You are on page 1of 14

2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.

qxd 15/10/07 11:40 Page a

INSTRUCTION MANUAL
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page b

Contents:

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02

Recommended System Requirements . . . . . . . . . 03

Installation and Launch . . . . . . . . . . . . . . . . . . . . 04

Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 04

Game Controls (Full) . . . . . . . . . . . . . . . . . . . . . . 06

Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . 13

Action-map Symbols . . . . . . . . . . . . . . . . . . . . . . 14

First Section Walkthrough . . . . . . . . . . . . . . . . . . 16

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Technical Support . . . . . . . . . . . . . . . . . . . . . . . . 25

1
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 2

Introduction: Recommended System Requirements:


Powerful seismic events are shaking the world. Something sinister Minimum Hardware Specification:
is emerging. An Ancient Conspiracy, the Secret of the Templars, and Pentium III 750 Mhz 128 MB Ram
a fiendish source of pure Evil are responsible. The death of a back-
2x DVD-ROM drive
bedroom computer hacker in Paris is just the beginning of another
extraordinary adventure for George Stobbart and Nico Collard. Direct X 8.1
Welcome to the world of Broken Sword. Broken Sword – The Windows 98/2000/XP
Sleeping Dragon offers you the opportunity to experience an Sound Card
extraordinary, epic adventure. Building on the success of its million- GeForce2 64 MB or equivalent
selling prequels, the game utilises a powerful new direct-control
4 GB Hard Disk space
interface which provides radical, intuitive gameplay. Cutting-edge
radiosity graphic technology, hand created animations, and
cinematic storytelling combine in a unique game that redefines a Recommended Hardware Specification:
genre. Don’t worry if you have never played an adventure game Pentium III 1.2 Ghz 128 MB Ram
before. The game has a simple interface system. There’s also a
4x DVD-ROM drive
walkthrough for the first section at the back of this manual. With
challenges that are primarily cerebral, it is quick thinking that is Direct X 8.1
needed. The interface is intuitive and will be quickly mastered, Windows 98/2000/XP
leading you to undertake complex actions and conversations with Sound Card with 5.1 Surround Sound support
ease. Explore the rich, exotic world of Broken Sword, searching for
GeForce4 Ti 4200 or equivalent
vital clues that will help you unravel the sinister conspiracy.
Experience a living, evolving story which unfolds around you. But 4 GB Hard disk space
watch out for those that would prefer you dead.
A sharp mind, a thirst for truth, and an inquisitive eye are all you need.

2 3
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 4

Installation and Launch: Options Menu: This option will offer you a list of the following in-
game options:
Insert Broken Sword – The Sleeping Dragon Disc in the DVD-ROM
drive. The installer will start automatically if Autoplay is enabled. If
Control preferences – Allows you to map your joystick, gamepad
Autoplay is disabled, open My Computer and double-click on the
icon for the DVD-ROM drive that contains the Broken Sword – The or keyboard to specific game controls. The keyboard settings
Sleeping Dragon Disc. initially map to the default keys, and can be reset to this state
at any time.
Follow the on screen instructions, selecting the location on the hard
disk where you would like the game to be installed to, and where on Screen Resolution – Allows you to change the resolution mode in
the Start menu you would like the icons to be created. which the game is displayed.
Once the installation is complete, the game is ready to play. Insert
Broken Sword – The Sleeping Dragon Disc in the drive you installed Sound Menu – Allows you to adjust the sound levels.
the game from, and launch the game from the Start menu.
Subtitles – Provides the option to switch the subtitles on or off.

Menus: Extras Gallery: The options available are:


After launching the game, the Main Menu is displayed. Whilst
playing the game, the Pause Menu can be accessed by pressing ESC. Background Information (always available).
The menus can be navigated using the Arrow keys or the stick on a This provides background information on some of the subjects
joystick or gamepad. Whilst in a menu, press ENTER to select an covered in the game, as well as giving a brief summary of the
option, and ESC to move back to the previous menu screen. The previous Broken Sword games.
menu options are described below.
Concept Art (only available on completion of the game).
Main Menu Check out the concept art on completion of the game.
On loading the game, you will be offered a menu with the
following options. Quit: For when you wish to quit the game.

New Game: Select this option if you wish to start a new game.

Load Game: Select this option if you wish to load a previously


saved game.

