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Mary Gay Tedlos Chiong

University of San Jose – Recoletos


Diploma in Teaching Profession (DPE)
Ed – Developmental Reading
Prof. Lea Mae Ladonga
October 8, 2021
Reading Skills Learning Activities

Activities Mechanics Assessment


A. Word Attack Skills
1. Catch the Word - Start with 10 small balls. - This is to increase
Tape a sight word on each students’ motivation and
ball. Play a simple game of engagement, to enhance
catch, and each time the visual skills, to improve
learners catches a ball, students’ interaction and
he/she will read the word collaboration abilities
aloud. Repeat with the with their peers and to
other balls and keep the enable them to apply
action going. gaming values in a real-
world situation.
2. Spot the Word - Write 20 sight words on
20 pieces of paper. Use
words you want your - This allows the teacher to
students to learn. Stick assess the learners
the words on a wall. Get a premorbid verbal abilities,
flashlight and dim the using a robust lexical
lights. Shine the light on a decision task that test
word. Ask the students to involves presenting an
read the word. Switch it individual with pairs of
up by reading a word and items comprising one
having the students find it word and one non-word,
with the flashlight. Make for example, ‘flonty –
the activity even more fun xylophone’, the learners is
using black paper and a required to point to the
glow-in-the-dark crayon real word in the pair.
or marker. This format allows lexical
decisions to be made
through multiple methods
including; meaning,
familiarity, appearance
and sound of words.
3. Sight Word Bingo - Make a grid (adjust the - Teachers will be observing
size depending on the the whole classroom, and
students abilities), and can get a sense for which
write a sight word in each words are flummoxing the
square. Next, give the students and need more
students some counters work, and the words that
and read one of the words are becoming too easy
out loud. If the student and should be removed
can find the correct word, from rotation because the
he/she gets to place learners have already
his/her counter in the mastered them. This
square. When he/she has game will help the
completed a row or a students remember
column, he/she has won words through repetition
the game - bingo! as well as motivating the
students to read the sight
words so they can play
(and win!) the game.
B. Fluency Skills
1. Poetry Jam - Start with playful, rhyming - Learners will be able to
poetry about topics that familiarize and emphasize
are familiar to the the sounds if the words
learners like animals, and their rhymes.
food, and bedtime.
Nursery rhymes and
Mother Goose collections
are early favorites. Read
the poetry aloud slowly.
Read dramatically to
emphasize the breaks and
phrasing of the poem.
Have fun with the colorful
language and word play.
Reread the poem several
times. Once a poem is
familiar to the learnes ,
take turns reading! First
the teacher read one line
or one stanza, and have
one student read the next
and the next until all the
2. Paired or “buddy” students can do it. See if - The teacher will notice
reading they can do that while that your learners reading
maintaining the rhythm of will start to sound more
the poem. and more like of the
teachers. Once the
student is comfortable
enough, and familiar
enough with the book,
take turns reading page
for page.
3. Choral reading - Take turns reading aloud.
The teacher will go first, - Learners reading aloud in
as the teacher reading unison with a whole class
provides a model of what or group of students. It
good fluent reading helps build students'
sounds like. Then, ask fluency, self-confidence,
student to re-read the and motivation. Because
same page the teacher students are reading
just read. aloud together, students
who may ordinarily feel
self-conscious or nervous
- Choose a book that best about reading aloud have
fits the students reading built-in support.
level and read a page or
passage together in
unison. Teacher may have
to slow your reading
down a little to keep pace,
but don’t slow down too
much. Encourage the
students to copy your
pace and expression.
C. Comprehension Skills
1. Climb the Pyramid! - This idea was born out of - This will get students
one teacher’s students’ talking by building a
eternal love for meaningful words.
constructing cup towers at Learners would be able to
any chance possible! The spell the words correctly
cups are coded with before adding the words.
symbols to represent
different story elements.
After reading their leveled
text, students share each
story element while
building their cup pyramid
from the bottom up. They
can then record the story
elements on the matching
graphic organizer.

2. Clip together a reading - Modeling is the best way - The students will gain and
strategy fan to guide students through know sorts of strategy
reading comprehension reminder. Students will
strategies, but unless learn to visualize, clarify,
they’re actively ask a question, or make a
participating in the connection. Thus, this will
process, they simply won’t also help facilitate a
retain enough of the deeper conversation
strategy to make any about the text and it
meaningful difference in generates understanding
their own independent of it.
comprehension of text.
That’s where these
strategy fans come in.

