Professional Documents
Culture Documents
3 – November 2015
Improvement21
Course
Handout
We
designed
it
to
be
short,
prac4cal
and
easy
to
start
on
any
page.
Just
browse
through
it
or
go
straight
to
your
selected
topic
of
interest.
Let
us
know
how
you
get
on
–
we
would
love
to
hear
your
stories
of
changing,
improving
your
team
and
company
one
step
at
a
4me!
Don’t
forget
to
sign
up
to
our
newsleMer
and
social
channels
and
we
hope
to
see
you
on
one
of
our
improvement21
events!
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
About
us
We
started
Improvement21
because
we
believe
that
improvement
is
everyone’s
daily
job.
For
companies
to
strive,
everyone
on
the
team
needs
to
have
the
tools
and
means
to
influence
where
they
are
going
and
how
things
are
geRng
done.
We
are
doing
this
because
we
believe
that
people
should
be
happy
at
work.
Happy
people
can
change
the
world
and
create
amazing
solu4ons!
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Culture
Improvement
and
Change
Management
Assess
your
culture
• Purpose:
show
them
a
noble
cause,
a
global
purpose
beyond
profits,
company
growth,
and
stakeholder
wealth.
Be
open
to
change
for
the
sake
of
a
greater
purpose.
• Learning
and
Long-‐term
vision:
people
must
be
conscious
of
the
effects
of
investment
over
4me
and
the
expected
beMer
state.
Learning
must
be
a
real
priority.
Short-‐term
urgencies
must
not
seriously
impact
strategic
goals.
• Whole
system
approach:
Show
them
the
whole
picture
and
avoid
the
tempta4on
of
sub-‐
op4miza4on.
Be
able
to
see
root
causes
of
the
problems,
not
just
their
symptoms.
• Constant
communica@on
and
sustained
effort:
in
all
ways,
not
just
from
managers
to
employees.
Communica4on
is
part
of
our
work,
not
just
addi4onal
work.
Con4nuous
improvement
must
be
sustained
on
a
con4nuous
base,
not
just
on
occasional
events.
• Quality
first:
technical
debt
will
cost
more
in
the
future
than
the
cost
of
building
quality
into
the
product
up
front.
• Courage
and
the
absence
of
fear:
Everyone
should
be
able
to
point
at
what
they
consider
to
be
an
impediment,
a
defect,
or
an
improvement
opportunity.
• Transparency:
people
should
be
able
to
ques4on
everything.
Every
trace
of
a
‘blame
game’
culture
must
be
eradicated.
Internal
poli4cs
and
personal
agendas
shouldn’t
drive
company
decisions.
• Empowerment
and
ownership:
improving
the
system
is
everybody’s
job.
Ownership
also
means
responsibility
and
accountability.
Have
enough
resources
to
improve.
• Teamwork
and
self-‐organiza@on:
empowered
individuals
should
ac4vely
seek
to
collaborate
with
each
other.
Teams
should
be
able
to
plan
and
execute
for
improvement.
• Respect
and
Recogni@on:
use
construc4ve
feedback
and,
especially,
give
recogni4on
for
individual
and
team
contribu4ons
to
company
improvement.
How
to
use
cultural
assessment:
• Ask
your
people
to
rate
your
company
/
group
/
area
/
team
from
1(low)
to
5(high)
against
these
Kaizen
cultural
enablers.
• Address
different
opinions.
Open
conversaEons
and
gather
stories
on
when
are
we
enhancing
/
impeding
these
enablers.
How
are
these
enablers
affecEng
us
on
our
daily
tasks?
How
do
they
reflect
on
the
long
term?
How
do
they
affect
customer
value?
• Define
symptoms
and
root
causes.
Design
acEons
and
experiments
to
improve
these
enablers.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Kaizen
Roles
and
Making
Change
Happen
• Change
Evangelist
:
Who
is
telling
us
about
the
need
of
change?
Who
is
bringing
ideas
from
other
companies?
Who
is
bringing
up
the
uncomfortable
issues?
Who
is
making
everyone
aware
of
the
ini4a4ve?
Who
is
dealing
with
skep4cs
and
resistance
to
change?
Who
is
gathering
and
suppor4ng
the
early
adopters?
Who
is
fostering
Kaizen
communi4es?
Who
is
radia4ng
informa4on?
Who
is
fostering
dialogue
and
par4cipa4on?
• Change
Agent:
who
is
actually
making
change
happen?
Who
is
pushing
change?
Who
is
defining
change
strategies?
Who
is
execu4ng
improvement
plans?
Who
is
training
people
so
they
are
able
to
change?
• Change
Leader:
who
is
a
role
model?
Who
is
succeeding?
Who
can
give
us
example?
Who
is
making
change
desirable?
Who
is
linking
change
to
the
group’s
purpose,
values,
goals,
behaviors,
and
needs?
• Change
Champion:
who
is
a
relevant
senior
stakeholder
that
can
support
change?
Who
is
providing
resources?
Who
is
addressing
top
management
and
rule
makers?
Who
is
authorizing
change?
Who
is
empowering
the
teams?
Who
is
incen4vizing
change?
Who
is
elimina4ng
impediments
and
barriers
to
change?
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Impact
Mapping
Value
Stories
• Why
• Who
• What
• How
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
People
and
Team
Improvement
Problem
Solving
Team
Checklist
• Small:
5
to
9
people
typically.
