vy
Hero Leadership: ick fenly Hao and cls
ice Add 21 the oll your general has been saa
‘Ona 4s, you receive 1 command pont that an oly
‘bespeat daring that ura tole that Huwo tissue
command
{2 W124no. itis the enemy hero phase, that Heo
‘am lfempttounbind | spellinthat phase sf they
srerea Wezano.Ifts your hero phe, that Heo
‘am atempt to depel | ends spell in tha phase as
ifthey were Wrzan jou can sl oat to
unbiad or dispel the same spel o endless pel once
inthe same pas,
“Their Finest Hour: Ps | frendiy HERO, Add 1.0
‘wound rolls forttacke mae by that HO wt he
cd of that urn anda to savers for ata
that target that HERO unl the endo ha tar. You
ry otis heroic ction wih the sare
Hino sare than once in the sare bate
Hero Recovery: Pick friendly Heno and maken
‘erie recovery rll by cling 2D6.Lthe oll iskss
than that HERO Bravery characteristic, yu can heal
upto DS wounds allocated to thar Hino Ite rll is
cual to that Huo’ Bravery sharers, you can
hel] woundallocte tothat HER.
Roar: Pick enemy uni within ofthis model and
rolls dice. On 3 that uaitcannot sue or eeive
‘coaumandsin the allowing combat phase
Storms Pick enemy anit within ofthis mods
‘has nota MoNsTE® and olla dice, On #2, that
‘an sffers D3 mortal wounds.
Ttanke Due: Pick | enemy Monsre within 3 of
this model. Ad! it ols for tack ade by this
‘model hat age that eneny Mowstam uate ead
ofthe allowing combat pas
‘Smash To Rubles ick | ction tren fstreo
etna train fextare within ofthe model and
tolls die. Ona, the terrain features demolished
‘Mitwas defensible (ee 172.3), and the senery rales
‘on te warerl cannot he ais for the ert the
bate fore a faction tersin fest,
All-out Attack: With a singular purpose, these
‘warriors attack with all of their might.
‘You can use this command ability when you pick
a friendly unit to shootin your shooting phase or
fight in the combat phase. That anit must receive
the command. Add 1 to it rolls for attacks made
by that unit until the end ofthat phase
Al-out Defence: With consummate skill these
‘cunning warriors protec themselves from attack
You can use this command ability when a friendly
unitis picked as the target of an attack in the
shooting or combat phase. That unit must receive
the command. Add 1 to save rolls for attacks that
{aryet that unit until the end of that phase.
Rally: At a shouted command, injuted warriors stagger back to their
‘foot and prepare to fight once more.
‘You can use this command ability atthe start ofthe hero phase,
‘The unit that receives the command must be more than 3" from all
‘enemy units, Roll dice for each slain model from that unit, Far each
6,you can return I slain model to that unit.
At the Double: Zager for battle, the warriors pick up their pace and
surge towards the enemy.
‘You can use this command ability after you declare that a friendly
‘unit will run, That unit must receive the command, The run roll,
is not made for that unit. Instead, 6" is addled to that unit’s Move
characteristic in that phase, The unit i still considered to have run.
Redeploy: As the enemy draw close, batle-hardened warriors adjust
their position to leave their foe at a disadvantage.
‘You can use this command ability in the enemy movement phase
after an enemy unit finishes normal move, run or retreat. The unit
‘that receives the command must be within 9” of that enemy unitand
more than 3” from al enemy units. You can make a D6" move with
‘the unit that receives the command, but it must finish the move more
than 3" from all enemy units and cannot shoot later in the turn.
Forward to Victory: Nothing will stop these ferocious warriors from
reaching combat
‘You can use this command ability after you makea charge toll fora
friendly unit. That unit must receive the command. You can re-roll
the charge roll for that unit.
Unleash Hell: These warriors have prepared their missile weapons 50
they can unleash a devastating volley atthe last possible moment.
‘You can use this command ability after an enemy unit finishes a
charge move, The unit that receives the command must be within 9°
ofthat enemy unit and more than 3" from all other enemy units The
tunit that receives the command can shoot in that phase, but when it
does so, you must subtract 1 from hit roll for its attacks and it can
nly target the unit that made the charge move.
Inspiring Presence: The stoic leaders ofthese mighty warriors never
{falter inspiring their comrades to fight no matter the odds
‘You can use this command ability at the start ofthe attleshock
phase. ‘The unt that receives the command does not have to take
battleshock tests in that phase,