3. Construct a - This is to a test - Students will be able to


comprehension cootie preparation game. relate, comprehend and
catcher remember a story. These
* What you need: designed cootie catchers
Scissors will keep students
Rectangular sheet of plain engaged and calm while
paper also reminding them of
Pen or Markers successful test prep.
* - This game will test
What you do: students stimuli has a 4
Follow these step by step picture, multiple choice
instructions to create your format, allowing the
very own Cootie Catcher. teacher to measure
students understanding of
Fold the bottom of the grammatical contrasts.
paper to the side of the
page to make a triangle.
Craft Cootie Catcher Step
1

Use scissors to cut off the


flap at the top.

Craft Cootie Catcher Step


2

Open the triangle and you


will have a square.

Craft Cootie Catcher Step


3

Fold one corner of the


paper diagonally to the
other corner.
Craft Cootie Catcher Step
4

Open your paper. You will


now have a center point
marked on the paper.
Craft Cootie Catcher Step
5

Fold each corner of the


paper towards the center.
Craft Cootie Catcher Step
6

When all four corners


have been folded, your
Cootie Catcher should
look like this.
Craft Cootie Catcher Step
7
Turn the paper over so
that the folded sides are
face down.
Craft Cootie Catcher Step
8
Then fold all the corners
to the center diagonally.
Craft Cootie Catcher Step
9
Once you have folded in
the four corners, write the
numbers one through 8
on each of the triangles.
Craft Cootie Catcher Step
10
Hold the paper in front of
you as shown and fold it
into a square.
Craft Cootie Catcher Step
11
Now unfold and fold the
square in half horizontally.
Craft Cootie Catcher Step
12
Open each flap and write
something on each
triangle. What you write
depends on the type of
Cootie catcher you have
made.

Craft Cootie Catcher Step


13

Flip the Cootie Catcher


over and write the name
of a colour, animal,
person or place on the
flap.
Craft Cootie Catcher Step
15
Flip the Cootie Catcher
over so that the numbers
are face up. Fold the
square in half and slip
your thumbs and pointer
finger under the four
flaps.

Craft Cootie Catcher Step


15

How to play:
Find a friend and ask them
to pick a colour, animal,
person or place that you
have written on one of
the flaps.
Moving the flaps in and
out and side to side in
time with the letters, spell
out the word they have
chosen.
Open the Cootie Catcher
to reveal the numbers and
ask them to pick one.
Count out the number
they have chosen by
moving the flaps in and
out and side to side. Ask
them to pick another
number and count it out
in the same manner.
This time ask them to pick
a third number and reveal
the answer you have
written on the inside flap.
D. Critical Reading Skills
1. Guessing game - Our favorite is ‘Animal - This will enhance the
Guess Who’. Drop hints students reasoning skills.
describing the animal and
then let your child guess it
out.
2. Dumb Charades - A simple game wherein - Involvement of students
the students is asked to (interactive session)
guess the name - Competitiveness in the class
(character, event, or (infuses a certain sense of
happening, etc.,) of the team spirit )
story – or anything else- - Making concepts easy to
remember and learn.
by decoding the sign
- To alleviate inhibitions in
language of his/her team
students, and make them
mate. Or There has to be
comfortable to converse.
two or more groups with
more than one member in
each. The performance
has to be silent with no
words as the word “dumb”
goes. The player has to
use facial expression,
gestures and body
language. Clues like lip-
reading, humming songs,
pointing and spelling are
banned.

3. Rebus puzzles - A picture representation - These creative visual


of a name, work, or puzzles are perfect for the
phrase. Each "rebus" student to polishing their
puzzle box portrays a critical thinking skills.
common word or phrases. They are great for visual
learners and secretly
work at literacy skills as
- Each rebus puzzle consists
well.
of a category, the answer
boxes, and a series of
picture clues. The
category gives a vague
hint to what sort of
answer you are looking for
(person, phrase, thing
etc.). The answer boxes
give the enumeration for
the word or words in the
answer - one letter per
box. The picture clues are
the meat of the puzzle.
Each picture represents a
sound, and in sequence,
the sounds combine to
form the correct answer.

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