Smaller
teams
lack
capacity,
crea4vity,
synergy,
robustness…
Bigger
teams
collapse
with
internal
communica4on,
bureaucracy...
• Self-‐organizing:
no
“boss”
telling
people
what
to
do
and
how
to
do
it.
Team
gets
assigned
goal
and
decides
how
to
beMer
perform
it,
how
to
divide
work,
who
works
on
what...
• Cross-‐func@onal:
team
has
all
the
different
profiles
and
skills
as
needed
to
perform
an
increment
of
work
for
the
customer,
ideally
concept-‐to-‐cash.
Analysis,
sales,
development,
tes4ng
and
deployment
are
managed
by
the
team.
• Feature
oriented:
ideally,
any
team
could
develop
any
product
feature.
Teams
are
not
specialized
on
technologies
or
components
(this
might
be
complex
on
big-‐huge
products
-‐
consider
“as
close
as
possible”
to
feature
oriented)
• Stable:
team
members
are
not
added
-‐
removed
regularly.
Same
people
are
able
to
collaborate
for
several
months
before
any
small
changes
are
made
to
team
composi4on.
• Collabora@ng:
Team
has
a
common,
customer-‐defined
goal.
Team
defines
a
working
agreement
/
Way
of
Working.
Team
members
engage
same
tasks
and
stories
together
on
a
regular
basis.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Mo@va@on
Radar
• Security:
the
need
for
stable
and
fear-‐free
environments.
Earning
a
decent
salary,
working
in
an
environment
were
your
basic
needs
are
met.
Being
respected.
• Purpose:
knowing
that
you
are
contribu4ng
to
something
great,
that
what
you
are
doing
is
not
“jut
a
job”
or
“earning
a
salary”.
Making
a
difference,
being
proud
of
what
you
do.
A
sense
of
achievement.
• Self-‐organiza@on:
being
autonomous
on
how
to
approach
your
assignments.
Having
enough
power
to
decide
on
certain
aspects
of
your
work.
Feeling
that
you
are
more
free
and
empowered
over
4me.
• Learning:
growing
your
knowledge
and
skills
while
also
engaging
challenges
that
trigger
your
curiosity.
Improving
and
advancing
in
your
career.
• Social
contact:
feeling
that
you
belong
to
a
group
and
you
are
accepted
by
your
peers.
Having
opportuni4es
to
exchange
opinions
and
socialize
with
others.
How
to
use
MoEvaEon
Radar
•
Ask
your
team
members
to
rate
their
own
level
of
saEsfacEon
against
these
five
axis,
from
0
(not
happy)
to
5
(super
happy).
Engage
in
conversaEons
on
why
they
feel
that
way.
Try
to
know
more
about
what
moEvates
them.
• Is
there
anything
missing
from
the
list?
Are
they
moEvated
by
travel,
exercise,
food,
family,
fun…?
• What
would
they
need
in
order
to
have
a
“5”?
use
the
SoluEon
Focused
RetrospecEve
as
a
guide
to
develop
acEon
plans
to
improve
each
person’s
moEvaEon.
Develop
a
common
plan
and
help
them
achieve
their
moEvaEon
goals.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Team
Facilitator
Checklist
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Jurgen
Appelo’s
Delega@on
Boards
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Lyssa
Adkins’
Conflict
Levels
1. Problem
to
Solve:
fun,
engaging
ques4on
that
the
team
approaches
as
a
whole
2. Disagreement:
different
people
have
different
opinions
on
how
to
solve
the
problem
3. Personal
Conflict:
the
language
turns
personal;
people
start
to
protect
themselves
and
the
ques4on
of
blame
gains
importance.
New
problems
will
be
risen
to
divert
aMen4on
and
spread
blame
amongst
others.
People
will
be
visibly
uncomfortable
and
the
facts
being
studied
or
the
solu4ons
start
to
fade
in
favor
of
personal
argument.
4. Crusade:
language
turns
poli4cal,
“them
against
us”.
Anything
coming
from
“them”
is
immediately
rejected,
no
maMer
if
it’s
a
good
idea.
5. Total
War:
people
stop
communica4ng,
will
refuse
to
collaborate
and
will
try
to
destroy
each
other.
How
to
use
Conflict
Levels
• Try
to
maintain
your
discussions
on
a
construcEve
level
(problem
to
solve)
• If
disagreement
starts
to
block
the
team,
explore
the
opEons.
Try
to
negoEate.
Use
Conflict
ResoluEon
list
of
quesEons
(next
page)
• Stop
any
afempt
to
bring
it
to
personal
issues:
watch
for
the
use
of
“you,
me,
them”
(“you
always…”,
“I’ve
tried,
but…”,
“they
are
the
ones
who…”).
Ask
people
to
state
and
focus
on
the
facts
without
finger-‐
poinEng.
IdenEfy
and
address
the
emoEons
that
turned
people
defensive
or
aggressive.
Acknowledge
the
others:
try
to
argue
their
proposal.
Empathize
with
the
other.
• On
a
crusade,
ask
people
to
stop
discussing
poliEcs
or
group
issues
and
focus
on
the
problem
to
be
solved.
Establish
common
goals
and
show
how
these
goals
will
affect
all
the
parts.
