Tika and Artemis have differing alignments and personalities that make them an unlikely adventuring duo. Tika is neutral good and wants to help others, while Artemis is lawful evil and cares only about furthering his own interests through murder. As an evil character, Artemis would generally not work well with a group seeking to help others and may cause problems. The document provides guidance on selecting languages and developing a character's personality through traits, ideals, bonds and flaws.
Tika and Artemis have differing alignments and personalities that make them an unlikely adventuring duo. Tika is neutral good and wants to help others, while Artemis is lawful evil and cares only about furthering his own interests through murder. As an evil character, Artemis would generally not work well with a group seeking to help others and may cause problems. The document provides guidance on selecting languages and developing a character's personality through traits, ideals, bonds and flaws.
Tika and Artemis have differing alignments and personalities that make them an unlikely adventuring duo. Tika is neutral good and wants to help others, while Artemis is lawful evil and cares only about furthering his own interests through murder. As an evil character, Artemis would generally not work well with a group seeking to help others and may cause problems. The document provides guidance on selecting languages and developing a character's personality through traits, ideals, bonds and flaws.
Tika Waylan is neutral good, fundamentally good-hearted
Your race indicates the languages your character can and striving to help others where she can. Artemis is lawful sp eak by default, and your backgrou n d m ight give you evil, unconcerned with the value o f sentient life but at least a c c e s s to on e or m ore additional languages o f your professional in his approach to murder. ch oice. Note th ese languages on your character sheet. As an evil character, Artemis is not an ideal adventurer. He C h o o se your languages from the Standard Languages began his career as a villain, and only cooperates with heroes table, or c h o o s e on e that is com m on in your cam paign. when he must— and when it’s in his own best interests. In W ith your D M ’s perm ission , you can instead c h o o s e a most games, evil adventurers cause problems in groups alongside others who don’t share their interests and objectives. language from the E xotic L an guages table or a secret Generally, evil alignments are for villains and monsters. language, such as thieves’ cant or the tongue o f druids. S o m e o f these languages are actually fam ilies o f languages w ith m any dialects. For exam ple, the P erso n al C h a r acter istics P rim ordial language in cludes the Auran, Aquan, Ignan, F lesh in g out your character’s personality—the array o f and Terran dialects, on e for each o f the four elem ental traits, m annerism s, habits, beliefs, and flaws that give planes. Creatures that sp eak different dialects o f the a p erson a unique identity—w ill help you brin g him sa m e language can com m u n ica te w ith on e another. or her to life as you play the gam e. Four categories o f characteristics are presented here: person ality traits, St a n d a r d La n g u a g e s ideals, bon ds, and flaws. B eyond th ose categories, Language Typical Speakers Script think about your character’s favorite w ord s or phrases, Common Humans Common tics and habitual gestures, v ices and pet peeves, and Dwarvish Dwarves Dwarvish w hatever else you can im agine. Elvish Elves Elvish E ach backgrou n d presen ted later in this chapter Giant Ogres, giants Dwarvish includes su ggested characteristics that you ca n use Gnomish Gnomes Dwarvish to spark your im agination. Y ou’re not bou n d to th ose Goblin Goblinoids Dwarvish options, but they’re a g o o d starting point. Halfling Halflings Common P e r s o n a l it y T r a it s Orc Orcs Dwarvish G ive your character tw o personality traits. Personality traits are sm all, sim ple w ays to help you set your Ex o t ic La n g u a g e s character apart from every other character. Your Language Typical Speakers Script personality traits should tell you som eth in g interesting Abyssal Demons Infernal and fun about your character. They should b e self- Celestial Celestials Celestial d escriptions that are sp ecific about w hat m akes your Draconic Dragons, Draconic character stand out. “I’m sm art” is not a g o o d trait, dragonborn b eca u se it d escrib es a lot o f characters. “I’ve read every Deep Speech Mind flayers, b o o k in C andlekeep” tells you som eth in g sp ecific about --- your character’s interests and disposition. beholders Person ality traits m ight d escrib e the things your Infernal Devils Infernal character likes, his or her past accom plish m en ts, things Primordial Elementals Dwarvish your character dislikes or fears, your character’s self- Sylvan Fey creatures Elvish attitude or m ann erism s, or the influence o f his or her Undercommon Underdark traders Elvish ability scores.