4 5
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 6

Pause Menu
Whilst playing the game, pressing a will pause the game, and Default keyboard controls
display the Pause Menu. You will be offered the following options:
zxcv Control movement of character, Scroll
through inventory, Scroll through
Return to Game: Select this option to return to the game.
conversation topics.
Save Game: This option (when available) will allow you to save your
game. See the Saving and Loading section for more details.
Left n Run when moving character.
Left m Crouch / Creep when moving character.
Options Menu: The options are similar to those listed in the Main
Menu section above. Space Bar Display Inventory / Hide Inventory.
Quit Game: This option quits the game and returns you to the Main >/< Cycle between multiple highlights
Menu. Be warned, if you quit without saving then your progress to
that point will be lost. a Pause game - enter Pause Menu.

A key Special actions as indicated by the


Game Controls action-map.
We have endeavoured to make the controls simple and intuitive. S key Primary action as indicated by the
Whilst playing the first section, the game offers advice on specific action-map.
controls by displaying pop-up messages. If you get stuck then please D key Special actions as indicated by the
refer to the First Section Walkthrough (later in this manual) which action-map (usually examine).
details how to complete the first section. W key Special actions as indicated by the
action-map.
Please note that the keys can be redefined.

In Menus: (default keys)


zxcv Navigate menu options.

b Select an option.

a Go back to the previous menu screen


Please note that the keys can be redefined.

6 7
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 8

Character Movement & Interaction: When there are several objects with which you can interact,
multiple highlights will appear. You can cycle between each
Keyboard:
highlight by pressing > / <. The action-map will change to show
Your character can be moved around the environment using the
what actions are available for the specifically highlighted object.
four Arrow keys zxcv. The game employs a unique hybrid
system which allows you to precisely control the direction of
movement. So, for example, z arrow moves the character up the
screen. Press the c or v arrows to alter the direction of
movement – tap the arrows to change the direction slightly, keep Multiple
highlights on
pressed to significantly change the direction. screen.
As an object or person is approached, with which your character
can interact, a highlight appears over that object, and icons on the
action-map indicate what actions are possible. The action-map,
which appears in the bottom right of the screen, maps to four keys
on your keyboard (Default to WASD). A specific action can be
selected by pressing the appropriate key. The Inventory:
Gamepad or Joystick: Your characters can pick up and carry objects. The objects being
Your character can be moved around the environment using the carried - the inventory - can be displayed by pressing the SPACE bar.
stick. As an object or person is approached, with which your Whilst displaying the inventory, you can scroll through the selected
character can interact, a highlight appears over that object, and objects by pressing the Arrow keys zxcv. If, when the
icons on the action-map indicate what actions are possible. The inventory is displayed, a highlight indicates that you are close to an
action-map, which appears in the bottom right of the screen, maps object or person, the action-map will give you the option to use the
to either the buttons on your gamepad, or the four keys on your inventory item on that object or person.
keyboard (Default to WASD). A specific action can be selected Some inventory objects can be used on each other – to do this,
by pressing the appropriate button or key. highlight the first item and press the ‘combine’ button to bring it
forward. Then highlight the second object. If the two items can be
combined then a ‘combine’ symbol will be offered on the action-map.
Icons on A selected item can be returned to the inventory by pressing the
action-map
correspond to… W ‘return item’ button.

… Action-map
keys on keyboard A S D
/ buttons on
control pad

8 9
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 10

Talking to someone: Climbing, dropping and shimmying:


When you approach someone, your character can talk to them if a When you encounter a ledge or a wall, your character can jump up
‘talk’ icon appears on the action-map. Selecting the ‘talk’ icon will and grab it if the ‘climb’ icon is displayed on the action-map. The
display a list of subjects. Using the Arrow keys zxcv, you can character can then drop by selecting the ‘drop’ icon. Whilst hanging
then scroll through the subjects and select what you would like to from a wall, you may cause your character to shimmy left or right by
talk about. It is always worth talking to people because they may pressing the Arrow keys zxcv. Your character needs to be close
provide information that is necessary to proceed. Note: You cannot to and facing a ledge or wall before the ‘climb’ icon will appear.
save your game during a conversation. See the Saving and Loading
section for more detail.

Examining and Searching:


Moving boxes: As you progress, it is always worth taking the opportunity to
Some boxes can be pulled and pushed. To move a box, press and search for clues - because information may be revealed that is vital
hold the button corresponding to ‘grab’ and then move the in order to progress! Wherever possible use the ‘search a person’
character forwards or backwards. Boxes can only be slid onto a icon to rummage through a body, and the ‘examine’ icon to take a
surface of the same height. Boxes can only be pulled backwards if closer look at things around you. Remember that objects in your
there is an area onto which your character can step after having inventory can be examined, and this may also reveal a vital clue.
grabbed the box.