• If
people
have
stopped
talking
to
each
other,
try
acEng
as
a
diplomat
between
them
unEl
it
comes
to
a
point
where
you
can
sit
with
them
together
to
discuss
without
hurEng
each
other.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Conflict
Resolu@on
–
Reaching
Consensus
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Labs
• Coding
standards
/
Clean
code
prac4ces
/
good
coding
prac4ces
/
Design
paMerns
• Pair
Programming
/
code
reviews
/
coding
katas
• Frameworks
and
tools
(code
metrics,
test
automa4on,
con4nuous
build-‐deploy…)
• Reading
&
presen4ng
books
and
other
materials
• Refactoring
/
Dealing
with
technical
debt
• Building
safety
nets
/
adding
tests
to
legacy
code
• Studying
and
documen4ng
legacy
code
• Technical
Spikes
/
Proofs
of
concept
• New
programming
languages
/
environments
• Team
collabora4on
/
communica4on
exercises
• Hackathons
/
Coding
Dojos
• Develop
a
knowledge
base
• Product
brainstorms
/
design
thinking
exercises
• Work
on
impediments
detected
on
retrospec4ves
How
to
use
Labs
• Establish
a
structured,
fixed
Eme
for
labs
–
like
one
Thursday
agernoon
every
two
weeks.
4
hours
per
two
weeks
means
5%
of
your
Eme
–
how
less
are
you
willing
to
invest
on
research,
development,
innovaEon
and
learning?
• If
available,
book
some
space
far
from
the
regular
team
space,
so
they
don’t
get
constantly
interrupted
or
lured
into
phone
calls,
emails,
meeEngs…
• Labs
are
not
meant
to
be
extra
project
Eme.
Don’t
dedicate
lab
Eme
to
iteraEon
backlogs
or
advance
short
or
mid-‐term
assignments.
Labs
are
about
developing
your
people
and
improving
on
the
long
term
• Publish
the
Lab
results
so
people
don’t
quesEon
them.
Make
everyone
aware
of
the
improvements
achieved
as
a
result
of
celebraEng
labs
• Consider
the
idea
of
having
a
“Lab
Facilitator”
responsible
of
gathering
all
lab
requests,
prioriEzing
them
and
deciding
with
teams
and
managers
which
are
the
most
pressing
issues
or
which
would
deliver
more
value
next
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Improvement
Events
Kaizen
Events
• Kick-‐off
/
Incep@on
mee@ngs:
improve
shared
understanding
and
project
plans,
empathize
with
customer
problems
and
needs,
discuss
success
criteria,
analyze
and
plan
for
risks
• Backlog
grooming:
prepare
Backlog
for
next
planning
sessions.
Increase
quality
of
user
stories,
research
on
their
backgrounds,
break
them
in
smaller,
func4onal
stories.
• Daily
mee@ngs:
spot
impediments,
follow-‐up
on
improvement
plans
• Demos:
check
user
focus
and
shared
understanding,
discuss
product
opportuni4es
/
alterna4ves
• Retrospec@ves:
review
process,
team
collabora4on,
individual
performance,
mo4va4on,
user
sa4sfac4on,
organiza4onal
support…
• Cross-‐retrospec@ves:
invite
members
of
other
teams
to
review
your
process.
Facilitate
retrospec4ves
for
other
teams
/
departments
/
groups
in
your
organiza4on
• Meta-‐retrospec@ves:
run
a
retro
on
how
to
improve
retros
• Fire
Audits:
amer
any
‘Fire’,
analyze
root
causes,
common
paMerns,
how
to
prevent
these
• Post-‐Mortem
Analysis:
amer
project
comple4on,
analyze
what
to
keep
and
what
to
change
in
future
projects
• Value
Stream
Workshops:
select
a
process,
map
the
Value
Stream
for
that
process,
define
the
flow
efficiency,
spot
boMlenecks,
plan
for
improvement
• Code
reviews:
select
a
piece
of
code,
review
it
publicly
and
see
what
can
be
done
differently
or
what
can
we
incorporate
as
standard
prac4ce
• Root
Cause
Analysis
Workshops:
for
a
given
problem
(symptom),
brainstorm
and
analyze
all
causes.
Use
“five
why”
to
find
root
causes
that
are
ac4onable.
• Labs:
reserve
certain
amount
of
4me
for
team
and
individual
improvement
(learning,
research,
development,
innova4on,
rehearsal,
experiments…
• Kaizen
Blitz
/
Week:
For
a
selected
product,
service
or
customer
experience,
move
the
en4re
team
off-‐site,
who
is
involved
in
it.
Map
out
and
analyze
the
current
situa4on,
find
improvement
opportuni4es,
come
up
with
improvement
pilot
plans.
How
to
Use
Kaizen
Events
• Are
you
just
celebraEng
retrospecEves?
Review
the
list
and
discuss
how
/
how
ogen
you
could
use
them.
• Select
one
Kaizen
event
you’d
like
to
incorporate.
Research
on
how
to
facilitate
this
kind
of
event.
Design
an
event
standard
process.
Share
and
iterate
the
process
over
Eme.
• Try
to
figure
out
what
other
kind
of
Kaizen
events
can
you
schedule
periodically
in
your
organizaEon.
Try
to
cover
all
Agile
Kaizen
dimensions
(culture,
process,
people,
product)
• Keep
results
of
these
events
public;
share
every
small
success
to
make
the
case
for
Kaizen
Eme
investment.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Improving
Retrospec@ves
1. Prepare:
ask
every
team
member
to
collect
their
issues
during
the
itera4on.
2. Set-‐up:
make
sure
everyone
understand
that
retrospec4ves
are
not
‘blame
games’.
