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V1.

3  –  November  2015  

Improvement21  
Course  Handout  

Habit-­‐building  improvement  prac4ces  


Welcome  to  your  
improvement  
journey!  
About  this  guide  
The  purpose  of  this  guide  is  to  serve  as  inspira4on  for  all  the  things  you  
can  do  to  improve  your  company  and  the  environment  that  you  are  
working  in,  star4ng  today.  

We  designed  it  to  be  short,  prac4cal  and  easy  to  start  on  any  page.  Just  
browse  through  it  or  go  straight  to  your  selected  topic  of  interest.  

Let  us  know  how  you  get  on  –  we  would  love  to  hear  your  stories  of  
changing,  improving  your  team  and  company  one  step  at  a  4me!  Don’t  
forget  to  sign  up  to  our  newsleMer  and  social  channels  and  we  hope  to  
see  you  on  one  of  our  improvement21  events!  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
About  us  
We  started  Improvement21  because  we  believe  that  improvement  is  
everyone’s  daily  job.  For  companies  to  strive,  everyone  on  the  team  
needs  to  have  the  tools  and  means  to  influence  where  they  are  going  and  
how  things  are  geRng  done.  

We  are  doing  this  because  we  believe  that  people  should  be  happy  at  
work.  Happy  people  can  change  the  world  and  create  amazing  solu4ons!    

We  are  Happy  Melly  Funders  –  check  us  out  at  www.happymelly.com!  

Angel  Medinilla  and  Andrea  Darabos,    


Improvement21  Founders    

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Culture  
Improvement  and  
Change  
Management  
Assess  your  culture  

• Purpose:  show  them  a  noble  cause,  a  global  purpose  beyond  profits,  company  growth,  and  
stakeholder  wealth.  Be  open  to  change  for  the  sake  of  a  greater  purpose.  
• Learning  and  Long-­‐term  vision:    people  must  be  conscious  of  the  effects  of  investment  over  4me  and  
the  expected  beMer  state.  Learning  must  be  a  real  priority.  Short-­‐term  urgencies  must  not  seriously  
impact  strategic  goals.  
• Whole  system  approach:  Show  them  the  whole  picture  and  avoid  the  tempta4on  of  sub-­‐
op4miza4on.  Be  able  to  see  root  causes  of  the  problems,  not  just  their  symptoms.  
• Constant  communica@on  and  sustained  effort:  in  all  ways,  not  just  from  managers  to  employees.  
Communica4on  is  part  of  our  work,  not  just  addi4onal  work.    Con4nuous  improvement  must  be  
sustained  on  a  con4nuous  base,  not  just  on  occasional  events.    
• Quality  first:  technical  debt  will  cost  more  in  the  future  than  the  cost  of  building  quality  into  the  
product  up  front.  
• Courage  and  the  absence  of  fear:  Everyone  should  be  able  to  point  at  what  they  consider  to  be  an  
impediment,  a  defect,  or  an  improvement  opportunity.    
• Transparency:  people  should  be  able  to  ques4on  everything.    Every  trace  of  a  ‘blame  game’  culture  
must  be  eradicated.  Internal  poli4cs  and  personal  agendas  shouldn’t  drive  company  decisions.  
• Empowerment  and  ownership:  improving  the  system  is  everybody’s  job.  Ownership  also  means  
responsibility  and  accountability.  Have  enough  resources  to  improve.  
• Teamwork  and  self-­‐organiza@on:  empowered  individuals  should  ac4vely  seek  to  collaborate  with  
each  other.  Teams  should  be  able  to  plan  and  execute  for  improvement.  
• Respect  and  Recogni@on:    use  construc4ve  feedback  and,  especially,  give  recogni4on  for  individual  
and  team  contribu4ons  to  company  improvement.      
   
How  to  use  cultural  assessment:  
   
• Ask  your  people  to  rate  your  company  /  group  /  area  /  team    from  1(low)  to  5(high)  against  these  
Kaizen  cultural  enablers.    
• Address  different  opinions.  Open  conversaEons  and  gather  stories  on  when  are  we  enhancing  /  
impeding  these  enablers.  How  are  these  enablers  affecEng  us  on  our  daily  tasks?  How  do  they  reflect  on  
the  long  term?  How  do  they  affect  customer  value?    
• Define  symptoms  and  root  causes.  Design  acEons  and  experiments  to  improve  these  enablers.    

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Kaizen  Roles  and  Making  Change  Happen  

• Change  Evangelist  :  Who  is  telling  us  about  the  need  of  change?  Who  is  bringing  ideas  from  other  
companies?  Who  is  bringing  up  the  uncomfortable  issues?  Who  is  making  everyone  aware  of  the  
ini4a4ve?  Who  is  dealing  with  skep4cs  and  resistance  to  change?  Who  is  gathering  and  suppor4ng  the  
early  adopters?  Who  is  fostering  Kaizen  communi4es?  Who  is  radia4ng  informa4on?  Who  is  fostering  
dialogue  and  par4cipa4on?  
• Change  Agent:  who  is  actually  making  change  happen?  Who  is  pushing  change?  Who  is  defining  
change  strategies?  Who  is  execu4ng  improvement  plans?  Who  is  training  people  so  they  are  able  to  
change?  
• Change  Leader:  who  is  a  role  model?  Who  is  succeeding?  Who  can  give  us  example?  Who  is  making  
change  desirable?  Who  is  linking  change  to  the  group’s  purpose,  values,  goals,  behaviors,  and  needs?  
• Change  Champion:  who  is  a  relevant  senior  stakeholder  that  can  support  change?  Who  is  providing  
resources?  Who  is  addressing  top  management  and  rule  makers?  Who  is  authorizing  change?  Who  is  
empowering  the  teams?  Who  is  incen4vizing  change?  Who  is  elimina4ng  impediments  and  barriers  to  
change?  

How  to  use  Kaizen  Roles:  


   
• Use  the  different  quesEons  to  see  new  things  you  could  be  doing  in  order  to  push  improvement  and  
change  
• Develop  more  leaders:  your  job  is  not  to  improve  the  company  or  make  it  change  yourself,  but  to  make  
*everyone*  change  and  improve  the  company  
• IdenEfy  your  early-­‐adopter  community  
• Spot  the  Chasm  
• IdenEfy  SkepEcs  and  Laggards  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Impact  Mapping  Value  Stories  

• Why  
• Who  
• What  
• How  

How  to  use  Impact  Mapping  Value  Stories:  


   
• Stories  
• Impact  Map  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
People  and  Team  
Improvement  
Problem  Solving  Team  Checklist  

• Small:  5  to  9  people  typically.  Smaller  teams  lack  capacity,  crea4vity,  synergy,  robustness…  Bigger  
teams  collapse  with  internal  communica4on,  bureaucracy...  
• Self-­‐organizing:  no  “boss”  telling  people  what  to  do  and  how  to  do  it.  Team  gets  assigned  goal  and  
decides  how  to  beMer  perform  it,  how  to  divide  work,  who  works  on  what...  
• Cross-­‐func@onal:  team  has  all  the  different  profiles  and  skills  as  needed  to  perform  an  increment  of  
work  for  the  customer,  ideally  concept-­‐to-­‐cash.  Analysis,  sales,  development,  tes4ng  and  deployment  
are  managed  by  the  team.  
• Feature  oriented:  ideally,  any  team  could  develop  any  product  feature.  Teams  are  not  specialized  on  
technologies  or  components  (this  might  be  complex  on  big-­‐huge  products  -­‐  consider  “as  close  as  
possible”  to  feature  oriented)  
• Stable:  team  members  are  not  added  -­‐  removed  regularly.  Same  people  are  able  to  collaborate  for  
several  months  before  any  small  changes  are  made  to  team  composi4on.  
• Collabora@ng:  Team  has  a  common,  customer-­‐defined  goal.  Team  defines  a  working  agreement  /  Way  
of  Working.  Team  members  engage  same  tasks  and  stories  together  on  a  regular  basis.  