10 11
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 12

Action Events: Saving and Loading


An Action Event is a situation in which your character is put in
During the game, when you want to save your progress, pause the
danger. You must determine what to do. Quickly. You should know
game and select the Save Game option on the Pause Menu. On the
that you are in an Action Event because of the context. You may
Save Game screen you have a number of available slots in which to
need to move your character so that they can grab a ledge (as
save your game progress. Simply select a slot and press
shown below), move towards an item, or simply react quickly to an b to save
the game. If you have no empty slots, you can choose to overwrite
option on the action-map.
a previous save, but be careful as doing so will delete the previous
save data within that game slot.
Note: At certain times in the game the option to save will not be
available. These include Action Events, during key plot
developments and when George or Nico are interacting with
objects, people or the environment.

Loading a previously saved game:


Previously saved games can be loaded from the Load Game option
on the Main Menu. The load game screen details the section and
time at which each of the save slots were created. Simply pick the
game you want to load and you will be returned to the game at the
Note: Game progress cannot be saved during an Action Event! See point you saved.
the Saving and Loading section for more information.
End of game save:
Notepad: When you complete the game, you are given the option to save the
Both George and Nico keep a note of key events that happen during Game Complete data. This does not replace any of your save slots,
their adventure. These can be accessed by highlighting the notepad but will allow you to access the Concept Art section the next time
in the inventory and pressing the ‘examine’ button. the game is started. If you choose not to save at the end of the
game, you will need to complete the game again to unlock the
Concept Art section.

12 13
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 14

Action-map Symbols: Exploring the environment:


Climb a wall or ledge,
or jump to grab and Climb down / Drop
Interact with hang from the top of a off a wall or ledge
Search a person
an object. wall or ledge

Note that when hanging from a wall or ledge, you may cause
your character to shimmy by moving in the direction required.
Examine Talk to a person
Return to normal
Move to hug a wall control after
or cliff face hugging a wall or
cliff face
Grab a box or
Pick up an object moveable object.
Keep button pressed
and move backwards Mount railing Dismount Railing
or forwards

Put an object down


(when held rather
than in inventory) Step onto ladder Jump across gap

Rotate a Rotate a
background object background object Open a door Listen at a door or
clockwise anti-clockwise window

Inventory:
Press SPACE bar to display inventory Look through a
window Confirm choice
Bring item out of
inventory to Return item to
combine / Combine inventory Notepad:
two items

Turn notepad page Exit from the


forward notepad

Turn notebook
page back

14 15
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 16

First Section Walkthrough:


Spoiler Warning! It is suggested that you only read this
walkthrough if you are really stuck. Oh well, go on then …

As George comes around, he To drag the box, approach it


finds himself in a burning from the right-hand side.
aircraft. The highlight is above Press and hold
the seat belt.
Press
George will stoop and grab the
George will automatically box. Now move George
release himself and stand up. backwards and he will drag the
box into the central aisle.

Walk George towards the beer That box will need to be pushed
bottle and the highlight will to the back of the plane if it is
appear above the bottle. going to work as a counter
Press balance. Walk behind the box,
press and hold
George will pick up the bottle.

Now keep pushing the box


towards the back of the plane
until the box is right at the back.

If George tries to walk into the George can now walk into the
cockpit then the plane will tilt cockpit. Here he finds the pilot,
and he will quickly step back. Harry, who has not yet come
What you need is a counter around. Trying to wake him has
balance, and the most likely no effect. Try searching him by
object is that box of engine parts. pressing
Before moving it, however,
George will need to release the
strap that holds it to the pole. To George will find a bottle opener.
release the strap, walk to the
strap and press

16 17
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 18

Remember that Harry was Now to get out! The door at the
drinking beer – even as they back is too badly damaged to
approached the storm. Perhaps open, so getting out through the
beer would act as the tonic to windscreen is the only option.
bring him back to consciousness! You will need something to
You will need to open the bottle. smash it!
To do this, bring up the Walk George to the fire
inventory. Scroll to the beer extinguisher. You will see that
bottle and press several highlight symbols appear
– both the windscreen and the
This brings the bottle forward. fire extinguisher. You can cycle
between the multiple highlights
Now scroll to the bottle opener by pressing >and <. Highlight
and press the fire extinguisher and press

This has the effect of using the


opener to open the bottle –
leaving you with an open bottle
of beer!
Now George is holding the fire
extinguisher, and he has several
options. The windscreen, the
floor, and Harry are highlighted.
Now you can bring Harry around Again, you can cycle between
by wafting the beer under his nose. the multiple highlights. Select
To do this, select the inventory (if the windscreen (unless you
the inventory is not already want to try squirting Harry),
displayed). Scroll until the open and press
beer is selected, and then press
to ‘use the bottle on Harry’.

