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Recharge
Each time the character succeeds in something spectacular in a
way that allows the story to continue in a more dramatic fashion
(such as managing a bravery-related WILL-attribute check to
stand up to the small army treathening the group of characters
or when persuading a rival to work together towards a common
goal ), the character should be awarded a point of spent Guts.
The situation should be so epic that the rest of the game-group
goes “Awesome!”.