How  to  use  Problem-­‐Solving  Team  Checklist  


   
• Draw  a  radar  chart  with  the  six  dimensions.  Ask  your  teams  to  rate  themselves  as  a  team  using  the  
chart.  
• For  each  dimension,  run  SoluEon  Focused  RetrospecEve  /  Root  Cause  Analysis  to  spot  opportuniEes  for  
improvement  and  plan  next  steps  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Mo@va@on  Radar  

• Security:  the  need  for  stable  and  fear-­‐free  environments.  Earning  a  decent  salary,  working  in  an  
environment  were  your  basic  needs  are  met.  Being  respected.    
• Purpose:  knowing  that  you  are  contribu4ng  to  something  great,  that  what  you  are  doing  is  not  “jut  a  
job”  or  “earning  a  salary”.  Making  a  difference,  being  proud  of  what  you  do.  A  sense  of  achievement.      
• Self-­‐organiza@on:  being  autonomous  on  how  to  approach  your  assignments.  Having  enough  power  to  
decide  on  certain  aspects  of  your  work.  Feeling  that  you  are  more  free  and  empowered  over  4me.  
• Learning:  growing  your  knowledge  and  skills  while  also  engaging  challenges  that  trigger  your  
curiosity.  Improving  and  advancing  in  your  career.  
• Social  contact:  feeling  that  you  belong  to  a  group  and  you  are  accepted  by  your  peers.  Having  
opportuni4es  to  exchange  opinions  and  socialize  with  others.    
   
How  to  use  MoEvaEon  Radar  
   
•   Ask  your  team  members  to  rate  their  own  level  of  saEsfacEon  against  these  five  axis,  from  0  (not  
happy)  to  5  (super  happy).  Engage  in  conversaEons  on  why  they  feel  that  way.  Try  to  know  more  about  
what  moEvates  them.  
• Is  there  anything  missing  from  the  list?  Are  they  moEvated  by  travel,  exercise,  food,  family,  fun…?  
• What  would  they  need  in  order  to  have  a  “5”?  use  the  SoluEon  Focused  RetrospecEve  as  a  guide  to  
develop  acEon  plans  to  improve  each  person’s  moEvaEon.  Develop  a  common  plan  and  help  them  
achieve  their  moEvaEon  goals.  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Team  Facilitator  Checklist  

• Proper  communica4on  and  respect  amongst  team  members.  


• Knowledge-­‐sharing  strategies  and  prac4ces.  
• Construc4ve  and  efficient  decision-­‐making  processes.  
• Team  iden4ty  and  culture  –  care  for  team  purpose,  respect  for  team  values,  and  development  of  team  
cultural  ar4facts.  
• Team  learning  and  improvement.  
• Whole  team  par4cipa4on.  
• Observance  of  ground  rules  and  team  agreements.  
• Team  performance.  
• Understanding  the  team  goals  and  stakeholders’  expecta4ons.  
• Individual  improvement  and  ‘career  paths’.  
• Individual  and  team  mo4va4on,  momentum,  and  engagement.  
• Providing  feedback  and  recogni4on  on  behavior  and  improvement.  
• Showing  the  team  their  own  results  and  outcomes  to  encourage  further  improvement.  
   
How  to  use  Team  FacilitaEon  Checklist  
   
• Use  this  list  as  a  checklist  with  your  Agile  Coach  /  ScrumMaster  /  Team  facilitator,  to  agree  on  their  
role  and  their  goals  
• Use  it  as  an  assessment  tool  to  see  if  the  team  is  receiving  enough  help  –  ask  them  to  rate  the  help  
they  receive  in  these  dimensions,  or  how  valuable  they  feel  they  are,  from  1  (not  enough)  to  5  (great).  
Discuss  with  them  ways  to  increase  the  facilitaEon  support.    

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Jurgen  Appelo’s  Delega@on  Boards  

1. Tell:  just  communicate  your  decision  


2. Sell:  explain  your  decision  
3. Consult:  ask  people  their  opinion  before  taking  your  decision  
4. Agree:  agree  your  decision  with  the  group  
5. Advice:  give  advice  to  the  group  before  they  take  their  decision  
6. Inquire:  ask  the  group  to  inform  about  their  decisions  amer  they’ve  taken  them  
7. Full  delega4on:  don’t  even  ask  about  decision  
   
How  to  use  DelegaEon  Levels  
   
• Start  by  idenEfying  key  decision  areas  in  your  environment.    
• Define  the  current  decision  /  delegaEon  level  of  each  area.  Different  decision  areas  can  be  delegated  
at  different  levels.  For  instance,  a  team  can  be  empowered  to  make  their  esEmates  on  “Inquire”  level,  
but  just  “consulted”  about  new  hires  
• If  there  is  something  at  “tell”  level,  address  it  as  an  emergency.  On  a  Kaizen  environment,  
transparency  is  a  big  enabler  
• For  each  key  decision  area,  evaluate  what’s  needed  in  order  to  build  enough  trust  to  move  the  
delegaEon  level  one  step  forward.  Teams  should  grow  in  trust,  responsibility  and  accountability  over  
Eme!  Again,  on  a  Kaizen  environment,  progressive  delegaEon,  empowerment  and  growth  both  of  
individuals  and  teams  is  a  necessary  enabler  
• Find  more  at  www.manegement30.com  
• Consider  the  possibility  to  create  a  DelegaEon  Board,  like  the  one  in  this  example:  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Lyssa  Adkins’  Conflict  Levels  

1. Problem  to  Solve:  fun,  engaging  ques4on  that  the  team  approaches  as  a  whole  
2. Disagreement:  different  people  have  different  opinions  on  how  to  solve  the  problem  
3. Personal  Conflict:  the  language  turns  personal;  people  start  to  protect  themselves  and  the  ques4on  
of  blame  gains  importance.  New  problems  will  be  risen  to  divert  aMen4on  and  spread  blame  amongst  
others.  People  will  be  visibly  uncomfortable  and  the  facts  being  studied  or  the  solu4ons  start  to  fade  in  
favor  of  personal  argument.  
4. Crusade:  language  turns  poli4cal,  “them  against  us”.  Anything  coming  from  “them”  is  immediately  
rejected,  no  maMer  if  it’s  a  good  idea.    
5. Total  War:  people  stop  communica4ng,  will  refuse  to  collaborate  and  will  try  to  destroy  each  other.  
   