Check
that
everyone
feels
comfortable
speaking
about
our
improvement
areas.
3. Remember:
review
the
last
retrospec4ve’s
improvement
plan.
See
if
we
conducted
the
experiments
that
we
commiMed
at
last
retrospec4ve
(if
not:
abort
current
retro
and
fix
this)
4. Storytelling:
build
a
narra4ve
with
last
itera4on’s
story.
5. Highlight:
iden4fy
the
most
important
parts
of
the
narra4ve,
both
good
ones
(keep)
and
bad
ones
(get
rid
of)
6. Divide
and
priori@ze:
assess
impediments
impact
on
the
team
and
team’s
ability
to
remove
them.
Select
next
impediments
according
to
it.
If
impediments
are
big,
divide
them
in
small
parts.
7. Root
Cause
Analysis:
deep-‐dive
into
the
selected
impediment(s).
Spot
ac4onable
root
causes
that
can
be
engaged
by
the
team.
8. Plan:
ask
the
team
for
commitment
on
what
to
do,
how
to
do
it,
when
to
do
it
and
who
is
going
to
be
responsible
for
the
follow-‐up
9. Celebrate:
ask
team
members
to
thank
each
other
for
specific
ac4ons
observed
during
last
sprint.
Keep
this
apprecia4on
cards
visible
for
everyone
near
the
team’s
board
10. Follow
up:
use
daily
mee4ngs
to
review
the
improvement
plan
and
make
sure
that
new
impediments
are
spoMed
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Solu@on
focused
Retrospec@ve
1. What
do
you
want
to
talk
about
that
is
useful
for
you?
2.
What
is
the
goal
to
reach?
3.
If
you
already
reached
our
goal,
which
effect
would
it
have
on
you?
Which
else?
4.
When
you
reach
your
goal,
how
would
it
affect
others?
And
how
else?
5.
From
0
to
10,
where
do
you
see
yourself
about
reaching
this
goal
now?
6.
What
did
you
already
do
so
you
are
at
X
and
not
lower?
What
was
YOUR
contribu4on?
And
what
else?
7.
When
you
move
up
just
one
point,
what
differences
would
you
no4ce?
And
what
else?
8.
What
would
YOU
do
differently
when
you
are
one
step
further
on
the
scale?
And
what
else?
9.
How
would
OTHERS
no4ce
that
you
are
already
one
step
further?
And
how
else?
10.
On
a
scale
from
0
to
10,
how
confident
are
you
that
you
will
make
this
step?
How
could
you
become
more
confident?
Using
SoluEon
Focused
RetrospecEve
• ‘Problem
talk
creates
problems’
:
don’t
focus
too
much
on
the
negaEve
side
of
impediments,
focus
on
soluEons,
alternaEves
and
opEons
instead
• You
can
use
these
ten
quesEons
to
go
over
any
impediment
and
design
acEon
plans
• AlternaEvely,
you
can
use
them
on
one-‐on-‐one
coaching
sessions
• Use
‘What
else’
and
other
exploratory
formulas
to
go
beyond
the
obvious
answers
and
preconceived
ideas
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Kaizen
Board
• What
is
our
purpose?
How
do
we
provide
value
to
our
customer
and
our
stakeholders?
• What
is
the
desired
state?
Why?
• What
is
the
current
state?
How
do
you
know?
• What
have
we
improved
already?
How
can
we
keep
on
doing
this?
• What
problems
/
impediments
have
we
iden4fied?
What
are
the
root
causes?
• How
are
these
problems
affec4ng
us
/
others,
including
customers
and
stakeholders?
• What
solu4ons
/
alterna4ves
have
we
iden4fied
for
these
impediments?
• What
enablers
have
we
iden4fied?
Who
/
what
can
help
us?
• Which
are
the
risks?
How
can
things
go
wrong?
How
can
we
prevent
them?
• How
do
we
plan
to
improve?
• What
are
the
next
steps?
When
are
we
going
to
take
them?
• How
will
we
measure
improvement?
How
to
use
Kaizen
Boards
• Use
the
quesEons
with
your
team
to
design
a
Visual
Board;
use
the
board
to
plan,
execute,
measure
and
steer
your
improvement
plan
• Keep
the
board
visible
to
everyone
in
the
organizaEon;
consider
organizing
‘guided
tours’
to
your
board
every
once
in
a
while
to
raise
awareness
on
improvement
• Iterate
your
board
over
Eme.
Research
other
Kaizen
board
soluEons
and
see
what
can
you
include
to
make
it
more
effecEve
• AlternaEvely,
you
can
start
using
Improvement
21
Kaizen
Board
design:
it
features
impediment
backlog
(problems),
Next
iteraEon
(N+1)
focus,
Current
IteraEon
(N)
with
ongoing
acEon
plan,
past
iteraEon
with
experiment
results
and
a
n
improvement
backlog
(all
things
we
improved)
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Process
Improvement
Value
Stream
Mapping
(VSM)
• Who
is
your
customer
and
how
do
they
define
value?
• Through
what
main
steps
do
you
create
value
-‐
from
customer
request/idea
to
sa4sfying
the
customer
request
-‐
in
your
company
today?
• If
you
asked
the
customer,
what
were
the
steps
that
they
are
not
willing
to
pay
for?
(i.e.
not
value-‐
adding
to
them?)
• What
steps
are
value
adding
from
your
customer’s
viewpoint?