This should successfully rouse


him!
George will throw the
extinguisher out of the window.
Freedom beckons… Interact with
the window, and try to climb
out. But you find that more
weight is needed at the back.
What else is heavy and can
move?
Try talking to Harry by pressing

18 19
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 20

Several subjects are offered. Talk As you approach the next cliff,
to him about the ‘plane tilts’ the ledge narrows. You will need
option and he will offer to go to to hug the cliff and sidestep. To
the back. Off he goes. Maybe get into this position press
now…

Walk up to the window and On the other side, return to


climb out by pressing normal control by pressing

Continue across the cliff,


pressing

As you climb out, strict to climb up and


instructions are given to Harry. to climb down.
Strict instructions which he
ignores. With both of you at the
front the plane plummets over
the edge. Luckily you are both
thrown onto an overhanging
ledge!
Whilst hanging, and if there is
Jumping and climbing is also space, you may be able to get
controlled through the action- George to swing along a ledge by
map. To jump the gap press moving him in the direction that
you want him to move.

Then pull yourself onto the Now you are on your own.
ledge with Harry by pressing Good luck and enjoy.

Having finished the conversation


with Harry, you are off in search
of the Professor. As you stand on
a cracked ledge it starts to break
away. You are in danger. You
must move to the right and jump
over to safety. This time around
it doesn’t matter if you fail to
react to the threat. Next time
you may not be so lucky…