How  to  use  Conflict  Levels  
   
• Try  to  maintain  your  discussions  on  a  construcEve  level  (problem  to  solve)  
• If  disagreement  starts  to  block  the  team,  explore  the  opEons.  Try  to  negoEate.  Use  Conflict  ResoluEon  
list  of  quesEons  (next  page)  
• Stop  any  afempt  to  bring  it  to  personal  issues:  watch  for  the  use  of  “you,  me,  them”  (“you  always…”,  
“I’ve  tried,  but…”,  “they  are  the  ones  who…”).  Ask  people  to  state  and  focus  on  the  facts  without  finger-­‐
poinEng.  IdenEfy  and  address  the  emoEons  that  turned  people  defensive  or  aggressive.  Acknowledge  
the  others:  try  to  argue  their  proposal.  Empathize  with  the  other.    
• On  a  crusade,  ask  people  to  stop  discussing  poliEcs  or  group  issues  and  focus  on  the  problem  to  be  
solved.  Establish  common  goals  and  show  how  these  goals  will  affect  all  the  parts.  
• If  people  have  stopped  talking  to  each  other,  try  acEng  as  a  diplomat  between  them  unEl  it  comes  to  a  
point  where  you  can  sit  with  them  together  to  discuss  without  hurEng  each  other.  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Conflict  Resolu@on  –  Reaching  Consensus  

• What’s  the  conflict  we  are  trying  to  solve?  


• What  are  the  op4ons?  Which  is  the  currently  decided  op4on?  
• What’s  the  part  of  this  op4on  that  you  can’t  live  with?  
• Is  it  an  emo4onal  issue  or  is  it  a  fact-­‐based  argument?  
• How  is  this  op4on  personally  affec4ng  you?    
• Why  do  you  think  other  people  might  prefer  this  op4on?  
• Is  there  any  way  we  could  modify  this  op4on  so  you  could  live  with  it,  even  if  you  don’t  fully  agree  
with  or  like  it?  
• What  other  op4ons  can  you  provide?  How  are  they  different  from  this  one?  
• Can  you  support  a  4me-­‐boxed  test  of  this  op4on?  

How  to  use  Conflict  ResoluEon  


     
• If  emoEons  are  addressed  correctly,  this  Conflict  ResoluEon  script  can  be  a  good  way  to  focus  on  
agreement  and  negoEaEon  instead  of  just  each  person  defending  their  point  of  view.      
• Try  to  explore  each  quesEon  beyond  the  evident,  immediate  answer.  Use  open  quesEons  like  “and  
what  else?”  or  “how  else?”.    
• “Why”  /  “How”  (Root  Cause  Analysis)  is  also  a  powerful  way  to  deep-­‐dive  into  quesEons  and  find  
hidden  issues  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Labs  

• Coding  standards  /  Clean  code  prac4ces  /  good  coding  prac4ces  /  Design  paMerns  
• Pair  Programming  /  code  reviews  /  coding  katas  
• Frameworks  and  tools  (code  metrics,  test  automa4on,  con4nuous  build-­‐deploy…)  
• Reading  &  presen4ng  books  and  other  materials  
• Refactoring  /  Dealing  with  technical  debt  
• Building  safety  nets  /  adding  tests  to  legacy  code  
• Studying  and  documen4ng  legacy  code  
• Technical  Spikes  /  Proofs  of  concept  
• New  programming  languages  /  environments  
• Team  collabora4on  /  communica4on  exercises  
• Hackathons  /  Coding  Dojos  
• Develop  a  knowledge  base  
• Product  brainstorms  /  design  thinking  exercises  
• Work  on  impediments  detected  on  retrospec4ves  
   
How  to  use  Labs  
   
• Establish  a  structured,  fixed  Eme  for  labs  –  like  one  Thursday  agernoon  every  two  weeks.  4  hours  per  
two  weeks  means  5%  of  your  Eme  –  how  less  are  you  willing  to  invest  on  research,  development,  
innovaEon  and  learning?  
• If  available,  book  some  space  far  from  the  regular  team  space,  so  they  don’t  get  constantly  
interrupted  or  lured  into  phone  calls,  emails,  meeEngs…  
• Labs  are  not  meant  to  be  extra  project  Eme.  Don’t  dedicate  lab  Eme  to  iteraEon  backlogs  or  advance  
short  or  mid-­‐term  assignments.  Labs  are  about  developing  your  people  and  improving  on  the  long  term  
• Publish  the  Lab  results  so  people  don’t  quesEon  them.  Make  everyone  aware  of  the  improvements  
achieved  as  a  result  of  celebraEng  labs  
• Consider  the  idea  of  having  a  “Lab  Facilitator”  responsible  of  gathering  all  lab  requests,  prioriEzing  
them  and  deciding  with  teams  and  managers  which  are  the  most  pressing  issues  or  which  would  deliver  
more  value  next  

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Improvement  
Events  
 Kaizen  Events  

• Kick-­‐off    /  Incep@on  mee@ngs:  improve  shared  understanding  and  project  plans,  empathize  with  customer  
problems  and  needs,  discuss  success  criteria,  analyze  and  plan  for  risks  
• Backlog  grooming:  prepare  Backlog  for  next  planning  sessions.  Increase  quality  of  user  stories,  research  on  
their  backgrounds,  break  them  in  smaller,  func4onal  stories.  
• Daily  mee@ngs:  spot  impediments,  follow-­‐up  on  improvement  plans  
• Demos:  check  user  focus  and  shared  understanding,  discuss  product  opportuni4es  /  alterna4ves  
• Retrospec@ves:  review  process,  team  collabora4on,  individual  performance,  mo4va4on,  user  sa4sfac4on,  
organiza4onal  support…  
• Cross-­‐retrospec@ves:  invite  members  of  other  teams  to  review  your  process.  Facilitate  retrospec4ves  for  
other  teams  /  departments  /  groups  in  your  organiza4on  
• Meta-­‐retrospec@ves:  run  a  retro  on  how  to  improve  retros  
• Fire  Audits:  amer  any  ‘Fire’,  analyze  root  causes,  common  paMerns,  how  to  prevent  these  
• Post-­‐Mortem  Analysis:  amer  project  comple4on,  analyze  what  to  keep  and  what  to  change  in  future  
projects  
• Value  Stream  Workshops:  select  a  process,  map  the  Value  Stream  for  that  process,  define  the  flow  
efficiency,  spot  boMlenecks,  plan  for  improvement  
• Code  reviews:  select  a  piece  of  code,  review  it  publicly  and  see  what  can  be  done  differently  or  what  can  
we  incorporate  as  standard  prac4ce  
• Root  Cause  Analysis  Workshops:  for  a  given  problem  (symptom),  brainstorm  and  analyze  all  causes.  Use  
“five  why”  to  find  root  causes  that  are  ac4onable.  
• Labs:  reserve  certain  amount  of  4me  for  team  and  individual  improvement  (learning,  research,  
development,  innova4on,  rehearsal,  experiments…  
• Kaizen  Blitz  /  Week:  For  a  selected  product,  service  or  customer  experience,  move  the  en4re  team  off-­‐site,  
who  is  involved  in  it.  Map  out  and  analyze  the  current  situa4on,  find  improvement  opportuni4es,  come  up  
with  improvement  pilot  plans.  
   
