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INSTRUCTION MANUAL
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Contents:
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 04
Action-map Symbols . . . . . . . . . . . . . . . . . . . . . . 14
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . 25
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Installation and Launch: Options Menu: This option will offer you a list of the following in-
game options:
Insert Broken Sword – The Sleeping Dragon Disc in the DVD-ROM
drive. The installer will start automatically if Autoplay is enabled. If
Control preferences – Allows you to map your joystick, gamepad
Autoplay is disabled, open My Computer and double-click on the
icon for the DVD-ROM drive that contains the Broken Sword – The or keyboard to specific game controls. The keyboard settings
Sleeping Dragon Disc. initially map to the default keys, and can be reset to this state
at any time.
Follow the on screen instructions, selecting the location on the hard
disk where you would like the game to be installed to, and where on Screen Resolution – Allows you to change the resolution mode in
the Start menu you would like the icons to be created. which the game is displayed.
Once the installation is complete, the game is ready to play. Insert
Broken Sword – The Sleeping Dragon Disc in the drive you installed Sound Menu – Allows you to adjust the sound levels.
the game from, and launch the game from the Start menu.
Subtitles – Provides the option to switch the subtitles on or off.
New Game: Select this option if you wish to start a new game.
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Pause Menu
Whilst playing the game, pressing a will pause the game, and Default keyboard controls
display the Pause Menu. You will be offered the following options:
zxcv Control movement of character, Scroll
through inventory, Scroll through
Return to Game: Select this option to return to the game.
conversation topics.
Save Game: This option (when available) will allow you to save your
game. See the Saving and Loading section for more details.
Left n Run when moving character.
Left m Crouch / Creep when moving character.
Options Menu: The options are similar to those listed in the Main
Menu section above. Space Bar Display Inventory / Hide Inventory.
Quit Game: This option quits the game and returns you to the Main >/< Cycle between multiple highlights
Menu. Be warned, if you quit without saving then your progress to
that point will be lost. a Pause game - enter Pause Menu.
b Select an option.
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Character Movement & Interaction: When there are several objects with which you can interact,
multiple highlights will appear. You can cycle between each
Keyboard:
highlight by pressing > / <. The action-map will change to show
Your character can be moved around the environment using the
what actions are available for the specifically highlighted object.
four Arrow keys zxcv. The game employs a unique hybrid
system which allows you to precisely control the direction of
movement. So, for example, z arrow moves the character up the
screen. Press the c or v arrows to alter the direction of
movement – tap the arrows to change the direction slightly, keep Multiple
highlights on
pressed to significantly change the direction. screen.
As an object or person is approached, with which your character
can interact, a highlight appears over that object, and icons on the
action-map indicate what actions are possible. The action-map,
which appears in the bottom right of the screen, maps to four keys
on your keyboard (Default to WASD). A specific action can be
selected by pressing the appropriate key. The Inventory:
Gamepad or Joystick: Your characters can pick up and carry objects. The objects being
Your character can be moved around the environment using the carried - the inventory - can be displayed by pressing the SPACE bar.
stick. As an object or person is approached, with which your Whilst displaying the inventory, you can scroll through the selected
character can interact, a highlight appears over that object, and objects by pressing the Arrow keys zxcv. If, when the
icons on the action-map indicate what actions are possible. The inventory is displayed, a highlight indicates that you are close to an
action-map, which appears in the bottom right of the screen, maps object or person, the action-map will give you the option to use the
to either the buttons on your gamepad, or the four keys on your inventory item on that object or person.
keyboard (Default to WASD). A specific action can be selected Some inventory objects can be used on each other – to do this,
by pressing the appropriate button or key. highlight the first item and press the ‘combine’ button to bring it
forward. Then highlight the second object. If the two items can be
combined then a ‘combine’ symbol will be offered on the action-map.
Icons on A selected item can be returned to the inventory by pressing the
action-map
correspond to… W ‘return item’ button.
… Action-map
keys on keyboard A S D
/ buttons on
control pad
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Note that when hanging from a wall or ledge, you may cause
your character to shimmy by moving in the direction required.
Examine Talk to a person
Return to normal
Move to hug a wall control after
or cliff face hugging a wall or
cliff face
Grab a box or
Pick up an object moveable object.
Keep button pressed
and move backwards Mount railing Dismount Railing
or forwards
Rotate a Rotate a
background object background object Open a door Listen at a door or
clockwise anti-clockwise window
Inventory:
Press SPACE bar to display inventory Look through a
window Confirm choice
Bring item out of
inventory to Return item to
combine / Combine inventory Notepad:
two items
Turn notebook
page back
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Walk George towards the beer That box will need to be pushed
bottle and the highlight will to the back of the plane if it is
appear above the bottle. going to work as a counter
Press balance. Walk behind the box,
press and hold
George will pick up the bottle.
If George tries to walk into the George can now walk into the
cockpit then the plane will tilt cockpit. Here he finds the pilot,
and he will quickly step back. Harry, who has not yet come
What you need is a counter around. Trying to wake him has
balance, and the most likely no effect. Try searching him by
object is that box of engine parts. pressing
Before moving it, however,
George will need to release the
strap that holds it to the pole. To George will find a bottle opener.
release the strap, walk to the
strap and press
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Remember that Harry was Now to get out! The door at the
drinking beer – even as they back is too badly damaged to
approached the storm. Perhaps open, so getting out through the
beer would act as the tonic to windscreen is the only option.
bring him back to consciousness! You will need something to
You will need to open the bottle. smash it!