• How
long
do
you
have
to
wait
between
steps?
Are
there
any
queues
forming
between
steps?
How
big
are
they?
Can
you
spot
any
boMlenecks?
Is
the
pace
set
by
any
par4cular
step?
• For
each
step,
how
long
are
you
actually
adding
value
and
how
long
you
are
doing
other
things
(wai4ng
for
approvals,
searching
for
missing
data…)
• For
each
step,
how
many
things
are
you
doing
at
the
same
4me?
(hint:
divide
value
added
4me
by
the
total
amount
of
items
being
worked
at)
• What’s
the
total
4me
to
cross
the
whole
value
stream,
concept
to
cash?
(Lead
Time)
• What
is
the
overall
%
of
the
total
lead
4me
you
are
adding
value
to
your
customers?
(flow
efficiency)
• Map
out
your
interac4on
points
(communica4on)
with
the
customer
of
the
value
stream
during
the
process.
Is
there
any
way
you
can
improve
their
wai4ng
4me
experience?
• Mark
improvement
opportuni4es
(“kaizen
burst”)
on
your
value
stream.
Start
problem-‐solving
here.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Waste
Sources
• Muda:
Waste
• Wait
4mes,
mee4ngs,
bureaucracy
• Bugs,
technical
debt
• Misunderstandings,
wrong
/
unwanted
features,
rework
• Mura:
Varia@on
• Huge
stories
/
projects
• High
peak
/
Off
peak
seasons
• Context
switching
• BoMlenecks,
queues
• Lack
of
standards
• Muri:
Overburden
• Lack
of
resources
• Overprocessing
(“gold
pla4ng”),
too
much
documenta4on
• Unreasonable
deadlines
• Subop4miza4on,
Lack
of
collabora4on
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Bodlenecks
–
Theory
of
Constraints
• Exploit:
make
sure
that
the
boMleneck
is
opera4ng
at
its
full
capacity.
Remove
any
other
responsibili4es
or
workload
from
the
boMleneck
that
can
be
assigned
somewhere
else
on
the
value
stream.
Make
sure
the
input
to
the
boMleneck
has
as
much
quality
and
pre-‐processing
as
possible.
• Subordinate:
once
the
boMleneck
is
opera4ng
efficiently,
make
the
whole
value
stream
reduce
their
pace
to
the
boMleneck’s
capacity.
Adjust
workload
to
current
capacity.
Spot
the
idle
resources
and
assign
them
to
work
at
improving
the
boMleneck
capacity.
• Elevate:
only
when
the
bodleneck
has
been
exploited,
the
whole
value
stream
subordinated
and
you
see
that
the
whole
system
works
as
close
as
100%
efficiency
as
possible,
consider
adding
more
resources.
Do
not
add
more
resources
to
a
flawed,
constrained
process!
How
to
deal
with
Boflenecks?
• Spot
boflenecks
by
defining
the
value
stream,
making
it
visual
and
represenEng
every
piece
of
work
on
the
visual
value
stream
(Kanban
system)
• Boflenecks
can
produce
big
queues
or,
if
they
are
at
the
beginning
of
the
process,
big
blank
spaces
on
the
Kanban
board
(starvaEon)
• Conduct
root
cause
analysis
to
exploit
boflenecks
• Limit
Work
In
Progress
(WIP)
to
subordinate
to
exploited
boflenecks.
Enforce
T-‐Shaped
professionals
who
can
help
their
colleagues
with
lower
complex
tasks
when
they
are
subordinated
to
a
bofleneck
(like,
for
instances,
developers
helping
at
a
tesEng
bofleneck)
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Root
Cause
Analysis
• Define
a
problem
you’d
like
to
discuss.
The
goal
is
to
find
ac4onable
items
that
solve
the
problem
at
its
origin
instead
of
just
correc4ng
the
symptoms
• Start
by
asking
“why?”
as
many
4mes
as
possible.
For
each
“why?”,
there
shall
be
several
different
answers
-‐
several
elements
impac4ng
a
complex
problem.
Branch
them
and
keep
asking
“why?”
on
each
branch.
• If
asking
“why?”
makes
no
sense,
try
with
“who?”
(like,
“why?
to
become
healthier
-‐
HOW?”).
• Try
to
group
causes
(a
common
approach
is
to
search
for
Man,
Machine,
Method,
Material,
but
you
can
try
different
categories)
• Stop
when
you
find
things
you
can
try
to
change
(ac4onable
causes).
Keep
this
analysis
visible
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Product
Improvement
Product
Management
Checklist
• Be
able
to
successfully
iden4fy
our
market,
our
customers,
their
problems
and
their
needs.
Define
value
from
the
customer’s
perspec4ve.
• Be
able
to
collect
opportuni4es,
priori4ze
them
according
to
the
company
strategy
and
characterize
them
according
to
their
inherent
assump4ons.
Validate
those
assump4ons
through
customer
experiments.
• Be
able
to
propose
valuable,
usable,
and
feasible
solu4ons
to
our
customer’s
problems.
• Be
able
to
provide
a
viable
and
validated
business
model
for
our
solu4on
to
customer’s
problems.
• Be
able
to
manage
the
limited
development
capacity
to
produce
the
maximum
customer
value.
Guide
product
development
in
order
to
provide
an
op4mal
solu4on.
• Be
able
to
provide
constant
feedback
and
customer
collabora4on.
• Be
able
to
maximize
our
solu4on’s
market
success.