How  to  Use  Kaizen  Events  
   
• Are  you  just  celebraEng  retrospecEves?  Review  the  list  and  discuss  how  /  how  ogen  you  could  use  them.  
• Select  one  Kaizen  event  you’d  like  to  incorporate.  Research  on  how  to  facilitate  this  kind  of  event.  Design  an  
event  standard  process.  Share  and  iterate  the  process  over  Eme.  
• Try  to  figure  out  what  other  kind  of  Kaizen  events  can  you  schedule  periodically  in  your  organizaEon.  Try  to  
cover  all  Agile  Kaizen  dimensions  (culture,  process,  people,  product)  
• Keep  results  of  these  events  public;  share  every  small  success  to  make  the  case  for  Kaizen  Eme  investment.  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Improving  Retrospec@ves  

1. Prepare:  ask  every  team  member  to  collect  their  issues  during  the  itera4on.    
2. Set-­‐up:  make  sure  everyone  understand  that  retrospec4ves  are  not  ‘blame  games’.  Check  that  
everyone  feels  comfortable  speaking  about  our  improvement  areas.  
3. Remember:  review  the  last  retrospec4ve’s  improvement  plan.  See  if  we  conducted  the  experiments  
that  we  commiMed  at  last  retrospec4ve  (if  not:  abort  current  retro  and  fix  this)  
4. Storytelling:  build  a  narra4ve  with  last  itera4on’s  story.    
5. Highlight:  iden4fy  the  most  important  parts  of  the  narra4ve,  both  good  ones  (keep)  and  bad  ones  
(get  rid  of)  
6. Divide  and  priori@ze:  assess  impediments  impact  on  the  team  and  team’s  ability  to  remove  them.  
Select  next  impediments  according  to  it.  If  impediments  are  big,  divide  them  in  small  parts.  
7. Root  Cause  Analysis:  deep-­‐dive  into  the  selected  impediment(s).  Spot  ac4onable  root  causes  that  
can  be  engaged  by  the  team.  
8. Plan:  ask  the  team  for  commitment  on  what  to  do,  how  to  do  it,  when  to  do  it  and  who  is  going  to  
be  responsible  for  the  follow-­‐up  
9. Celebrate:  ask  team  members  to  thank  each  other  for  specific  ac4ons  observed  during  last  sprint.  
Keep  this  apprecia4on  cards  visible  for  everyone  near  the  team’s  board  
10. Follow  up:  use  daily  mee4ngs  to  review  the  improvement  plan  and  make  sure  that  new  
impediments  are  spoMed  

How  to  use  Improving  Retros  


   
• Build  a  poster  with  these  10  steps,  ask  teams  to  have  the  poster  visible  during  retrospecEves  
• Go  to  hfp://www.improvement21.com/2015/09/02/21-­‐Eps-­‐for-­‐effecEve-­‐retrospecEves/    for  an  
extended  version  of  this  list.  Join  our  newslefer  for  a  complete  White  Paper  on  how  to    improve  your  
Kaizen  events  
• OpEonally,  you  can  design  and  use  a  retrospecEve  template  /  canvas  that  supports  the  process  -­‐  see  
example:  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Solu@on  focused  Retrospec@ve  

1. What  do  you  want  to  talk  about  that  is  useful  for  you?  
2.   What  is  the  goal  to  reach?  
3.   If  you  already  reached  our  goal,  which  effect  would  it  have  on  you?  Which  else?  
4.   When  you  reach  your  goal,  how  would  it  affect  others?  And  how  else?  
5.   From  0  to  10,  where  do  you  see  yourself  about  reaching  this  goal  now?  
6.   What  did  you  already  do  so  you  are  at  X  and  not  lower?    What  was  YOUR  contribu4on?  And  what  
else?  
7.   When  you  move  up  just  one  point,  what  differences  would  you  no4ce?  And  what  else?  
8.   What  would  YOU  do  differently  when  you  are  one  step  further  on  the  scale?  And  what  else?  
9.   How  would  OTHERS  no4ce  that  you  are  already  one  step  further?  And  how  else?  
10.   On  a  scale  from  0  to  10,  how  confident  are  you  that  you  will  make  this  step?  How  could  you  
become  more  confident?  
   
Using  SoluEon  Focused  RetrospecEve  
   
• ‘Problem  talk  creates  problems’  :  don’t  focus  too  much  on  the  negaEve  side  of  impediments,  focus  on  
soluEons,  alternaEves  and  opEons  instead  
• You  can  use  these  ten  quesEons  to  go  over  any  impediment  and  design  acEon  plans  
• AlternaEvely,  you  can  use  them  on  one-­‐on-­‐one  coaching  sessions  
• Use  ‘What  else’  and  other  exploratory  formulas  to  go  beyond  the  obvious  answers  and  preconceived  
ideas    

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Kaizen  Board  

• What  is  our  purpose?  How  do  we  provide  value  to  our  customer  and  our  stakeholders?  
• What  is  the  desired  state?  Why?  
• What  is  the  current  state?  How  do  you  know?  
• What  have  we  improved  already?  How  can  we  keep  on  doing  this?  
• What  problems  /  impediments  have  we  iden4fied?  What  are  the  root  causes?    
• How  are  these  problems  affec4ng  us  /  others,  including  customers  and  stakeholders?  
• What  solu4ons  /  alterna4ves  have  we  iden4fied  for  these  impediments?  
• What  enablers  have  we  iden4fied?  Who  /  what  can  help  us?    
• Which  are  the  risks?  How  can  things  go  wrong?  How  can  we  prevent  them?  
• How  do  we  plan  to  improve?    
• What  are  the  next  steps?  When  are  we  going  to  take  them?    
• How  will  we  measure  improvement?  
   
How  to  use  Kaizen  Boards  
   
• Use  the  quesEons  with  your  team  to  design  a  Visual  Board;  use  the  board  to  plan,  execute,  measure  
and  steer  your  improvement  plan  
• Keep  the  board  visible  to  everyone  in  the  organizaEon;  consider  organizing  ‘guided  tours’  to  your  
board  every  once  in  a  while  to  raise  awareness  on  improvement  
• Iterate  your  board  over  Eme.  Research  other  Kaizen  board  soluEons  and  see  what  can  you  include  to  
make  it  more  effecEve  
• AlternaEvely,  you  can  start  using  Improvement  21  Kaizen  Board  design:  it  features  impediment  
backlog  (problems),  Next  iteraEon  (N+1)  focus,  Current  IteraEon  (N)  with  ongoing  acEon  plan,  past  
iteraEon  with  experiment  results  and  a  n  improvement  backlog  (all  things  we  improved)  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Process  
Improvement  
Value  Stream  Mapping  (VSM)  

