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APPENDIX

The rules presented in the Fluxborn rulebook shouldn’t be


taken as immutable laws of physics. It is indeed allowed, and
encouraged, to modify the rules to suit the preferences of your
own gaming group. If something doesn’t really work for you, try
something else! In the heart of this game is the notion of “Hey
you know what would be cool?”, after all.
The custom mechanics and house-rules given here are intend-
ed to serve as an inspiration to invent more. Fluxborn works
perfectly without any of the following, but self-invented Stunts,
Boons and even equipment qualities are a great way to flesh out
the World of Dreams to create a unique, vivid campaign

Custom rules for Guts


Overdrive
By spending a point of Guts, the character can unleash a combo
on his own, being able to perform two Stunts this turn instead
of one. Naturally multiple characters that share the same initia-
tive-score for the turn can each use a point of Guts to strike an
amazing and deadly combo.

Recharge
Each time the character succeeds in something spectacular in a
way that allows the story to continue in a more dramatic fashion
(such as managing a bravery-related WILL-attribute check to
stand up to the small army treathening the group of characters
or when persuading a rival to work together towards a common
goal ), the character should be awarded a point of spent Guts.
The situation should be so epic that the rest of the game-group
goes “Awesome!”.

Boby Bob (Order #17977365)


Custom rules for combat and
dramatic situations
Fixed initiative
If the group feels that rolling for initiative each turn damages
the tempo of the combat, the group can decide to use this rule to
skip that phase of combat entirely. At the start of combat, roll for
initiative normally. This determines the turn order of the charac-
ters for the rest of the combat.
Keep in mind that this has huge effects on combo-mechanics and
several initiative-changing Stunts.
Mending wounds
A player may heal another character by succeeding in a first aid
check for one point of health, as long as it is tested during the
same scene the damage was recieved (this means in the heat of a
combat, for example. The scene changes after the combat ends).

New Level 3 Wild Stunt


Change something
Time: Instant
Roll: TRICK + Magic vs. Challenging DIFF
Flux: Wild (1) and a point of Guts
Description: The reality warps in some bizarre way, the details
unknown even to the Stunt user. Upon activating this Stunt, pass
each character sheet to the person on the left. Even the role of the
Game Master is put into rotation. For the rest of the scene, each
player in the game group is now playing someone else’s character.
This might change the outcome of the scene in dramatic ways,
but it is still adviced to try ones best to portray the new character.
The new Game Master can run the game towards any direction
she wants, but still trying to keep the game interesting to every-
one.
Combo: -

Boby Bob (Order #17977365)

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