gain the
ability to fly if he has wing buffets. Particularly grotesque extras can impair the Clown in some social
situations, providing a -5 penalty on all bluff and diplomacy checks against people offended by such
things. Examples of grotesque extra parts include tentacles or additional mouthes (for bite attacks.)

NATURAL WEAPON DAMAGE BY SIZE

Type Small Medium Large

Bite 1D6 1D8 1D10

Claw 1D4 1D6 1D8

Tentacle 1D4 1D6 1D8

Wing 1D3 1D4 1D6

Tail 1D4 1D6 1D8

Price: 9,000 GP

Liar's Eyes

Effect: The clown gains a +4 enhancement bonus to charisma, and a +10 enhancement bonus on all bluff
checks.

Price: 28,000 GP

Mask of the Acrobat

Effect: The clown's acrobatics bonus increases by 5.

Price: 8,000 GP
Greater Mask of the Acrobat

Effect: The clown's acrobatics bonus increases by 10

Price: 20,000 GP

Honest Face

Effect: The Clown gains a +10 bonus on all Bluff and Diplomacy checks.

Price: 7,000 GP

God Mask

Effect: This face paint covers the clown's face and provides a +2 bonus on intimidate checks due to it's
terrifying nature. However, it provides no other benefit until it is activated as a full round action. When
activated, the clown immediately takes 20D6 points of backlash vile damage. If this kills the clown, his
body and soul are completely obliterated, and only the intervention of a deity of Greater God rank or
higher can bring him back. If he survives, he gains a +10 enhancement bonus to all his abilities.
Additionally, he gains a +20 deflection bonus to AC, and a +10 sacred or profane (Depending on
alignment) bonus on all attack rolls. He gains a +10 insight bonus on all saving throws, and a +20 insight
bonus on all skill checks. All his attacks deal vile damage. Additionally, he does not die at -10 hit points.
He continues acting until the effects of this mask wear off, regardless of what HP he is at. The effects
wear off after half an hour, and when they do, the Clown must make a will save (DC 41) or all his mental
attributes are drained to 0, leaving him comatose. Whether or not this succeeded, he must also make a
fortitude save (DC 41) or die instantly. Even if he succeeds this check, he takes an additional 20D6 points
of vile damage. If either of these effects kill him, the effect is the same as if he had died of the backlash
damage upon activation. This mask can only be activated once, after which the paint disappears from the
clown's face.

Price: 120,000 GP, 6,000 XP.

Minimum Level: 21st.

NOTE: Despite the fact that this deals vile damage, it is not an evil effect. If a good character uses this
mask, it deals a modified version of vile damage that can only be healed inside a Desecrate spell, rather
than Consecrate. Likewise, the backlash damage they take can only be healed inside a desecrate spell.

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