How
to
use
Product
Management
definiEon
• Whether
you
have
a
dedicated
product
manager
for
your
development
team
or
you
distribute
this
funcEon
amongst
your
team
members,
you
can
use
the
definiEon
as
a
checklist
to
improve
this
role.
• Make
sure
that
you
have
all
the
informaEon
menEoned
above
–
market,
customers,
their
problems
and
needs,
opportuniEes,
assumpEons
etc.
–
transparent
and
shared
on
big
visible
informaEon
radiators
(posters,
video
walls,
drawings
etc)
to
your
development
team
members.
It
will
enable
befer
decisions
made
on
an
everyday
basis.
• Always
share
customer
feedback
and
prioriEes
with
your
team
and
stakeholders.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Product
Vision
• Everything
starts
with
a
vision.
People
work
harder,
smarter
and
longer
when
they
know
their
efforts
are
in
service
of
something
bigger
than
themselves.
• Before
you
build
anything,
you
should
collabora4vely
set
the
stage
for
why
you
think
your
product
should
exist
at
all.
• A
good
product
vision
is
a
compelling
short
statement
describing
you
will
make
the
world
beMer
for
your
clients.
• Furthermore,
you
should
consider
if
your
product
vision
is
• Memorable
and
Simple
• Relevant
and
Inspiring
• client-‐focused
• Ambi4ous
but
feasible
• Tangible
and
measurable
• A
five-‐to-‐ten
word,
verb-‐target-‐outcome
format
is
a
great
way
to
start.
• Use
stories,
metaphors,
words,
pictures
and
different
forms
of
media
(e.g.
video).
How
to
use
the
Product
Vision
Before
you
start
building
a
new
product
or
business,
whether
it
is
inside
a
large
corporaEon
or
a
separate
enEty,
define
your
purpose
of
existence,
your
visionary
agenda.
Collect
your
funding
team,
key
stakeholders
and
crag
your
product
vision
together
–
using
stories,
images,
videos,
metaphors,
drawings,
etc
-‐,
describing
how
you
are
going
to
change
the
world
for
your
clients.
Translate
all
this
input
into
a
short,
memorable
vision
statement
for
your
product
.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Incep@on
Deck
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Product
Management
“process”
• Collect
opportuni4es
• Priori4ze
opportuni4es
• Define
the
core
assump4ons
• Early-‐Validate
the
core
assump4ons
• Schedule
first
releases
• Define
Epics
/
User
Stories
• Iterate
the
backlog
• Collect
and
share
customer
feedback
• Late-‐Validate
assump4ons
• Build,
Measure
and
Learn
itera4vely
How
to
use
Product
Management
“Process”
• Don’t
understand
it
as
a
linear
process
–
everything
should
be
happening
at
the
same
Eme.
We
should
be
collecEng
opportuniEes
for
the
future
while
we
are
developing
and
delivering
current
features.
We
should
be
prioriEzing
opportuniEes
and
early-‐validaEng
them
at
the
same
Eme
as
late-‐validaEng
the
ones
that
have
already
been
delivered.
We
should
schedule
releases
for
the
next
months,
but
also
plan
for
the
next
iteraEon…
• Use
the
list
as
a
checklist
and
try
to
idenEfy
how
these
processes
are
executed
in
your
company.
Who
is
responsible
for
them?
How
ogen
are
they
executed?
What
should
be
improved
in
it?
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Business
Model
Canvas
• The
Business
Model
Canvas
is
a
living,
visual
business
plan.
It
is
living,
because
you
need
to
constantly
update
it
with
new
assump4ons
and
learning
about
your
customers
and
market.
It
is
visual
with
all
the
building
blocks
of
your
business
laid
out
in
a
canvas.
• It
includes
all
your
validated
and
invalidated
assump4ons
about
• Your
target
customers
and
their
problems,
needs,
fears
and
wants
you
are
about
to
solve
• Your
assumed
unique
value
proposi4on
• Key
channels
to
market,
and
how
you
will
maintain
customer
rela4onships
• The
partners
and
resources
required
to
build
a
scalable
business
• Your
macro
and
micro-‐economic
environment,
compe4tors,
consumer
trends
• Your
revenue
model
• Your
cost
model
How
to
use
the
Business
Model
Canvas
• Use
the
Business
Model
Canvas
from
step
1
on
new
business
ideas
and
in
any
stage
on
an
exisEng
business
to
clarify
key
elements
and
look
for
value-‐creaEng
opportuniEes.
• The
benefits
of
using
a
Business
Model
Canvas
include:
• To
be
able
to
pitch
your
business
internally
and
externally
to
anyone
in
less
than
1
minute.
• To
discuss
and
iterate
different
versions
of
value
(and
profit)
creaEon
• To
track
risk-‐level
of
your
business,
i.e.
assumpEons
vs
validated
elements
of
your
business
model
• To
assess
investment
readiness
or
pitch
to
investors
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Design
Thinking
• Empathize:
Learn
about
the
audience
for
whom
you
are
designing
for
by
observa4on
and
interviews.
Who
is
my
user?
What
maMers
to
my
user?
• Define:
Create
a
point
of
view
that
is
based
on
user
insights.
What
are
their
needs,
wants,
fears?
• Ideate:
Brainstorm
and
come
up
with
as
crea4ve
solu4ons
as
possible!
Wild
ideas
welcome!
