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Wounds, healing and death the opportunity to determine an additional character trait for each
player: the one that will have the most consensus will end up on the
During the adventure, a character can get injured, causing their PC’s sheet and obviously the player will have to take that detail into
base value (which, as we said, correspond to the character life points) consideration during their future games.
to drop. However, the player can use an action to spend a token and
completely heal their wounds. If the base value drop to zero or less
the character risks dying, in this case the player can immediately End of session
decide to spend a token to simply pass out – instead of actually
The end of the session is one of two moments in which a PC can
dying – until the end of the current fight or the critical situation that
increase his character’s base value and abilities. This action can take
caused the drop of life points, if they don’t then they will effectively
place either before or after the game master has awarded the final
die and lose immediately all their remaining tokens.
rewards.
In the event that the character is saved from death with the token
and then rescued, they will have to suffer a negative consequence,
chosen by the player and agreed with the game master. Such a Group reward
negative effect can be the loss of all the money, all the equipment or The game master at the end of the session will have to assign a
a serious injury, such as an impairment, an amputation, or even a reward in tokens, the reward will be the same for everyone, this can
psychological trauma of some kind. be for example one or two tokens to each player, or the game master
can give a group reward that the players will then choose how to
divide according to their needs. In any case, remember that each
What can you do with the tokens? (Recap) character cannot have more tokens than their base value.
Automatic success for any test (2 tokens);
Acquiring a skill offered by the game master (1 token); Reward for interpretation
Give a skill a +1 at the beginning or end of the session (1
token); Moreover, at the end of the session, the game master will award
Increase, at the beginning or end of the session, the base value one or two tokens that will go to the character who, according to the
by 1 (spending as many tokens as the base score); group, has done the best job in interpreting their character traits.
Completely heal from all wounds (if you are not at zero).
Save the character from death by making them fall License
unconscious.
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Turn-based mode tional” license.
At a certain point in the game, such as during combat, you will
enter the turn-based mode: this means that the players will make
their character act one at a time and then it will be the turn of
the game master who will make creatures and other non-playing
characters act. Within each turn, each character can do exactly two
actions, these can be attack, defend, or use an ability. The character
acts only in three cases: if it is their turn, if they are involved by
another character or NPC action, or if they wants to intervene in
someone else’s action (for example, to defend another character).
When it’s the turn of a character to act, if they still have any
action left for the current turn, they can only take one action. When
everyone has used up all their actions, the turn ends and a new one
begins.
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