• Who  is  your  customer  and  how  do  they  define  value?  
• Through  what  main  steps  do  you  create  value  -­‐  from  customer  request/idea  to  sa4sfying  the  
customer  request  -­‐  in  your  company  today?    
• If  you  asked  the  customer,  what  were  the  steps  that  they  are  not  willing  to  pay  for?  (i.e.  not    value-­‐
adding  to  them?)    
• What  steps  are  value  adding  from  your  customer’s  viewpoint?  
• How  long  do  you  have  to  wait  between  steps?  Are  there  any  queues  forming  between  steps?  How  big  
are  they?  Can  you  spot  any  boMlenecks?  Is  the  pace  set  by  any  par4cular  step?  
• For  each  step,  how  long  are  you  actually  adding  value  and  how  long  you  are  doing  other  things  
(wai4ng  for  approvals,  searching  for  missing  data…)  
• For  each  step,  how  many  things  are  you  doing  at  the  same  4me?  (hint:  divide  value  added  4me  by  the  
total  amount  of  items  being  worked  at)  
• What’s  the  total  4me  to  cross  the  whole  value  stream,  concept  to  cash?  (Lead  Time)  
• What  is  the  overall  %  of  the  total  lead  4me  you  are  adding  value  to  your  customers?  (flow  efficiency)  
• Map  out  your  interac4on  points  (communica4on)  with  the  customer  of  the  value  stream  during  the  
process.  Is  there  any  way  you  can  improve  their  wai4ng  4me  experience?  
• Mark  improvement  opportuni4es  (“kaizen  burst”)  on  your  value  stream.  Start  problem-­‐solving  here.  

How  to  use  Value  Stream  Mapping  


   
• Never  do  value  stream  mapping  alone!  Always  gather  all  the  relevant  stakeholders  who  work  on  the  
value  stream  into  a  room,  around  a  large  whiteboard.  If  you  can  get  a  friendly  customer  to  afend,  also  
do  that,  this  will  help  you  stay  focused  on  the  customer  perspecEve!  
• Do  value  stream  mapping  visually,  on  a  whiteboard  or  on  a  large  brown  paper  on  the  wall  with  post  
its.  There  is  plenty  of  great  sogware  to  document  the  outcomes  later,  but  doing  it  in  the  sogware  
straight  away  takes  away  the  parEcipaEon  and  discussion,  which  is  so  criEcal.  
• Keep  your  value  stream  map  up-­‐to-­‐date,  on  the  wall/whiteboard  next  to  your  stakeholders  who  work  
on  it.  The  value  stream  mapping  is  not  a  one-­‐Eme  acEvity,  but  an  acEvity  that  drives  kaizen  -­‐  update  the  
map  with  the  successful  improvements  that  you  have  implemented  and  the  new  problems  that  you  
have  discovered!    

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Waste  Sources  

• Muda:  Waste    
• Wait  4mes,  mee4ngs,  bureaucracy  
• Bugs,  technical  debt  
• Misunderstandings,  wrong  /  unwanted  features,  rework  
• Mura:  Varia@on  
• Huge  stories  /  projects  
• High  peak  /  Off  peak  seasons  
• Context  switching  
• BoMlenecks,  queues  
• Lack  of  standards  
• Muri:  Overburden  
• Lack  of  resources  
• Overprocessing  (“gold  pla4ng”),  too  much  documenta4on  
• Unreasonable  deadlines  
• Subop4miza4on,  Lack  of  collabora4on  

How  to  use  Waste  Sources  


   
• Discuss  the  definiEon  of  waste  (acEviEes  that  are  non-­‐value-­‐adding  from  the  customer’s  point  of  view,  
“anything  that  we’d  like  to  reduce  to  the  minimum  or  even  get  rid  of”)  with  your  teams  to  rise  common  
understanding  and  concern  
• Ask  your  team  to  spot  waste  in  the  process  around  them  and  see  in  which  category  they  fall.  Assess  
the  impact  of  these  waste  sources  on  your  overall  process,  value  stream  and  customer  value  
• Conduct  Root  Cause  Analysis  workshops  over  the  most  relevant  waste  sources.  Devise  plans  to  make  
their  impact  visible  and  reduce  it.  

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Bodlenecks  –  Theory  of  Constraints  

• Exploit:  make  sure  that  the  boMleneck  is  opera4ng  at  its  full  capacity.  Remove  any  other  
responsibili4es  or  workload  from  the  boMleneck  that  can  be  assigned  somewhere  else  on  the  value  
stream.  Make  sure  the  input  to  the  boMleneck  has  as  much  quality  and  pre-­‐processing  as  possible.  
• Subordinate:  once  the  boMleneck  is  opera4ng  efficiently,  make  the  whole  value  stream  reduce  their  
pace  to  the  boMleneck’s  capacity.  Adjust  workload  to  current  capacity.  Spot  the  idle  resources  and  
assign  them  to  work  at  improving  the  boMleneck  capacity.  
• Elevate:  only  when  the  bodleneck  has  been  exploited,  the  whole  value  stream  subordinated  and  
you  see  that  the  whole  system  works  as  close  as  100%  efficiency  as  possible,  consider  adding  more  
resources.  Do  not  add  more  resources  to  a  flawed,  constrained  process!  
   
How  to  deal  with  Boflenecks?  
   
• Spot  boflenecks  by  defining  the  value  stream,  making  it  visual  and  represenEng  every  piece  of  work  
on  the  visual  value  stream  (Kanban  system)  
• Boflenecks  can  produce  big  queues  or,  if  they  are  at  the  beginning  of  the  process,  big  blank  spaces  on  
the  Kanban  board  (starvaEon)  
• Conduct  root  cause  analysis  to  exploit  boflenecks  
• Limit  Work  In  Progress  (WIP)  to  subordinate  to  exploited  boflenecks.  Enforce  T-­‐Shaped  professionals  
who  can  help  their  colleagues  with  lower  complex  tasks  when  they  are  subordinated  to  a  bofleneck  
(like,  for  instances,  developers  helping  at  a  tesEng  bofleneck)  
   

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Root  Cause  Analysis  

• Define  a  problem  you’d  like  to  discuss.  The  goal  is  to  find  ac4onable  items  that  solve  the  problem  at  
its  origin  instead  of  just  correc4ng  the  symptoms  
• Start  by  asking  “why?”  as  many  4mes  as  possible.  For  each  “why?”,  there  shall  be  several  different  
answers  -­‐  several  elements  impac4ng  a  complex  problem.  Branch  them  and  keep  asking  “why?”  on  
each  branch.  
• If  asking  “why?”  makes  no  sense,  try  with  “who?”  (like,  “why?  to  become  healthier  -­‐  HOW?”).  
• Try  to  group  causes  (a  common  approach  is  to  search  for  Man,  Machine,  Method,  Material,  but  you  
can  try  different  categories)  
• Stop  when  you  find  things  you  can  try  to  change  (ac4onable  causes).  Keep  this  analysis  visible  

How  to  Use  Root  Cause  Analysis?  