• Prototype:
Build
a
representa4on
of
one
or
more
of
your
ideas
in
a
simple
form
that
you
can
show
to
others!
Remember,
the
prototype
is
just
a
rough
dram!
• Test:
Share
your
prototyped
idea
with
your
original
user
and
observe,
ask
for
feedback!
What
worked?
What
did
not?
Show,
don’t
tell.
• Repeat
the
process
again!
How
to
use
the
Design
Thinking
• Design
Thinking
is
a
mindset
that
everyone
can
create
a
more
desirable
future
using
a
simple
creaEve
process.
It
can
transform
the
way
we
create
or
improve
services,
products
and
even
strategy!
• While
the
Design
Thinking
process
can
be
used
best
on
new
ideas,
business
opportuniEes,
it
can
be
also
useful
to
re-‐design
or
improve
exisEng
products
or
services.
• Come
together
with
your
cross-‐funcEonal
product
discovery
team,
if
possible
face-‐to-‐face!
• Have
a
facilitator
role,
to
focus
the
discussions
and
quesEons
asked
at
each
stage
of
the
process.
• Allow
for
divergence
in
Empathize
and
Ideate
stages,
and
converge
in
Define
and
Test
stages!
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Minimum
Viable
Experiment
• De-‐risk
your
business
with
frequent
customer-‐facing
experiments,
collec4ng
customer
feedback
and
observing
customer
behavior!
• A
good
ball-‐park
metric
for
your
discovery
team
is
to
talk
to
at
least
20
users
every
week,
and
to
monitor
qualita4ve
as
well
as
quan4ta4ve
user
metrics.
• Your
MVE
Minimum
Viable
Experiments
will
gradually
become
experiments
on
an
early
prototype
or
version
of
your
product.
We
call
this
product
version
an
MVP,
Minimum
Viable
Product.
How
to
use
the
MVE
/
MVPs?
• Create
an
Experiment
Board
on
a
whiteboard
or
wall
space
in
your
office.
• List
all
the
experiments
MVEs
you
need
to
run
to
validate
your
most
risky
assumpEons
in
the
TODO
column.
• Have
a
SELECTED
column
for
prioriEzing
the
most
important
experiments
to
run
next.
• Every
week,
make
sure
you
run
a
few
experiments,
put
these
into
the
RUNNING
and
when
completed,
into
the
FOR
EVALUATION
column.
• Take
Eme
to
evaluate
your
experiments
for
learning,
check
metrics,
customer
feedback.
What
is
the
next
acEon?
A
pivot
(change)
of
your
iniEal
assumpEon?
Or
an
addiEonal,
unexpected
learning?
• Make
sure
you
summarize
learnings
from
each
experiment
on
‘learning
cards’
and
on
your
business
model
and
other
arEfacts!
• Be
careful
to
build
your
product
versions
minimally,
with
the
fast
and
early
customer
feedback
in
mind!
Design
a
landing
page,
a
paper
prototype,
a
3D
printed
mock
up
and
get
it
in
front
of
your
real
users!
(MVP)
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Customer
/
User
interviews
• The
primary
purpose
of
customer/user
interviews
is
to
collect
insights
and
feedback
about
how
we
can
help
our
customers/users
solve
their
problems
beMer.
• Note
that
we
use
the
customer
and
user
dis4nc4on
here
as
these
might
be
two
different
people
or
organiza4ons.
The
point
is
that
customers
buy,
users
use
your
product.
• There
are
basically
two
types
of
interviews:
Discovery
and
Valida4on
interviews.
The
discovery
interviews
aim
to
get
insights
on
our
assumed
target
customers.
To
help
us
empathize
with
them
and
to
deeply
understand
what
problems
they
face
and
how
they
go
about
solving
them.
The
valida4on
interviews
on
the
other
hand
are
more
targeted
on
an
assump4on
we
have
about
the
customer.
For
example,
we
might
assume
that
our
proposed
solu4on
will
generate
interest
from
them,
or
they
will
like
the
early
prototype
designs
of
the
proposed
product.
The
purpose
of
the
valida4on
interviews
is
to
either
validate
or
invalidate
these
assump4ons
via
customer
feedback.
• Possible
customer
interview
formats
include:
Customer
need
discovery
workshop
Customer/user
experience
mapping
SWITCH
interview
(with
new
customers,
who
recently
switched
to
your
product)
Rapid
prototyping
joint
session
Prototype
A/B
tes4ng
session
Customer
experience
improvement
sessions
Customer
focus
groups
How
to
use
the
Customer/User
Interviews
• We
should
make
sure
that
we
regularly
use
both
types
of
interviews
in
our
product
design
and
development
process.
• Always
plan
customer
interviews
ahead
with
your
team,
what’s
the
purpose
of
them
(discovery,
validaEon),
what’s
the
format
and
the
script
of
key
quesEons.
• Customer
interviews
are
most
effecEve
when
you
carry
them
out
in
the
customer’s
natural
environment
potenEally
dealing
with
your
product
in
the
future.
• Another
pracEcal
advice
is
to
always
try
to
run
interviews
face-‐to-‐face
over
video/Internet
so
you
can
noEce
emoEonal/body
language
hints
besides
what
the
customer
says.
• Run
the
interviews
as
a
pair
–
one
asking
quesEons,
one
taking
notes
–
if
possible.
Record
the
interviews
if
your
customer
agrees
so
that
you
can
show
customer
feedback
to
your
product
stakeholders,
teams
later.