To do this, bring up the Walk George to the fire
inventory. Scroll to the beer extinguisher. You will see that
bottle and press several highlight symbols appear
– both the windscreen and the
This brings the bottle forward. fire extinguisher. You can cycle
between the multiple highlights
Now scroll to the bottle opener by pressing >and <. Highlight
and press the fire extinguisher and press
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Several subjects are offered. Talk As you approach the next cliff,
to him about the ‘plane tilts’ the ledge narrows. You will need
option and he will offer to go to to hug the cliff and sidestep. To
the back. Off he goes. Maybe get into this position press
now…
Then pull yourself onto the Now you are on your own.
ledge with Harry by pressing Good luck and enjoy.
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Credits: Lead Artist Bob and Barn Business Affairs Bernd Stephan
Sucha Singh Noirin Carmody Six by Nine Limited Christian Stark
cRevolution Software Music: Daniela Reidis
Limited Artists Ben McCullough Administration Consultant Eberhard Haar
Jason Haddington Louise Cooper Sam Brown Erik Schäffler
Director Michel Montecchio Music Assistant: Frank Schröder
Charles Cecil Emanuele Salvucci Elliott Rush Plastic Wax Animation Frank Thomé
Gurmita Singh Pty. Localisation Franziska Pigulla
Head of Development John Stopforth Additional Music: Gernot Endemann
Francesco Iorio "Tristan's Lament" Assistant Direction French Henry König
Lead Character Artist Performed by Trouvere and Lead Animation Translation and Ingo Abel
Artistic Director Demis Trevisson End credit music "Love Phil Lukasz recording Isabella Grothe
Steven Gallagher Us" Written and Around the Word Jan Ivo Möller
Animation Performed by We Love Animators Localisation Jörg Gillner
Lead Section Design Michael Ryan You - Peter Spinaze Management Joshy Peters
and Implementation Mark Thackeray www.weloveu.co.uk Hugh Carrick-Allan Sophie Cristobal Kai Hendrik Möller
Steve Ince Veno Prendergast ©2003 Sugarstar Aaron Grove Director Katja Brügger
Steven Gallagher Limited - Pre-Cleared Glenn Wilson Eric Guimbault Klaus Nietz
Audio Director: Music – Christopher Harris Konstantin Graudus
Ben McCullough 2D Artists www.sugarstar.com Damien Mahoney Cast Kristina von Weltzien
Allan Bednar Stephen Casey Patrick Borg Manfred Reddemann
Project Management Linda Smith PR Matthias Reiche Serge Thiriet Marion von Keller
Richard Lilley Simon Byron Maximillian McMullin Nathanièle Esther Martin May
Technical Art, (Barrington Harvey PR) Michael Allison Jean François Aupied Michael Krowas
Section Design Research and Philippe Bozo Pius Maria Cüppers
Charles Cecil Development Voice Director Character Artists Brigitte Berges Reent Reins
Ross Hartshorn Emanuele Salvucci Dirk Maggs Shamus Baker Nathalie Ohms Robert Missler
Jonathan Howard Guy Robinson Emmanuel Curtil Svenja Pages
Dale Strachan Concept, Visualisation Voice Actors Pierre Prévost Till Huster
Tony Warriner and Storyboarding Rolf Saxon Artist Support Denis Boileau Wolf Frass
Allan Bednar Sarah Crook Tyrone Maddams François Jaubert
Implementation Oscar Chichoni Alison Pettit Kris Pedlow Philippe Roullier Italian
Ross Hartshorn Ros Allen Andrew Secombe Luc Bernard Versione italiana a cura
Jonathan Howard Bob Golding Compositing Pierre Tessier di Synthesis
Dale Strachan Supporting Art Jay Benedict Clayton Diack Laura Blanc International
Direction John Bull Martial Le Minoux Traduzione
Allan Bednar Laurence Bouvard Special thanks to Riccardo Riva
System Programming Peter Marinker Adam King (Systems German Andrea Della Calce
Andrew Boskett Story and Game Design Rachael Rogers Administrator) Tonstudio
Francesco Iorio Rachel Preece Sotiris Bakosis (Lip Toneworx GmbH
Patrick Skelton Charles Cecil Simon Treves synching) Regie
Chris Stewart Neil Richards Seamus O’Neil Antje Roosch
Steve Ince Project Management Supervisor
Tools Programming Tony Warriner Lead Quality Assurance Phil Lukasz Marc Buro
David Sykes Tester Anthony Pittorino Tontechnik
Dialogue Darrell Timms (Commercial Andreas Gensch
Audio System Neil Richards Director/Business Henry Sperling
Programming Steve Ince Quality Assurance Affairs) Kai Uwe Eiserbeck
Jonathan Mitchell Jonathan Howard Testing Roger Maddams (CEO) Martin Schmidtke
Matthew Lee Sumo Digital Ltd Produktionsleitung
AI Programming Story & Script Editor Ben Haddock Jörg Mackensen
Tony Warriner Neil Richards Luke Robinson Consultant Aufnahmeleitung
Kevin Craven Steve Lycett Heiko Rieck
Effects Programming Sound Effects: Tom Robinson
Laurie Cheers Michael Kelly Additional Cast
Francisco Viciana Stuart Rimell Programming Achim Schülke
Ben McCullough Chris Rea Alexander Schottky
Additional Sound: Tom Seddon Antje Roosch
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