   
• Make  R.C.A.  one  of  your  preferred  tools  when  talking  about  problems  and  impediments  
• Combine  it  with  SoluEon  Focused  RetrospecEves  
• Use  it  to  treat  causes  instead  of  symptoms  
• Use  it  to  raise  awareness  of  causal  relaEonships  between  impediments  and  their  effects  
• You  can  use  Ishikawa  /  Fish  Bone  Diagrams  as  a  support,  like  in  this  example:  

   

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Product  
Improvement  
Product  Management  Checklist  

• Be  able  to  successfully  iden4fy  our  market,  our  customers,  their  problems  and  their  needs.  Define  
value  from  the  customer’s  perspec4ve.  
• Be  able  to  collect  opportuni4es,  priori4ze  them  according  to  the  company  strategy  and  characterize  
them  according  to  their  inherent  assump4ons.  Validate  those  assump4ons  through  customer  
experiments.  
• Be  able  to  propose  valuable,  usable,  and  feasible  solu4ons  to  our  customer’s  problems.  
• Be  able  to  provide  a  viable  and  validated  business  model  for  our  solu4on  to  customer’s  problems.  
• Be  able  to  manage  the  limited  development  capacity  to  produce  the  maximum  customer  value.  Guide  
product  development  in  order  to  provide  an  op4mal  solu4on.  
• Be  able  to  provide  constant  feedback  and  customer  collabora4on.  
• Be  able  to  maximize  our  solu4on’s  market  success.  
   
How  to  use  Product  Management  definiEon  
   
• Whether  you  have  a  dedicated  product  manager  for  your  development  team  or  you  distribute  this  
funcEon  amongst  your  team  members,  you  can  use  the  definiEon  as  a  checklist  to  improve  this  role.  
• Make  sure  that  you  have  all  the  informaEon  menEoned  above  –  market,  customers,  their  problems  
and  needs,  opportuniEes,  assumpEons  etc.  –  transparent  and  shared  on  big  visible  informaEon  
radiators  (posters,  video  walls,  drawings  etc)  to  your  development  team  members.  It  will  enable  befer  
decisions  made  on  an  everyday  basis.  
• Always  share  customer  feedback  and  prioriEes  with  your  team  and  stakeholders.  

   

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Product  Vision  

• Everything  starts  with  a  vision.  People  work  harder,  smarter  and  longer  when  they  know  their  efforts  
are  in  service  of  something  bigger  than  themselves.  
• Before  you  build  anything,  you  should  collabora4vely  set  the  stage  for  why  you  think  your  product  
should  exist  at  all.  
• A  good  product  vision  is  a  compelling  short  statement  describing  you  will  make  the  world  beMer  for  
your  clients.  
• Furthermore,  you  should  consider  if  your  product  vision  is  
• Memorable  and  Simple  
• Relevant  and  Inspiring  
• client-­‐focused  
• Ambi4ous  but    feasible  
• Tangible  and  measurable  
• A  five-­‐to-­‐ten  word,  verb-­‐target-­‐outcome  format  is  a  great  way  to  start.  
• Use  stories,  metaphors,  words,  pictures  and  different  forms  of  media  (e.g.  video).  
   
How  to  use  the  Product  Vision  
   
Before  you  start  building  a  new  product  or  business,  whether  it  is  inside  a  large  corporaEon  or  a  
separate  enEty,  define  your  purpose  of  existence,  your  visionary  agenda.  
Collect  your  funding  team,  key  stakeholders  and  crag  your  product  vision  together  –  using  stories,  
images,  videos,  metaphors,  drawings,  etc  -­‐,  describing  how  you  are  going  to  change  the  world  for  your  
clients.    
Translate  all  this  input  into  a  short,  memorable  vision  statement  for  your  product  .  

   

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Incep@on  Deck  

• Why  are  we  here?  


• Create  an  Elevator  Pitch  
• Design  a  Product  Box  
• Create  a  NOT  list  
• Meet  your  neighbours  
• Show  the  solu4on  
• Ask  what  keeps  up  at  night  
• Size  it  up  
• Trade-­‐off  sliders  :  be  clear  on  what’s  going  to  give  
• Show  what  it  is  going  to  take  
   
How  to  use  the  IncepEon  Deck  
   
• The  IncepEon  Deck  is  a  set  of  tools  to  help  you  design  your  product  and  launch  your  project.  The  main  
idea  is  to  get  together  the  people  who  have  a  need  (customers)  and  the  ones  who  can  provide  for  that  
need  (development  team)  and  make  the  lafer  understand  as  much  as  possible  about  the  problem  to  be  
solved  
• There  are  several  blog  posts,  arEcles  and  guides  on  how  to  run  an  IncepEon  meeEng  –  research  them  
with  your  Product  Management  team  
• “The  Agile  Smurai”  book  provides  a  great  guide  on  IncepEon  meeEngs  and  the  IncepEon  Deck    

   

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Product  Management  “process”  

• Collect  opportuni4es  
• Priori4ze  opportuni4es  
• Define  the  core  assump4ons  
• Early-­‐Validate  the  core  assump4ons  
• Schedule  first  releases  
• Define  Epics  /  User  Stories  
• Iterate  the  backlog  
• Collect  and  share  customer  feedback  
• Late-­‐Validate  assump4ons  
• Build,  Measure  and  Learn  itera4vely  
   
How  to  use  Product  Management  “Process”  
   
• Don’t  understand  it  as  a  linear  process  –  everything  should  be  happening  at  the  same  Eme.  We  should  
be  collecEng  opportuniEes  for  the  future  while  we  are  developing  and  delivering  current  features.  We  
should  be  prioriEzing  opportuniEes  and  early-­‐validaEng  them  at  the  same  Eme  as  late-­‐validaEng  the  
ones  that  have  already  been  delivered.  We  should  schedule  releases  for  the  next  months,  but  also  plan  
for  the  next  iteraEon…  
• Use  the  list  as  a  checklist  and  try  to  idenEfy  how  these  processes  are  executed  in  your  company.  Who  
is  responsible  for  them?  How  ogen  are  they  executed?  What  should  be  improved  in  it?    

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Business  Model  Canvas  

• The  Business  Model  Canvas  is  a  living,  visual  business  plan.  It  is  living,  because  you  need  to  constantly  
update  it  with  new  assump4ons  and  learning  about  your  customers  and  market.  It  is  visual  with  all  the  
building  blocks  of  your  business  laid  out  in  a  canvas.  
• It  includes  all  your  validated  and  invalidated  assump4ons  about  
• Your  target  customers  and  their  problems,  needs,  fears  and  wants  you  are  about  to  solve  
• Your  assumed  unique  value  proposi4on  
• Key  channels  to  market,  and  how  you  will  maintain  customer  rela4onships  
• The  partners  and  resources  required  to  build  a  scalable  business  
• Your  macro  and  micro-­‐economic  environment,  compe4tors,  consumer  trends  
• Your  revenue  model  
• Your  cost  model  
   