20 21
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 22

Credits: Lead Artist Bob and Barn Business Affairs Bernd Stephan
Sucha Singh Noirin Carmody Six by Nine Limited Christian Stark
cRevolution Software Music: Daniela Reidis
Limited Artists Ben McCullough Administration Consultant Eberhard Haar
Jason Haddington Louise Cooper Sam Brown Erik Schäffler
Director Michel Montecchio Music Assistant: Frank Schröder
Charles Cecil Emanuele Salvucci Elliott Rush Plastic Wax Animation Frank Thomé
Gurmita Singh Pty. Localisation Franziska Pigulla
Head of Development John Stopforth Additional Music: Gernot Endemann
Francesco Iorio "Tristan's Lament" Assistant Direction French Henry König
Lead Character Artist Performed by Trouvere and Lead Animation Translation and Ingo Abel
Artistic Director Demis Trevisson End credit music "Love Phil Lukasz recording Isabella Grothe
Steven Gallagher Us" Written and Around the Word Jan Ivo Möller
Animation Performed by We Love Animators Localisation Jörg Gillner
Lead Section Design Michael Ryan You - Peter Spinaze Management Joshy Peters
and Implementation Mark Thackeray www.weloveu.co.uk Hugh Carrick-Allan Sophie Cristobal Kai Hendrik Möller
Steve Ince Veno Prendergast ©2003 Sugarstar Aaron Grove Director Katja Brügger
Steven Gallagher Limited - Pre-Cleared Glenn Wilson Eric Guimbault Klaus Nietz
Audio Director: Music – Christopher Harris Konstantin Graudus
Ben McCullough 2D Artists www.sugarstar.com Damien Mahoney Cast Kristina von Weltzien
Allan Bednar Stephen Casey Patrick Borg Manfred Reddemann
Project Management Linda Smith PR Matthias Reiche Serge Thiriet Marion von Keller
Richard Lilley Simon Byron Maximillian McMullin Nathanièle Esther Martin May
Technical Art, (Barrington Harvey PR) Michael Allison Jean François Aupied Michael Krowas
Section Design Research and Philippe Bozo Pius Maria Cüppers
Charles Cecil Development Voice Director Character Artists Brigitte Berges Reent Reins
Ross Hartshorn Emanuele Salvucci Dirk Maggs Shamus Baker Nathalie Ohms Robert Missler
Jonathan Howard Guy Robinson Emmanuel Curtil Svenja Pages
Dale Strachan Concept, Visualisation Voice Actors Pierre Prévost Till Huster
Tony Warriner and Storyboarding Rolf Saxon Artist Support Denis Boileau Wolf Frass
Allan Bednar Sarah Crook Tyrone Maddams François Jaubert
Implementation Oscar Chichoni Alison Pettit Kris Pedlow Philippe Roullier Italian
Ross Hartshorn Ros Allen Andrew Secombe Luc Bernard Versione italiana a cura
Jonathan Howard Bob Golding Compositing Pierre Tessier di Synthesis
Dale Strachan Supporting Art Jay Benedict Clayton Diack Laura Blanc International
Direction John Bull Martial Le Minoux Traduzione
Allan Bednar Laurence Bouvard Special thanks to Riccardo Riva
System Programming Peter Marinker Adam King (Systems German Andrea Della Calce
Andrew Boskett Story and Game Design Rachael Rogers Administrator) Tonstudio
Francesco Iorio Rachel Preece Sotiris Bakosis (Lip Toneworx GmbH
Patrick Skelton Charles Cecil Simon Treves synching) Regie
Chris Stewart Neil Richards Seamus O’Neil Antje Roosch
Steve Ince Project Management Supervisor
Tools Programming Tony Warriner Lead Quality Assurance Phil Lukasz Marc Buro
David Sykes Tester Anthony Pittorino Tontechnik
Dialogue Darrell Timms (Commercial Andreas Gensch
Audio System Neil Richards Director/Business Henry Sperling
Programming Steve Ince Quality Assurance Affairs) Kai Uwe Eiserbeck
Jonathan Mitchell Jonathan Howard Testing Roger Maddams (CEO) Martin Schmidtke
Matthew Lee Sumo Digital Ltd Produktionsleitung
AI Programming Story & Script Editor Ben Haddock Jörg Mackensen
Tony Warriner Neil Richards Luke Robinson Consultant Aufnahmeleitung
Kevin Craven Steve Lycett Heiko Rieck
Effects Programming Sound Effects: Tom Robinson
Laurie Cheers Michael Kelly Additional Cast
Francisco Viciana Stuart Rimell Programming Achim Schülke
Ben McCullough Chris Rea Alexander Schottky
Additional Sound: Tom Seddon Antje Roosch

22 23
2.0_BrokenSword_PC_mnl_UK.qxd:2.0_BrokenSword_PC_mnl_UK.qxd 15/10/07 11:40 Page 24

Cast THQ International Ltd Technical Support


Claudio Beccari
Elda Olivieri Director of European If you are experiencing technical problems with this game, please
Stefano Albertini Product Development contact Mastertronic technical support:
Marco Balzarotti Mike Gamble
Luca Bottale
Lorella De Luca Senior Project Manager
Massimo Di Benedetto Roger Carpenter Online
Raffaele Fallica Visit the www.mastertronic.com website and click on Support, or
Leonardo Gajo Project Manager
Emanuela Pacotto Iain Riches email support@mastertronic.com
Emiliana Perina
Luca Sandri Assistant Project
Paolo Sesana Manager Telephone
Phil Wright
Spanish +44 (0) 845 234 4250
Versión española Technical Director
realizada por Kish Hirani
Synthesis Iberia
Traducción Submissions Manager
Mon - Fri 10:00 to 17:00 GMT
Gabriel Pérez-Ayala Florence Kum

Cast Global Brand


Adán Latonda Management
Arturo López Michael Pattison
Enrique Suárez Mickey Torode
Esther Rodríguez Emma Ledda
Fernando Hernández
Gloria Armestos Special thanks
Jesús Barreda Susanne Dieck
Jesús Díaz Bernd Kurtz
Montserrat Vega Andreas Herbertz
Salomé Larrucea Patrick Fedtke
Salvador Serrano Thomas Dalamitros
Tomás Rubio Till Enzmann
Anja Untiet

Babel Media Limited RenderWare is a


registered trademark of
Quality Assurance Canon Inc. Portions of
Babel Media this software are
Copyright 1998-2002
Criterion Software Ltd.
Technical Quality and its Licensors.
Assurance
Jonasson Lochner Thanks To:
Chris Goldsmith Adobe Systems
Incorporated
Alias Systems
ATI Technologies Inc.
NewTek
NVIDIA ® Corporation

24 25

You might also like