Professional Documents
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first
Select someone to be the gamemaster. The
gamemaster frames scenes, sets challenges,
and acts out the NPCs who all die because of
the heroes.
conflict resolution
The gamemaster decides what you can and
cannot do. Players roll 2d6 for everything,
wounds
Irresponsible heroes do not die. They get hurt
except their speciality which is 3d6. Dice are in superficial ways, but they keep fighting on.
totalled together. A roll of a 2 is a critical They do stupid things that get other people
failure. A roll of 6+ is a success. A roll of hurt though. The gamemaster may want to
12+ is an outstanding success. During keep track of what happens to others.
conflict resolution, if any die comes up ‘1’, a
complication occurs. Bad guys go down in one hit. Henchmen take
two hits before they die. Major villains take a
complication lot longer to put down.
In addition to any other effect being
produced, the hero’s action has an unintended
consequence or complication. Being an
irresponsible hero, this means that someone
scenes
The gamemaster sets a scene for the players.
innocent is hurt, an entire city energy grid goes Each scene (except exposition) has a conflict in
down, or something exacerbates the problem it. The next page lists the scene types and what
in a dramatic way. A hero token may be spent goes on in them. The gamemaster decides when
to stop a complication. a scene is over and whether or not it costs the
agents additional countdown tokens.
shock ending
Is the hapless victim rescued? Does the villain
get up one last time? Can the heroes land the
plane before its too late? Sounds like one last
die roll is needed.
conclusion
I wrote this game in two hours based on a
facebook conversation with John Belding and
Paul Caughell. I was working on The Last 12
Hours (another game design of mine) when
something I posted made them think I was
writing a secret agent roleplaying game.
I wasn’t.
It’s done.
Enjoy.