How  to  use  the  Business  Model  Canvas  
   
• Use  the  Business  Model  Canvas  from  step  1  on  new  business  ideas  and  in  any  stage  on  an  exisEng  
business  to  clarify  key  elements  and  look  for  value-­‐creaEng  opportuniEes.  
• The  benefits  of  using  a  Business  Model  Canvas  include:    
• To  be  able  to  pitch  your  business  internally  and  externally  to  anyone  in  less  than  1  minute.  
• To  discuss  and  iterate  different  versions  of  value  (and  profit)  creaEon  
• To  track  risk-­‐level  of  your  business,  i.e.  assumpEons  vs  validated  elements  of  your  business  
model  
• To  assess  investment  readiness  or  pitch  to  investors  

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Design  Thinking  

• Empathize:  Learn  about  the  audience  for  whom  you  are  designing  for  by  observa4on  and  interviews.  
Who  is  my  user?  What  maMers  to  my  user?  
• Define:  Create  a  point  of  view  that  is  based  on  user  insights.  What  are  their  needs,  wants,  fears?  
• Ideate:  Brainstorm  and  come  up  with  as  crea4ve  solu4ons  as  possible!  Wild  ideas  welcome!    
• Prototype:  Build  a  representa4on  of  one  or  more  of  your  ideas  in  a  simple  form  that  you  can  show  to  
others!  Remember,  the  prototype  is  just  a  rough  dram!  
• Test:  Share  your  prototyped  idea  with  your  original  user  and  observe,  ask  for  feedback!  What  
worked?  What  did  not?  Show,  don’t  tell.  
• Repeat  the  process  again!  
   
How  to  use  the  Design  Thinking  
   
• Design  Thinking  is  a  mindset  that  everyone  can  create  a  more  desirable  future  using  a  simple  creaEve  
process.  It  can  transform  the  way  we  create  or  improve  services,  products  and  even  strategy!  
• While  the  Design  Thinking  process  can  be  used  best  on  new  ideas,  business  opportuniEes,  it  can  be  
also  useful  to  re-­‐design  or  improve  exisEng  products  or  services.  
• Come  together  with  your  cross-­‐funcEonal  product  discovery  team,  if  possible  face-­‐to-­‐face!  
• Have  a  facilitator  role,  to  focus  the  discussions  and  quesEons  asked  at  each  stage  of  the  process.  
• Allow  for  divergence  in  Empathize  and  Ideate  stages,  and  converge  in  Define  and  Test  stages!    

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Minimum  Viable  Experiment  

• De-­‐risk  your  business  with  frequent  customer-­‐facing  experiments,  collec4ng  customer  feedback  and  
observing  customer  behavior!  
• A  good  ball-­‐park  metric  for  your  discovery  team  is  to  talk  to  at  least  20  users  every  week,  and  to  
monitor  qualita4ve  as  well  as  quan4ta4ve  user  metrics.  
• Your  MVE  Minimum  Viable  Experiments  will  gradually  become  experiments  on  an  early  prototype  or  
version  of  your  product.  We  call  this  product  version  an  MVP,  Minimum  Viable  Product.  
   
   
How  to  use  the  MVE  /  MVPs?  
   
• Create  an  Experiment  Board  on  a  whiteboard  or  wall  space  in  your  office.    
• List  all  the  experiments  MVEs  you  need  to  run  to  validate  your  most  risky  assumpEons  in  the  TODO  
column.    
• Have  a  SELECTED  column  for  prioriEzing  the  most  important  experiments  to  run  next.    
• Every  week,  make  sure  you  run  a  few  experiments,  put  these  into  the  RUNNING  and  when  completed,  
into  the  FOR  EVALUATION  column.    
• Take  Eme  to  evaluate  your  experiments  for  learning,  check  metrics,  customer  feedback.  What  is  the  
next  acEon?  A  pivot  (change)  of  your  iniEal  assumpEon?  Or  an  addiEonal,  unexpected  learning?  
• Make  sure  you  summarize  learnings  from  each  experiment  on  ‘learning  cards’  and  on  your  business  
model  and  other  arEfacts!  
• Be  careful  to  build  your  product  versions  minimally,  with  the  fast  and  early  customer  feedback  in  
mind!  Design  a  landing  page,  a  paper  prototype,  a  3D  printed  mock  up  and  get  it  in  front  of  your  real  
users!  (MVP)  

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Customer  /  User  interviews  

• The  primary  purpose  of  customer/user  interviews  is  to  collect  insights  and  feedback  about  how  we  
can  help  our  customers/users  solve  their  problems  beMer.  
• Note  that  we  use  the  customer  and  user  dis4nc4on  here  as  these  might  be  two  different  people  or  
organiza4ons.  The  point  is  that  customers  buy,  users  use  your  product.  
• There  are  basically  two  types  of  interviews:  Discovery  and  Valida4on  interviews.  The  discovery  
interviews  aim  to  get  insights  on  our  assumed  target  customers.  To  help  us  empathize  with  them  and  to  
deeply  understand  what  problems  they  face  and  how  they  go  about  solving  them.  The  valida4on  
interviews  on  the  other  hand  are  more  targeted  on  an  assump4on  we  have  about  the  customer.  For  
example,  we  might  assume  that  our  proposed  solu4on  will  generate  interest  from  them,  or  they  will  
like  the  early  prototype  designs  of  the  proposed  product.  The  purpose  of  the  valida4on  interviews  is  to  
either  validate  or  invalidate  these  assump4ons  via  customer  feedback.  
• Possible  customer  interview  formats  include:  
Customer  need  discovery  workshop  
Customer/user  experience  mapping  
SWITCH  interview  (with  new  customers,  who  recently  switched  to  your  product)  
Rapid  prototyping  joint  session  
Prototype  A/B  tes4ng  session  
Customer  experience  improvement  sessions  
Customer  focus  groups  
   
How  to  use  the  Customer/User  Interviews  
   
• We  should  make  sure  that  we  regularly  use  both  types  of  interviews  in  our  product  design  and  
development  process.  
• Always  plan  customer  interviews  ahead  with  your  team,  what’s  the  purpose  of  them  (discovery,  
validaEon),  what’s  the  format  and  the  script  of  key  quesEons.  
• Customer  interviews  are  most  effecEve  when  you  carry  them  out  in  the  customer’s  natural  
environment  potenEally  dealing  with  your  product  in  the  future.    
• Another  pracEcal  advice  is  to  always  try  to  run  interviews  face-­‐to-­‐face  over  video/Internet  so  you  can  
noEce  emoEonal/body  language  hints  besides  what  the  customer  says.  
• Run  the  interviews  as  a  pair  –  one  asking  quesEons,  one  taking  notes  –  if  possible.  Record  the  
interviews  if  your  customer  agrees  so  that  you  can  show  customer  feedback  to  your  product  
stakeholders,  teams  later.  
• Vary  the  format  of  customer  interviews  according  to  the  informaEon  or  insights  you  would  like  to  
learn!  
• Don’t  forget,  what  customers  say  and  do  is  ogen  different  –  therefore  you  need  to  use  other  methods  
such  as  observaEon  of  behavior,  sales  smoke  tests,  quanEtaEve  metrics  to  gain  more  reliable  insights  
on  your  soluEon.  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Funnel  Metrics  

In  order  to  improve  your  product  management  process  and  understanding  of  where  your  customers  
come  from  and  why  they  stay  users  of  your  product  is  key.  Lean  analy4cs  is  a  field  of  collec4ng  
ac4onable,  preferably  real-­‐4me  metrics  of  how  users  use  your  product.  
   