• Vary
the
format
of
customer
interviews
according
to
the
informaEon
or
insights
you
would
like
to
learn!
• Don’t
forget,
what
customers
say
and
do
is
ogen
different
–
therefore
you
need
to
use
other
methods
such
as
observaEon
of
behavior,
sales
smoke
tests,
quanEtaEve
metrics
to
gain
more
reliable
insights
on
your
soluEon.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Funnel
Metrics
In
order
to
improve
your
product
management
process
and
understanding
of
where
your
customers
come
from
and
why
they
stay
users
of
your
product
is
key.
Lean
analy4cs
is
a
field
of
collec4ng
ac4onable,
preferably
real-‐4me
metrics
of
how
users
use
your
product.
Metrics
of
your
marke4ng
funnel
are
a
key
subset
of
product
analy4cs
that
you
can
start
with.
• Acquisi4on:
the
customer
learns
about
your
product.
Example
metrics
are
customer
cost
of
acquisi4on
and
effec4veness
of
your
different
marke4ng
channels.
• Ac4va4on:
the
customer
performs
some
kind
of
ac4vity
related
to
our
product
–
eg.
Gives
us
an
email
address,
creates
an
account
or
puts
some
products
into
our
basket.
Example
metrics
include:
4me
spent
tes4ng
our
product,
bounce
rate
(customers
who
try
our
product
and
reject
it),
%
of
customers
that
complete
their
ac4va4on
step.
• Reten4on:
the
customer
keeps
coming
back
over
4me
and
interac4ng
with
our
product.
We
could
measure
visits
over
4me,
frequency
of
visits,
• Revenue:
the
customer
spends
some
money
or
other
type
of
currency
on
your
product.
Example
metrics
are
Average
Revenue
Per
User
(ARPU),
Life4me
Value
(LTV)
or
Monthly
Recurring
Revenue
(MRR).
• Referral:
the
customer
recommends
our
products
to
other
customers.
Usual
metrics
include
the
Net
Promoter
Score
(NPS),
virality
coefficient
and
overall
customer
sa4sfac4on.
How
to
use
the
Funnel
Metrics
Let’s
start
with
a
word
of
cauEon:
use
metrics
to
gain
insights
on
how
to
improve
your
product
rather
than
to
subsEtute
your
overall
business
goal
or
product
vision.
Using
a
specific
metric
as
a
performance
indicator
of
the
development
team
can
be
detrimental
to
innovaEon!
To
get
an
overview
of
your
markeEng
funnel
health,
you
can
use
%
numbers
for
each
AARRR
metric.
For
example,
what
%
of
total
available
customers
can
you
Aquire?
What
%
of
Aquired
customers
are
AcEvated?
What
%
of
AcEvated
customers
are
converted
to
Revenue
of
some
sort?
Etc.
Define
the
right
point
in
your
product’s
customer
(user)
journey
to
measure
each
AARRR
metric.
In
other
words,
what
specific
acEon(s)
by
the
customer
count
as
AcEvaEon
in
your
product?
And
so
on.
Measure
funnel
metrics
over
Eme,
such
as
by
defining
user
cohorts
with
similar
afributes.
Eg.
You
could
define
a
user
cohort
as
all
users
who
have
signed
up
within
the
last
week.
Compare
metrics
for
cohorts
over
Eme.
Make
sure
your
Funnel
Metrics
are
visual,
accessible
and
available
to
all
your
product
management
team.
In
fact,
you
can
build
Funnel
Metrics
into
your
goals
and
user
stories,
so
that
every
new
feature
or
improvement
you
do
on
your
product
drives
a
Funnel
Metric
KPI.
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Resources
Your
improvement
journey
has
just
started!
Keep
on
learning
with
these
useful
resources
This
course
is
based
on
the
book
“Agile
Kaizen”
by
Ángel
Medinilla
(Springer,
2014).
You
can
find
informa4on
on
new
courses
and
events
at
www.improvement21.com.
Through
this
site,
you
can
also
join
our
newsleMer
and
be
updated
on
new
versions
of
this
guide,
white
papers,
ar4cles,
field
reports,
interviews…
You
can
also
follow
our
founders,
Ángel
Medinilla
(@angel_m)
and
Andrea
Darabos
(@adarabos).
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Improvement21
on-‐site
improvement
programs
We
offer
on-‐site
training
and
consul4ng
services
to
help
companies
kick-‐
start
their
con4nuous
improvement
habits.
Our
program
features
16
on-‐
site
consul4ng
days
and
the
equivalent
of
5
remote
follow-‐up
days
on
the
span
of
five
months.
This
helps
companies
create
the
cues
and
rou4nes
to
con4nuous
improvement
habits,
and
provides
expert
assessment
on
how
to
improve
your
organiza4on’s
culture,
people,
teams,
process
and
products.
Contact
us
to
learn
more
about
this
improvement
opportunity!
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
Recommended
books
Improving
Culture:
Freddy
Ballé,
Michael
Ballé:
The
Gold
Mine
Zappos:
Culture
Book
Ne~lix
Values
presenta4on
Dave
Logan
and
John
King:
Tribal
Leadership
Tony
Hsieh:
Delivering
Happiness
Ricardo
Semler:
Maverick
Change Management:
Kaizen Events:
improvement21.com
·∙
We
help
people
and
companies
create
con4nuous
improvement
habits.
-‐
Course
Handout
-‐
www.improvement21.com