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L anguages Tika an d A rtem is: A lig n m en t

Tika Waylan is neutral good, fundamentally good-hearted


Your race indicates the languages your character can and striving to help others where she can. Artemis is lawful
sp eak by default, and your backgrou n d m ight give you evil, unconcerned with the value o f sentient life but at least
a c c e s s to on e or m ore additional languages o f your professional in his approach to murder.
ch oice. Note th ese languages on your character sheet. As an evil character, Artemis is not an ideal adventurer. He
C h o o se your languages from the Standard Languages began his career as a villain, and only cooperates with heroes
table, or c h o o s e on e that is com m on in your cam paign. when he must— and when it’s in his own best interests. In
W ith your D M ’s perm ission , you can instead c h o o s e a most games, evil adventurers cause problems in groups
alongside others who don’t share their interests and objectives.
language from the E xotic L an guages table or a secret
Generally, evil alignments are for villains and monsters.
language, such as thieves’ cant or the tongue o f druids.
S o m e o f these languages are actually fam ilies
o f languages w ith m any dialects. For exam ple, the P erso n al C h a r acter istics
P rim ordial language in cludes the Auran, Aquan, Ignan,
F lesh in g out your character’s personality—the array o f
and Terran dialects, on e for each o f the four elem ental
traits, m annerism s, habits, beliefs, and flaws that give
planes. Creatures that sp eak different dialects o f the
a p erson a unique identity—w ill help you brin g him
sa m e language can com m u n ica te w ith on e another.
or her to life as you play the gam e. Four categories o f
characteristics are presented here: person ality traits,
St a n d a r d La n g u a g e s
ideals, bon ds, and flaws. B eyond th ose categories,
Language Typical Speakers Script think about your character’s favorite w ord s or phrases,
Common Humans Common tics and habitual gestures, v ices and pet peeves, and
Dwarvish Dwarves Dwarvish w hatever else you can im agine.
Elvish Elves Elvish E ach backgrou n d presen ted later in this chapter
Giant Ogres, giants Dwarvish includes su ggested characteristics that you ca n use
Gnomish Gnomes Dwarvish to spark your im agination. Y ou’re not bou n d to th ose
Goblin Goblinoids Dwarvish options, but they’re a g o o d starting point.
Halfling Halflings Common
P e r s o n a l it y T r a it s
Orc Orcs Dwarvish
G ive your character tw o personality traits. Personality
traits are sm all, sim ple w ays to help you set your
Ex o t ic La n g u a g e s
character apart from every other character. Your
Language Typical Speakers Script personality traits should tell you som eth in g interesting
Abyssal Demons Infernal and fun about your character. They should b e self-
Celestial Celestials Celestial d escriptions that are sp ecific about w hat m akes your
Draconic Dragons, Draconic character stand out. “I’m sm art” is not a g o o d trait,
dragonborn b eca u se it d escrib es a lot o f characters. “I’ve read every
Deep Speech Mind flayers, b o o k in C andlekeep” tells you som eth in g sp ecific about
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your character’s interests and disposition.
beholders
Person ality traits m ight d escrib e the things your
Infernal Devils Infernal
character likes, his or her past accom plish m en ts, things
Primordial Elementals Dwarvish
your character dislikes or fears, your character’s self-
Sylvan Fey creatures Elvish
attitude or m ann erism s, or the influence o f his or her
Undercommon Underdark traders Elvish ability scores.

E l v is h S c r ip t : S a m p l e A lph a bet

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