Metrics  of  your  marke4ng  funnel  are  a  key  subset  of  product  analy4cs  that  you  can  start  with.    

• Acquisi4on:  the  customer  learns  about  your  product.  Example  metrics  are  customer  cost  of  
acquisi4on  and  effec4veness  of  your  different  marke4ng  channels.  
• Ac4va4on:  the  customer  performs  some  kind  of  ac4vity  related  to  our  product  –  eg.  Gives  us  an  email  
address,  creates  an  account  or  puts  some  products  into  our  basket.  Example  metrics  include:  4me  
spent  tes4ng  our  product,  bounce  rate  (customers  who  try  our  product  and  reject  it),  %  of  customers  
that  complete  their  ac4va4on  step.  
• Reten4on:  the  customer  keeps  coming  back  over  4me  and  interac4ng  with  our  product.  We  could  
measure  visits  over  4me,  frequency  of  visits,    
• Revenue:  the  customer  spends  some  money  or  other  type  of  currency  on  your  product.  Example  
metrics  are  Average  Revenue  Per  User  (ARPU),  Life4me  Value  (LTV)  or  Monthly  Recurring  Revenue  
(MRR).  
• Referral:  the  customer  recommends  our  products  to  other  customers.  Usual  metrics  include  the  Net  
Promoter  Score  (NPS),  virality  coefficient  and  overall  customer  sa4sfac4on.  
   
   
How  to  use  the  Funnel  Metrics  
   
Let’s  start  with  a  word  of  cauEon:  use  metrics  to  gain  insights  on  how  to  improve  your  product  rather  
than  to  subsEtute  your  overall  business  goal  or  product  vision.  Using  a  specific  metric  as  a  performance  
indicator  of  the  development  team  can  be  detrimental  to  innovaEon!  
To  get  an  overview  of  your  markeEng  funnel  health,  you  can  use  %  numbers  for  each  AARRR  metric.  For  
example,  what  %  of  total  available  customers  can  you  Aquire?  What  %  of  Aquired  customers  are  
AcEvated?  What  %  of  AcEvated  customers  are  converted  to  Revenue  of  some  sort?  Etc.  
Define  the  right  point  in  your  product’s  customer  (user)  journey  to  measure  each  AARRR  metric.  In  other  
words,  what  specific  acEon(s)  by  the  customer  count  as  AcEvaEon  in  your  product?  And  so  on.  
Measure  funnel  metrics  over  Eme,  such  as  by  defining  user  cohorts  with  similar  afributes.  Eg.  You  could  
define  a  user  cohort  as  all  users  who  have  signed  up  within  the  last  week.  Compare  metrics  for  cohorts  
over  Eme.  
Make  sure  your  Funnel  Metrics  are  visual,  accessible  and  available  to  all  your  product  management  
team.    
In  fact,  you  can  build  Funnel  Metrics  into  your  goals  and  user  stories,  so  that  every  new  feature  or  
improvement  you  do  on  your  product  drives  a  Funnel  Metric  KPI.  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Resources  
Your  improvement  
journey  has  just  started!  
Keep  on  learning  with  these  useful  
resources  

This  course  is  based  on  the  book  “Agile  Kaizen”  by  Ángel  Medinilla  
(Springer,  2014).  You  can  find  informa4on  on  new  courses  and  events  at  
www.improvement21.com.  Through  this  site,  you  can  also  join  our  
newsleMer  and  be  updated  on  new  versions  of  this  guide,  white  papers,  
ar4cles,  field  reports,  interviews…  

We  share  a  lot  of  interes4ng  stuff  at  our  Facebook  (hMps://


www.facebook.com/improvement21)  and  TwiMer  (@improvement_21).  

You  can  also  follow  our  founders,  Ángel  Medinilla  (@angel_m)  and  
Andrea  Darabos  (@adarabos).    

Improvement21  is  a  proud  Happy  Melly  funder  –  learn  more  at  


www.happymelly.com      

Remember  to  visit  www.improvement21.com  for  more  


useful  resources  and  news!  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Improvement21  on-­‐site  
improvement  programs  
We  offer  on-­‐site  training  and  consul4ng  services  to  help  companies  kick-­‐
start  their  con4nuous  improvement  habits.  Our  program  features  16  on-­‐
site  consul4ng  days  and  the  equivalent  of  5  remote  follow-­‐up  days  on  the  
span  of  five  months.  This  helps  companies  create  the  cues  and  rou4nes  to  
con4nuous  improvement  habits,  and  provides  expert  assessment  on  how  
to  improve  your  organiza4on’s  culture,  people,  teams,  process  and  
products.  Contact  us  to  learn  more  about  this  improvement  opportunity!      

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
Recommended  books  

Improving  Culture:  
   
Freddy  Ballé,  Michael  Ballé:  The  Gold  Mine  
Zappos:  Culture  Book  
Ne~lix  Values  presenta4on  
Dave  Logan  and  John  King:  Tribal  Leadership  
Tony  Hsieh:  Delivering  Happiness  
Ricardo  Semler:  Maverick  

Change  Management:  

Linda  Rising  &  Mary  Lynn:  Fearless  Change  


Jurgen  Appelo:  How  to  Change  the  World  
Malcom  Gladwell:  The  Tipping  Point  
Geoffrey  A.  Moore:  Crossing  the  Chasm  
Chip  &  Dan  Heath:  Switch  

 Kaizen  Events:  

Mike  Rother:  Toyota  KATA  


Luis  Gonçalves  and  Ben  Linders:  GeRng  Value  Out  of  Agile  Retrospec4ves    
Esther  Derby  and  Diana  Larsen:  Agile  Retrospec4ves  
Diana  D.  Whitney:  Apprecia4ve  Enquiry  
   
Improving  Processes:  
   
Mary  Poppendieck:  Lean  Somware  Development  
Niklas  Modig:  This  is  Lean  
Eliyahu  GoldraM:  The  Goal  
Jim  Womack:  Gemba  Walks  
Masaaki  Imai:  Gemba  Kaizen  
   
Improving  Teams:  
   
Jurgen  Appelo:  Management  #Workout  
Jurgen  Appelo:  Management  3.0  
Henry  Kimsey-­‐House,  Karen  Kimsey-­‐House  et  al.  :  Coac4ve  Coaching  
Lyssa  Adkins:  Coaching  Agile  Teams  
LiseMe  Sutherland:  Collabora4on  Superpowers  (pre-­‐order)  
Marshall  B.  Rosenberg:  Non  Violent  Communica4on  
   
Improving  Products:  
   
Eric  Ries:  Lean  Startup  
Steve  Blank:  The  Four  Steps  to  Epiphany  
Jeff  PaMon:  User  Story  Mapping  
Giff  Constable:  Talking  to  Humans  

improvement21.com  ·∙  We  help  people  and  companies  create  con4nuous  improvement  habits.  
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Course  Handout  
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We  help  people  and  companies  create  


conEnuous  improvement  habits  

www.improvement21.com  

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